Farfarer61
Posts: 713
Joined: 7/21/2004 Status: offline
|
While willing to go to Berlin fall, all the lessons had been learned in this game. I submit it was the most "experimental" one out there. Tested: Before the Blizzard, 100 Pecent of the army went back to Poland. Rumania etc. In 1942, you have a glorious high morale Ost Heer. While fun, taking Kazan and Kirov had little effect on the Red Army. You can wage a very good defensive war with a high morale Panzer Armee ( the south), but a massive strike south from Moscow to take the Donbas might have been a better strategic choice. In 1943, be content with regional success, a knock out blow will not be possible. Of course, I had to try in order to learn. A near run thing in any case. Infantry strength just bleeds away for the Axis. Dont think they are expendable as "panzers rule". It is actually kind of weird, like a hard wired collapse. Just a sense at this point. Next: 1943 without a Ride of the Valkyries, as I want to see if a mobile game is not only more fun, but possible if you preserve your force rather than rolling the dice. I also want to thank others AARs in which I found helpful tweaks to production, and Saint Pelton's observations ( or that B$stard if you are Sov Fanboy or a Dev) :) I dont want a fort belt turtle game, so of course I will always lose, so this makes me an attractive opponent :)
|