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RE: Wild Sheep Chase

 
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RE: Wild Sheep Chase - 11/8/2013 4:04:05 PM   
obvert


Posts: 14050
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quote:

ORIGINAL: mind_messing

With the Russian activation not far off and the Allies rolling up to China, what's your course of action? If Manila is showing you anything it's that the Allies can dig you out of any defensive position - regardless of terrain and forts. The open plains of the Indo-China border seems a deathtrap for Japanese troops, are you going to fight in the interior?


I've never been too concerned with the Russians, as it's mostly wheels-off for Mr Tojo's race car by that point anyway. For them I've already chosen to defend far back of the frontier. I won't have the supply to hold back many attacks and their arty, tanks and mechanized divisions will make the Japanese troops look like the Thais.

As seen in Burma first, then Mindanao and the Marianas, and now Luzon, the Allies without stacking limits can take any point on map they want. This means though that if they're piling into massive stacks to get those spots more quickly, they're not dealing with other areas simultaneously. I had hoped Luzon would prove a sticking point, but the introduction of another 3k AV of late war US divisions has definitely tipped the scales. What remains to be seen is how much time they'll need to recover following these battles, and can they just move on to the next targets quickly?

Currently the Allies aren't rolling up China, yet. They're still at the gates in Indochina. I'm still holding a small redoubt in Cam Ran Bay, but that's it there. I've got a roadblock set up near Nanning and a bunch of troops gathering in South Central China to ward off incursions to the Central Chinese reserve. I'd rather not free the million plus Chinese troops just yet. Let the Russians do it.

So if I can get enough supply in to fill out the new brigades and divisions that will add more to the Amoy to Kukong defense area. Right now that's a bit thin, but the troops at Liuchow can rail anywhere pretty quickly also.

Manila only shows what the Allies can do in a base with the possibility of naval bombardment, massive 4E bombardment, and the ability to reduce fort levels. In +3 terrain in China, those 'forts' don't reduce. There are no Iowa class BBs every other night. No big 4E bases have been set up in range, yet. As I know from the other side, Chinese terrain can be a bear, even with the attacker having an advantage in firepower, quality, supply and mobility. I'll need to scratch and claw, and have a little faith, but a defense can be made here.




Attachment (1)

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

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Post #: 2491
RE: Wild Sheep Chase - 11/8/2013 4:44:30 PM   
Lokasenna


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Wow, you really look to be hurting on supply in that screenshot.

I would be somewhat surprised if he landed directly at Hong Kong, but I suppose it's possible. I think landings at Kwangchowan or even Swatow more likely, though the latter is dangerously close to Formosa...

(in reply to obvert)
Post #: 2492
RE: Wild Sheep Chase - 11/8/2013 4:50:20 PM   
obvert


Posts: 14050
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I've been intentionally not sending any supply to China, and all of the troops there plus a lot of air groups are taking replacements. Canton/HK had 50k between them not more than a month ago, but are down to 20k together now. Because a lot of units are moving through, it also looks worse than it is as supply moves around to catch up.

I have about 50k supply on the way, which should get rid of a few red/yellow flags. I'll measure it out by the teaspoon fro now on.

< Message edited by obvert -- 11/8/2013 5:51:31 PM >


_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Lokasenna)
Post #: 2493
RE: Wild Sheep Chase - 11/10/2013 8:13:14 AM   
obvert


Posts: 14050
Joined: 1/17/2011
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31 January - 1 February 1945
___________________________________________________________________________________________________________________________________

SUBS: Interesting move today. The Tautog, Tuna and Seadragon (at least, maybe a few more?) made an incursion to Fukuoka, either as suicide recon or to try for some shipping there. Fusan to Fukuoka is the main resource route from Manchuria, and there are always 20 ships unloading. The Tautog nails one with TT, then hits a mine. The Tuna guns one down, then hits a mine. The next day the Seadragon hits nothing, then hits two mines. Send more!

STRAT BOMBING: Just some smaller strikes at Manila. Man, the NF for IJAAF groups, the Dinah III KAI, have just been decimated. The IJNAF groups are holding up better and I have pools for four different NF types I can now throw in.

CHINA/INDOCHINA: All troops reach Cam Ran Bay ahead of the Allies. This gives us more supply, keeps some air protection viable over ships moving past and gets troops in range of their friends!

In China the blockade near Nanning on the Chinese border is taking shape. I've got about 10 arty units, a few AA, three HQs and some engineers going in to support about 6-7 divisions with 2-3 more in reserve. The rest will move to Kukong to form a reserve of 4-5 divisions plus 6-8 brigades for the Eastern area. The Southern HQ is now firmly installed in Hong Kong and will support troops to either side by 9 hexes, while the China HQ will remain in Amoy for now with the possibility to support both Formosa and the Hong Kong/Canton area pending Allied moves.

LUZON: After massive waves of bombardments (I only show a few below, but on the 1st there were three separate BB bombardments and all of the 4E and 2E as well), the Allies bring forts down to 3 and get a 1:1 at Manila. This spells the end. It's been fun, but there is no real way to hold this for long without stacking limits against simply piling on as much as it takes to get it. It's been a good delay though, and the Allies take heavy disablements, so hopefully ALL of the huge sieging force here will need some recovery time before heading to new objectives. It's 45, so none of this can hold, but if it holds longer ... well then I'm happier.

CENTRAL PACFIC: Some DDs took out a few small ML and the three out of fuel Es near Iwo Jima. More interest has been shown in this area recently. I'd love a stab at the Bonins. They're tough with the small island rules, and small bases where even if he got them his P-51 sweeps would be LR and from a small airfield at Chichi-Jima.

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR January 31, 45
--------------------------------------------------------------------------------

Submarine attack near Fukuoka at 103,57

Japanese Ships
xAKL Ronsan Maru, Torpedo hits 2, on fire, heavy damage

Allied Ships
SS Tautog

xAKL Ronsan Maru is sighted by SS Tautog
SS Tautog launches 4 torpedoes at xAKL Ronsan Maru

--------------------------------------------------------------------------------
TF 68 encounters mine field at Fukuoka (103,57)

Allied Ships
SS Tautog, Mine hits 1, on fire, heavy damage

--------------------------------------------------------------------------------
Night Time Surface Combat, near Iwo-jima at 108,77, Range 8,000 Yards

Japanese Ships
ML G-318, Shell hits 1, and is sunk
ML G-319, Shell hits 1, and is sunk
ML G-320, Shell hits 1, and is sunk


Allied Ships
DD Bearss
DD Howorth
DD Monssen
DD Aaron Ward
DD Farenholt
DD Gansevoort
DD Frankford
DD Patterson
DD Preston
DD Reid
DD Monssen II
DD De Haven II

Improved night sighting under 89% moonlight
Maximum visibility in Partly Cloudy Conditions and 89% moonlight: 11,000 yards

--------------------------------------------------------------------------------
Submarine attack near Fukuoka at 103,57

Japanese Ships
xAKL Arizama Maru, Shell hits 12, heavy fires, heavy damage

Allied Ships
SS Tuna

xAKL Arizama Maru is sighted by SS Tuna
SS Tuna attacking xAKL Arizama Maru on the surface
SS Tuna low on gun ammo, Pieczentkowski, H. breaks off surface engagement and submerges

--------------------------------------------------------------------------------
TF 68 encounters mine field at Fukuoka (103,57)

Allied Ships
SS Tuna, Mine hits 1, on fire, heavy damage

--------------------------------------------------------------------------------
Night Naval bombardment of Manila at 79,77

Allied Ships
BB Missouri
BB Wisconsin
BB New Jersey
BB Iowa

Japanese ground losses:
567 casualties reported
Squads: 2 destroyed, 13 disabled
Non Combat: 17 destroyed, 42 disabled
Engineers: 4 destroyed, 2 disabled
Guns lost 13 (6 destroyed, 7 disabled)
Vehicles lost 20 (5 destroyed, 15 disabled)


Fires 1
Airbase hits 1
Runway hits 15
Port hits 2

OS2U-3 Kingfisher acting as spotter for BB Missouri
BB Missouri firing at 8th Division
BB Wisconsin firing at Manila
BB New Jersey firing at 8th Division
BB Iowa firing at 1st Tank Division

--------------------------------------------------------------------------------
Day Time Surface Combat, near Iwo-jima at 108,77, Range 18,000 Yards

Japanese Ships
E No.23, Shell hits 17, and is sunk
E No.25, Shell hits 15, and is sunk
E No.31, Shell hits 15, and is sunk


Allied Ships
DD Bearss
DD Howorth
DD Monssen
DD Aaron Ward
DD Farenholt
DD Gansevoort
DD Frankford
DD Patterson
DD Preston
DD Reid
DD Monssen II
DD De Haven II

Maximum visibility in Partly Cloudy Conditions: 27,000 yards
Range closes to 24,000 yards...

--------------------------------------------------------------------------------
Morning Air attack on TF, near Kiungshan at 71,61

Weather in hex: Light cloud

Raid spotted at 19 NM, estimated altitude 13,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A6M5c Zero x 14

Allied aircraft
F6F-5 Hellcat x 52
SB2C-4 Helldiver x 29

Japanese aircraft losses
A6M5c Zero: 2 destroyed

Allied aircraft losses
F6F-5 Hellcat: 1 destroyed

Japanese Ships
xAKL Nichiwa Maru, Bomb hits 2, and is sunk
xAKL Miyakawa Maru #3, Bomb hits 4, and is sunk


Aircraft Attacking:
5 x SB2C-4 Helldiver releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
24 x SB2C-4 Helldiver releasing from 10000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb

--------------------------------------------------------------------------------
Afternoon Air attack on 105th Division, at 79,77 (Manila)

Weather in hex: Clear sky

Raid detected at 80 NM, estimated altitude 14,000 feet.
Estimated time to target is 22 minutes

Allied aircraft
Liberator B.VI x 25
B-24J Liberator x 10
B-17F Fortress x 4
B-24D Liberator x 3
B-24D1 Liberator x 3
B-24J Liberator x 91
B-25D1 Mitchell x 3
B-25G Mitchell x 10
B-25H Mitchell x 31
B-25J1 Mitchell x 4
B-25J11 Mitchell x 5
P-38L Lightning x 15
PB4Y-1 Liberator x 26
PBJ-1D Mitchell x 7
PBJ-1H Mitchell x 7

Allied aircraft losses
Liberator B.VI: 3 damaged
B-24J Liberator: 2 damaged
B-17F Fortress: 1 damaged
B-24J Liberator: 18 damaged
B-25H Mitchell: 8 damaged
PB4Y-1 Liberator: 1 damaged
PBJ-1D Mitchell: 2 damaged
PBJ-1H Mitchell: 4 damaged

Japanese ground losses:
286 casualties reported
Squads: 0 destroyed, 25 disabled
Non Combat: 0 destroyed, 58 disabled
Engineers: 0 destroyed, 8 disabled
Guns lost 13 (1 destroyed, 12 disabled)


Aircraft Attacking:
3 x B-25D1 Mitchell bombing from 12000 feet
Ground Attack: 6 x 500 lb GP Bomb

--------------------------------------------------------------------------------

Ground combat at Manila (79,77)

Allied Bombardment attack

Attacking force 7049 troops, 693 guns, 462 vehicles, Assault Value = 8023

Defending force 117298 troops, 1525 guns, 1060 vehicles, Assault Value = 2816

Japanese ground losses:
148 casualties reported
Squads: 2 destroyed, 5 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 1 destroyed, 4 disabled


Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 18 (4 destroyed, 14 disabled)
Vehicles lost 4 (1 destroyed, 3 disabled)


--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR February 1, 45
--------------------------------------------------------------------------------

TF 68 encounters mine field at Fukuoka (103,57)

Allied Ships
SS Seadragon, Mine hits 1, on fire

--------------------------------------------------------------------------------
TF 68 encounters mine field at Fukuoka (103,57)

Allied Ships
SS Seadragon, Mine hits 1, on fire, heavy damage

--------------------------------------------------------------------------------
Night Air attack on Manila , at 79,77

Weather in hex: Thunderstorms

Raid detected at 80 NM, estimated altitude 14,000 feet.
Estimated time to target is 25 minutes

Allied aircraft
B-29-1 Superfort x 16

No Allied losses

Manpower hits 4
Fires 4290

Aircraft Attacking:
3 x B-29-1 Superfort bombing from 12000 feet
City Attack: 20 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Night Naval bombardment of Manila at 79,77

Allied Ships
BB King George V
BB Colorado
CA Boston
CA Vincennes
CA San Francisco
CA Minneapolis
CA Chester

Japanese ground losses:
61 casualties reported
Squads: 1 destroyed, 8 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 3 disabled
Vehicles lost 3 (1 destroyed, 2 disabled)


Airbase hits 3
Airbase supply hits 1
Runway hits 14
Port hits 1

BB King George V firing at 6th Division
OS2U-3 Kingfisher acting as spotter for BB Colorado

--------------------------------------------------------------------------------

Ground combat at Manila (79,77)

Allied Deliberate attack

Attacking force 218119 troops, 3742 guns, 6397 vehicles, Assault Value = 8111

Defending force 115599 troops, 1511 guns, 1048 vehicles, Assault Value = 2763

Allied engineers reduce fortifications to 3

Allied adjusted assault: 3060

Japanese adjusted defense: 2955

Allied assault odds: 1 to 1 (fort level 3)

Allied Assault reduces fortifications to 3

Combat modifiers
Defender: terrain(+), forts(+), disruption(-), supply(-)
Attacker:

Japanese ground losses:
8632 casualties reported
Squads: 102 destroyed, 728 disabled
Non Combat: 18 destroyed, 211 disabled
Engineers: 44 destroyed, 169 disabled
Guns lost 346 (46 destroyed, 300 disabled)
Vehicles lost 49 (6 destroyed, 43 disabled)
Units destroyed 1


Allied ground losses:
8225 casualties reported
Squads: 49 destroyed, 906 disabled
Non Combat: 15 destroyed, 235 disabled
Engineers: 9 destroyed, 154 disabled
Guns lost 137 (6 destroyed, 131 disabled)
Vehicles lost 406 (38 destroyed, 368 disabled)



--------------------------------------------------------------------------------


Reinforcements: More training groups!

MTB G-455 arrives at Hakodate
21st Shinbu-tai arrives at Fukuoka
18th Shinbu-tai arrives at Tokyo
19th Shinbu-tai arrives at Tokyo
3rd JNAF Coy arrives at Tokyo


Losses:

Loss of ML G-318 on Jan 31, 1945 is admitted
Loss of ML G-319 on Jan 31, 1945 is admitted
Loss of ML G-320 on Jan 31, 1945 is admitted
Loss of E No.23 on Jan 31, 1945 is admitted
Loss of E No.25 on Jan 31, 1945 is admitted
Loss of E No.31 on Jan 31, 1945 is admitted
Loss of xAKL Ronsan Maru on Jan 31, 1945 is admitted
Loss of xAKL Nichiwa Maru on Jan 31, 1945 is admitted
Loss of xAKL Miyakawa Maru #3 on Jan 31, 1945 is admitted


Ships Sunk:

Previous report of sinking of SS Pogy incorrect. Intelligence reports ship is still in service
Previous report of sinking of SS Tunny incorrect. Intelligence reports ship is still in service
xAK Hibbing Victory is reported to have been sunk near Cotabato on Sep 09, 1944
Previous report of sinking of SS Razorback incorrect. Intelligence reports ship is still in service
Previous report of sinking of SS Sea Poacher incorrect. Intelligence reports ship is still in service

___________________________________________________________________________________________________________________________________


___________________________________________________________________________________________________________________________________

The Tautog has had a long journey. From sitting at PH in 41 to now, hitting a mine, on likely it's last patrol, off the far Western coast of Honshu.
___________________________________________________________________________________________________________________________________


Attachment (1)

< Message edited by obvert -- 11/10/2013 12:19:04 PM >


_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to obvert)
Post #: 2494
RE: Wild Sheep Chase - 11/10/2013 11:42:52 AM   
PaxMondo


Posts: 9750
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quote:

ORIGINAL: obvert
Currently the Allies aren't rolling up China, yet. They're still at the gates in Indochina. I'm still holding a small redoubt in Cam Ran Bay, but that's it there. I've got a roadblock set up near Nanning and a bunch of troops gathering in South Central China to ward off incursions to the Central Chinese reserve. I'd rather not free the million plus Chinese troops just yet. Let the Russians do it.

I wouldn't worry about the allies breaking through in China from the West ... you are already 2/45 ... it's too far for them to travel and too little time. As you suggest, just set up roadblocks.

SOV/CHI troops are another thing though. This really depends upon your HR's. Do you have one limiting allied 4E in SOV bases? If you do, then this will help you. But if he is able to breach into Korea and take bases there that he can stage 4E's .... you have to hold Korea. <period>

_____________________________

Pax

(in reply to obvert)
Post #: 2495
RE: Wild Sheep Chase - 11/10/2013 12:21:22 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: obvert
Currently the Allies aren't rolling up China, yet. They're still at the gates in Indochina. I'm still holding a small redoubt in Cam Ran Bay, but that's it there. I've got a roadblock set up near Nanning and a bunch of troops gathering in South Central China to ward off incursions to the Central Chinese reserve. I'd rather not free the million plus Chinese troops just yet. Let the Russians do it.

I wouldn't worry about the allies breaking through in China from the West ... you are already 2/45 ... it's too far for them to travel and too little time. As you suggest, just set up roadblocks.

SOV/CHI troops are another thing though. This really depends upon your HR's. Do you have one limiting allied 4E in SOV bases? If you do, then this will help you. But if he is able to breach into Korea and take bases there that he can stage 4E's .... you have to hold Korea. <period>


Right now I'm most concerned about some move from the S/SE coming up and through China to get supply to the large amounts of troops in the Central reserve. Remember we made an agreement to create a reserve for the Chinese, with a ceasefire there, and ALL of the restricted Chinese troops are sitting in Chungking, at last recon count 1,075, 532.

On the road from Lashio I have three divisions, a brigade and an HQ dug across a river crossing in +3 territory. So that would take some work.

On the road from Indochina my blockade is the spot on the road toward Nanning in the +2 woods just past Lang Son, the first hex in Chinese territory. A decent spot that will force him to consider a tough siege or a diversion around along the coast, either by land or by sea.

An amphibious invasion at either Kwangchowan, Hong Kong or Swatow would give me a chance to then set up a deeper blockade to at least cut the road access to the center for some time, I hope.

Any of those routes would be long and arduous, I'm thinning anyway, but if the Allies concentrate, they should be able to punch through eventually.

As for the Russians, I have no real hope to stop them, but I've got about 13-14k AV still in Manchuria, and I plan to defend only the decent territory near Korea. We do have an agreement to not post Allied units in Russian territory, but that doesn't really cover Russian occupied territory if you read it by the letter.

I'm not too overly concerned about getting bombers in range after July though, to be honest. I think other things will have broken down sufficiently by then as to make that just another of the many difficulties facing the Empire. With the current state of the economy, even flying CAP by that point might be a challenge.

< Message edited by obvert -- 11/10/2013 1:21:41 PM >


_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to PaxMondo)
Post #: 2496
RE: Wild Sheep Chase - 11/10/2013 12:27:22 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: obvert

quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: obvert
Currently the Allies aren't rolling up China, yet. They're still at the gates in Indochina. I'm still holding a small redoubt in Cam Ran Bay, but that's it there. I've got a roadblock set up near Nanning and a bunch of troops gathering in South Central China to ward off incursions to the Central Chinese reserve. I'd rather not free the million plus Chinese troops just yet. Let the Russians do it.

I wouldn't worry about the allies breaking through in China from the West ... you are already 2/45 ... it's too far for them to travel and too little time. As you suggest, just set up roadblocks.

SOV/CHI troops are another thing though. This really depends upon your HR's. Do you have one limiting allied 4E in SOV bases? If you do, then this will help you. But if he is able to breach into Korea and take bases there that he can stage 4E's .... you have to hold Korea. <period>


Right now I'm most concerned about some move from the S/SE coming up and through China to get supply to the large amounts of troops in the Central reserve. Remember we made an agreement to create a reserve for the Chinese, with a ceasefire there, and ALL of the restricted Chinese troops are sitting in Chungking, at last recon count 1,075, 532.

On the road from Lashio I have three divisions, a brigade and an HQ dug across a river crossing in +3 territory. So that would take some work.

On the road from Indochina my blockade is the spot on the road toward Nanning in the +2 woods just past Lang Son, the first hex in Chinese territory. A decent spot that will force him to consider a tough siege or a diversion around along the coast, either by land or by sea.

An amphibious invasion at either Kwangchowan, Hong Kong or Swatow would give me a chance to then set up a deeper blockade to at least cut the road access to the center for some time, I hope.

Any of those routes would be long and arduous, I'm thinning anyway, but if the Allies concentrate, they should be able to punch through eventually.

As for the Russians, I have no real hope to stop them, but I've got about 13-14k AV still in Manchuria, and I plan to defend only the decent territory near Korea. We do have an agreement to not post Allied units in Russian territory, but that doesn't really cover Russian occupied territory if you read it by the letter.

I'm not too overly concerned about getting bombers in range after July though, to be honest. I think other things will have broken down sufficiently by then as to make that just another of the many difficulties facing the Empire. With the current state of the economy, even flying CAP by that point might be a challenge.

The difference though is the 250/mo B17's will be in range if he can get Korea. It is the only model he gets in huge numbers. They can't reach much from okinawa .. but from Korea, they can devastate the HI. His other 4E's just aren't that great of numbers, so you have some hope ...


_____________________________

Pax

(in reply to obvert)
Post #: 2497
RE: Wild Sheep Chase - 11/11/2013 8:40:50 AM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
2 - 3 February 1945
___________________________________________________________________________________________________________________________________

[Sorry if you were looking and there was nothing here but CR for a few minutes, I was interrupted by actual work, at work, and had to suspend the posting.]

STRAT BOMBING: Just another run to make fires at Manila. This is a great use of the B-29 as far as I'm concerned.

RECON: Interesting targets these turns.

These are off of the coast of Formosa, and would be good spots for a pre-landing to gain a nearby airfield. I have them garrisoned, but not heavily, so a few tank units with a rgt. could probably get each fairly quickly.

TF 271 sighted by Allied Aircraft at 90,67 near Ishigaki
Allied Aircraft sighted over Funauke Fortress

Allied Aircraft sighted over Orchid Island
Allied Aircraft sighted over Miyako-jima Naval Guard Unit


Deeper recon into Central China. Looking to get here eventually, or looking to break out from the Chinese Reserve area? I have three divisions between Kweiyang and Chikhiang, but a few more brigades on the way. I can't imagine there is enough supply for the Chinese to do anything, but it could make things pretty interesting. I might have to get some ground bombing crews back in the IJAAF 2E groups.

Allied Aircraft sighted over Tsuyung

CHINA/INDOCHINA: It looks like the Allies will leave a holding force of a few big units in Cam Ran and try to move all of the other stuff toward China. That is great, as if the fields stay open I can then fly out a bunch of troops.

LUZON: Lots of bombardments, and our troops not really recovering after the last attack, but going down in AV. The next big DA might take the base. Still getting some troops out of the area though, so losses will be mitigated.

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR February 2, 45
--------------------------------------------------------------------------------

Night Air attack on Manila , at 79,77

Weather in hex: Heavy rain

Raid detected at 80 NM, estimated altitude 16,000 feet.
Estimated time to target is 25 minutes

Allied aircraft
B-29-1 Superfort x 17

No Allied losses

Manpower hits 13
Fires 6868

Aircraft Attacking:
3 x B-29-1 Superfort bombing from 12000 feet
City Attack: 20 x 500 lb GP Bomb

Night Naval bombardment of Manila at 79,77 - Coastal Guns Fire Back!

9 Coastal gun shots fired in defense.

Allied Ships
BB King George V
BB Colorado
CA Boston
CA Vincennes
CA San Francisco
CA Minneapolis
CA Chester

Japanese ground losses:
105 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 1 destroyed, 10 disabled
Engineers: 0 destroyed, 3 disabled


Airbase hits 6
Runway hits 2

BB King George V firing at 56th Division
OS2U-3 Kingfisher acting as spotter for BB Colorado

--------------------------------------------------------------------------------
Night Naval bombardment of Manila at 79,77

Allied Ships
BB Alabama
BB Massachusetts
BB Indiana
BB South Dakota

Japanese ground losses:
607 casualties reported
Squads: 2 destroyed, 20 disabled
Non Combat: 23 destroyed, 16 disabled
Engineers: 2 destroyed, 2 disabled
Guns lost 17 (13 destroyed, 4 disabled)
Vehicles lost 5 (3 destroyed, 2 disabled)


Fires 32339
Airbase hits 4
Runway hits 13
Port hits 1

BB Alabama firing at 6th Division
OS2U-3 Kingfisher acting as spotter for BB Massachusetts

--------------------------------------------------------------------------------
Morning Air attack on 102nd Division, at 79,77 (Manila)

Weather in hex: Severe storms

Raid detected at 80 NM, estimated altitude 15,000 feet.
Estimated time to target is 22 minutes

Allied aircraft
Liberator B.VI x 46
Liberator GR.VI x 23
B-24J Liberator x 5
B-17E Fortress x 7
B-17F Fortress x 7
B-24D Liberator x 6
B-24D1 Liberator x 9
B-24J Liberator x 151
B-25D1 Mitchell x 3
B-25G Mitchell x 11
B-25H Mitchell x 43
B-25J1 Mitchell x 19
B-25J11 Mitchell x 6
P-38J Lightning x 16
P-38L Lightning x 46
PB4Y-1 Liberator x 30
PBJ-1D Mitchell x 11
PBJ-1H Mitchell x 3
PBJ-1J Mitchell x 3

Allied aircraft losses
Liberator B.VI: 10 damaged
Liberator GR.VI: 1 damaged
B-24J Liberator: 1 damaged
B-17E Fortress: 1 damaged
B-17F Fortress: 1 damaged
B-24J Liberator: 14 damaged
B-25G Mitchell: 1 damaged
B-25H Mitchell: 10 damaged
B-25J11 Mitchell: 1 damaged
PB4Y-1 Liberator: 1 damaged
PBJ-1H Mitchell: 1 damaged
PBJ-1J Mitchell: 1 damaged

Japanese ground losses:
700 casualties reported
Squads: 3 destroyed, 30 disabled
Non Combat: 1 destroyed, 71 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 12 (1 destroyed, 11 disabled)
Vehicles lost 6 (1 destroyed, 5 disabled)


Aircraft Attacking:
3 x B-25D1 Mitchell bombing from 12000 feet
Ground Attack: 6 x 500 lb GP Bomb

--------------------------------------------------------------------------------

Ground combat at 55,59 (near Tavoy)

Japanese Shock attack

Attacking force 31983 troops, 326 guns, 394 vehicles, Assault Value = 41

Defending force 38922 troops, 329 guns, 0 vehicles, Assault Value = 1304

Japanese adjusted assault: 0

Allied adjusted defense: 5815

Japanese assault odds: 1 to 99

Combat modifiers
Defender: terrain(+), leaders(-)
Attacker: shock(+)

Japanese ground losses:
Vehicles lost 57 (57 destroyed, 0 disabled)

Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

--------------------------------------------------------------------------------

Ground combat at Manila (79,77)

Allied Bombardment attack

Attacking force 7033 troops, 693 guns, 462 vehicles, Assault Value = 7323

Defending force 105493 troops, 1455 guns, 1036 vehicles, Assault Value = 1940

Japanese ground losses:
353 casualties reported
Squads: 18 destroyed, 13 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
Guns lost 5 (1 destroyed, 4 disabled)
Vehicles lost 5 (2 destroyed, 3 disabled)


--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR February 3, 45
--------------------------------------------------------------------------------

Night Naval bombardment of Manila at 79,77

Allied Ships
BB Missouri
BB Wisconsin
BB New Jersey
BB Iowa

Japanese ground losses:
345 casualties reported
Squads: 1 destroyed, 32 disabled
Non Combat: 8 destroyed, 39 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 8 (2 destroyed, 6 disabled)
Vehicles lost 2 (1 destroyed, 1 disabled)

OS2U-3 Kingfisher acting as spotter for BB Missouri
BB Missouri firing at 8th Division

--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Heavy cloud

Raid detected at 80 NM, estimated altitude 16,000 feet.
Estimated time to target is 22 minutes

Allied aircraft
Liberator B.VI x 24
Liberator GR.VI x 17
B-17F Fortress x 3
B-24D Liberator x 3
B-24D1 Liberator x 12
B-24J Liberator x 145
B-25D1 Mitchell x 3
B-25G Mitchell x 6
B-25H Mitchell x 52
B-25J1 Mitchell x 17
B-25J11 Mitchell x 14
P-38J Lightning x 32
P-38L Lightning x 83
PB4Y-1 Liberator x 14
PBJ-1H Mitchell x 10
PBJ-1J Mitchell x 3

Allied aircraft losses
Liberator B.VI: 4 damaged
B-24J Liberator: 19 damaged
B-25G Mitchell: 1 damaged
B-25H Mitchell: 14 damaged
B-25J11 Mitchell: 1 damaged
PBJ-1H Mitchell: 5 damaged
PBJ-1J Mitchell: 1 damaged

Japanese ground losses:
795 casualties reported
Squads: 1 destroyed, 21 disabled
Non Combat: 1 destroyed, 125 disabled
Engineers: 0 destroyed, 10 disabled
Guns lost 16 (1 destroyed, 15 disabled)


Airbase hits 11
Airbase supply hits 5
Runway hits 56

Aircraft Attacking:
3 x B-25D1 Mitchell bombing from 12000 feet
Ground Attack: 6 x 500 lb GP Bomb

--------------------------------------------------------------------------------

Ground combat at Manila (79,77)

Allied Bombardment attack

Attacking force 7027 troops, 692 guns, 460 vehicles, Assault Value = 7510

Defending force 104052 troops, 1444 guns, 1034 vehicles, Assault Value = 1902

Japanese ground losses:
52 casualties reported
Squads: 2 destroyed, 4 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 2 destroyed, 0 disabled
Vehicles lost 3 (2 destroyed, 1 disabled)


Allied ground losses:
Guns lost 3 (1 destroyed, 2 disabled)
--------------------------------------------------------------------------------


Reinforcements:

56th Field AA Battalion arrives at Tokyo
34th Field AA Battalion arrives at Tokyo
MGB G-1026 arrives at Yokohama/Yokosuka


Losses:

Loss of SSX Ha-D-126 on Feb 03, 1945 is admitted

Ships Sunk:

Previous report of sinking of CV Illustrious incorrect. Intelligence reports ship is still in service
Previous report of sinking of SS Tudor incorrect. Intelligence reports ship is still in service

___________________________________________________________________________________________________________________________________


___________________________________________________________________________________________________________________________________

Getting some surprises ready.
___________________________________________________________________________________________________________________________________


Attachment (1)

< Message edited by obvert -- 11/11/2013 10:32:35 AM >


_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to PaxMondo)
Post #: 2498
RE: Wild Sheep Chase - 11/11/2013 8:52:21 AM   
koniu


Posts: 2763
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: offline
200 Sentai is super for sweeps. But is sucks that it is available only for so short time.
How good pilots You want to have committed for that unit



_____________________________

"Only the Dead Have Seen the End of War"

(in reply to obvert)
Post #: 2499
RE: Wild Sheep Chase - 11/11/2013 9:41:42 AM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
quote:

ORIGINAL: koniu

200 Sentai is super for sweeps. But is sucks that it is available only for so short time.
How good pilots You want to have committed for that unit




I've been getting them some good experience, but it's a 120+ pilots for the whole unit, (), so only the top 30% or so are 70+ exp, while the rest are 60+exp. I hope the numbers, airframe and sweep advantage from the dive will help the others get kills, exp and get this groups to become elite as it moves forward. I have some other groups that will upgrade soon that are smaller but more elite as a whole.

I originally had the Ki-100 in this group and as seen here even those planes got 2:1 kills with basically newly trained pilots while flying the middle range of layered CAP.

By the way, the range on these guys is incredible. without the drop-tank (and accompanying penalties to supply and fatigue) these guys can go 13/16 hexes!!! That means a sweep from Takao to one of the bases on Luzon the Allies are using near Manila is viable at normal range!

< Message edited by obvert -- 11/11/2013 10:45:54 AM >


_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to koniu)
Post #: 2500
RE: Wild Sheep Chase - 11/11/2013 8:04:01 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
4 - 5 February 1945
___________________________________________________________________________________________________________________________________

STRAT BOMBING: Big raid on Tokyo. Another decent day in the air with around 15-20 B-29s downed and due to the NF, flak and severe weather only 13k fires got started. That will still do series damage, but nothing like 30-40k, which we've seen here. I left all packages in the reports below to show how flak and the presence of fighters really diminish the hits. So there is hope for late war strat defenses, but you'll need a LOT of NF. About 35 shot down again during the night!

I'm having some new ideas about how to slow the process here, but I'm not sure yet they'll be effective. More on that soon.

CHINA/INDOCHINA: Things are shaping up. Supply is now topped up in Hong Kong and Canton. Some organization of the many units streaming out of Indochina is taking shape. The blockade is building forts near Nanning.

Formosa has about 5k AV plus supporting troops now and should be tough. Naval bombardments are the difficulty for keep fields open, and there are no fields off the water, so that will prove tough, but I have a few ideas.

I've decided to try to send a trickle of supply occasionally to Cam Ran Bay with small xAKL from Singers. They'll probably not make it, but even a little would mean I could still have a CAP here, or even an occasional naval strike.

LUZON: The crumbling is apparent now. The next DA will likely take Manila. There is no more to be done. Troops from all over Luzon have already been pulled, but this is a big POW camp mostly now. It may take a month more to mop up, but it depends on if he keeps everything here or moves on quickly with the big stuff.

PHILOSOPHY OF DEFEAT: One of the things I keep wondering about was why did the Japanese keep fighting? The feeling of ineffectiveness is overwhelming at this point in the game. There isn't a point at which you feel anymore that things could turn toward any kind of result other than complete devastation. Sure there are little days of victory along the way, and I'm not about to stop playing, but I'm sure I don't do things as carefully as I once did and I know I'm not coming up with a lot of answers for how to slow the Allies further. Did they really imagine they could achieve anything other than complete unconditional defeat?

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR February 4, 45
--------------------------------------------------------------------------------

Night Air attack on Tokyo , at 114,60

Weather in hex: Severe storms

Raid detected at 80 NM, estimated altitude 11,000 feet.
Estimated time to target is 25 minutes

Japanese aircraft
A6M5d-S Zero x 16
J1N1-S Irving x 24
J1N1-Sa Irving x 6
Ki-46-III KAI Dinah x 18

Allied aircraft
B-29-25 Superfort x 34

Japanese aircraft losses
A6M5d-S Zero: 3 destroyed
J1N1-S Irving: 1 destroyed
J1N1-Sa Irving: 1 destroyed
Ki-46-III KAI Dinah: 3 destroyed


Allied aircraft losses
B-29-25 Superfort: 1 destroyed, 31 damaged
B-29-25 Superfort: 1 destroyed by flak


Manpower hits 3
Fires 1575

Aircraft Attacking:
4 x B-29-25 Superfort bombing from 9000 feet *
City Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Night Air attack on Tokyo , at 114,60

Weather in hex: Severe storms

Raid spotted at 71 NM, estimated altitude 13,000 feet.
Estimated time to target is 22 minutes

Japanese aircraft
A6M5d-S Zero x 5
J1N1-S Irving x 8
J1N1-Sa Irving x 3
Ki-46-III KAI Dinah x 9

Allied aircraft
B-29-25 Superfort x 5

Japanese aircraft losses
A6M5d-S Zero: 2 destroyed
J1N1-S Irving: 1 destroyed
Ki-46-III KAI Dinah: 2 destroyed
Five B-29s took out about 7-8 planes here! (But no hits, so worth it, I guess.)

Allied aircraft losses
B-29-25 Superfort: 1 destroyed, 4 damaged

Aircraft Attacking:
4 x B-29-25 Superfort bombing from 9000 feet *
City Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Night Air attack on Tokyo , at 114,60

Weather in hex: Severe storms

Raid detected at 80 NM, estimated altitude 12,000 feet.
Estimated time to target is 25 minutes

Japanese aircraft
A6M5d-S Zero x 2
J1N1-S Irving x 3
J1N1-Sa Irving x 3
Ki-46-III KAI Dinah x 4

Allied aircraft
B-29-25 Superfort x 8

Japanese aircraft losses
A6M5d-S Zero: 1 destroyed
J1N1-S Irving: 1 destroyed
Ki-46-III KAI Dinah: 2 destroyed


Allied aircraft losses
B-29-25 Superfort: 1 destroyed, 4 damaged
B-29-25 Superfort: 1 destroyed by flak


Manpower hits 2
Fires 3125

Aircraft Attacking:
6 x B-29-25 Superfort bombing from 9000 feet *
City Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Night Air attack on Tokyo , at 114,60

Weather in hex: Severe storms

Raid detected at 13 NM, estimated altitude 11,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
J1N1-Sa Irving x 3

Allied aircraft
B-29-25 Superfort x 4

No Japanese losses

Allied aircraft losses
B-29-25 Superfort: 3 damaged
B-29-25 Superfort: 1 destroyed by flak


Aircraft Attacking:
4 x B-29-25 Superfort bombing from 9000 feet *
City Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Night Air attack on Tokyo , at 114,60

Weather in hex: Severe storms

Raid detected at 13 NM, estimated altitude 12,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
J1N1-Sa Irving x 3

Allied aircraft
B-29-25 Superfort x 4

No Japanese losses

Allied aircraft losses
B-29-25 Superfort: 2 damaged
B-29-25 Superfort: 1 destroyed by flak


Aircraft Attacking:
4 x B-29-25 Superfort bombing from 9000 feet *
City Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Night Air attack on Tokyo , at 114,60

Weather in hex: Severe storms

Raid detected at 14 NM, estimated altitude 14,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
J1N1-Sa Irving x 3

Allied aircraft
B-29-25 Superfort x 6

No Japanese losses

Allied aircraft losses
B-29-25 Superfort: 6 damaged

Aircraft Attacking:
6 x B-29-25 Superfort bombing from 9000 feet *
City Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Night Air attack on Tokyo , at 114,60

Weather in hex: Severe storms

Raid detected at 48 NM, estimated altitude 12,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
J1N1-Sa Irving x 3

Allied aircraft
B-29-25 Superfort x 8

No Japanese losses

Allied aircraft losses
B-29-25 Superfort: 4 damaged

Manpower hits 2
Fires 3570

Aircraft Attacking:
8 x B-29-25 Superfort bombing from 9000 feet *
City Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Night Air attack on Tokyo , at 114,60

Weather in hex: Severe storms

Raid detected at 34 NM, estimated altitude 9,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
J1N1-Sa Irving x 1

Allied aircraft
B-29-25 Superfort x 3

Japanese aircraft losses
J1N1-Sa Irving: 1 destroyed

Allied aircraft losses
B-29-25 Superfort: 1 damaged

Manpower hits 1
Fires 5760

Aircraft Attacking:
3 x B-29-25 Superfort bombing from 9000 feet *
City Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Night Air attack on Tokyo , at 114,60

Weather in hex: Severe storms

Raid detected at 21 NM, estimated altitude 12,000 feet.
Estimated time to target is 6 minutes

Allied aircraft
B-29-25 Superfort x 4

Allied aircraft losses
B-29-25 Superfort: 3 damaged
B-29-25 Superfort: 1 destroyed by flak

Manpower hits 3
Fires 7920

Aircraft Attacking:
4 x B-29-25 Superfort bombing from 9000 feet *
City Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Night Air attack on Tokyo , at 114,60

Weather in hex: Severe storms

Raid detected at 35 NM, estimated altitude 13,000 feet.
Estimated time to target is 10 minutes

Allied aircraft
B-29-25 Superfort x 4

Allied aircraft losses
B-29-25 Superfort: 2 damaged
B-29-25 Superfort: 1 destroyed by flak

Aircraft Attacking:
4 x B-29-25 Superfort bombing from 9000 feet *
City Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Night Air attack on Tokyo , at 114,60

Weather in hex: Severe storms

Raid detected at 27 NM, estimated altitude 13,000 feet.
Estimated time to target is 8 minutes

Allied aircraft
B-29-25 Superfort x 6

Allied aircraft losses
B-29-25 Superfort: 4 damaged

Manpower hits 5
Fires 8160

Aircraft Attacking:
6 x B-29-25 Superfort bombing from 9000 feet *
City Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Night Air attack on Tokyo , at 114,60

Weather in hex: Severe storms

Raid detected at 35 NM, estimated altitude 12,000 feet.
Estimated time to target is 10 minutes

Allied aircraft
B-29-25 Superfort x 3

Allied aircraft losses
B-29-25 Superfort: 3 damaged

Manpower hits 2
Fires 9180

Aircraft Attacking:
3 x B-29-25 Superfort bombing from 9000 feet *
City Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Night Air attack on Tokyo , at 114,60

Weather in hex: Severe storms

Raid detected at 28 NM, estimated altitude 12,000 feet.
Estimated time to target is 8 minutes

Allied aircraft
B-29-25 Superfort x 4

Allied aircraft losses
B-29-25 Superfort: 1 damaged
B-29-25 Superfort: 1 destroyed by flak


Aircraft Attacking:
4 x B-29-25 Superfort bombing from 9000 feet *
City Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Night Air attack on Tokyo , at 114,60

Weather in hex: Severe storms

Raid detected at 25 NM, estimated altitude 14,000 feet.
Estimated time to target is 7 minutes

Allied aircraft
B-29-25 Superfort x 4

Allied aircraft losses
B-29-25 Superfort: 4 damaged

Aircraft Attacking:
4 x B-29-25 Superfort bombing from 9000 feet *
City Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Night Air attack on Tokyo , at 114,60

Weather in hex: Severe storms

Raid detected at 43 NM, estimated altitude 13,000 feet.
Estimated time to target is 13 minutes

Allied aircraft
B-29-25 Superfort x 4

Allied aircraft losses
B-29-25 Superfort: 2 damaged

Manpower hits 3
Fires 10710

Aircraft Attacking:
4 x B-29-25 Superfort bombing from 9000 feet *
City Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Night Air attack on Tokyo , at 114,60

Weather in hex: Severe storms

Raid detected at 30 NM, estimated altitude 10,000 feet.
Estimated time to target is 9 minutes

Allied aircraft
B-29-25 Superfort x 6

Allied aircraft losses
B-29-25 Superfort: 2 damaged

Manpower hits 6
Fires 13770

Aircraft Attacking:
6 x B-29-25 Superfort bombing from 9000 feet *
City Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on 1st Base Force, at 79,77 (Manila)

Weather in hex: Heavy rain

Raid detected at 80 NM, estimated altitude 12,000 feet.
Estimated time to target is 22 minutes

Allied aircraft
Liberator B.VI x 20
Liberator GR.VI x 17
B-24J Liberator x 6
B-17E Fortress x 4
B-17F Fortress x 7
B-24D Liberator x 6
B-24D1 Liberator x 7
B-24J Liberator x 168
B-25D1 Mitchell x 3
B-25G Mitchell x 11
B-25H Mitchell x 41
B-25J1 Mitchell x 14
B-25J11 Mitchell x 20
P-38J Lightning x 31
P-38L Lightning x 61
PB4Y-1 Liberator x 21
PBJ-1D Mitchell x 13
PBJ-1H Mitchell x 3
PBJ-1J Mitchell x 3

Allied aircraft losses
Liberator B.VI: 3 damaged
B-24J Liberator: 1 damaged
B-17E Fortress: 1 damaged
B-17F Fortress: 1 damaged
B-24J Liberator: 10 damaged
B-25G Mitchell: 1 damaged
B-25H Mitchell: 8 damaged
B-25J11 Mitchell: 2 damaged
PBJ-1H Mitchell: 1 damaged
PBJ-1J Mitchell: 1 damaged

Japanese ground losses:
575 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 2 destroyed, 102 disabled
Engineers: 2 destroyed, 7 disabled


Aircraft Attacking:
3 x B-25D1 Mitchell bombing from 12000 feet
Ground Attack: 6 x 500 lb GP Bomb

--------------------------------------------------------------------------------

Ground combat at Tandjoengselor (68,92)

Allied Deliberate attack

Attacking force 5353 troops, 135 guns, 101 vehicles, Assault Value = 207

Defending force 3619 troops, 47 guns, 10 vehicles, Assault Value = 88

Allied adjusted assault: 98

Japanese adjusted defense: 187

Allied assault odds: 1 to 2 (fort level 2)

Combat modifiers
Defender: terrain(+), forts(+), preparation(-), fatigue(-)
experience(-)
Attacker:

Japanese ground losses:
226 casualties reported
Squads: 0 destroyed, 17 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 3 disabled
Guns lost 12 (1 destroyed, 11 disabled)


Allied ground losses:
113 casualties reported
Squads: 2 destroyed, 22 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 6 (1 destroyed, 5 disabled)
Vehicles lost 2 (1 destroyed, 1 disabled)


Assaulting units:
147th(Sep) Infantry Regiment
112th Cavalry Regiment
131st Field Artillery Battalion
109th Tank Attack Regiment

Defending units:
455th Ind.Infantry Battalion
55th Naval Guard Unit
209th JAAF AF Bn
35th Fld AA Gun Co
134th JAAF AF Bn

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR February 5, 45
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Morning Air attack on 2nd Air Fleet, at 79,76 (Clark Field)

Weather in hex: Overcast

Raid detected at 40 NM, estimated altitude 14,000 feet.
Estimated time to target is 11 minutes

Allied aircraft
Liberator B.VI x 3
Liberator GR.VI x 9
B-24J Liberator x 19
B-25D1 Mitchell x 3
B-25G Mitchell x 8
B-25H Mitchell x 7
P-38J Lightning x 22
P-38L Lightning x 13

Allied aircraft losses
Liberator B.VI: 1 damaged
Liberator GR.VI: 2 damaged
B-24J Liberator: 5 damaged
B-25D1 Mitchell: 2 damaged
B-25G Mitchell: 2 damaged
B-25H Mitchell: 5 damaged

Japanese ground losses:
5 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
3 x B-25D1 Mitchell bombing from 12000 feet
Ground Attack: 6 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on 56th Division, at 79,77 (Manila)

Weather in hex: Light cloud

Raid detected at 80 NM, estimated altitude 17,000 feet.
Estimated time to target is 23 minutes

Allied aircraft
Liberator B.VI x 33
Liberator GR.VI x 16
B-24J Liberator x 3
B-17E Fortress x 3
B-17F Fortress x 7
B-24D Liberator x 3
B-24D1 Liberator x 11
B-24J Liberator x 166
B-25G Mitchell x 8
B-25H Mitchell x 28
B-25J1 Mitchell x 20
B-25J11 Mitchell x 6
P-38J Lightning x 31
PB4Y-1 Liberator x 27
PBJ-1D Mitchell x 13
PBJ-1H Mitchell x 3
PBJ-1J Mitchell x 3

Allied aircraft losses
Liberator B.VI: 5 damaged
Liberator GR.VI: 2 damaged
B-17E Fortress: 1 damaged
B-24J Liberator: 18 damaged
B-25H Mitchell: 4 damaged
B-25J11 Mitchell: 1 damaged
PBJ-1H Mitchell: 1 damaged
PBJ-1J Mitchell: 1 damaged

Japanese ground losses:
813 casualties reported
Squads: 0 destroyed, 39 disabled
Non Combat: 1 destroyed, 69 disabled
Engineers: 0 destroyed, 12 disabled
Vehicles lost 22 (2 destroyed, 20 disabled)


Aircraft Attacking:
10 x PBJ-1D Mitchell bombing from 12000 feet
Ground Attack: 6 x 500 lb GP Bomb


--------------------------------------------------------------------------------


Reinforcements:

98th Ind.Mixed Brigade arrives at Kumamoto
96th Ind.Mixed Brigade arrives at Tokyo
96th Division arrives at Keijo
8th RF Gun Battalion arrives at Tokyo
MTB G-456 arrives at Sapporo
801 Ku T-1 arrives at Takao
Yokosuka Ku T-1 arrives at Takao
38th Field AA Battalion arrives at Tokyo


Losses: none.

Ships Sunk:

Previous report of sinking of SS Queenfish incorrect. Intelligence reports ship is still in service
___________________________________________________________________________________________________________________________________


___________________________________________________________________________________________________________________________________

Movement all over the place right now.
___________________________________________________________________________________________________________________________________



Attachment (1)

< Message edited by obvert -- 11/11/2013 9:06:08 PM >


_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to obvert)
Post #: 2501
RE: Wild Sheep Chase - 11/11/2013 8:04:27 PM   
koniu


Posts: 2763
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: offline
Don know how this will work for You with 32k sweep rule.
But in my test games against 350 CAP (mix P-47D25, F4U-1D, P-51D) with radar warning, when i was flying 70XP again 80XP pilots i usually win with 3,5:1.
Of course i was sweeping at 41,5k and normal range.
Add to that 100 more Ki-83 in 49 size units during the same phase and score can be batter because usually later waves score better results.
In my test P-47 and P-51 almost newer manage to get above 41,5k.

Things changing when P-47N and P-51H show up. Those monster in half of occasions manage to avoid dives. Against them Ki-83 is as good like earlier was Ki-84

< Message edited by koniu -- 11/11/2013 9:04:59 PM >


_____________________________

"Only the Dead Have Seen the End of War"

(in reply to obvert)
Post #: 2502
RE: Wild Sheep Chase - 11/11/2013 8:07:46 PM   
bigred


Posts: 3599
Joined: 12/27/2007
Status: offline

Hi Obvert.
Would the allies be more efficient on night bombing if they could shell the target w/ ship bombardment first(from 15k)?

< Message edited by bigred -- 11/11/2013 9:10:19 PM >


_____________________________

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IJ Production mistakes--
http://www.matrixgames.com/forums/tm.asp?m=2597400

(in reply to koniu)
Post #: 2503
RE: Wild Sheep Chase - 11/11/2013 8:23:56 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: bigred


Hi Obvert.
Would the allies be more efficient on night bombing if they could shell the target w/ ship bombardment first(from 15k)?


Tokyo?

If they shell Tokyo I think the loss of B-29s will be their least concern, and mine!

Luckily the bases on the HI are well protected, assuming the Allies could get past the wall of kamis and conventional attacks that would come at them, hitting Tokyo means going through forts with 28-32cm shore guns (can't remember now but they're large), plus a whole variety of lesser guns from 20cm through to 8cm DP guns. Plus in Yokohama there are 96 12.7cm DP guns!!

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to bigred)
Post #: 2504
RE: Wild Sheep Chase - 11/11/2013 8:45:06 PM   
paullus99


Posts: 1985
Joined: 1/23/2002
Status: offline
Obvert - it is helps, the Japanese Military never admitted that they lost a single battle during the war......

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Never Underestimate the Power of a Small Tactical Nuclear Weapon...

(in reply to obvert)
Post #: 2505
RE: Wild Sheep Chase - 11/11/2013 10:48:12 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
Most of it was culture, as we know. But they, unlike you, didn't know about the A-bomb. They didn't know the Soviets would declare in August. They didn't know when VE Day would be. In February 1945 they didn't know FDR was shortly going to be dead. They wanted to kill as many Americans as they could on the islands and hope we gave up and asked to negotiate.

_____________________________

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(in reply to paullus99)
Post #: 2506
RE: Wild Sheep Chase - 11/12/2013 11:28:15 AM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: paullus99

Obvert - it is helps, the Japanese Military never admitted that they lost a single battle during the war......


Ha, yes. It is interesting. I guess in Scenario 1 you just get to go through it and realize more what it feels like when you DO care about losses to men and machines. Obviously in the game I pretty cavalier at times, but as I go forward I realize I'm probably much more concerned with losses than the actual Japanese military leaders, which is unbelievable.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to paullus99)
Post #: 2507
RE: Wild Sheep Chase - 11/12/2013 11:31:42 AM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: Bullwinkle58

Most of it was culture, as we know. But they, unlike you, didn't know about the A-bomb. They didn't know the Soviets would declare in August. They didn't know when VE Day would be. In February 1945 they didn't know FDR was shortly going to be dead. They wanted to kill as many Americans as they could on the islands and hope we gave up and asked to negotiate.


Yeah, I guess that hope is all wrapped in it, that finally there would have been one step too far for the US civilian opinion to reconcile and the war would have stopped. While they did do a lot of damage, their own losses were exponentially higher than the Allies, which is the part that's hard to take. The soldiers and sailors, but even more unconscionable at home in the fire bombings.

It's just interesting to go through the emotions of it for so long in a game. Usually when experience defeat it's quickly over and I move on. This just keeps on giving!

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Bullwinkle58)
Post #: 2508
RE: Wild Sheep Chase - 11/12/2013 12:43:07 PM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
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It was culture driven, centered on the premise that superior will to fight will always defeat numbers. This was much enhanced by lack of intel, lack of communications, and actively spread disinformation about defeats and enemy casualties to avoid loss of face.

That said, I agree it is tough for the Japanese player, but do not underestimate the strain on the Allied side. You now fight for victory in defeat. To be victorious you need to avoid autovictory past VJ day. If you implement this into your mindset, every delay and every destroyed enemy device move you closer to that goal. :)

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RE: Wild Sheep Chase - 11/12/2013 12:58:35 PM   
Bullwinkle58


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quote:

ORIGINAL: obvert

It's just interesting to go through the emotions of it for so long in a game. Usually when experience defeat it's quickly over and I move on. This just keeps on giving!


True. Which is why the genius of the game design has to step in for the 1945 Japanese. It doesn't matter how much you lose or how far you fall back. All that matters is the VPs and controlling events and investments and above all bending the time curve to survive juuuuuuust long enough to win the game.

Time is the immutable resource in AE.

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RE: Wild Sheep Chase - 11/12/2013 1:37:28 PM   
obvert


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quote:

ORIGINAL: LoBaron

It was culture driven, centered on the premise that superior will to fight will always defeat numbers. This was much enhanced by lack of intel, lack of communications, and actively spread disinformation about defeats and enemy casualties to avoid loss of face.

That said, I agree it is tough for the Japanese player, but do not underestimate the strain on the Allied side. You now fight for victory in defeat. To be victorious you need to avoid autovictory past VJ day. If you implement this into your mindset, every delay and every destroyed enemy device move you closer to that goal. :)


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: obvert

It's just interesting to go through the emotions of it for so long in a game. Usually when experience defeat it's quickly over and I move on. This just keeps on giving!


True. Which is why the genius of the game design has to step in for the 1945 Japanese. It doesn't matter how much you lose or how far you fall back. All that matters is the VPs and controlling events and investments and above all bending the time curve to survive juuuuuuust long enough to win the game.

Time is the immutable resource in AE.


Thanks guys.

The VPs are not really a factor in this game after the concessions in China basically 'gave' the Allies back a huge chunk of permanently lost VPs by not conquering the remaining territory and killing off all unrestricted Chinese units. Not sure how may that would be, but it's a big chunk, maybe 5-7k differential? Maybe more?

If we had been playing for VPs from the beginning, as a goal of the game, then that Chinese Reserve would never have been given at that point and I would have had to let Jocke decide to either take the hit or end the game at that time, which was on the table.

I simply wanted to keep going, as I do now. This game isn't really about a perception of winning or losing for me, but simply about the process and the understanding of the game as a whole. I said that when I had a 3:1 VP count advantage in 42 and now when the slide toward the negative is picking up speed.

The defeat I talk about now is not a perception of victory or loss of the game, but the actual defeat of forces that have been long shepherded and planed for. My simple goal was to get to the end to see how it all plays out and to use al of the types I had R n Ded as well. It is about being ineffectual in play, not being able to determine positive outcomes anymore, which in game terms is a lot like a year long endgame taking 350 moves in a game of chess after being down a piece in the late middle game.

I know the Bull has a problem with the game outside of the design perameters, which include VPs and all, but we were new then and no one chose to enlighten us on the difficulties this might present later way back when we started. Either way, it would present some problems. Do I make that kami strike that could hit the Allied fleet but with the risk of losing 500-1000 planes? Seems like a potential VP disaster, especially with the beta changes. I am happy to not have to worry about that.

< Message edited by obvert -- 11/12/2013 2:38:21 PM >


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RE: Wild Sheep Chase - 11/12/2013 1:51:27 PM   
LoBaron


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Obvert, as much as I agree that VP is not the sole measure of game progress and the the journey itself is of undeniable importance, you still need to formulate goals. At this point what goals are left to you if not surviving past the historical date of the capitulation of the Japanese Empire?
If you achieve that even in the face of what you conceded, even better.

If you refuse the above, what is your motivation to fight on, and what is your signal to lay down arms? How will you prevent the game from becoming meaningless?

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RE: Wild Sheep Chase - 11/12/2013 5:09:04 PM   
catwhoorg


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It is interesting to postulate about the relative positions of Japan in early 1945 and Britain in 1940.

Britain especially after the Battle of Britain, knew it could not be defeated by an invasion. (it is very dubious that Sealion would have ever worked to be fair, but without air supremacy it was doomed). Even then there were certainly whispers against 'fighting on alone', though to be fair with the Commonwealth at our backs, we were never truly 'alone'.

Japan in early 1945 had yet to feel the full force of the strategic bombing campaign (the first firebombing was Feb 1945 IIRC), and I am equally sure that they felt any amphibious landing on the home Islands was doomed to failure. Move forward to July, and its a very different picture. Japan stood alone, the hold on the resource area in tatters, China moving forward, even Okinawa, viewed as a home island having being taken over.

Yet they rejected the Potsdam declaration. Once Germany collapsed it is hard to see a way out for Japan that wasn't unconditional surrender, or complete destruction. Better to surrender earlier than later in that position.


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RE: Wild Sheep Chase - 11/12/2013 5:47:38 PM   
GreyJoy


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Erik...i think it's time to try some mass sweep (suicidal) + Kamikaze as soon as they advance any further. Think that, targetting with sweeps one of his minor bases, you should avoid his best CAP and, tweekening (sp!?) the range of the kami sentais, you may be able to inflict some interesting losses, thus slowing him down...a bit at least.

Hold fast my friend!

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RE: Wild Sheep Chase - 11/13/2013 10:05:16 AM   
obvert


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quote:

ORIGINAL: LoBaron

Obvert, as much as I agree that VP is not the sole measure of game progress and the the journey itself is of undeniable importance, you still need to formulate goals. At this point what goals are left to you if not surviving past the historical date of the capitulation of the Japanese Empire?
If you achieve that even in the face of what you conceded, even better.

If you refuse the above, what is your motivation to fight on, and what is your signal to lay down arms? How will you prevent the game from becoming meaningless?


There are definitely some goals in mind for me here, and I'm working hard toward those. It's the first time through this part though so I'm continually adjusting expectations and the goals I thought I could reach even a year ago in game now seem pretty unattainable. Some of that is due to a few mistakes, some due to good aggressive play by my opponent, and a lot simply due to the conditions of the late war. It's hard to understand late war Allied power until you go through the process of trying to slow them down.

So my particular motivation revolves around a goal of fighting past VJ day. Being Scenario 1 I think any kind of ability to fight on after that date is a positive result. Another goal/hope is to really let it all fly at some point soon! A lot of stuff has been building up for some time and now the Allies are getting close to the power centers. Lets see what we can do! This will be one of the first games to see late war action using the betas, so I hope to find ways to make kamis and other combined strikes work relatively effectively.

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RE: Wild Sheep Chase - 11/13/2013 12:01:14 PM   
obvert


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quote:

ORIGINAL: GreyJoy

Erik...i think it's time to try some mass sweep (suicidal) + Kamikaze as soon as they advance any further. Think that, targetting with sweeps one of his minor bases, you should avoid his best CAP and, tweekening (sp!?) the range of the kami sentais, you may be able to inflict some interesting losses, thus slowing him down...a bit at least.

Hold fast my friend!


Thanks GJ.

Yep. There are opportunities arriving soon. Some new tools coming online as well.

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RE: Wild Sheep Chase - 11/13/2013 12:21:52 PM   
LoBaron


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I understand that, and as I already said setting such goals is part of the game. Still, the classic late war Allied game is about achieving autovictory. If you ask your opponent about his goals, this for sure will be part of the answer you will receive.
Also, surviving past VJ day has no meaning, because only in very few games the game will end prematurely with every single last Japanese unit capable of fighting wiped off the map. And thats the only other (besides autovictory) point where objectively an assessment can be made about the term 'survive'.
So, not using autovictory or a complete annihilation as reference means the game outcome will be a purely subjective touchy-feely stuff where you might get into trouble to come to a common agreement.

Please note that I am not trying to force in line with my (or Bullwinkle's) opinion, I am just pointing out potential problems of your approach to the topic.

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RE: Wild Sheep Chase - 11/13/2013 1:07:21 PM   
obvert


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quote:

ORIGINAL: LoBaron

I understand that, and as I already said setting such goals is part of the game. Still, the classic late war Allied game is about achieving autovictory. If you ask your opponent about his goals, this for sure will be part of the answer you will receive.
Also, surviving past VJ day has no meaning, because only in very few games the game will end prematurely with every single last Japanese unit capable of fighting wiped off the map. And thats the only other (besides autovictory) point where objectively an assessment can be made about the term 'survive'.
So, not using autovictory or a complete annihilation as reference means the game outcome will be a purely subjective touchy-feely stuff where you might get into trouble to come to a common agreement.

Please note that I am not trying to force in line with my (or Bullwinkle's) opinion, I am just pointing out potential problems of your approach to the topic.


The late war Allied game may be in general about auto-victory, but from the beginning of this one neither my opponent or I have been interested in VPs as a determining factor in ending or continuing the game, or as a measure of victory or loss. I've received no indication that this has changed, but even if it has for him, I'm not really concerned with my opponent changing his thinking and being focused on AV now in 45. It's not a measure for me for the reasons stated in previous posts.

You mention game 'outcome.' By this I assume you mean winning and losing. Maybe you mean something different, like ending vs continuing. In either case, not having VPs aren't really a concern. If he wants to stop, we'll stop. No problems.

So there is no touchy-feely if you're not concerned with outcome vs process. I'm only concerned with process, and I have personal goals. This game takes place over such a vast scale of time that as we learn I'm sure our entire philosophy can change. Deciding to play for process rather than points means that ultimately we chose not to play for victory vs defeat. That is very freeing and lets me go against decisions that would be counter productive in VP terms but which have the potential to both teach me a lot about the game and to make it a lot more fun to play as well as to continue with strategies I've developed or planned for years.

It's probably hard for some people to deal with, as competitiveness comes into play, but it's not so tough for me. I think the developers did a great job setting up the VP system, and now I would start a game with that in mind, knowing how the whole war goes for the Japanese side, but that doesn't change my thinking about this one.

We've not spoken about VPs in a long while so I'm sure there is the possibility that Jocke is very interested in them and his progress there. It's always an interesting indication of how things are going, but ultimately I'm not interested in win/lose thinking in this game based on it's history.

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RE: Wild Sheep Chase - 11/14/2013 8:00:25 AM   
Barb


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Well I would say that the winning/losing should be decided by Japanese ability to resist - as far as Japanese player feels he can resist and see any meaning in continuing resistance, the game should not end.
It is the same situation as if the Japanese player succeed in sinking all allied carriers and half of the fleet in 1942 - Allied player must feel confident he can continue even after such setback - if he feels he is not able, there is a "towel in the ring" thing... However I still think that with all the stuff allies get this should not be customary...

Anyway the line between continuing or not is pretty wide - a confident player can play through many adversities, while one that is not is prone to throw the towel pretty quickly after just some small unfortunate incident...

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RE: Wild Sheep Chase - 11/14/2013 9:10:20 AM   
obvert


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quote:

ORIGINAL: Barb

Well I would say that the winning/losing should be decided by Japanese ability to resist - as far as Japanese player feels he can resist and see any meaning in continuing resistance, the game should not end.
It is the same situation as if the Japanese player succeed in sinking all allied carriers and half of the fleet in 1942 - Allied player must feel confident he can continue even after such setback - if he feels he is not able, there is a "towel in the ring" thing... However I still think that with all the stuff allies get this should not be customary...

Anyway the line between continuing or not is pretty wide - a confident player can play through many adversities, while one that is not is prone to throw the towel pretty quickly after just some small unfortunate incident...


I agree, and in fact this is an example of a game where the Allied player was strongly considering throwing in the towel several times early, but to his credit fought on to bring this toward the very interesting situation it's in now.

Again though there is a mention of winning/losing. As explained above that is simply not interesting to me in this particular game. There are no should be or shouldn't be decisions. We stated from the beginning we're playing without the VP system in place, and therefore these considerations are irrelevant.

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