Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Factory relocation without rail connection.

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Factory relocation without rail connection. Page: [1]
Login
Message << Older Topic   Newer Topic >>
Factory relocation without rail connection. - 11/18/2011 9:44:01 PM   
Fänrik Stål


Posts: 108
Joined: 1/4/2006
From: Sweden
Status: offline
I managed to relocate factories from Odessa even though the last rail line had been cut by the axis. Is this WAD? Are the factories assumed to move by ship in this case? Can't find anything in the manual about that.

Latest beta (.40)

< Message edited by Fänrik Stål -- 11/18/2011 9:45:39 PM >
Post #: 1
RE: Factory relocation without rail connection. - 11/18/2011 10:16:43 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Yes, can be shipped by sea.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Fänrik Stål)
Post #: 2
RE: Factory relocation without rail connection. - 11/19/2011 9:00:35 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
Sort of........you are charged Rail Cap, even if the rails are cut. If the cities are ports that are connected, you can still magically transport out by Rail, if you pay the rail cap. They don't go out via boat.

I'm sure this is not how it was designed, but that's how it works

_____________________________


(in reply to Joel Billings)
Post #: 3
RE: Factory relocation without rail connection. - 11/20/2011 1:42:03 AM   
marty_01

 

Posts: 288
Joined: 2/10/2011
Status: offline

quote:

ORIGINAL: Q-Ball

Sort of........you are charged Rail Cap, even if the rails are cut. If the cities are ports that are connected, you can still magically transport out by Rail, if you pay the rail cap. They don't go out via boat.

I'm sure this is not how it was designed, but that's how it works


Realistically you should still be paying the rail capacity hit for relocating a factory -- that is unless the intended final relocation city is a simple port-to-port move. Presumably the facilities are being moved from Odessa to Sevastapol (or whatever destination port), and than moved by rail to the Urals -- Ufa, Chkalov, Kazan, Sverdlovsk, or the like. However, when I checked, the sea lift capacity for the Russians in the Black Sea was only 8500 (although this was the Turn-1 Sea Lift Capacity -- dunno if it increases on successive turns or not). But at only 8500 this would presumably limit sea movement of Soviet industry to no more than one arms point per turn from Odessa.

(in reply to Q-Ball)
Post #: 4
RE: Factory relocation without rail connection. - 11/20/2011 2:06:07 AM   
Peltonx


Posts: 7250
Joined: 4/9/2006
Status: offline
quote:

ORIGINAL: marty_01


Realistically you should still be paying the rail capacity hit for relocating a factory -- that is unless the intended final relocation city is a simple port-to-port move. Presumably the facilities are being moved from Odessa to Sevastapol (or whatever destination port), and than moved by rail to the Urals -- Ufa, Chkalov, Kazan, Sverdlovsk, or the like. However, when I checked, the sea lift capacity for the Russians in the Black Sea was only 8500 (although this was the Turn-1 Sea Lift Capacity -- dunno if it increases on successive turns or not). But at only 8500 this would presumably limit sea movement of Soviet industry to no more than one arms point per turn from Odessa.


Very good point marty.

I am guessing everything is magicly transported by ship at zero cost of the sea limit cap.

Then magicly transported by train at zero cost to the rail cap.

Thanks to Flying Pig Shipping and The Fat Pig Rail Road Company.

It all moves for FREE

Nothing wrong here move allong.

Pelton

< Message edited by Pelton -- 11/20/2011 2:08:10 AM >

(in reply to marty_01)
Post #: 5
RE: Factory relocation without rail connection. - 11/20/2011 12:51:38 PM   
elmo3

 

Posts: 5820
Joined: 1/22/2002
Status: offline

quote:

ORIGINAL: Pelton


...Then magicly transported by train at zero cost to the rail cap.

Thanks to Flying Pig Shipping and The Fat Pig Rail Road Company.

It all moves for FREE

Nothing wrong here move allong.

Pelton


No that is not correct. Q-Ball correctly pointed out above that you do pay rail cap when moving factories from a port that is isolated from the rail net.

Movement of supplies and factories over water is abstracted. Their movement does not count against your shipping point allowance for Naval Transport and Amphibious Naval Transport.


_____________________________

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester

(in reply to Peltonx)
Post #: 6
RE: Factory relocation without rail connection. - 11/20/2011 2:37:54 PM   
Farfarer61

 

Posts: 713
Joined: 7/21/2004
Status: offline
and better yet, you can move 1 point from all your U2VS Factories INTO Odessa :)

(in reply to elmo3)
Post #: 7
RE: Factory relocation without rail connection. - 11/20/2011 3:57:57 PM   
Tarhunnas


Posts: 3152
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
A lot of industry was evacuated by sea by the Soviets, so I think this is entirely realistic! That it doesn't cost sea capacity is a minor point IMHO, as the Soviets had plenty of shipping in the initial months of the war.

_____________________________

Read my AAR:s ye mighty, and despair!
41Ger
41Sov
41Ger
42Ger
42Sov

(in reply to Farfarer61)
Post #: 8
RE: Factory relocation without rail connection. - 11/20/2011 5:46:48 PM   
Baelfiin


Posts: 2978
Joined: 6/7/2006
Status: offline

quote:

ORIGINAL: Farfarer

and better yet, you can move 1 point from all your U2VS Factories INTO Odessa :)

mmmmm...... I like it !!!!!



_____________________________

"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.

(in reply to Farfarer61)
Post #: 9
RE: Factory relocation without rail connection. - 11/21/2011 3:08:58 PM   
johnnyvagas

 

Posts: 50
Joined: 3/28/2011
Status: offline

quote:

ORIGINAL: Tarhunnas

A lot of industry was evacuated by sea by the Soviets, so I think this is entirely realistic! That it doesn't cost sea capacity is a minor point IMHO, as the Soviets had plenty of shipping in the initial months of the war.


-1

Moving industry via sea movement without an inherent hit to sea lift capacity falls under the heading of "magic" rather than "abstraction".

I don't doubt that the Soviets may have moved critical industry by Sea. However, "plenty of shipping" comes off as sounding a bit obtuse. Do you mean to say that the Russians had plenty of excess shipping available? What are you defining as "plenty"? Why don't I have access to this "plenty of shipping" thing in the Black Sea when I'm playing as the Russians?

(in reply to Tarhunnas)
Post #: 10
RE: Factory relocation without rail connection. - 11/22/2011 1:44:50 AM   
Jeffrey H.


Posts: 3154
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline

quote:

ORIGINAL: Pelton

quote:

ORIGINAL: marty_01


Realistically you should still be paying the rail capacity hit for relocating a factory -- that is unless the intended final relocation city is a simple port-to-port move. Presumably the facilities are being moved from Odessa to Sevastapol (or whatever destination port), and than moved by rail to the Urals -- Ufa, Chkalov, Kazan, Sverdlovsk, or the like. However, when I checked, the sea lift capacity for the Russians in the Black Sea was only 8500 (although this was the Turn-1 Sea Lift Capacity -- dunno if it increases on successive turns or not). But at only 8500 this would presumably limit sea movement of Soviet industry to no more than one arms point per turn from Odessa.


Very good point marty.

I am guessing everything is magicly transported by ship at zero cost of the sea limit cap.

Then magicly transported by train at zero cost to the rail cap.

Thanks to Flying Pig Shipping and The Fat Pig Rail Road Company.

It all moves for FREE

Nothing wrong here move allong.

Pelton


Funny !


_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to Peltonx)
Post #: 11
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Factory relocation without rail connection. Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.688