herwin
Posts: 6059
Joined: 5/28/2004 From: Sunderland, UK Status: offline
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Blitzk and I ran a series of experiments on this. He proposed the study: "Been reading the forum, and found that you think that uber KB concentration is a bug. If you want we can run a test, I can pickup the savegame of 5 or 6 turns ago and plot that KB is separated in two hexes to see the result." Forces in the area: Allied air resources nearby: Kirakira: 6 F4F4, 17 SBD Auki: 10 F4F3 Rennell: 14 F-4 Lightning (recon) Ndeni: 11 P39D, 60 F4F4, 54 TBF-1, 78 PBYs (down from about 100 fighters about 3 turns before) Luganville: 15 F4F-4, 18-SBD, 12 PB4Y Efate: 17 F4F4, 53 SBD-3 Carriers: (off Efate) 108 F4F4, 108 SBD3, 45 TBF-1 IJN Carriers: 110 A6Ms in one TF 140 in the other He moved a split KB to hexes 122, 145 and 122,146, midway between Ndeni and Espiritu. Initially, he had his heavy SAG head off to Truk. The Allied air went after it and not after the carriers. Very messy for the IJN So he kept the SAG with his carriers. No Allied launches. The Allies and Japanese both were at about 60% CAP. He asked me to reduce my CAP to 0%. No Allied launches. He then put KB CAP at 10% to run the final check. One attack launches. With 10% CAP he has 10-15 planes over each TF. Then the unused planes climb up until CAP reaches 90. He runs normally between 50% and 60% CAP, so the 50 planes CAP disallows my launches At least we have identified the problem, the Allies need at least 50-75 more fighters to launch against KB Thats the reason why he avoids Noumea, here I have the airfields to launch, while Ndeni and Espiritu doesn´t have the capacity.
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Harry Erwin "For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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