shunwick
Posts: 2426
Joined: 10/15/2006 Status: offline
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quote:
ORIGINAL: Telumar quote:
ORIGINAL: BigDuke66 @Telumar What real issues do we have? I know only about the "flak isn't working in none-flak units" bug and I really would like to see a hotfix for it so we can continue playing & scenario design. Ok, let's see. We have these bugs in 3.4 (there are other minor ones, but these are the main bugs): Artillery cooperation bug Artillery assigned to bombard will additionally attack in adjacent cooperative assaults, if the assault can be arranged to take place before the bombardment is executed. See: http://www.matrixgames.com/forums/tm.asp?m=2627710 Helicopter icon info bug Helicopter units don’t show icon info when on some terrain types (e.g. alpine). Actually this is not related to any terrain type. Rather it is dependent upon whether the unit is adjacent to a friendly or not.See http://www.matrixgames.com/forums/tm.asp?m=2636638 Old Supply rail lines Old Supply rail lines continue rail supply past a blown bridge. This is not a problem with New Supply. See http://www.matrixgames.com/forums/tm.asp?m=2653213 Special characters Special characters (ä, ö, á etc) can't be entered in the editor (they are correctly displayed in the game, though). See http://www.matrixgames.com/forums/tm.asp?m=2561892 Sce Editor: Clipping/Pasting formations Clipping/Pasting formations still screws up event targets (for Withdraw Unit events, for example). This is an old TOAW I bug. Note that clipping/pasting etc. individual units has been fixed so that event targets are not screwed up by that anymore. But this still remains. still screws up event targets (for Withdraw Unit events, for example). This is an old TOAW I bug. Note that clipping/pasting etc. individual units has been fixed so that event targets are not screwed up by that anymore. But this still remains. Retreated units can still be embarked - even if they move during their friendly player turn. This goes back at least to ACOW. Note that under "New Turn Order Rules" the "Retreated" condition has basically disappeared. See http://www.matrixgames.com/forums/tm.asp?m=2672535 PO assist Reorg bug Using PO Assist allows formations in Reorg to recover organization. This is done by cycling through the orders till you hit "Independent". Then the reorganizing formation is no longer reorganizing. See http://www.matrixgames.com/forums/tm.asp?m=2680744 New Supply/blown bridge bug New Supply won't trace through a blown bridge over a deep water hex even though ferry units allow movement through the hex by units. See http://www.matrixgames.com/forums/tm.asp?m=2697218 Sitrep Log Bug The sitrep is dumping out only the first page of the Detailed Combat Report Loss Screens- in other words only the first 17 lines.See http://www.matrixgames.com/forums/tm.asp?m=2885859&mpage=1&key=? - post 6 ff. Anti-Air Bug I don't remember the details, but in 3,4 some units do AA, others not. This has been fixed. Every unit, if assigned proper equipment, does AA in 3.5. --------------------------------------------------- Most of these have been fixed, but there are still issues with counterbattery fire and with new features that have been implemented in 3.5. So while most 3.4 bugs have been fixed there is still no bug free version. Note that this is unofficial. While i'm a beta tester i am not an official spokesman. And there's the fortified and ignore losses problem as well. That's a biggy. Best wishes, Steve
< Message edited by shunwick -- 11/6/2012 11:01:10 AM >
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I love the smell of TOAW in the morning...
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