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TOAW 3.5 approaches ? - 11/22/2011 5:17:56 PM   
Judykator


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TOAW 3.5 approaches ? When I expect a new patch? What is it new?
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RE: TOAW 3.5 approaches ? - 11/22/2011 5:20:06 PM   
Oberst_Klink

 

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Tak, a very good question Kamerad Armija Krajova... No thread and no news or communication, why?

Klink, Oberst

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RE: TOAW 3.5 approaches ? - 12/12/2011 11:33:15 PM   
Shazman

 

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There is no patch. But they fear the wrath of the crazed wargamer so they tell lies and spread disinformation. Then again, since there are actually only four people on the forum with many alts it doesn't really matter, does it?

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RE: TOAW 3.5 approaches ? - 2/28/2012 2:04:36 PM   
Nowi Ribak

 

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Uh, there is a patch coming, but they are trying to keep it a secret 

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RE: TOAW 3.5 approaches ? - 2/28/2012 4:22:40 PM   
sPzAbt653


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Its not really a secret, its been talked about a lot. I guess the issue is that there is no way to tell how long it takes to get done enough to be put out in the public. It's frustrating for all of us, but we do know that things are being worked on, and eventually we get an improved TOAW, which is an awesome thing.

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RE: TOAW 3.5 approaches ? - 2/28/2012 8:06:15 PM   
shunwick


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Guys,

You know, I miss TOAD Tuesday. It should be revived.

Best wishes,
Steve

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RE: TOAW 3.5 approaches ? - 3/1/2012 4:44:22 AM   
PRUSSIAN TOM

 

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I am willing to wait...there are too many companies, and associated communities that can keep a game up-to-date as well as Matrix does! When Talonsoft dropped out of the picture, I was praying that someone would pick up TAOW...and it has been done in a 5-star fashion. TY all. Ralph & company, allong with all the folks that donate time and expertise make it worth the wait.

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RE: TOAW 3.5 approaches ? - 4/3/2012 10:50:29 PM   
Jo van der Pluym


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Has somebody news about the progress and/or release dat of TOAW III update 3.5

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RE: TOAW 3.5 approaches ? - 4/4/2012 4:19:14 AM   
Shazman

 

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Ralph went missing for awhile. So the release has probably been pushed back. Then add to that some things that have recently been uncovered that have to be fixed. Summer 2013 wouldn't be unreasonable.

But the world as we know it will end December of this year so it doesn't really matter.

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RE: TOAW 3.5 approaches ? - 4/4/2012 8:12:58 PM   
Jo van der Pluym


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quote:

ORIGINAL: Shazman

Ralph went missing for awhile. So the release has probably been pushed back.


What do you mean with missing for awhile. According his profile on the forum of matrixgames was he last online on 14 march?


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RE: TOAW 3.5 approaches ? - 4/4/2012 10:50:45 PM   
Shazman

 

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This.

http://www.matrixgames.com/forums/tm.asp?m=3033685 Post #6

That's about a six month period.

< Message edited by Shazman -- 4/4/2012 10:52:33 PM >

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Post #: 11
RE: TOAW 3.5 approaches ? - 4/5/2012 9:40:48 AM   
cesteman


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So if there is to be said patch, what would be fixed/upgraded?

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RE: TOAW 3.5 approaches ? - 4/5/2012 3:08:41 PM   
Shazman

 

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http://www.matrixgames.com/forums/tm.asp?m=1540287&mpage=59 post #1747

Pay close attention to the BLUE print

quote:

ORIGINAL: Curtis Lemay

Attached is a zip file containing the wishlist document that Jarek Flis and I have been developing for months. It was developed by collecting the wishes expressed here, there, and everywhere. We've tried to be comprehensive, but, in spite of the label, that is unattainable. We'll try to continue to maintain it as more issues are raised. Hopefully, this will reduce the repetitive posting of the same wishes over and over.

It's very important that everyone understand that this document is totally unofficial. Be sure to read and understand the disclaimer it contains and repeated here:

Disclaimer: This document contains only a collection of WISHES made by anyone and everyone, and is not a commitment by Matrix Games or anyone else to implement anything contained herein.

January 1, 2012: Version 12 posted.

Note: I'm not able to delete the version 10 document attached to post #1 of this thread or the version 11 document posted in post #1378. Just ignore them till I can get it fixed - if ever. The version in this post is the latest version.

Note that items in red are new. Items in blue have been implemented.

Note: Those of you that don't have Word can still download a free Word viewer here:

http://www.microsoft.com/downloads/details.aspx?familyid=95E24C87-8732-48D5-8689-AB826E7B8FDF&displaylang=en



< Message edited by Shazman -- 4/5/2012 3:12:09 PM >

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RE: TOAW 3.5 approaches ? - 10/24/2012 10:35:12 PM   
Jo van der Pluym


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is there all news about it?

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RE: TOAW 3.5 approaches ? - 10/24/2012 11:06:11 PM   
Jeff Norton


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Sadly, no.... Ralph is back, but not responding. Sent several emails, plus 'pinged' him on Facebook, but no response...

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RE: TOAW 3.5 approaches ? - 10/25/2012 12:37:40 AM   
Panama


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Do you think he has lost any interest in finishing this?

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RE: TOAW 3.5 approaches ? - 10/25/2012 4:56:22 AM   
Jo van der Pluym


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quote:

ORIGINAL: Panama

Do you think he has lost any interest in finishing this?


I think not, but if yes, Do release then the 3.4 as a public patch.

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RE: TOAW 3.5 approaches ? - 10/25/2012 10:48:05 AM   
Oberst_Klink

 

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quote:

ORIGINAL: Jo van der Pluym


quote:

ORIGINAL: Panama

Do you think he has lost any interest in finishing this?


I think not, but if yes, Do release then the 3.4 as a public patch.

Hallo Schultz,

ja, they should at least allow most of us to use the latest 3.5 pre-beta or whatever... no use for starting new gigantic scenario designs and at a sudden there are new features which have to be implemented as well.

Perhaps a petition to the head-honchos? ;)

Klink, Oberst

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RE: TOAW 3.5 approaches ? - 10/25/2012 5:33:55 PM   
Telumar


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quote:

ORIGINAL: Oberst_Klink


quote:

ORIGINAL: Jo van der Pluym


quote:

ORIGINAL: Panama

Do you think he has lost any interest in finishing this?


I think not, but if yes, Do release then the 3.4 as a public patch.

Hallo Schultz,

ja, they should at least allow most of us to use the latest 3.5 pre-beta or whatever... no use for starting new gigantic scenario designs and at a sudden there are new features which have to be implemented as well.

Perhaps a petition to the head-honchos? ;)

Klink, Oberst


Maybe. But as it stands now, i wouldn't recommend playing with the current state of the patch. Still too many issues to be resolved.

Note that this is completely out of my or Bob's or anyone else of the beta testers' hands. Ralph's the head-honcho (i had too google this..).

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RE: TOAW 3.5 approaches ? - 10/26/2012 4:38:38 PM   
rgflores


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Could you disclose what the patch will fix, change or improve?

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RE: TOAW 3.5 approaches ? - 11/3/2012 8:45:01 PM   
BigDuke66


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@Telumar
What real issues do we have?
I know only about the "flak isn't working in none-flak units" bug and I really would like to see a hotfix for it so we can continue playing & scenario design.

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RE: TOAW 3.5 approaches ? - 11/4/2012 1:05:28 PM   
Oberst_Klink

 

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Yeah, a hotfix for known issues would be very helpful; though my non-AA units defend with their AA assets against direct, support and interdiction attacks. I think I posted parts of the toaw_log.txt somewhere.

Klink, Oberst

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RE: TOAW 3.5 approaches ? - 11/4/2012 2:47:22 PM   
BigDuke66


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They do? Mh, interesting.
I thought no AA outside AA units works.

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RE: TOAW 3.5 approaches ? - 11/4/2012 3:52:31 PM   
Panama


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quote:

ORIGINAL: Oberst_Klink

Yeah, a hotfix for known issues would be very helpful; though my non-AA units defend with their AA assets against direct, support and interdiction attacks. I think I posted parts of the toaw_log.txt somewhere.

Klink, Oberst


This makes me wonder. If AAA assets were made a non AAA unit counter would they perform their duties? If yes then someone could use that as a work around. Even to the point of changing the graphics on one of the non AAA counter that isn't used to AAA.

Bottom line, it sucks to have to use work arounds for this. I don't wish to appear negative but it seems support for this game, even patching something like this, has evaporated or at best, become glacial.

Even worse, they still charge $40 US for a virtually unsupported game. Seems rather unethical.

< Message edited by Panama -- 11/4/2012 3:58:21 PM >


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RE: TOAW 3.5 approaches ? - 11/4/2012 7:04:43 PM   
Oberst_Klink

 

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Panama,

ja, it is bleedin' frustrating to say at least. Regarding the AA units/icons, see:

http://www.matrixgames.com/forums/tm.asp?m=3004187&mpage=1&key=AAA�
http://www.matrixgames.com/forums/tm.asp?m=3053630&mpage=1%EF%BF%BD

Perhaps it only works properly during inetrdiction and not direct attacks? Can test with a modified Tutorial '41. Let's see how the Stukas survive an attack of a Yugoslav HQ with 12 x 37mm SPAAG.

Klink, Oberst

In guess one has to look for such a line in the toaw_log.txt:

AIRCombat:Yugoslavia Division Cerska, Cerska AA.Btl contributes anti-aircraft fire (9).
AIRCombat:Attempt Penetration: Germany 11.Pz Division, SG 2.
AIRCombat:Committed to furball: Germany 11.Pz Division, SG 2.
Combat :Germany 11.Pz Division, SG 2 escapes attrition (insufficient attack).
AIRCombat:End penetration attempt.
AIRCombat:SG 2 targeted by Yugoslavia anti-aircraft fire (27/57).


< Message edited by Oberst_Klink -- 11/4/2012 7:45:29 PM >


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RE: TOAW 3.5 approaches ? - 11/5/2012 7:15:16 PM   
Telumar


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quote:

ORIGINAL: BigDuke66

@Telumar
What real issues do we have?
I know only about the "flak isn't working in none-flak units" bug and I really would like to see a hotfix for it so we can continue playing & scenario design.


Ok, let's see. We have these bugs in 3.4 (there are other minor ones, but these are the main bugs):

Artillery cooperation bug
Artillery assigned to bombard will additionally attack in adjacent cooperative assaults, if the assault can be arranged to take place before the bombardment is executed. See: http://www.matrixgames.com/forums/tm.asp?m=2627710

Helicopter icon info bug
Helicopter units don’t show icon info when on some terrain types (e.g. alpine). Actually this is not related to any terrain type. Rather it is dependent upon whether the unit is adjacent to a friendly or not.See http://www.matrixgames.com/forums/tm.asp?m=2636638

Old Supply rail lines
Old Supply rail lines continue rail supply past a blown bridge. This is not a problem with New Supply. See http://www.matrixgames.com/forums/tm.asp?m=2653213

Special characters
Special characters (ä, ö, á etc) can't be entered in the editor (they are correctly displayed in the game, though). See http://www.matrixgames.com/forums/tm.asp?m=2561892

Sce Editor: Clipping/Pasting formations
Clipping/Pasting formations still screws up event targets (for Withdraw Unit events, for example). This is an old TOAW I bug. Note that clipping/pasting etc. individual units has been fixed so that event targets are not screwed up by that anymore. But this still remains. still screws up event targets (for Withdraw Unit events, for example). This is an old TOAW I bug. Note that clipping/pasting etc. individual units has been fixed so that event targets are not screwed up by that anymore. But this still remains.

Retreated units can still be embarked
- even if they move during their friendly player turn. This goes back at least to ACOW. Note that under "New Turn Order Rules" the "Retreated" condition has basically disappeared. See http://www.matrixgames.com/forums/tm.asp?m=2672535

PO assist Reorg bug
Using PO Assist allows formations in Reorg to recover organization. This is done by cycling through the orders till you hit "Independent". Then the reorganizing formation is no longer reorganizing. See http://www.matrixgames.com/forums/tm.asp?m=2680744

New Supply/blown bridge bug
New Supply won't trace through a blown bridge over a deep water hex even though ferry units allow movement through the hex by units. See http://www.matrixgames.com/forums/tm.asp?m=2697218

Sitrep Log Bug
The sitrep is dumping out only the first page of the Detailed Combat Report Loss Screens- in other words only the first 17 lines.See http://www.matrixgames.com/forums/tm.asp?m=2885859&mpage=1&key=� - post 6 ff.

Anti-Air Bug
I don't remember the details, but in 3,4 some units do AA, others not. This has been fixed. Every unit, if assigned proper equipment, does AA in 3.5.


---------------------------------------------------

Most of these have been fixed, but there are still issues with counterbattery fire and with new features that have been implemented in 3.5. So while most 3.4 bugs have been fixed there is still no bug free version.

Note that this is unofficial. While i'm a beta tester i am not an official spokesman.

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RE: TOAW 3.5 approaches ? - 11/5/2012 9:28:55 PM   
Oberst_Klink

 

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Well, let's hope it'll be ready for x-mas.

I thought I had Kharkov '43 nearly done... but then the AA 'bug' popped back up... I should charge M-G for the creation of additional Soviet Front, Corps and Divison separate and composite AA detachments, regiments... for BOTH the Voronezh AND the South West front... :/

Klink, Oberst

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RE: TOAW 3.5 approaches ? - 11/5/2012 11:09:20 PM   
Jo van der Pluym


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quote:

ORIGINAL: Oberst_Klink

Well, let's hope it'll be ready for x-mas.

Klink, Oberst


Which Year

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RE: TOAW 3.5 approaches ? - 11/5/2012 11:12:15 PM   
Rodia


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Nice to see the Special characters bug reported.

In addition I would like to see some open source maps in .MAL format added to TOAW patch.

That would be sweet specially for those like me that can't map ****.

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Post #: 29
RE: TOAW 3.5 approaches ? - 11/6/2012 11:00:01 AM   
shunwick


Posts: 2426
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quote:

ORIGINAL: Telumar


quote:

ORIGINAL: BigDuke66

@Telumar
What real issues do we have?
I know only about the "flak isn't working in none-flak units" bug and I really would like to see a hotfix for it so we can continue playing & scenario design.


Ok, let's see. We have these bugs in 3.4 (there are other minor ones, but these are the main bugs):

Artillery cooperation bug
Artillery assigned to bombard will additionally attack in adjacent cooperative assaults, if the assault can be arranged to take place before the bombardment is executed. See: http://www.matrixgames.com/forums/tm.asp?m=2627710

Helicopter icon info bug
Helicopter units don’t show icon info when on some terrain types (e.g. alpine). Actually this is not related to any terrain type. Rather it is dependent upon whether the unit is adjacent to a friendly or not.See http://www.matrixgames.com/forums/tm.asp?m=2636638

Old Supply rail lines
Old Supply rail lines continue rail supply past a blown bridge. This is not a problem with New Supply. See http://www.matrixgames.com/forums/tm.asp?m=2653213

Special characters
Special characters (ä, ö, á etc) can't be entered in the editor (they are correctly displayed in the game, though). See http://www.matrixgames.com/forums/tm.asp?m=2561892

Sce Editor: Clipping/Pasting formations
Clipping/Pasting formations still screws up event targets (for Withdraw Unit events, for example). This is an old TOAW I bug. Note that clipping/pasting etc. individual units has been fixed so that event targets are not screwed up by that anymore. But this still remains. still screws up event targets (for Withdraw Unit events, for example). This is an old TOAW I bug. Note that clipping/pasting etc. individual units has been fixed so that event targets are not screwed up by that anymore. But this still remains.

Retreated units can still be embarked
- even if they move during their friendly player turn. This goes back at least to ACOW. Note that under "New Turn Order Rules" the "Retreated" condition has basically disappeared. See http://www.matrixgames.com/forums/tm.asp?m=2672535

PO assist Reorg bug
Using PO Assist allows formations in Reorg to recover organization. This is done by cycling through the orders till you hit "Independent". Then the reorganizing formation is no longer reorganizing. See http://www.matrixgames.com/forums/tm.asp?m=2680744

New Supply/blown bridge bug
New Supply won't trace through a blown bridge over a deep water hex even though ferry units allow movement through the hex by units. See http://www.matrixgames.com/forums/tm.asp?m=2697218

Sitrep Log Bug
The sitrep is dumping out only the first page of the Detailed Combat Report Loss Screens- in other words only the first 17 lines.See http://www.matrixgames.com/forums/tm.asp?m=2885859&mpage=1&key=? - post 6 ff.

Anti-Air Bug
I don't remember the details, but in 3,4 some units do AA, others not. This has been fixed. Every unit, if assigned proper equipment, does AA in 3.5.


---------------------------------------------------

Most of these have been fixed, but there are still issues with counterbattery fire and with new features that have been implemented in 3.5. So while most 3.4 bugs have been fixed there is still no bug free version.

Note that this is unofficial. While i'm a beta tester i am not an official spokesman.


And there's the fortified and ignore losses problem as well. That's a biggy.

Best wishes,
Steve

< Message edited by shunwick -- 11/6/2012 11:01:10 AM >


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