Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: TOAW 3.5 approaches ?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> RE: TOAW 3.5 approaches ? Page: <<   < prev  1 [2] 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: TOAW 3.5 approaches ? - 11/6/2012 12:10:26 PM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline
Steve,

the 'ignoree losses' issue can be handled with proper AD and MRPB settings. Though, even I am still sceptical about it, sometimes. So far, in my ongoing revision of Kharkov '43 it works as designed; or shall I say historically. Now that you're back (haven't seen you for awhile), be prepared to be on the list of play-testers, aye?

Klink, Oberst

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to shunwick)
Post #: 31
RE: TOAW 3.5 approaches ? - 11/6/2012 1:15:48 PM   
Panama


Posts: 1362
Joined: 10/30/2009
Status: offline
quote:

ORIGINAL: Oberst_Klink

Steve,

the 'ignoree losses' issue can be handled with proper AD and MRPB settings. Though, even I am still sceptical about it, sometimes. So far, in my ongoing revision of Kharkov '43 it works as designed; or shall I say historically. Now that you're back (haven't seen you for awhile), be prepared to be on the list of play-testers, aye?

Klink, Oberst


The ignore losses issue is not working as it should. It should work as it was before the 3.4 patch. Before 3.4 is the default for the game engine and that is how working as designed should be. In other words, ignore losses shouldn't cause the serious problems it does. It is broken. It needs to be fixed. Work arounds to make something work properly makes this obvious.

The magnitude of the problem becomes apparent with the huge number of scenarios that no longer function properly. It's impossible for the regular TOAW player to fix these because they are not all scenario designers nor is there time to play test hundreds of scenarios.

So Shunwick is correct, there is still the fortified and ignore losses problem and yes, they are most certainly biggies.

Ever been in a spot where you really needed support and was told nothing is available, you are on your own for now? Well, I'm beginning to feel that way with TOAW.

< Message edited by Panama -- 11/6/2012 1:20:51 PM >


_____________________________


(in reply to Oberst_Klink)
Post #: 32
RE: TOAW 3.5 approaches ? - 11/6/2012 1:39:47 PM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline
No other person than me would like the issue about the unsupplied, fortified, hero-garrisons with 1 Rifle Squad being fixed... But what to say? Even I am powerless and unable to summon the patch/hot fix sages :(

Klink, Oberst

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to Panama)
Post #: 33
RE: TOAW 3.5 approaches ? - 11/6/2012 7:00:42 PM   
secadegas

 

Posts: 275
Joined: 5/16/2007
Status: offline

quote:

ORIGINAL: shunwick

That's a biggy.



100% right. It's the biggest.

(in reply to shunwick)
Post #: 34
RE: TOAW 3.5 approaches ? - 11/6/2012 7:13:37 PM   
secadegas

 

Posts: 275
Joined: 5/16/2007
Status: offline
quote:

ORIGINAL: Panama

The ignore losses issue is not working as it should.



Ignore losses don't have nothing to do with this matter. They work as they always worked.

The problem is the "fortified" status which was clearly overrated (on combat results) and this has effect only on present version.

If a defender unit is on ignore losses but mobile or even dig-in (not fortified) the results from combat are sound as they ever were. However if fortified the defender is almost invincible creating unrealistic combat simulations.

Adjusting AD and MRPB make things a bit more realistic but the vast majority of scenarios aren't designed considering those settings.








< Message edited by Sekadegas -- 11/6/2012 7:15:45 PM >

(in reply to Panama)
Post #: 35
RE: TOAW 3.5 approaches ? - 11/6/2012 7:59:35 PM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline
Well Gentleman,

we all agree that: It's time for 3.5 to be made accessible for the majority of us, the dedicated players and scenario developers. Surely the issues reported by Telumar should have been fixed by now, uh? What I suspect causes the hold-up are those 'changes' for the naval supply and fancy stuff like naval interdiction; that will always be handled in an abstract manner and events. That should have been postponed IMHO until the land combat model bugs being resolved. Anyway, patience they say is a virtue... though it's been 2 years by now since 3.4 was released and I feel I have little 'virtue' left...

Klink, Oberst

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to secadegas)
Post #: 36
RE: TOAW 3.5 approaches ? - 11/6/2012 10:15:13 PM   
secadegas

 

Posts: 275
Joined: 5/16/2007
Status: offline

quote:

ORIGINAL: Oberst_Klink

What I suspect causes the hold-up are those 'changes' for the naval supply and fancy stuff like naval interdiction; that will always be handled in an abstract manner and events. That should have been postponed IMHO until the land combat model bugs being resolved.



Not only humble but logical and most reasonable opinion.



(in reply to Oberst_Klink)
Post #: 37
RE: TOAW 3.5 approaches ? - 11/7/2012 4:38:49 PM   
Telumar


Posts: 2236
Joined: 1/3/2006
From: niflheim
Status: offline

quote:

ORIGINAL: Oberst_Klink

No other person than me would like the issue about the unsupplied, fortified, hero-garrisons with 1 Rifle Squad being fixed... But what to say? Even I am powerless and unable to summon the patch/hot fix sages :(

Klink, Oberst


Ralph and Bob have the bug on the radar. See also Bob's posts in http://www.matrixgames.com/forums/tm.asp?m=3056061.

_____________________________


(in reply to Oberst_Klink)
Post #: 38
RE: TOAW 3.5 approaches ? - 11/7/2012 8:26:12 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: Oberst_Klink

What I suspect causes the hold-up are those 'changes' for the naval supply and fancy stuff like naval interdiction; that will always be handled in an abstract manner and events. That should have been postponed IMHO until the land combat model bugs being resolved.


That would have required a time machine, since the Ignore Losses issue wasn't brought to our attention till long after work on 3.5 was under way. That's the one 3.4 issue that hasn't been addressed yet.

(in reply to Oberst_Klink)
Post #: 39
RE: TOAW 3.5 approaches ? - 11/8/2012 1:48:22 AM   
Panama


Posts: 1362
Joined: 10/30/2009
Status: offline

quote:

ORIGINAL: Oberst_Klink

What I suspect causes the hold-up are those 'changes' for the naval supply and fancy stuff like naval interdiction; that will always be handled in an abstract manner and events.Klink, Oberst


The cause of the 'hold-up' is already stated in this thread. See post #11 and post #15.



_____________________________


(in reply to Oberst_Klink)
Post #: 40
RE: TOAW 3.5 approaches ? - 11/10/2012 10:45:16 AM   
shunwick


Posts: 2426
Joined: 10/15/2006
Status: offline

quote:

ORIGINAL: Oberst_Klink

Steve,

Now that you're back (haven't seen you for awhile)...

Klink, Oberst


Unfortunately, I am back to using the library for my internet needs. So not really back in any meaningful way but I am working on the problem.

Best wishes,
Steve

_____________________________

I love the smell of TOAW in the morning...

(in reply to Oberst_Klink)
Post #: 41
RE: TOAW 3.5 approaches ? - 11/10/2012 4:33:50 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Well the AA problem seems to be the worst, at least it looks like, as part of the combat process taking playe all over the map it can surely have great impact if one side as air superiority and constantly hammers the other side with ground attacks and doesn't have to pay a price because AA doesn't work.

I really would like to see a hotfix for this, TOAWIII is not playable in this state, at least not in a serious way.

_____________________________


(in reply to shunwick)
Post #: 42
RE: TOAW 3.5 approaches ? - 12/6/2012 4:25:58 AM   
Panama


Posts: 1362
Joined: 10/30/2009
Status: offline
Well, any word? Xmas release for 3.5 right?

Has any further progress been made?
Are we S.O.L.?
Has the programmer lost all interest?
Can anyone give any information on 3.5 at all? Anything would be appreciated.

Thanks

_____________________________


(in reply to BigDuke66)
Post #: 43
RE: TOAW 3.5 approaches ? - 12/7/2012 2:31:17 PM   
Jo van der Pluym


Posts: 834
Joined: 10/28/2000
From: Valkenburg Lb, Netherlands
Status: offline

quote:

ORIGINAL: Panama

Well, any word? Xmas release for 3.5 right?

Has any further progress been made?
Are we S.O.L.?
Has the programmer lost all interest?
Can anyone give any information on 3.5 at all? Anything would be appreciated.

Thanks


I hope also for a Xmas 2012 release for 3.5. And that somebody give info about it?

And then i have a question. what means S.O.L.




_____________________________

Greetings from the Netherlands

Jo van der Pluym
CrazyDutch

(in reply to Panama)
Post #: 44
RE: TOAW 3.5 approaches ? - 12/7/2012 4:12:02 PM   
newtigersqn


Posts: 19
Joined: 1/19/2012
Status: offline

quote:

ORIGINAL: Jo van der Pluym


And then i have a question. what means S.O.L.




Sh*t Out of Luck

(in reply to Jo van der Pluym)
Post #: 45
RE: TOAW 3.5 approaches ? - 12/7/2012 9:37:09 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline
Correct me if I'm wrong, but can't anyone check Ralph's Profile and get this info:

Last Post 9/3
Last Login 12/7 (today)
Currently Online

That's as much info as anyone on the DT has, by the way.




Attachment (1)

(in reply to newtigersqn)
Post #: 46
RE: TOAW 3.5 approaches ? - 12/7/2012 10:00:48 PM   
Panama


Posts: 1362
Joined: 10/30/2009
Status: offline
Consider yourself corrected






Attachment (1)

_____________________________


(in reply to Curtis Lemay)
Post #: 47
RE: TOAW 3.5 approaches ? - 12/7/2012 10:20:33 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline
Hmm. Ok, so you can't see the posts on the development board (I guess that makes sense), but you can, at least, see his last login date (today).

(in reply to Panama)
Post #: 48
RE: TOAW 3.5 approaches ? - 12/7/2012 11:07:13 PM   
Panama


Posts: 1362
Joined: 10/30/2009
Status: offline
Yes, I see his last login date. From the screenshot you posted his last beta post was in August. Looked like he was working on 3.5 fairly regularly and then nothing. But he is still active on the forum. I guess.

None of this tells us what we can expect. Sorry to have bothered.

_____________________________


(in reply to Curtis Lemay)
Post #: 49
RE: TOAW 3.5 approaches ? - 12/7/2012 11:47:12 PM   
Jo van der Pluym


Posts: 834
Joined: 10/28/2000
From: Valkenburg Lb, Netherlands
Status: offline

quote:

ORIGINAL: Curtis Lemay

Hmm. Ok, so you can't see the posts on the development board (I guess that makes sense), but you can, at least, see his last login date (today).


Development board

_____________________________

Greetings from the Netherlands

Jo van der Pluym
CrazyDutch

(in reply to Curtis Lemay)
Post #: 50
RE: TOAW 3.5 approaches ? - 12/8/2012 12:18:47 AM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: Panama

Yes, I see his last login date. From the screenshot you posted his last beta post was in August. Looked like he was working on 3.5 fairly regularly and then nothing. But he is still active on the forum. I guess.


September.

quote:

None of this tells us what we can expect. Sorry to have bothered.


And here I thought "Anything would be appreciated".

It tells me that:

Further progress has been made.
We are not S.O.L.
The programmer has not lost all interest.

(in reply to Panama)
Post #: 51
RE: TOAW 3.5 approaches ? - 12/8/2012 2:50:26 AM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Still a SITREP for Christmas would be appreciated by I guess all TOAW fans.

_____________________________


(in reply to Curtis Lemay)
Post #: 52
RE: TOAW 3.5 approaches ? - 12/8/2012 5:36:17 AM   
fogger

 

Posts: 1446
Joined: 9/17/2006
Status: offline
Thank you for the update Bob. I like most members here to do not have access to the DB and was becoming a little dis-hearted by the lack of feed back. I was checking Ralph’s profile regularity and could see that he was logging in every day or so but with no posts I assumed like most other members that he had lost interest. I also understand that Larry Fulkerson was a beta tester and he appears to have abandon TOAW gone over to WiTP AE.

So as a former Intel officer I put 2 and 2 together and came up with 5.

I think (know) that everybody would love a 3.5 as a Christmas present but if we have to wait then we have to wait.

To Ralph and all the other faceless people who are involved with 3.5, thank you for your efforts to date.

But please keep us in the loop. As my former OC was always telling me “nothing to report is a report”

Cheers
John


_____________________________

Thought for the day:
If you feel like doing some work, sit down and wait....... The feeling does go away.

(in reply to BigDuke66)
Post #: 53
RE: TOAW 3.5 approaches ? - 12/8/2012 8:19:09 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

I also understand that Larry Fulkerson was a beta tester and he appears to have abandon TOAW gone over to WiTP AE.


Mr. Fulkerson converted to Island Hopping ? What is the world coming to

(in reply to fogger)
Post #: 54
RE: TOAW 3.5 approaches ? - 12/8/2012 12:40:00 PM   
berto


Posts: 20708
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

Larry Fulkerson has two ongoing WITP:AE AARs (one PBEM, the other vs. the AI) to which he posts in great profusion almost each and every day. (So I doubt he has any time for TOAW now.) Very good reads.

_____________________________

Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/tt.asp?forumid=1515
Panzer Campaigns, Panzer Battles, Civil War Battles Lead Coder https://wargameds.com

(in reply to sPzAbt653)
Post #: 55
RE: TOAW 3.5 approaches ? - 12/8/2012 5:43:10 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

I doubt he has any time for TOAW now.


Another sign of the coming apocalypse.

(in reply to berto)
Post #: 56
RE: TOAW 3.5 approaches ? - 12/8/2012 10:54:50 PM   
fogger

 

Posts: 1446
Joined: 9/17/2006
Status: offline
Our PM has said it is on the 21st of this month. http://www.theweek.co.uk/asia-pacific/50489/australian-pm-julia-gillard-confirms-end-world-video.

With my luck 3.5 comes out at 23.55 hrs and the world ends at 24.00 hrs just as the download ends.

_____________________________

Thought for the day:
If you feel like doing some work, sit down and wait....... The feeling does go away.

(in reply to sPzAbt653)
Post #: 57
RE: TOAW 3.5 approaches ? - 12/15/2012 10:30:42 AM   
Jo van der Pluym


Posts: 834
Joined: 10/28/2000
From: Valkenburg Lb, Netherlands
Status: offline
quote:

ORIGINAL: Panama

Well, any word? Xmas release for 3.5 right?



It's now 10 days for Xmass. i am a little excited.

< Message edited by Jo van der Pluym -- 12/15/2012 11:00:01 AM >


_____________________________

Greetings from the Netherlands

Jo van der Pluym
CrazyDutch

(in reply to Panama)
Post #: 58
RE: TOAW 3.5 approaches ? - 12/15/2012 10:50:24 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Remain calm ... any feeling of excitement will soon pass.

(in reply to Jo van der Pluym)
Post #: 59
RE: TOAW 3.5 approaches ? - 12/15/2012 7:54:32 PM   
desert


Posts: 827
Joined: 9/14/2006
Status: offline
I've been on TOAW rather sporadically the past two years; there were changes to the fortified status in 3.4? I thought it was just the introduction of stacking of terrain effects on top of D-E-F, and a reduction in likelihood of RBC based on it.

Is that the root of the "fortified problem"? I take it any "Ignore Losses problem" is related or equivalent.

Ralph Trickey, now, my recollection is that he has been working on TOAW pro bono for years. Is that true? If so, we shouldn't get overly emotional with long waits. Though I realize some of you are rather old...

_____________________________

"I would rather he had given me one more division"
- Rommel, when Hitler made him a Field Marshall

(in reply to sPzAbt653)
Post #: 60
Page:   <<   < prev  1 [2] 3 4 5   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> RE: TOAW 3.5 approaches ? Page: <<   < prev  1 [2] 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.779