Icedawg
Posts: 1610
Joined: 1/27/2006 From: Upstate New York Status: offline
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quote:
ORIGINAL: Mike Solli MKB was 4 hexes north of Darwin yesterday, along the edge of the shallow water. I wanted to try to hit the Marblehead again today, but I was concerned about subs, so I moved the TF one hex to the east along the shallow water. Good thing I did. The Marblehead and That Damn Boise popped up where MKB was yesterday! MKB has 23 Kates (the N1 model) and 20 of them went after the two CLs. The Marblehead took 3 torpedoes and went down and the Boise took 2 torpedoes and limped away heavily damaged. Ted told me this morning that he expects her to go down. I moved MKB 3 hexes north so it's still 7 hexes from Darwin. If Boise doesn't go down, I want MKB to be able to assist her tomorrow. Should Boise make Darwin, there is still that sub laid minefield there to greet her. Banzai! The next turn awaits! Wow, the Boise is a goner! This means you've basically won the war. Without her, the USN is finished! Okay, I know this is a bit of an exaggeration, but not by much. I hate that damn ship. I seriously think the devs have done something with the code to make her comparable to a Star Wars Death Star. Early on, I'd rather see her go than any allied BB. I even think I'd be happier seeing her go than a US CV. I'm not kidding. I've seen the Boise single-handedly take on TFs composed of 2 BBs, 4 CA/CLs and multiple DDs and walk away with barely a scratch while either sinking or heavily damaging over half of the ships in the TF. She's absolutely nuts in this game. Considering that her real life service record wasn't anything to write home about, I don't understand why she is such a beast in the game. I wonder, are any of the devs from Idaho?
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