Baleur
Posts: 372
Joined: 1/18/2010 Status: offline
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Yes the research text popup is so incredibly tiny, especially at 1680x1050. I wish there was a simple font size .ini tweak we could apply to our own liking :) I must say one thing i'm sad was not improved however, the nebula backgrounds. They still drain the preformance like crazy. Even having them on Low causes your zooming in / out to be incredibly jerky and stuttery as it loads (the new position?) the nebula at each zoom level. I hope Distant Worlds 2 will use a proper graphics engine that takes better advantage of our graphics cards, there is no reason a 2d sprite / flat image should cause a game to stutter worse than Skyrim during a siege. The sphere of influence overlay also causes more microstutter on zoom in/out. So i keep it off. Also a bit sad that the interface still takes a few milliseconds of stutter to load and react in various circumstances. Reminds me of Space Empires 5, which isnt a good thing. I understand games are wildly different in all respects, but i must be honest and say that i have never ever played a 2d game before in my life that has had as bad preformance as this game, and it is not due to cpu limitations, lategame with lots of ships i can understand. I'm only 100% talking about the graphical rendering of it. I really do hope that whatever sequel you have planned in the future takes advantage of a proper optimized graphics engine. The one used by SPAZ, GSB or anything, just not this one. :) Overall i love the game, the gameplay is great. But there's no reason we can't have great gameplay and a proper graphics engine. Doesn't have to look better, just run at normal preformance levels compared to every other game out there :) I mean, just imagine Europa Universalis 3 if the world map stuttered as much as Distant Worlds did when zooming in and out. It's a good thing the gameplay is so good enough to offset that. But there's no reason to keep a major flaw in!
< Message edited by Baleur -- 11/25/2011 11:18:23 AM >
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