elliotg
Posts: 3597
Joined: 9/10/2007 Status: offline
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quote:
ORIGINAL: new_bee When LRS warn about enemy fleet on a attack vector to my mine it seems that my automated ships and fleet did not care to setup an ambush there, is this still true for legends? Your ships will respond if they are able to - i.e. not busy with something else important, and within range to respond, etc. But it is impossible to say for certain what will happen with every different situation - there's so many variables involved: are nearby military ships available, etc. I strongly recommend using the new fleet postures to set up defensive fleets in critical systems. They can then respond to incoming attacks with a reasonable level of force. quote:
Same scenario - LRS warn about incoming, i send all my ship there, enemy pop out from hyper and concentrate fire on single mining platform, while my ships are failed to do so, as a result they only manage to lower shields on some enemy ships before they jump to next mine platform in that system. Failed to catch 'em while they wipe out all my platforms and invade newly colonized planet w/o troops, they followed them to their homeworld where all of my ship lost because of heavy armed defence platforms. There are a lot of factors involved in target selection - so I can't tell you exactly what will and will not happen in every situation. But military ships attempt to gang up on targets so that they can destroy them quicker (i.e. your responding ships would attempt to focus fire on two or three enemy ships instead of the entire fleet). But when there are large enemy forces this is going to be less effective anyway. You can control the attack overmatch factor in the Game Options screen: Game Options (O key) > Empire Settings > Attack Overmatch. Higher values will assign more of your military ships to each enemy target. But as you can see the enemy attack AI is now more stream-lined - they rapidly plow through your systems, destroying everything in their path - which makes for a more challenging game quote:
And another. My escort are going to refuel at gas mining platform engaging system targets, meanwhile a pirate frigate jump out and attack same gas station. Escort captain didn't bother - "i'm low on fuel cannot comply" so he dock with station refuel and then slooooowly undock and move at impulse speed, mission description still "refueling at xxxgasstation" and only when he move away at certain range from station he switch to "attack pirate frigate", seems like he followed routine dock/undock operation and want it made by the book, if i order him to attack pirate then he immediately setup a flank speed and shoot. Yes, refueling takes priority over everything else - the ship cannot fire its weapons without energy/fuel. But we can probably tweak this a bit so that the few seconds of the undocking procedure does not stop the ship from responding to an attack. We'll take a look at that.
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