heliodorus04
Posts: 1647
Joined: 11/1/2008 From: Nashville TN Status: offline
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quote:
ORIGINAL: Schmart quote:
ORIGINAL: Pelton I just fail to see how 1 HQ build-up per turn is an exploit or cheating. Thats like saying every russian player that only evac armaments is cheating becaus they know hvy means nothing and armament points everything. Its how the game is designed and all russian players evac only hvy, just like all german player use HQ build-ups. Pelton Speak for yourself. When I play Axis, I don't use build-up. I think its a gamey (and exploitable) addition to the game. Halting the Panzers and waiting for supplies to build back up again gives me a far more historical feel. Neither do I evac only armaments as the Russians. I pick a city and only move on to another city when the first city has had everything evac'ed. And yes, I would consider evac'ing only armaments as much of an exploit as build-ups. For the record, I also consider carpet and/or checkerboard defense as gamey as well. HQ build-up exploit is only required to offset factory evac and carpet/checkerboard exploits, none of which is any fun. I say nerf it all! I think anyone who believes HQ buildup, in and of itself, is exploitive, has probably not played Germany much, or at least not against an experienced human opponent. Without buildup at all, the game is unplayable as Germany because so much is simply given to the Soviets (hindsight advantages, at a minimum). Pelton is absolutely 100% right that the bug-fix/(nerf to Germany) on rail distance is going to fundamentally change what is possible for Germany in the center and south. It's handing a lot of the power back to the Soviets, which is why I'm done playing Germany for a while. The German-hating side is winning the argument to make sure Germany can't threaten them in any meaningful way during 1941. There's less and less room for variety in how German players approach the game. With fewer options for strategy, the game is less fun for the people playing that side.
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Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader, Reading: Masters of the Air (GREAT BOOK!) Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game Painting: WHFB Lizardmen leaders
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