janh
Posts: 1216
Joined: 6/12/2007 Status: offline
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quote:
ORIGINAL: Pelton I like to see the war end during 45. I beleive the current setup is about right BUT we never know until some of us can get to 44/45. The bitch I have is the dev's are alrdy nerfing the german side before the current patch has been completely tested, which is screwing the players willing to help out and figure the game balance out. It is always easier to consider someone more seriously if he behaves seriously. We in fact don't know yet, and that's why the devs exercise patience. Correct me if I am wrong, but there is only one example of a "past 43 scenario" (the one with the 1944 start against Axis AI), while a number of AARs are into late 43 or even 44, but they must be considered with care since they were started under previous patches, suffering from various positive and negative bugs or changes all along. The 1944 game, however, rang some bells. I was actually scared by the rate at which the Axis AI broke in the 1944 game, even though it was AI. Since it is a historical start late in the war, it can be compared well against the original months towards the end of the conflict. The Axis break down appeared surprisingly fast to me. I don't wish my army to disintegrate that quickly. Together with the experiences stated by play testers, and the experiences we have on the German advance and ease of keeping an Army advancing fast and in good supply, this is a good first indication to watch out for some issue there. quote:
ORIGINAL: Pelton I think me and Flaviusx feel same way on one issue. Russians will be slightly over powered late war. So I agree, this indication suggests that something is allowing the Russians to appear overpowered on the offensive part. Now approach the origin of that: Is it too quick or efficient moral gains? Likely not, the numbers compare well to Axis -- the proficiency is lower than Axis, but it ought to turn into a reasonably good army by 44. Let's assume that that design goal is met. Is Axis disintegrating too quickly in terms of manpower or moral? Well, by 1944 that could happen with a 1941 start GC since these are a long-term effects, but surely should not be so fast as to happen in a "short 1944 start" scenario within but a couple of turns! What else affects the combat power and pace of which an advance can be sustained over extended periods? Well, foremost supply, fuel and ammo? Which should tie in with the rail repair speed, and the truck pool and assignment questions. So perhaps something is "too efficient" with the distribution of these goods, which in turn means the Soviet can advance continuously with a rather high pace and only slowly decreasing combat power instead of having to stop after certain jumps? If this is true, then the supply routines should be tightened. quote:
ORIGINAL: Pelton I disagree that germans are over powered in the first 2 yrs. All things being equal the German player cant take Moscow. Its been showing in the current AAR's that Moscow can be held, but its a bitch. Thats is just what it was like Moscow almost fell and might have if Hitler had not made AGC go save AGS ass. Leningrad falls which it should have. South is very slightly better then historical. Rail nerf has fixed that. Pelton If supply is tightened, since it is supposedly treated by the same mechanics on both sides, German fanboy or not, this also affects the German speed of advance. Which to me feels a little fast as well, but not nearly as bad as a Soviet who possibly could reach Berlin by early 44 since his much greater Army likely benefits even more from this. So to save may own late war game as predominantly Axis player, tuning the supply transport and distribution levels to more realistic rates at the cost of a little slower (and perhaps similarly more realistic) pace in 1941 would sound like a very good compromise. If tuning supply to "presumably more realistic" rates would reduce the German offensive power too much, then obviously something else would need to be looked at. But I think that has already been done by taking away significant benefits for the Russians like the 2:1, which I would rather wish to be entirely removed (even if that would mean tuning up Soviet starting moral a bit, which in fact could have the benefit of allowing to fight forward), and tuning down the fortification related parameters. Besides, even as a German and German player I don't like to be given Leningrad as a freebee -- mainly because I doubt the Germans actually had a truly big chance in that terrain with the overextended state of their forces to take it. It should be possible to take it, but that should be a challenge to master, which means that there also should be a chance to hold it as Soviet. Moscow, on the other hand, will need to be seen first whether it becomes a standard as Lvov has. If it will in an average game be a tight match, then it would be where I hope it was. Late edit: too many typos.
< Message edited by janh -- 12/1/2011 2:32:46 PM >
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