Shark7
Posts: 7937
Joined: 7/24/2007 From: The Big Nowhere Status: offline
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quote:
ORIGINAL: Malevolence quote:
ORIGINAL: ASHBERY76 Food and water is too low ball and fiddly for this scale and I doubt Elliot would want to code it anyway for an expansoin pack.Galactic Emperors do not buld farms. I'm not so sure about that too low ball and fiddly. We are talking about a game filled with commercially owned ships moving freight all over the place with zero player interaction (or even a screen that displays the queue). Adding a food and potable water resource isn't that far fetched. My only argument against it is that it would conceivably require different food resource objects for each race (or possibly family of races). It will add to the burden of the existing freighter AI system, which I would think would slow the game down. In terms of gameplay, it adds all kinds of cool wrinkles to blockades... where you starve the colony into submission, bugs start eating the soft meaty races to survive, etc. Even if you just abstract it as 'Foodstuffs' that are produced on planets that are native to the player. If I am human, and go inhabit a desert or volcanic planet, I will need to find a way to produce the food I need on the spot or else ship it in from elsewhere. And actually in the case of deserts or volcanic planets, potable water is going to be the most important resource....you don't grow food without water, you don't live longer than about a week without water... (and you really stink when you can't take a shower ). Even a generic foodstuffs (that we will consider to be all types of food and water for that species) should be required by all planets not native to the species. Not only does it give your civilian economy a bit more strain as it is forced to haul this stuff around, it makes blackades far more effective and dangerous if a planet slowly starves to death under the blockade. It would add some depth to the system. Now through research, you would eventually gain the ability to make each planet of any type self sustaining, but for the early game colony rush, having to ship food around would make things interesting. You would need a new tree in the high tech research line though, that being food production. Farming > Advanced Farming (increased production) > Genetic Modification (increased production) > Specialized Farming (increased production) > Dome Farming (farms on non-native planet types) This gives us the tool, without making it horribly complicated.
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