Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Quick and nasty: a Securan story

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> After Action Reports >> RE: Quick and nasty: a Securan story Page: <<   < prev  1 2 [3] 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Quick and nasty: a Securan story - 12/7/2011 6:32:23 AM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
Bless her heart, she's got a little diplomatic skill. OK, so maybe she shouldn't be running our Tourist Bureau. But at least she knows not to munch on Shrimp Cocktail when calling on the Gizurean Foreign Ministry.

I wish I'd tried this earlier, with my one other existing Ambassador. Maybe it's a coincidence, but for the first time ever, the peace lasts more than a few weeks.




Attachment (1)

(in reply to Grotius)
Post #: 61
RE: Quick and nasty: a Securan story - 12/7/2011 6:34:07 AM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
The galaxy is quiet. (Note, again, how little of it I can see.)

I crank out military ships, exploration ships, a couple more colony ships, hoping against hope that the peace will hold. I still don't have enough ships to mass them at Almas-3; they're still doing the Battlestar Galactica thing, heading out into open space to hide.




Attachment (1)

(in reply to Grotius)
Post #: 62
RE: Quick and nasty: a Securan story - 12/7/2011 6:38:08 AM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
During this time, my advisers periodically suggest that I offer a Mutual Defense Pact to our cousins to the northwest, who adore me. But I worry about getting them crushed, too; their military isn't any great shakes either, and they represent my only safe haven. Also, they keep rebuffing my other overtures, and I worry that proposing a defense pact might worsen relations. So I keep declining the suggestion.

Finally, though, the cousins made it easy for me. They offer me a Mutual Defense Pact, and I accept. In an instant, I can see the whole galaxy! I'm not sure why this is, but I suppose their military now feels comfortable sharing maps with me.

I don't know what's more beautiful -- the main map or the mini-map in the lower-right.




Attachment (1)

(in reply to Grotius)
Post #: 63
RE: Quick and nasty: a Securan story - 12/7/2011 6:40:59 AM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
The defense treaty also reveals a half-dozen new races to me, all in an instant. Suddenly the victory screen has 17 empires on it, and for the first time in recorded memory, I'm not at the bottom. In fact, I'm right in the middle, a notch above my Securan cousins.

Notice my tiny sliver of yellow, though. That corresponds to my measly single colony. But now I'm busy building Exploration ships. Maybe I'll find a place to colonize. It sure would help if this peace would hold. I'm hoping the defense treaty will help with that.




Attachment (1)

< Message edited by Grotius -- 12/7/2011 6:42:37 AM >

(in reply to Grotius)
Post #: 64
RE: Quick and nasty: a Securan story - 12/7/2011 5:44:44 PM   
Grisha


Posts: 355
Joined: 5/11/2000
From: Seattle
Status: offline
Almost in the same boat as you, Grotius. Just started a new game with modded Humans(MercantileGuild) and no victory conditions. Have the Fruit Flies (Boskarans) as my first non-Ancient encounter. At war now, and they've gone an bombarded my first colony into the stone age. Bastages! Caught me as I was in the middle of a splurge of private vessel construction. Now, add a long line of military ships too. Home world is safe for now. Got an advance capital ship but their plasma beams x15 wear it down PDQ. Military ships starting to see the light of day since the private freighter orders are done for now. What to do?

One thing I do know: the fruit flies are going to pay.

_____________________________

Best regards,
Greg Guerrero

(in reply to Grotius)
Post #: 65
RE: Quick and nasty: a Securan story - 12/7/2011 6:52:04 PM   
martok


Posts: 837
Joined: 8/30/2004
Status: offline
Looks like you're finally getting a bit of a breather. Here's hoping the Guizereans stay off your case for a little while!





quote:

ORIGINAL: Grotius

I have no refueling stations at all, and for some reason a couple of my ships wanted to refuel off-map, or at least in the far northwest corner. Not sure if this is a feature or a bug. :)


Apparently this is a bug, and has been fixed in one of the beta patches.




_____________________________

"Evil is easy, and has infinite forms." -- Pascal


(in reply to Grotius)
Post #: 66
RE: Quick and nasty: a Securan story - 12/7/2011 8:37:56 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
Grisha, I wish you well against the fruit flies. Bring some RAID.

Martok, thanks for the info. I haven't been playing with the beta patches. I'll patch to the new "official" version when it releases. In general, the release version works fine for me, so I'm in no hurry to upgrade.

_____________________________


(in reply to martok)
Post #: 67
RE: Quick and nasty: a Securan story - 12/7/2011 10:48:45 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
Do you think this AAR inspired this fix to the next beta patch.

quote:

- increased troop levels that AI uses to invade colonies


_____________________________


(in reply to Grotius)
Post #: 68
RE: Quick and nasty: a Securan story - 12/7/2011 11:04:23 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
Finally, thirty years after game start, I found my second colony! Most Distant Worlds players probably do this in year 1 or 2, eh?




Attachment (1)

(in reply to Grotius)
Post #: 69
RE: Quick and nasty: a Securan story - 12/7/2011 11:06:10 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
Quite possibly! I was thinking of pointing it out to Erik, and I notice he did post in this thread. I withstood dozens of inadequate ground-troop attacks. They didn't come close. One attack had maybe 1/3 my troops, and the rest less than that.

quote:

ORIGINAL: ASHBERY76

Do you think this AAR inspired this fix to the next beta patch.

quote:

- increased troop levels that AI uses to invade colonies




_____________________________


(in reply to ASHBERY76)
Post #: 70
RE: Quick and nasty: a Securan story - 12/7/2011 11:07:47 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
I'm so excited to have my second colony that I take multiple screenshots. Colony p0rn. That neighboring gas giant has helium but no hydrogen or caslon. Hey, you can't have everything.




Attachment (1)

< Message edited by Grotius -- 12/7/2011 11:08:05 PM >

(in reply to Grotius)
Post #: 71
RE: Quick and nasty: a Securan story - 12/7/2011 11:09:26 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
A wider view. Sexy!




Attachment (1)

(in reply to Grotius)
Post #: 72
RE: Quick and nasty: a Securan story - 12/7/2011 11:10:51 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
The new colony barely makes a bump on the outside of my curvaceous territory, but I'm not complaining. (My empire is the blue one at the top-center of the image.)




Attachment (1)

(in reply to Grotius)
Post #: 73
RE: Quick and nasty: a Securan story - 12/7/2011 11:12:47 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
Updated galaxy map, with my blue empire in the middle. OK, so I'm not dominating yet. I'm still thrilled to have come back this far.




Attachment (1)

(in reply to Grotius)
Post #: 74
RE: Quick and nasty: a Securan story - 12/7/2011 11:17:18 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
Peace continues to hold, as I gradually build my military. I have built only DDs and CAs so far; I'm not sure I have the tech for effective Carriers. Is there a particular tech I need, other than just higher levels of fighter tech? I'm already plotting my revenge against the crustaceans.

Also, I plan to upgrade my starports so that they are both Large.

I've always had positive cash flow. Not sure why, but I'm not complaining. I've got the luxury to build Research outposts now. I've even been building Resort Bases, but for some reason I've got zero tourist income so far. I expect that will go up as tourists discover my romantic getaways.




Attachment (1)

< Message edited by Grotius -- 12/7/2011 11:18:06 PM >

(in reply to Grotius)
Post #: 75
RE: Quick and nasty: a Securan story - 12/7/2011 11:19:40 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
I'm pleased to notice increasing trade with the shrimp. Here we see one of their freighters, just east of my spaceport at Almas-3, bringing in Iridium.




Attachment (1)

(in reply to Grotius)
Post #: 76
RE: Quick and nasty: a Securan story - 12/7/2011 11:21:48 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
In fact, the Gizureans now have a volume of 6K trade with me. (Er, 6K credits, I assume?) That makes them one of my better trading partners.

Note also my military power...




Attachment (1)

< Message edited by Grotius -- 12/7/2011 11:23:04 PM >

(in reply to Grotius)
Post #: 77
RE: Quick and nasty: a Securan story - 12/7/2011 11:24:09 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
... and compare it with the Gizureans'. I'm approaching parity!

Shrimp Scampi: it's what's for dinner! Or Jambalayah. Or maybe Paella.




Attachment (1)

(in reply to Grotius)
Post #: 78
RE: Quick and nasty: a Securan story - 12/7/2011 11:26:10 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
In the meantime, some new guys come a-calling. I confess I've never seen much of the storyline in any of the three versions of the game, as up to now I've never gotten this far into a game. So no spoilers, please. :)




Attachment (1)

(in reply to Grotius)
Post #: 79
RE: Quick and nasty: a Securan story - 12/7/2011 11:28:32 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
They look friendly enough, but if you want peace, prepare for war. I've finally started defending Almas-3, after decades of hiding. Here we see the 2nd fleet, composed entirely of CAs and DDs, in an odd triangular patrol pattern.




Attachment (1)

(in reply to Grotius)
Post #: 80
RE: Quick and nasty: a Securan story - 12/7/2011 11:30:03 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
Sure enough, the newcomers turn nasty. That didn't take long.




Attachment (1)

(in reply to Grotius)
Post #: 81
RE: Quick and nasty: a Securan story - 12/8/2011 12:41:32 AM   
Ares106


Posts: 86
Joined: 1/29/2011
Status: offline

quote:

ORIGINAL: Grotius

Sure enough, the newcomers turn nasty. That didn't take long.





DUMM DUUMM DUUUUMM

(in reply to Grotius)
Post #: 82
RE: Quick and nasty: a Securan story - 12/8/2011 1:47:26 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi Grotius,

Good to see that you survived! Good luck over the next few years.

To build carriers, you need to research the star fighter tech that unlocks the Carrier ship class and also have a large enough construction size (increased through research in construction tech).

Yes, this was one of the reports that helped us determine that the AI was underestimating necessary troop strength for invasions of very highly developed worlds (like homeworlds).

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Ares106)
Post #: 83
RE: Quick and nasty: a Securan story - 12/8/2011 7:00:33 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline

quote:

ORIGINAL: Grotius

In the meantime, some new guys come a-calling. I confess I've never seen much of the storyline in any of the three versions of the game, as up to now I've never gotten this far into a game. So no spoilers, please. :)







You are so dead...

Great AAR BTW. Good job!

_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Grotius)
Post #: 84
RE: Quick and nasty: a Securan story - 12/8/2011 7:24:34 AM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
quote:

To build carriers, you need to research the star fighter tech that unlocks the Carrier ship class and also have a large enough construction size (increased through research in construction tech).

Yes, this was one of the reports that helped us determine that the AI was underestimating necessary troop strength for invasions of very highly developed worlds (like homeworlds).

Thanks, Erik. Maybe after I install the new patch I'll load up one of my earlier saves and see if I survive. Or maybe not. I sorta like the story this game has told up to now. :)

quote:

You are so dead

quote:

DUMM DUUMM DUUUUMM

We'll see! I should be back at it tomorrow.

(in reply to J HG T)
Post #: 85
RE: Quick and nasty: a Securan story - 12/8/2011 4:02:01 PM   
martok


Posts: 837
Joined: 8/30/2004
Status: offline
Woah.  If the "Erutkah Refugees" are who I think they are (although I'm really hoping I'm wrong!), then I suspect things are about to get....interesting. 





_____________________________

"Evil is easy, and has infinite forms." -- Pascal


(in reply to Grotius)
Post #: 86
RE: Quick and nasty: a Securan story - 12/9/2011 3:38:04 AM   
jomni


Posts: 2827
Joined: 11/19/2007
Status: offline
Nice AAR.  Even little empires put out a nice story.
Is there a time limit to this game? 

_____________________________


(in reply to martok)
Post #: 87
RE: Quick and nasty: a Securan story - 12/9/2011 4:38:58 AM   
Warspite3

 

Posts: 210
Joined: 3/31/2005
Status: offline
I also find this ongoing AAR very interesting

(in reply to jomni)
Post #: 88
RE: Quick and nasty: a Securan story - 12/9/2011 6:47:31 AM   
Gelatinous Cube


Posts: 696
Joined: 10/26/2011
Status: offline
Wow, those guys could not possibly have showed up at a more interesting time. I will be following this closely! I consider myself decent (although not nearly as good as some of the folks on these boards) at the warfare in this game, but these guys... oy. No spoilers!

(in reply to Warspite3)
Post #: 89
RE: Quick and nasty: a Securan story - 12/9/2011 7:02:48 AM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
quote:

Is there a time limit to this game?

Not as far as I know. I don't recall any option to impose one.

Glad you guys are enjoying the AAR! I've played on, and I'll have lots of time tomorrow to play and edit screenshots, so more reports are forthcoming. It's been very interesting...

_____________________________


(in reply to Gelatinous Cube)
Post #: 90
Page:   <<   < prev  1 2 [3] 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> After Action Reports >> RE: Quick and nasty: a Securan story Page: <<   < prev  1 2 [3] 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.922