sbach2o
Posts: 378
Joined: 3/26/2010 Status: offline
|
quote:
ORIGINAL: Erik Rutins Hi jpwrunyan, Which version of the game was this with? Could you upload a late game save file for us please? If you are still interested in a save for a game where no spy character appears although the last one was lost/dismissed, you could have a look at one of my uploads: sbach2o-CrippledRetrofit.zip on your ftp server. As the file name suggests, I put it there for another reason. But in the same game I dismissed my starting spy when his attributes became known, he was so bad. I did this about a game year after start (right after his first mission), hoping this would speed up the appearance of a better one, but no one ever appeared afterwards. The save on the upload server is from a much earlier time, but that same game has now been running more then 15 years of game time without giving me another spy. Note, that I was at 20 leaders total for a significant portion of this time (several game years, but probably no more than five). I mention this, because I think there may be a hard limit of 20 leaders per empire in the game. While I had that many, nothing I did caused another one to emerge (like colonizing may produce colony leaders, diplomatic treaties may create ambassadors or space combat admirals). When I didmissed a bad colony leader, however, it took only a few colonization events to get a new one. Oh, yes: the usual blurb: The game in question was started around version 1.7.0.3 (I am not rexactly sure, which version) and went through all beta updates until 1.7.0.7. I am not sure about this, but I think the beta had already been released where the patch notes mentioned that the chance to get a leader of a given type (especially spies) had been increased when your empire has none. The game version for the upload was probably 1.7.0.4 or .5, but further updating the game didn't change the situation.
< Message edited by sbach2o -- 12/29/2011 12:12:56 PM >
|