RE: Advice, warnings, help, dirty tricks - 12/8/2011 12:26:45 PM
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HansBolter
Posts: 7704
Joined: 7/6/2006 From: United States Status: offline
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quote:
ORIGINAL: PaxMondo quote:
ORIGINAL: HansBolter quote:
ORIGINAL: crsutton quote:
ORIGINAL: Yaab Against the AI I manage to pull cadres of the two Canadian battalions that start in Hong Kong - Rifles of Canada and Winnipeg Grenadiers. I use one wing (7 planes) from the DC-7 unit at Kunming which moves to Hong Kong to pick up the units and fly them to Nanning. Put the second wing at Nanning, and the third one in Kunming. From Kunming you can air transport them to Ledo. It takes two turns to fly the cadres of both battalions in Hong Kong using this setup.You could also put two wings at Hong Kong and fly away cadres of both units in one turn. I don't know if it's doable against a human though. I also try to bombard Canton with the three DDs from Hong Kong. Sometimes they hit the Japanese planes located there. No longer a priority as you can purchase any lost unit back save for Dutch and PI units at very little cost. Everyone keeps stating that it is cheap to rebuild units so we shouldn't worry about saving them from thier fate. While the PP cost isn't high, do the device pools really have sufficient depth to simply disregard that aspect of the cost of rebuilding? Are the device pools so deep that a player can flesh out understrength onboard units and afford to rebuild and refill dead units to a degree that losing them doesn't matter anymore? I'm not trying to play devil's advocate here by shooting down anyone's recommendations, but rather trying to get a grasp on it myself from others who have more knowledge of the depths of device pools. Yes, but the old way of saving a remnant, you still have to rebuild. My point is, the PP cost is low enough that it isn't worth the cost of the hassle to arrange to keep a remnant hiding somewhere to replace a garrison. The cost of rebuilding a division hasn't changed at all. For the allies, it is just time. For the IJ, it is a considerable cost that has to be evaluated. Usually I would rebuild one, but it may end up costing me a depot division later on that I can't build. Neither manpower, arm, veh, or HI are bottomless wells. They get consumed at a frightening rate in the end game. You really have to watch those Tracker plots carefully. Understood. I was under the impression people were advocating not making an effort to save whole units since the rebuild cost is so low. I never made an effort to save remnants. I felt it was gamey.
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Hans
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