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RE: A Legends induced squeeze

 
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RE: A Legends induced squeeze - 12/18/2011 1:20:36 AM   
Jim D Burns


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quote:

ORIGINAL: Tophat1812

Well I have had no issue with your post sizing and frankly even if i had this one is so good its worth jumping through hoops to read! Great AAR Jim! 


Thanks Tophat, glad you're enjoying the read. But the first post had a full map screenshot (it's a link now) that was huge compared to everything else I've posted. That was causing the forum to auto-correct for image size and text was running off screen far to the right and readers had to use scroll bars to move the screen back and forth to read each line. So their reactions were understandable, especially those people who have small monitors.

Jim


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RE: A Legends induced squeeze - 12/18/2011 1:33:53 AM   
RaffleSnaffle


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(Looks at all your graphs then finally notices your military strength...)

Oh.My.Ghod.

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RE: A Legends induced squeeze - 12/18/2011 1:42:38 AM   
Grotius


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What a fun read! Makes me want to try a massive game too.

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RE: A Legends induced squeeze - 12/18/2011 3:10:44 AM   
Gelatinous Cube


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Wow, look at that military disparity! Highest i've ever seen the AI's Military Strength go is 36,000(Not counting Shakturi), but those dudes just aren't even close

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RE: A Legends induced squeeze - 12/18/2011 5:18:38 PM   
Jim D Burns


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With my and other AI empires auto-colony systems continually trying to colonize Atalgoy and other systems nearby Atalgoy, the number of Silvermists is steadily growing. I’d estimate that there have been at least 6 or more of my colony ships lost here along with half a dozen or so escorting destroyers. Yet the Silvermists do not seem to be spreading out further into space.




Enemy intelligence operatives continue to wreak havoc among my installations. This is the 4th of what now has reached 6 bases blown up so far by agents of my enemies.




YES! Need I say more lol?




Finally, with a little manual control kick start, my offensive can begin. The first target is the re-conquest of my Zentabia fluid planet Varunat Prime 1. I immediately queue up a large space port to lure back any remaining phantom pirate fleets in the area to come face my Southern battle fleet. My Assault fleet moved on to retake Paakri 1 as well before heading to a nearby unoccupied system to refuel at the supply fleet.




A short time later I get warnings of pirates invading Arlease. Initially I’m very worried, as a quick check shows lots of pirate cruisers on their way to the undefended system. This had been where my southern fleet was based prior to moving south to retake Varunat Prime 1. Now just a few small ships and the large space port are all that remain on defense.




But recent tech upgrades mean I have nothing to fear. As the pirates warp in, they are quickly dispatched by the Space ports defenses and nothing in system is lost to them.




Then some pirates begin to arrive in Varunat Prime 1’s system. If you ever wanted to know what 280 fighters looked like, here they are moving in to attack a cruiser.




And a few seconds later, boom. Not a single weapon was needed from the larger fleet vessels, the fighters ripped through the cruiser in a matter of seconds.




I’ve been having real issues trying to get my supply ship that moved south with the Southern and Assault fleets to stay deployed on the gas giant I ordered it to deploy on. This is the second time I’ve had to order it back to the giant. Both times I found it and its escorts near the asteroid belt in system.




So after messing with the home base and defense settings so no base was set and orders to defend target only were set, it finally stayed put. And a nice thing to see is the manually controlled Assault fleet which had orders to orbit the gas giant immediately moved to refuel itself with no prompting from me. Thanks for this wonderful new behavior Codeforce and matrix.




Given that things have become so obviously over-powered in my favor, I think I’ll call the game here. I doubt the Shakturi will be able to challenge me, and at this point reaching the victory conditions is simply an exercise in repetitive behavior as my fleet hops from one system to the next.

I started this AAR when it appeared the Silvermist combined with the phantom pirates were really going to knock me back on my heels. But the fact the Silvermists never headed south into my core territory meant my bases were able to continue operating normally and eventually my tech and fleet size was able to overcome the pirates.

Had the mists come south, I could have lost half or more of my systems to them before I could have stopped them, if I could ever have stopped them. So I’d love to see a tweak to Silvermist behavior to allow it to spread much more aggressively than it does now (optional of course). If it even does spread at all, I’m not sure it does spread right now.

Jim


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Post #: 35
RE: A Legends induced squeeze - 12/18/2011 8:43:40 PM   
Blueberry

 

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An excellent AAR, Jim. The game's sheer scale made it absolutely grand to read. I would like once again note that the latest patch's feature of manually controlled ships automatically refueling themselves properly is absolutely priceless. I control everything myself so that certain factor saves me a lot of tetchy micromangement.

Since I am a performance nut, out of curiosity and, indeed, for future reference in my own gaming, how was your machine handling the battle with 280 fighters deployed?

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RE: A Legends induced squeeze - 12/19/2011 2:14:42 AM   
Gelatinous Cube


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Very well done! I have seen Silvermists expand aggressively, but only in the earlier game in newly colonized regions. In the perfect storm, i've seen them depopulate 6 sectors. But they tend to fail against highly developed regions, as I don't think the Silvermist act as a group.

It would be interesting if, once a certain population of Silvermist has been reached, they began to act with one mind like an Army.

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RE: A Legends induced squeeze - 12/19/2011 6:36:43 AM   
RaffleSnaffle


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The quality of these AAR's lately is amazing and incredibly amusing to read! Great AAR WELL DONE SIR!

< Message edited by RaffleSnaffle -- 12/19/2011 6:38:32 AM >

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Post #: 38
RE: A Legends induced squeeze - 12/19/2011 6:58:30 PM   
feelotraveller


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Hey, well done.

I was very much looking forward to the Silvermist extermination (and not just for them...)

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RE: A Legends induced squeeze - 12/20/2011 2:24:47 AM   
Ares106


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quote:

ORIGINAL: RaffleSnaffle

(Looks at all your graphs then finally notices your military strength...)

Oh.My.Ghod.

ITS OVER 6 DIGITS!

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RE: A Legends induced squeeze - 12/20/2011 2:34:06 AM   
Nedrear


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quote:

ORIGINAL: Gelatinous Cube

Wow, look at that military disparity! Highest i've ever seen the AI's Military Strength go is 36,000(Not counting Shakturi), but those dudes just aren't even close



My mature Pangalactic Commonwealth fields 56k on a Saint Patrics day... that is nothing.

*Shakturi meets Lord Admiral Barthom* "We got a World destroyer with a destruction of 10000! Fear us!!"
*Bartham steps aside* "We got 750 battle ships a 500 power, awaiting to blast you out of our galaxy. *the sky is swarmed*
*Shakturi turns around* "Sorry guys, guess we took the wrong turn at Casiopeia..."

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Post #: 41
RE: A Legends induced squeeze - 12/20/2011 1:24:26 PM   
Jim D Burns


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quote:

ORIGINAL: Blueberry
Since I am a performance nut, out of curiosity and, indeed, for future reference in my own gaming, how was your machine handling the battle with 280 fighters deployed?



Slightly choppy, but my machine is several years old and defiantly not top of the line anymore. My video card which is probably the choke point is a Nvidia 9800 GT with 1 gig of RAM.

Had the opposing side also had a lot of fighters, I have no doubt there would have been a real decrease in performance levels.

Jim


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Post #: 42
RE: A Legends induced squeeze - 12/20/2011 6:17:23 PM   
martok


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Well done, Jim! Thanks again for putting up this AAR. I really enjoyed it.





quote:

ORIGINAL: Jim D Burns


quote:

ORIGINAL: Blueberry
Since I am a performance nut, out of curiosity and, indeed, for future reference in my own gaming, how was your machine handling the battle with 280 fighters deployed?



Slightly choppy, but my machine is several years old and defiantly not top of the line anymore. My video card which is probably the choke point is a Nvidia 9800 GT with 1 gig of RAM.

Jim


Actually, I'd be willing to bed your RAM is the bigger problem. Erik has said on several occasions that the game is much more of a resource hog when it comes to memory (than graphics/video rendering), and that 4 Gb of RAM or more is ideal.




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RE: A Legends induced squeeze - 12/20/2011 6:23:57 PM   
Jim D Burns


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My PC has 12 GB RAM, but I guess with that many fighters 12 GB may still be too little. It was still playable with 280 on screen, but with a lot of enemy fighters it would have probably crashed performance given that choppiness was noticeable already.

Jim

Edit: The more I think about it, 280 may be too many all by themselves after all. In the above fight there was only one target to attack. I have no idea what a full sized opposing fleet would do to performance, I assume it may cause things to slow down quite a bit as all the fighters have to go through targeting routines for multiple targets as the fight develops.

< Message edited by Jim D Burns -- 12/20/2011 6:31:41 PM >


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RE: A Legends induced squeeze - 12/20/2011 6:35:59 PM   
martok


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Ah, never mind, I misunderstood your previous post.  I thought you were saying your PC had a mere 1 GB RAM (not realizing you were referring to your video card).   


Anyway, I suppose memory could still be the problem, but 12 GB is pretty beefy.  I'm guessing 280 fighters is a lot (I don't have either expansion yet), but it's still hard to believe they would be enough to drag down your system that much(?). 




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