Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: [WIP] Galactic War II

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: [WIP] Galactic War II Page: <<   < prev  1 [2] 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: [WIP] Galactic War II - 12/19/2011 12:22:08 AM   
Nedrear


Posts: 702
Joined: 10/29/2011
Status: offline
"Things have their root and their branches. Affairs have their end and their beginning. To know what is first and what is last will lead near to what is taught in the Great Learning.
[...]
When a country is well governed, poverty and a mean condition are things to be ashamed of. When a country is ill governed, riches and honor are things to be ashamed of. "

The Chinese people knew greatness and order and sank to the deepest holes of tyranny.
They liberated people and enslaved others all the while being liberated and enslaved themselves.
They honored nature, tradition and they honored family... they killed it all.

Though troubled in history the Chinese people always strifed for the cultural birth place, following the greater harmony of the mass state they always have and always will represent. Are you fit to lead the turmoiled Chinese people, struggling between freedom and the greater order of all things? Will this sense of order lead to another tyranny or a world full of happy people thriving in their purpose?

< Message edited by Nedrear -- 12/23/2011 5:25:39 PM >


_____________________________

One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."

(in reply to Nedrear)
Post #: 31
RE: [WIP] Galactic War II - 12/19/2011 12:32:41 AM   
Gelatinous Cube


Posts: 696
Joined: 10/26/2011
Status: offline
Oh, I like. China has always fascinated the crap out of me, and I like your depiction of space china!

_____________________________


(in reply to Nedrear)
Post #: 32
RE: [WIP] Galactic War II - 12/19/2011 12:40:56 AM   
Nedrear


Posts: 702
Joined: 10/29/2011
Status: offline
I am pretty sure you missed the Italians on the previous page...

_____________________________

One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."

(in reply to Gelatinous Cube)
Post #: 33
RE: [WIP] Galactic War II - 12/19/2011 12:45:05 AM   
Gelatinous Cube


Posts: 696
Joined: 10/26/2011
Status: offline

quote:

ORIGINAL: Nedrear

I am pretty sure you missed the Italians on the previous page...


Nay, I saw them. They're well-done as well! Italy is one of my favorite nations to play in the Hearts of Iron series, since they're just small enough to be challenging, but still strong enough to take some stuff from the weak (and not-so-weak).

_____________________________


(in reply to Nedrear)
Post #: 34
RE: [WIP] Galactic War II - 12/19/2011 12:50:47 AM   
Nedrear


Posts: 702
Joined: 10/29/2011
Status: offline

quote:

ORIGINAL: Gelatinous Cube

Italy is one of my favorite nations to play in the Hearts of Iron series, since they're just small enough to be challenging...


Read the last victory condition? Has NOTHING to do with that fact of course...

_____________________________

One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."

(in reply to Gelatinous Cube)
Post #: 35
RE: [WIP] Galactic War II - 12/19/2011 12:56:11 AM   
Gelatinous Cube


Posts: 696
Joined: 10/26/2011
Status: offline
quote:

ORIGINAL: Nedrear


quote:

ORIGINAL: Gelatinous Cube

Italy is one of my favorite nations to play in the Hearts of Iron series, since they're just small enough to be challenging...


Read the last victory condition? Has NOTHING to do with that fact of course...


Hah! How'd I miss that? That's brilliant. I love it.

Will you have "Recommended" settings for this mod, as far as Galaxy Size, Empire Distribution, ect.? Clearly you're doing a lot of hard work creating an intricate mesh of victory conditions. Before I ever played it, I would want to know what settings you intended it to be played on.

< Message edited by Gelatinous Cube -- 12/19/2011 12:59:05 AM >


_____________________________


(in reply to Nedrear)
Post #: 36
RE: [WIP] Galactic War II - 12/19/2011 1:01:27 AM   
Nedrear


Posts: 702
Joined: 10/29/2011
Status: offline
The thing about great term simulation is, that the bigger the world, the more likely the outcome will be different... or as goodwins good law tells us. If you start a big game often enough, the nazis will lose at least once.

I did not intend to force a way of gameplay on people. I only propose putting pirates on less and average distance and further deactivate space creatures. The rest should be chosen as liked. Just for the "United Colonies" sake... start with more than 1 colony each...

_____________________________

One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."

(in reply to Gelatinous Cube)
Post #: 37
RE: [WIP] Galactic War II - 12/19/2011 1:03:38 AM   
Gelatinous Cube


Posts: 696
Joined: 10/26/2011
Status: offline
Yeah.. I was thinking I'd do all the races manually, if I was to ever make an AAR out of it. I think it would work out amazingly well on a large map, if you pre-made all the enemy empires instead of randomly generating them.

Either way, I just can't say it enough. This is awesome.

_____________________________


(in reply to Nedrear)
Post #: 38
RE: [WIP] Galactic War II - 12/19/2011 1:05:55 AM   
Nedrear


Posts: 702
Joined: 10/29/2011
Status: offline
Well I offer you one thing in favor of your enthusiasm:

Decide one nation and I tell you their race events and periodic changes.

_____________________________

One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."

(in reply to Gelatinous Cube)
Post #: 39
RE: [WIP] Galactic War II - 12/19/2011 1:07:18 AM   
Gelatinous Cube


Posts: 696
Joined: 10/26/2011
Status: offline

quote:

ORIGINAL: Nedrear

Well I offer you one thing in favor of your enthusiasm:

Decide one nation and I tell you their race events and periodic changes.


Never! I shall be pleasantly surprised. Keep up the good work!

_____________________________


(in reply to Nedrear)
Post #: 40
RE: [WIP] Galactic War II - 12/19/2011 4:27:16 AM   
Nedrear


Posts: 702
Joined: 10/29/2011
Status: offline
"Yes we call it a commonwealth. Call it empire if you want, but in space there should be enough room for at least one more empire... Britain or not.
We cannot change our past. We can not change the fact that people act in a certain way. We can not change the inevitable. The only thing we can do is play on the one string we have, and that is our attitude.”

Join the republic monarchy of Great Britain and it's freely associated Pangalactic Commonwealth of Stars in their effort to reconnect their glorious past with a beautiful future in the majestys name.
Though Britain was one of the first nations to leave the unity of the United Earth Federeal Republic, they always remained a loyal partner and steered their own ambitious from the ancient home London itself. Through the turmoils of the rising empires and the fall of culture after the first galactic war it can be said, that Britain in it's nationalistic autonomy always valued it's partners and treaties as much as their honor of military traditions, followed by its commonwealth members. All those finding it's climax on the great shore cities on ocean planets and the lost home colony of King's Rest itself.
They were the only known empire to survive the onslaught of the first galactic war in it's essential state, though losing their ancestral home of England and many colonies, including their prestige colony of King's Rest.

< Message edited by Nedrear -- 12/24/2011 3:15:03 AM >


_____________________________

One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."

(in reply to Gelatinous Cube)
Post #: 41
RE: [WIP] Galactic War II - 12/19/2011 6:26:29 AM   
the1sean


Posts: 854
Joined: 5/11/2010
From: Texas, USA
Status: offline
Of course!

_____________________________


(in reply to Nedrear)
Post #: 42
RE: [WIP] Galactic War II - 12/19/2011 7:56:06 AM   
2guncohen


Posts: 401
Joined: 4/9/2010
From: Belguim
Status: offline
I want a North Korean faction 




_____________________________


(in reply to Nedrear)
Post #: 43
RE: [WIP] Galactic War II - 12/19/2011 8:20:55 AM   
Nedrear


Posts: 702
Joined: 10/29/2011
Status: offline
North Korea died with Kim Jon Ill last Saturday and is not part of the GW II setting.

_____________________________

One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."

(in reply to 2guncohen)
Post #: 44
RE: [WIP] Galactic War II - 12/19/2011 10:04:22 AM   
Nedrear


Posts: 702
Joined: 10/29/2011
Status: offline
“Much as we may wish to make a new beginning, some part of us resists doing so as though we were making the first step toward disaster. There are two mistakes one can make along the road to truth...not going all the way, and not starting.”

The Republique des Etoiles is the only nation left to claim any rule over old colonies or the old Earth Republic as a whole, being the leftover child of the same. Though the current republic is focused on the french roots of both it's founding fathers France and Germany from 843 a.D., it is also a multi culture epitome of wisdom and tolerance. Setting the milestone to the Sovereign Republic of Europe, the core nation is still composed of many German, French or even Spanish people, allied in the social capitalism that made Europe strong.
Indulged and reluctant at once, they try to uncover the true story behind the first galactic war and to reunite the stars, all the while fighting old demons of their past...

While the official language has reverted back to some kind of rough French, the secondary language is still European, a mixture of English, French and German, still seen in the name of the army and home planet, the Armee de Terthe.

Will you reunite the stars and the old earth through peace and mutual will, or lay waste in the name of the old republic?

< Message edited by Nedrear -- 12/24/2011 3:15:24 AM >


_____________________________

One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."

(in reply to Nedrear)
Post #: 45
RE: [WIP] Galactic War II - 12/19/2011 10:24:55 AM   
Gelatinous Cube


Posts: 696
Joined: 10/26/2011
Status: offline
I continue to be impressed by your dedication to this cause! Keep it up.

_____________________________


(in reply to Nedrear)
Post #: 46
RE: [WIP] Galactic War II - 12/19/2011 10:32:24 AM   
Nedrear


Posts: 702
Joined: 10/29/2011
Status: offline
I am actually thinking of stopping here to catch up with policy and ship names to offer an alpha. Just creating new races with main preferences is not enough to play it.

_____________________________

One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."

(in reply to Gelatinous Cube)
Post #: 47
RE: [WIP] Galactic War II - 12/19/2011 10:34:46 AM   
Gelatinous Cube


Posts: 696
Joined: 10/26/2011
Status: offline
No rush, my friend. Take your time, and perfect it. It seems more than worthy of patience so far.

_____________________________


(in reply to Nedrear)
Post #: 48
RE: [WIP] Galactic War II - 12/19/2011 10:35:58 AM   
Nedrear


Posts: 702
Joined: 10/29/2011
Status: offline
Does not change the fact, that an early alpha of version 0.1 is staged for all the loyal followers on Dec 23.

_____________________________

One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."

(in reply to Gelatinous Cube)
Post #: 49
RE: [WIP] Galactic War II - 12/19/2011 10:38:57 AM   
Gelatinous Cube


Posts: 696
Joined: 10/26/2011
Status: offline

quote:

ORIGINAL: Nedrear

Does not change the fact, that an early alpha of version 0.1 is staged for all the loyal followers on Dec 23.


You are officially my hero nedrear. Even though i;m drunk, you are my hero! Keeo up the hard wokr!

_____________________________


(in reply to Nedrear)
Post #: 50
RE: [WIP] Galactic War II - 12/19/2011 1:16:06 PM   
Nedrear


Posts: 702
Joined: 10/29/2011
Status: offline
Depending on my "urge" to give you the Polish and Hungary for the Alpha, I could put them out Dec 20. Though these two would have a clear disadvantage... even Italia can crush them with small effort.

If I take time to christmas I might be able to redefine the dialog options instead, making it more immersive.

_____________________________

One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."

(in reply to Gelatinous Cube)
Post #: 51
RE: [WIP] Galactic War II - 12/19/2011 4:04:46 PM   
Grisha


Posts: 355
Joined: 5/11/2000
From: Seattle
Status: offline
Interesting idea. You could sort of make this a steampunk progression, using the idea that the Dark Ages never occurred. That would give you 1,000 years of extra development in technology. So, 1941 in that universe would be our 2941. Close enough.


_____________________________

Best regards,
Greg Guerrero

(in reply to Nedrear)
Post #: 52
RE: [WIP] Galactic War II - 12/19/2011 4:15:23 PM   
Nedrear


Posts: 702
Joined: 10/29/2011
Status: offline
No I won't. This would offset all political inclinations and further would change a lot of events in the history. Furthermore it builds on the fact, that it got the history.

I got a sample of the dialogue of the Vierte Reich ingame. The dialogue file of them will be a seperate download as it contains strong language... to say the least. All those with an ethnic background or other reason to despise it, don't read it or download it!
This file is part of creative freedom and belongs solely to a roleplay mod. It's just part of the game and in no way shows my personel political judegements.


Attachment (1)

_____________________________

One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."

(in reply to Grisha)
Post #: 53
RE: [WIP] Galactic War II - 12/19/2011 10:02:21 PM   
Nedrear


Posts: 702
Joined: 10/29/2011
Status: offline
I'll let the PC run an all out game with all nations on a small state (3-6 colonies start) to see what the nations are made off. It is only a tst though... it's luck after all if their traits pay of.

_____________________________

One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."

(in reply to Nedrear)
Post #: 54
RE: [WIP] Galactic War II - 12/19/2011 11:20:57 PM   
Nedrear


Posts: 702
Joined: 10/29/2011
Status: offline
I let it run on 4x... and let us just say the nationalistic Germans and their old brethen good a little... misunderstanding in culture. After seeing the France taking on the old goverment of earth, declaring themselves the rightful heirs (Way of Ancients), they smashed them into obedience... so much for way of ancients against a German military dictatorship.

NOTE: The Pangalactic Commonwealth got a starting bonus of mature instead of expanding. The nazis are considerably closing in on them, all the while executing europeans of the star republic... They fill the new "Lebensraum" themselves...

< Message edited by Nedrear -- 12/23/2011 5:24:45 PM >


_____________________________

One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."

(in reply to Nedrear)
Post #: 55
RE: [WIP] Galactic War II - 12/20/2011 12:12:47 AM   
Tophat1815

 

Posts: 1824
Joined: 1/16/2006
Status: offline
So the space nazi's are off to good ole nation bashing start? Screens?

(in reply to Nedrear)
Post #: 56
RE: [WIP] Galactic War II - 12/20/2011 12:17:12 AM   
Nedrear


Posts: 702
Joined: 10/29/2011
Status: offline
I did not bother to take sceens of the capital fleets of the nazis smashing poor frigate and cruiser fleets of the starrepublic in 2:1 favor even though they got cap ships... that would be cruel.

I send out two Alpha invitations. I still will give out 5 more. If you want that, smash them yourself.

_____________________________

One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."

(in reply to Tophat1815)
Post #: 57
RE: [WIP] Galactic War II - 12/20/2011 11:17:48 AM   
2guncohen


Posts: 401
Joined: 4/9/2010
From: Belguim
Status: offline
I realy like how this mod is evolving.
What are you going to do with the pirates Nedrear ?

Rogue states or rebel groups ?


< Message edited by 2guncohen -- 12/20/2011 11:20:16 AM >


_____________________________


(in reply to Nedrear)
Post #: 58
RE: [WIP] Galactic War II - 12/20/2011 5:43:07 PM   
Grisha


Posts: 355
Joined: 5/11/2000
From: Seattle
Status: offline
quote:

ORIGINAL: Nedrear

No I won't...


If I made it sound like a demand, Nedrear, you have my apologies. It was merely an idea. Best of luck on your mod.


< Message edited by Grisha -- 12/20/2011 5:46:16 PM >


_____________________________

Best regards,
Greg Guerrero

(in reply to Nedrear)
Post #: 59
RE: [WIP] Galactic War II - 12/20/2011 6:49:01 PM   
Nedrear


Posts: 702
Joined: 10/29/2011
Status: offline

quote:

ORIGINAL: 2guncohen

Rogue states or rebel groups ?



Both. In your RP you can chose it. If Nazis attack the Nazis, take it as a rebellion against a Führer he deems inferior or something. In case of United Colonies they wil lsimply be para military or pirates... they are capitalists anyway.

_____________________________

One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."

(in reply to 2guncohen)
Post #: 60
Page:   <<   < prev  1 [2] 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: [WIP] Galactic War II Page: <<   < prev  1 [2] 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.814