Gelatinous Cube
Posts: 696
Joined: 10/26/2011 Status: offline
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It would be so, so easy too if you just integrated it with the existing events system. You could do EU3-style event-story-chains, but with the character and depth that makes Distant Worlds unique. For example, you're a Wekkarus Monarchy, and you've just beenmining away in isolation on the edge of space: Event 1.) M'lord! Because our economy booming, and our tech is reasonably up to date, there is a large faction of militarists rising within our Empire! Should we support them, or retain our peaceful ways? Let's say you choose to support them. Nothing happens for awhile, but you're kind of worried... Event 2.) Militarists Rise to Power! M'lord! The Militarists have risen to power. They've agreed to spare your life, and avoid a civil war, if you accept their demands right away. Should we fight, or should we give in to the Militarists? Let's say you give in. You're now a Military Dictatorship, but you didn't have to fight a civil war (so, government change w/o the planets splitting off, maybe?). Maybe you even have the same leader. Remember, this is just one way it could go. It could have been a HUGE epic sort-of-scripted Civil War if the player had decided not to accept the demands, right? But let's go a little further. It's been ten years since your revolution. Your economy is still doing good, but being a Military Dictatorship has it's draw backs. Event 3.) Sir! The Navy demands action! Our weaker Atuuk neighbors are ripe for slavery and exploitation. As we are a Military Dictatorship, we rule by the Navy's will! Should we do as they say, or risk the consequences? You could then either get a massively easy war against the Atuuks (which, maybe, could start another random event chain leading to a world war, or a mega Atuukian counter-offensive!) or defy your Navy, which could have other consequences. But all of this would be random. No pre-canned stuff, or it would get old. Can it be done? I honestly do think it can, since EU3, V2, and HoI3 all have something similar. The trick would be making it worthy of the Distant Worlds universe, and not just random mish-mash like it tends to feel in EU3.
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