Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: CASTLES OF STEEL SCENARIO

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War I] >> War Plan Orange: Dreadnoughts in the Pacific 1922 - 1930 >> RE: CASTLES OF STEEL SCENARIO Page: <<   < prev  1 [2] 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: CASTLES OF STEEL SCENARIO - 12/25/2011 8:59:23 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
I know I said I was taking a break from doing all this,but I got bored today,so I have made another new patch,this FOURTH PATCH has improved air defence over GUAM,just for you Tex enjoy, plus look out for big surprises in Australia!!!!

http://www.gamefront.com/files/21119704/CASTLES+OF+STEEL+scenario+patch+4.zip

< Message edited by kirk23 -- 12/25/2011 9:01:33 PM >


_____________________________

Make it so!

(in reply to kirk23)
Post #: 31
RE: CASTLES OF STEEL SCENARIO - 12/25/2011 10:54:09 PM   
tex


Posts: 204
Joined: 3/8/2009
Status: offline
Thanks Kirk! Your boredom is our gain 

(in reply to kirk23)
Post #: 32
RE: CASTLES OF STEEL SCENARIO - 12/26/2011 1:02:33 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Can anyone tell me if this scenario was a worth while exercise,or was it a big waste of time?

_____________________________

Make it so!

(in reply to tex)
Post #: 33
RE: CASTLES OF STEEL SCENARIO - 12/26/2011 1:16:21 PM   
tex


Posts: 204
Joined: 3/8/2009
Status: offline
Definitely worth while Kirk! There were a few issues that you have since corrected, and now we all need time to play it out. I think most of the folks here are busy with Christmas turkey (or goose, ham, llama, etc), and haven´t had time to really get into it. Plus remember that with each new patch comes the need to start the game again, and the set up time is quite lengthy. In fact, regarding the set up, what I have decided to do is go back into editor x and set up allied task forces within the scenario for faster play in the future. I think the quality of this scenario will only come out in the new year, after we have all had a chance to play through at least the first couple of months.

That said, from what I have seen I am quite excited about it, and the art work alone makes for a great download. Thanks again Kirk for all your efforts, you have put an amazing amount of work into this and it has added a vitality to the game that was missing in the past.

(in reply to kirk23)
Post #: 34
RE: CASTLES OF STEEL SCENARIO - 12/26/2011 1:38:19 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Thanks Tex ok no more patches till the end of January,that should allow for gamers time to get into this huge scenario,the scenario is really stable as is,I don't think the next patch will be much more than slight improvements,I have done more art work I will include that with the January patch.

_____________________________

Make it so!

(in reply to tex)
Post #: 35
RE: CASTLES OF STEEL SCENARIO - 12/30/2011 8:02:59 PM   
Connfire


Posts: 872
Joined: 7/18/2008
From: Connecticut, USA
Status: offline
OK, finally was able to upload the scenerio along with patch, and poked around.

First impression: W-O-W!! . Talk about the ultimate big-gun naval battle scenerio!

Some initial observations -

1) I never realized how many pre-dreadnoughts the UK had.
2) Interesting that Japan's 2 starting carriers are Italian! .
3) I like the addition of the big CVs as later reinforcements, but Lexington and Saratoga appear twice as BCs and CVs. In the game's database "replacement BCs" take the names Ticonderoga and Bunker Hill.
4) The number of BBs and BCs are astounding. My question is have you increased the fuel reserves for both sides? They'll both need it with so many more ships.

This scenerio has the potential to make Jutland look like a skirmish!

(in reply to kirk23)
Post #: 36
RE: CASTLES OF STEEL SCENARIO - 12/30/2011 8:28:03 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Hi Rob yep it's a pretty big scenario,I have renamed the Lexington class Battlecruisers in patch 5 which will be released at the end of January,and yes I have increased both sides fuel reserves,here is another screen shot with the German Fokker D.VII added at the request of Tex!




Attachment (1)

_____________________________

Make it so!

(in reply to Connfire)
Post #: 37
RE: CASTLES OF STEEL SCENARIO - 12/31/2011 3:03:21 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Ok happy new year when it comes,I have decided to release patch five early,due to the fact that there are quite a few new art files for Ships & Aircraft,along with some minor data changes,and some major ones,namely all aircraft have had thier settings upgraded thanks to TEX

The Air combat is now much improved!!!

PLEASE DOWNLOAD THIS NEW PATCH 5 THANKYOU!

http://www.gamefront.com/files/21139263/CASTLES+OF+STEEL+SCENARIO+PATCH+5.zip

< Message edited by kirk23 -- 12/31/2011 3:05:34 PM >


_____________________________

Make it so!

(in reply to kirk23)
Post #: 38
RE: CASTLES OF STEEL SCENARIO - 12/31/2011 3:52:13 PM   
tex


Posts: 204
Joined: 3/8/2009
Status: offline

quote:

ORIGINAL: kirk23

The Air combat is now much improved!!!



I hope!

Thanks again Kirk, for making all this so!

(in reply to kirk23)
Post #: 39
RE: CASTLES OF STEEL SCENARIO - 12/31/2011 7:17:08 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Early testing results clearly show that your aircraft settings are indeed making air combat more interesting.

_____________________________

Make it so!

(in reply to tex)
Post #: 40
RE: CASTLES OF STEEL SCENARIO - 12/31/2011 8:56:39 PM   
tex


Posts: 204
Joined: 3/8/2009
Status: offline
Wonderful, and I hope more realistic as well! Happy New Year by the way!

(in reply to kirk23)
Post #: 41
RE: CASTLES OF STEEL SCENARIO - 1/1/2012 4:38:20 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Happy new year everyone I hope all have a good one.

I have done art for the French built Nieuport 28 which was used by the USA,it is not in the game yet,do you want it included in the next patch?




Attachment (1)

_____________________________

Make it so!

(in reply to tex)
Post #: 42
RE: CASTLES OF STEEL SCENARIO - 1/2/2012 1:42:14 AM   
tex


Posts: 204
Joined: 3/8/2009
Status: offline
The artwork is much better than the plane . It would be okay to include, but in small numbers. The Nieuport 28 would have great maneuver, but terrible durability. Nice looking though!

(in reply to kirk23)
Post #: 43
RE: CASTLES OF STEEL SCENARIO - 1/2/2012 6:28:21 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Hi Tex while looking through the aircraft art according to the stock database these two aircraft below, are the same because they are allocated the same bitmap number ie 80.Can you spot the difference, I think it is easy to tell them apart, another short cut by the game developers maybe.The good news or bad news depending on which side off the fence you stand, I'm going to redo all the aircraft art that is in the game!




Attachment (1)

< Message edited by kirk23 -- 1/2/2012 6:30:00 AM >


_____________________________

Make it so!

(in reply to tex)
Post #: 44
RE: CASTLES OF STEEL SCENARIO - 1/2/2012 6:46:24 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
RAF R.E.8 new in game art.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 45
RE: CASTLES OF STEEL SCENARIO - 1/2/2012 8:25:08 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
RAF R.E.8 Top




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 46
RE: CASTLES OF STEEL SCENARIO - 1/2/2012 9:43:27 AM   
tex


Posts: 204
Joined: 3/8/2009
Status: offline
Very nice work Kirk! There are many cases in this game where the designers took the lazy road and used the same picture for two entirely different teams. Bravo on the decision to re-do the aircraft, it is sorely needed!

(in reply to kirk23)
Post #: 47
RE: CASTLES OF STEEL SCENARIO - 1/2/2012 10:12:51 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Tex I actually like doing the aircraft art even if it is more work than the ships, I will try and scale the aircraft better also,here is the new rescaled Sopwith Pup.




Attachment (1)

_____________________________

Make it so!

(in reply to tex)
Post #: 48
RE: CASTLES OF STEEL SCENARIO - 1/2/2012 1:45:48 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
De Haviland DH 9A




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 49
RE: CASTLES OF STEEL SCENARIO - 1/2/2012 2:27:05 PM   
tex


Posts: 204
Joined: 3/8/2009
Status: offline
Really great stuff Kirk! How about a Sopwith Dolphin? It isn´t in the game yet, but with your help it could be

(in reply to kirk23)
Post #: 50
RE: CASTLES OF STEEL SCENARIO - 1/2/2012 2:36:06 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Hi Tex ok I will add the Sopwith Dolphin to the game,in the mean time here is the S.E.5a.




Attachment (1)

_____________________________

Make it so!

(in reply to tex)
Post #: 51
RE: CASTLES OF STEEL SCENARIO - 1/2/2012 3:08:57 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
ART WORK TEST AIR COMBAT SCREEN




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 52
RE: CASTLES OF STEEL SCENARIO - 1/2/2012 3:14:05 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
ANOTHER AIR COMBAT TEST SCREEN.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 53
RE: CASTLES OF STEEL SCENARIO - 1/2/2012 3:24:34 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
ANOTHER AIR COMBAT TEST SCREEN SHOWING THE NEW DE HAVILAND DH9A




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 54
RE: CASTLES OF STEEL SCENARIO - 1/2/2012 4:45:37 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Ok Tex Sopwith Dolphins are now in the game enjoy.




Attachment (1)

_____________________________

Make it so!

(in reply to tex)
Post #: 55
RE: CASTLES OF STEEL SCENARIO - 1/2/2012 5:00:23 PM   
tex


Posts: 204
Joined: 3/8/2009
Status: offline
Fantastic Kirk! Only  you could make a Dolphin look beautiful 

(in reply to kirk23)
Post #: 56
RE: CASTLES OF STEEL SCENARIO - 1/2/2012 11:08:57 PM   
Connfire


Posts: 872
Joined: 7/18/2008
From: Connecticut, USA
Status: offline
This is great - the scenerio is being developed at a breathtaking rate.

(in reply to tex)
Post #: 57
RE: CASTLES OF STEEL SCENARIO - 1/2/2012 11:35:24 PM   
tex


Posts: 204
Joined: 3/8/2009
Status: offline
Kirk never sleeps!

(in reply to Connfire)
Post #: 58
RE: CASTLES OF STEEL SCENARIO - 1/2/2012 11:39:03 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Tex your Dolphin aircraft have made there debut in the game.




Attachment (1)

_____________________________

Make it so!

(in reply to tex)
Post #: 59
RE: CASTLES OF STEEL SCENARIO - 1/2/2012 11:59:34 PM   
tex


Posts: 204
Joined: 3/8/2009
Status: offline
Thanks Kirk!

See what I mean about Kirk never sleeping?

(in reply to kirk23)
Post #: 60
Page:   <<   < prev  1 [2] 3 4 5   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War I] >> War Plan Orange: Dreadnoughts in the Pacific 1922 - 1930 >> RE: CASTLES OF STEEL SCENARIO Page: <<   < prev  1 [2] 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.141