Q-Ball
Posts: 7336
Joined: 6/25/2002 From: Chicago, Illinois Status: offline
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quote:
ORIGINAL: sillyflower I always thought that the mini seaborne invasion was B's speciality, so you have hoist him with his own petard.. What are the losses like? His panzers are showing low CVs. In our game ( teaching old dog new tricks AAR) I found that attacking in '42 used them up quite quickly. See shot below on seaborne invasions; I think they are mostly a waste, but Baelfiin is sure guarding the coasts against such a move. That's OK by me. RE: Panzer strength, they look weak; 6-8 across the board. Alot of that is probably fatigue and whatnot, he probably needs to pause a bit after liquidating Stalino. I expect one more big push this summer. T-58: 7/23/42 Strong move this turn around Stalino; I am going to lose a bunch of units, plus a major population center. Oh well. I think I have the offensive contained in front of me, though; I can live with Baelfiin biting-off units here and there, which he continues to do, but I think I have enough down there to stop a runaway. I should survive the summer in pretty decent shape, though Manpower production is declining, due to Manpower loss. I expect to be under 100K when Stalino falls. Reserves Alot of Soviet players talk about Reserve Armies. I don't have reserve armies. I do have RESERVES. Not sure if my method is better, but let me know what you think. I tend to rotate units alot; I want all front-line units to be high-40s+ in morale, which means allowing them to sit 10+ hexes behind the front. When I send low-morale units back, i tend to flip them to STAVKA (now, a M.D.). Sometimes they are also somewhere useful to dig while they are training. When I have a need I find units like this, put them on a train, and send them. They don't find an Army HQ until they get to the front. I will also take good units from quiet sectors, and replace them with GREEN ones; high-morale, but low-experience ones that I probably JUST set to REFIT from shells. They can sit and train in a quiet sector, while also digging or maintaining a trench, and the more experienced unit will head to the critical area. By doing all this, I am constantly funnelling 3-4 CV Rifle units to the Donbas; most are around 50 morale and 40s in experience. I want higher-experience units to inflict more casualties on the Germans. If a unit routs, I generally send it back, attach to STAVKA or MD, and let them gain morale again before setting to REFIT. All these units don't have an ARMY HQ until they get to the battle area and find one. The only exception is that I do have fully-formed TANK armies, that I am now sending. Alot of this is to keep AP expenditure low, and absolutely minimize the switching of Army HQs from one front to another. That is expensive. I have 300+ APs currently, and I am building up to 500 for September, when I want to create Mech Corps and Artillery. I want to have 500 again when Jan '43 hits, and I will create Rifle Corps in droves.
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< Message edited by Q-Ball -- 2/6/2012 8:42:40 PM >
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