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RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF

 
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RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/6/2012 7:31:15 PM   
Emx77


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quote:

ORIGINAL: Apollo11
Great AAR Emir - and I absolutely love the graphics!


Thank you

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RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/6/2012 7:33:06 PM   
Emx77


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TURN 12




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RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/6/2012 7:35:28 PM   
Emx77


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TURN 13




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RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/6/2012 7:35:30 PM   
Tarhunnas


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Nice graphics!

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RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/6/2012 7:37:02 PM   
Emx77


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TURN 13 - Operation "Kalinin" (second week)




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RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/6/2012 7:38:48 PM   
Emx77


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TURN 13 - Operation "Kharkov" (first week)






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< Message edited by Emir Agic -- 1/6/2012 7:40:21 PM >

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RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/6/2012 7:56:14 PM   
2ndACR


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Either way, those factories are screwed, he has to rebuild the rail lines to move them out IIRC. Just trying to get back into the game so a little rusty.

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RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/7/2012 2:04:24 AM   
wmcalpine

 

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Emir,

Nice catch at Kharkov. Will you post updates to those nice spreadsheets? Those are great for a numbers freak like me.

Bill

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Post #: 38
RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/7/2012 3:29:06 AM   
Flaviusx


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Wow. Those tank factories at Kharkov should've been long gone, keeping them there as late as turn 13 is begging for trouble.



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RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/8/2012 5:37:49 PM   
Emx77


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TURN 14 - Operation "Kalinin" (third week)

Soviet are trying to escape yet another encirclement. Unfortunately for them, it will be impossible. Unfortunately for me, finishing encirclement and destroying all Soviet forces trapped during operation "Kalinin" will take another week.




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< Message edited by Emir Agic -- 1/8/2012 6:17:32 PM >

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RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/8/2012 5:40:34 PM   
Emx77


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TURN 14 - Situation in the AGS sector




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< Message edited by Emir Agic -- 1/8/2012 6:17:47 PM >

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RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/8/2012 5:44:10 PM   
Emx77


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TURN 15 - Situation in the AGS sector (start)




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< Message edited by Emir Agic -- 1/8/2012 6:18:39 PM >

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RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/8/2012 5:56:15 PM   
Emx77


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TURN 15 End - Overall Situation

As there are only two weeks left before mud season I have decided to use "HQ build up" option for a first time. It is used for:

LVI PzC - AGN
XXXIX PzC - AGC
XXIV PzC - AGC
XXXXVI PzC - AGC

I hope this will help me to do as much as it possible around Moscow and Stalino before mud season. After that I will have three additional weeks before blizzard. Anyway, I am still wondering is it clever idea to maintain Kharkov pocket until November in order to permanently destroy units (some 30-35) trapped there?




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< Message edited by Emir Agic -- 1/8/2012 5:57:21 PM >

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RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/8/2012 6:09:37 PM   
Emx77


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At this moment (turn 15) my opponent decided to surrender game.

He told me that he had only 8 rifle divisions not encircled between Rostov and Orel. He also expect me to trap NW and Leningrad fronts. This means he will lost many units during November (those won't be coming back after turn 18). That will also result in non existent blizzard offensive and need to spend all AP for a good time on building rifle divisions.




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Post #: 44
RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/8/2012 6:37:57 PM   
Ketza


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Great looks and a winner. I dub this game:

Jennifer Anniston!

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RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/8/2012 7:06:38 PM   
gids

 

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thats a pitty tbh ,there should be a house rule not giving up ;)....but super AAR  as a showcase for the game tbh

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RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/8/2012 7:06:45 PM   
KenchiSulla


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Let me clarify it from my point of view:

The biggest mistakes you can make as soviets are underestimating 1941 German infantry (and pioneer battalions) combat strength, underestimating the ability of german mobile divisions to cover a lot of ground and the effects supply have on combat power..,

At the moment, if a soviet player attempts to defend a turn too long (at for example, a minor river) this will result in encirclement of a large portion of troops. As soon as troops are surrounded, they turn into very weak units (this is not caused by supply problems, just the fact of isolation). A side effect of getting isolated is getting low movement points (8 is the norm, 12 exception...).. Combine this with low morale and you get an immobile pile of dead bodies.. Even if you manage to push aside (and even isolate) german combat units you are just delaying your downfall and adding more troops to encirclement..

An isolated unit WILL lose all (or nearly so) of its men..

The superior morale of german units allows them to push aside anything not entrenched with hasty attacks, saving movement points for closing gaps.. The low morale of soviet units makes any kind of counterattack in summer 1941 suicide. Infantry units manage to move 3 hexes for an entire week, even when those hexes are not occupied (anymore, so they didn't flip to soviet side yet) by enemy troops... German Infantry regiments in decent terrain can guard 20 miles of front line against huge odds and bottle up any kind of attempt at relieving troops.. The axis don't really need a rear and flank guard in 1941, just concentrate forces and drop of a few regiments to contain 100.000s of troops...

Level 3 forts behind a minor river line with 2 decent soviet infantry units will not stop an attack..

Even when 60 movement points from the rail grid the german infantry does not lose much combat power. Losses (attrition) are so low that it doesn't really affect them (at least not for a few turns).

The only viable 1941 strategy for 1941 is checkerboard, retreat rinse and repeat.. just stall the axis long enough for you the evacuate most of your key industry... One mistake and you will lose Leningrad (can't be held, period), Moscow (a probably, unless you commit a lot of troops and that will cost you in south and north) and Stalino/Rostov (if not in summer, you will in winter)..

I don't want to take credit from Emir, he played very well... but I believe I just showed that as Soviets you can't stand.. you can't fight.. you can only run and wait for a better day... Even if it means abandoning your capital...

< Message edited by Cannonfodder -- 1/8/2012 7:10:39 PM >


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"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

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Post #: 47
RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/8/2012 7:12:25 PM   
KenchiSulla


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quote:

ORIGINAL: gids

thats a pitty tbh ,there should be a house rule not giving up ;)....but super AAR  as a showcase for the game tbh


Gids, to each his own.. In the current patch I think if you don't damage the axis during first blizzard you will get really chewed up in summer 1942 with the amount of counters I was about to lose...

_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

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RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/8/2012 7:15:58 PM   
gids

 

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well atm it seems youre right though im playing a GC 41 as soviet to test out the new patch and its T4 and  it Doesnt look good;hes already past the Dnepr,i have no south Front worth the name,i will loose tons of industry,northfronth hes REALLY close to leningrad,and central well hes past Vitebsk.its a pitty you didnt play on so we could see the tremendous change  of the game ,i think you made the same mistake as i did,trying to relieve your pockets and commiting your forces to much whereby the german player says Thanks :p,the the only thing a soviet player can do til start 42 maybe is retreating and praying "grins"but i think its hard for the developêrs to find the right balance  with historical/game plus you cant please everyone,i love to play as the soviets aka underdog :)
also ,its to easy now to loose leningrad and moscou but again the germans were prob much more careful in real then people in the game who know that soviets cant do anything till T 17 ,i dont have an easy solution for this kind of playing ,maybe small randomized setups of units at the start,but then its not historical anymore :p

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Post #: 49
RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/8/2012 7:18:16 PM   
gids

 

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and noworries CF i didnt look down on giving up on your side ,its a choice , there were times with the game of tarhunnas i almost threw the whole dam game out of the window ;)

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RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/8/2012 7:48:55 PM   
Flaviusx


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For whatever it is worth, CF, I agree your situation was horrible and probably irrecoverable. You hung out there in the mid Ukraine way too long, imo. (Your evacuation were also much too slow. T-34 factories in Kharkov on turn 13? I get those out of there by turn 6 or so. Sometimes earlier.)

I think you need to flat out run down there from turns 10+ unless the German has completely stripped it to the bone so far as mobile forces go. (If that happens, you might be able to hang on to the lower Dnepr.) Leave a screen behind for the Germans to chew on -- write those off, don't even think about trying to rescue them. Feed the beast just enough stuff to slow them down.

Get the factories out and hustle. Only when you get to Rostov and Voronezh will you truly reach a point where German logistics are stretched to the breaking point. And yes, their logistics are amazingly forgiving right now.

I'm a bit surprised that Emir chose the long right hook for Leningrad, this isn't the most efficient way to take the place imo. All you need to do is march straight to the Neva, belly up to the bar, and cross it. You can take out Leningrad far quicker this way. OTOH, doing it this way does open up the possibility of post November pockets.

< Message edited by Flaviusx -- 1/8/2012 7:58:51 PM >


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RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/8/2012 8:09:48 PM   
Tarhunnas


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Nice job Emir! And I understand why CF gave up.

I think logistics should put a greater braake on German operations than it curently does.

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41Ger
41Sov
41Ger
42Ger
42Sov

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Post #: 52
RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/8/2012 8:35:26 PM   
Emx77


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quote:

ORIGINAL: Flaviusx
I'm a bit surprised that Emir chose the long right hook for Leningrad, this isn't the most efficient way to take the place imo. All you need to do is march straight to the Neva, belly up to the bar, and cross it. You can take out Leningrad far quicker this way. OTOH, doing it this way does open up the possibility of post November pockets.


Well, right hook works mostly fine. It was very successful against Oleg in our 1.03 game. It was semi successful in a 1.04 game against smokindave34. Yes, there are pros and cons for right hook.

Pros:

1. Avoiding fortifications (men, I hate level 3 or above fort lines),
2. Bagging a lot of Soviet units (in this game, against CF it would be 40-50 combat units),
3. Possible November pocket (I didn't plan that but CF delaying tactics would lead to closing pocket so late).

Cons:

1. AGN is preoccupied with Leningrad and is not able to significantly help in operations around Moscow.
2. If you fail to close pocket before blizzard you can immediately surrender a game. You will lose a lot of forces in those swamps and forests.
3. If you fail to close pocket before mud you are again screwed but not as much as in previous case (that happened to me in a game against smokindave. I would like to have an AAR to show you. In the end I took Leningrad but it was costly).

In order to, at least partly, reduce drawbacks for not helping AGC directly, you can keep Pz Army around V. Volochek. I guess that keeps Soviets guessing where you will struck next and making them spread thin their forces.

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Post #: 53
RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/8/2012 9:55:39 PM   
Emx77


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I would like to make some additional comments. CF have right in many points in his post here but every game is unique and we need to know some specifics about it. From my perspective:


1. I think biggest mistake CF made is to abandon Kiev and Dnepr line so early (turn 6-7). I am very sure that I would had much more trouble if he decided to keep that line. By abandoning Kiev he gave me a free gift in a form of freely passing Dnepr. I moved XXXVI PzC toward Chernigov in order to make him think I would flank that line from a north. I hope that this is what caused him to cede Kiev. However, XXXVI PzC was in a really bad supply situation to do anything there. Beside that it was weakened by transferring of one Pz Div. to another Corps. Once I crossed Dnepr he didn't had much chance in South as most of his Army in that sector were in the open terrain without good fortifications.

2. He made same mistake, but on a smaller scale, around Velkie Luki. He gave me that strategic city without shot fired. That speeded up my operations and I avoided fighting in those swamps around city.

3. He delayed me a lot by reopening pockets. That was very frustrating. You have timed schedule for every turn and then you realize you will have to postpone it for a week because one cavalry unit was able to made contact with units trapped inside pocket. Then, on the next turn you find out that pocket was again opened. Frustrating. Also I was caught off guard by his counterattacking abilities. Counterattacking and those damn cavalry divisions were my worst nightmare.

Drawback of this tactics was that my railhead was every turn closest to a units which were maintained pocket and often counterattacking units were also pocketed as a result of their actions.

4. CF has gave me a lot of territory for free. After Smolensk whole front moved three-four hexes per turns toward east without fighting. I wasn't able to do anything with Panzers as they were often on a edge of being 50 MPs from railhead. That caused armored and motorized divisions to arrive in front of Moscow and Kharkov almost intact. I'm wondering what would happen if I had to fight for Kiev, V. Luki, Vjazma, Gomel, Chernigov etc. Maybe the same or maybe not.

5. By opening pockets and avoiding fighting after Smolensk, CF managed to make formidable defensive line in front of Moscow. That is where I strongly disagree with him. It took me a lot of forces and time, including PzC from AGN, to dislodge only northern part of that line. And mostly by outflanking it from a north. Those level 3 forts with two refitted rifle divisions are very nasty. As German don't attack such hex without a lot of artillery and pioneers and at least three strong divisions and excellent infantry commander. Even then is a difficult to make a breach.

If you take a look at my last screenshot you may see salient toward Moscow. In order to make that salient I needed almost complete 4th Army, fully refitted PzC ad three turns. Yet, it seems that salient leads nowhere. Even now, I'm not sure that I would be able to take Moscow without costly battles which would wear off my forces significantly. Especially I wouldn't be able to make pockets like those in South.

6. It is true that 60 movement points from the rail grid the german infantry does not lose much combat power. But it is also true that there were a little contact with enemy forces in such situations because Soviets were withdrawing most of the time.

7. And a final note to other players who are playing as Axis. During this game I tried to conserve forces especially mobile divisions. That means no raiding against cites or chasing industry. That also mean to avoid attacking all over front. Attack only when it is necessary and when you are pretty much sure that you can win battle. If you see heavily fortified line (level 3 forts) it is probably best to completely bypass it if possible. Otherwise, try to find weak spot (level 1-2 fort or level 3 fort with a single unit) and be sure to have preferably entire corps in reserve if first attack fails.

< Message edited by Emir Agic -- 1/8/2012 10:12:35 PM >

(in reply to KenchiSulla)
Post #: 54
RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/8/2012 10:06:35 PM   
Emx77


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quote:

ORIGINAL: wmcalpine

Emir,

Nice catch at Kharkov. Will you post updates to those nice spreadsheets? Those are great for a numbers freak like me.

Bill


Hi Bill, tomorrow I will post detailed statistics for all 15 turns.

(in reply to wmcalpine)
Post #: 55
RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/9/2012 5:41:12 AM   
KenchiSulla


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quote:

ORIGINAL: Emir Agic

I would like to make some additional comments. CF have right in many points in his post here but every game is unique and we need to know some specifics about it. From my perspective:


1. I think biggest mistake CF made is to abandon Kiev and Dnepr line so early (turn 6-7). I am very sure that I would had much more trouble if he decided to keep that line. By abandoning Kiev he gave me a free gift in a form of freely passing Dnepr. I moved XXXVI PzC toward Chernigov in order to make him think I would flank that line from a north. I hope that this is what caused him to cede Kiev. However, XXXVI PzC was in a really bad supply situation to do anything there. Beside that it was weakened by transferring of one Pz Div. to another Corps. Once I crossed Dnepr he didn't had much chance in South as most of his Army in that sector were in the open terrain without good fortifications.

Last game I played I lost 50 divisions by sticking to the Dnepr as AGC closed a pocket from the north but you are right, I should have pulled back a turn later

2. He made same mistake, but on a smaller scale, around Velkie Luki. He gave me that strategic city without shot fired. That speeded up my operations and I avoided fighting in those swamps around city.
Everything was thrown on the landbridge as that is the easiest and the most sensible place to bypass the Dnepr.. in hindsight I should have checkerboarded a bit there but you are the first I see to pass north of the landbridge.. You see what happened after I stuck to the Dnepr (pocket)

3. He delayed me a lot by reopening pockets. That was very frustrating. You have timed schedule for every turn and then you realize you will have to postpone it for a week because one cavalry unit was able to made contact with units trapped inside pocket. Then, on the next turn you find out that pocket was again opened. Frustrating. Also I was caught off guard by his counterattacking abilities. Counterattacking and those damn cavalry divisions were my worst nightmare.
I'll do as Flavius advises, sacrificial screen and retreat..

Drawback of this tactics was that my railhead was every turn closest to a units which were maintained pocket and often counterattacking units were also pocketed as a result of their actions.
Yes

4. CF has gave me a lot of territory for free. After Smolensk whole front moved three-four hexes per turns toward east without fighting. I wasn't able to do anything with Panzers as they were often on a edge of being 50 MPs from railhead. That caused armored and motorized divisions to arrive in front of Moscow and Kharkov almost intact. I'm wondering what would happen if I had to fight for Kiev, V. Luki, Vjazma, Gomel, Chernigov etc. Maybe the same or maybe not.
They moved back as I had everything on the belt, no line behind Smolensk.. A mistake. No 3 fort belt 1 deep belt can stop if you can concentrate force (which you did, good play!)

5. By opening pockets and avoiding fighting after Smolensk, CF managed to make formidable defensive line in front of Moscow. That is where I strongly disagree with him. It took me a lot of forces and time, including PzC from AGN, to dislodge only northern part of that line. And mostly by outflanking it from a north. Not entirely accurate, you penetrated the belt across a minor river in the south as well.. see attachementThose level 3 forts with two refitted rifle divisions are very nasty. As German don't attack such hex without a lot of artillery and pioneers and at least three strong divisions and excellent infantry commander. Even then is a difficult to make a breach.

If you take a look at my last screenshot you may see salient toward Moscow. In order to make that salient I needed almost complete 4th Army, fully refitted PzC ad three turns. Yet, it seems that salient leads nowhere. Even now, I'm not sure that I would be able to take Moscow without costly battles which would wear off my forces significantly. Especially I wouldn't be able to make pockets like those in South.
Yes, you needed strong forces but breached through very fast IMO.. It is the same as around Leningrad. No fort (except perhaps a level 4 in heavy Urban) can stop the Germans. Soviets need to count on delaying tactics, not linear stop lines..

I was about to withdraw the remaining fort units as they were about to be outflanked and destroyed..


6. It is true that 60 movement points from the rail grid the german infantry does not lose much combat power. But it is also true that there were a little contact with enemy forces in such situations because Soviets were withdrawing most of the time.
Up North the soviets were in contact with the spearheads continously.. Soviets take more attrition then the axis (experience) and the moment you cut that rail line (tactical error by me, should have extended the line but no units to do so...) I was screwed and should have pulled out..

7. And a final note to other players who are playing as Axis. During this game I tried to conserve forces especially mobile divisions. That means no raiding against cites or chasing industry. That also mean to avoid attacking all over front. Attack only when it is necessary and when you are pretty much sure that you can win battle. If you see heavily fortified line (level 3 forts) it is probably best to completely bypass it if possible. Otherwise, try to find weak spot (level 1-2 fort or level 3 fort with a single unit) and be sure to have preferably entire corps in reserve if first attack fails.
You did well







start turn 14

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< Message edited by Cannonfodder -- 1/9/2012 5:46:48 AM >


_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to Emx77)
Post #: 56
RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/9/2012 11:34:32 AM   
Emx77


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quote:

ORIGINAL: Emir Agic

5. By opening pockets and avoiding fighting after Smolensk, CF managed to make formidable defensive line in front of Moscow. That is where I strongly disagree with him. It took me a lot of forces and time, including PzC from AGN, to dislodge only northern part of that line. And mostly by outflanking it from a north.

quote:

ORIGINAL: Cannonfodder

Not entirely accurate, you penetrated the belt across a minor river in the south as well.. see attachement



Well, that was a weak part of your line. At turn 13 you had only one infantry division in each level 3 fort hex on that sector. But still I only managed to establish small one-hex bridgehead (which was thrown back across the river during your phase). On turn 14, I used a lot of infantry plus entire PzC to establish three hex bridgehead (your screenshot). By turn 15 Germans reached outskirt of Moscow.

It took me a lot of force and, more importantly, 3 full turns to advance only 4 hexes in weakest part of your line. If you compare that to German advance of 50-60 hexes for first 12 turns, moving only 4 hexes for three turns is not a lot. And battle for Moscow was far from over.

My only point here is that 3 level fort packed with even one refitted rifle division is formidable defense.

< Message edited by Emir Agic -- 1/9/2012 11:39:51 AM >

(in reply to KenchiSulla)
Post #: 57
RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/9/2012 12:35:32 PM   
Apollo11


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Hi all,

quote:

ORIGINAL: Emir Agic

At this moment (turn 15) my opponent decided to surrender game.

He told me that he had only 8 rifle divisions not encircled between Rostov and Orel. He also expect me to trap NW and Leningrad fronts. This means he will lost many units during November (those won't be coming back after turn 18). That will also result in non existent blizzard offensive and need to spend all AP for a good time on building rifle divisions.


Nice AAR with superb map pictures - thanks Emir!


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to Emx77)
Post #: 58
RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/9/2012 3:46:18 PM   
TulliusDetritus


Posts: 5521
Joined: 4/1/2004
From: The Zone™
Status: offline
Superb victory and superb graphics. If you don't mind I will be imitating the graphics!

I was imitating Carnage's AAR, but this one is amazing! I use Paint.net but didn't know the other ones. I am going to download them. Thanks for sharing

_____________________________

a nu cheeki breeki iv damke

(in reply to Apollo11)
Post #: 59
RE: 1.05 - Emir (Axis) vs Cannonfodder (Soviet) No CF - 1/9/2012 4:49:40 PM   
gids

 

Posts: 369
Joined: 12/2/2010
Status: offline
 have the addons and looked for some tutorials  on youtube but dont find any good ones on how to manipulate MILskecth and Paint.net together,if i could i would make 1 on this site....it would benefit the AAR section i guess,it would be nice if someone  can give some pointers on how to start and where to move :)
i can open a picture in paint.net and then what :) ,i tried several things but im prob looking way to far while it is possibly is very Easy,so if anyone could give me (and maybe other people) some pointers that would be nice :)

< Message edited by gids -- 1/9/2012 4:50:24 PM >

(in reply to TulliusDetritus)
Post #: 60
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