Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Ship Repair 101 Guide

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Ship Repair 101 Guide Page: <<   < prev  1 2 3 [4] 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Ship Repair 101 Guide - 1/3/2014 5:59:12 PM   
DanSez


Posts: 1023
Joined: 2/5/2012
Status: offline
Bump due to recent reference to this excellent explanation on repair.
Also a side note - the link above (post 72 - CaptDave) to the AE Wiki page just comes up as a blank page for me.

Thanks for breaking this stuff out. It really helps.


(in reply to n01487477)
Post #: 91
RE: Ship Repair 101 Guide - 1/3/2014 7:14:27 PM   
CaptDave

 

Posts: 659
Joined: 6/21/2002
From: Federal Way, WA
Status: offline
Hmm... I just checked the Wiki link, and it's working fine for me (my editing rights seem to have changed slightly since I first started adding to it, but it's still displaying correctly). Anybody else having any problems with it?

(in reply to DanSez)
Post #: 92
RE: Ship Repair 101 Guide - 1/3/2014 8:22:51 PM   
zuluhour


Posts: 5244
Joined: 1/20/2011
From: Maryland
Status: offline
thank you

(in reply to CaptDave)
Post #: 93
RE: Ship Repair 101 Guide - 1/3/2014 8:29:53 PM   
nashvillen


Posts: 3836
Joined: 7/3/2006
From: Christiana, TN
Status: offline
Wiki works fine for me. If you haven't read this thread, go back to post 1 and do so!

_____________________________


(in reply to zuluhour)
Post #: 94
RE: Ship Repair 101 Guide - 4/24/2014 8:37:04 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
This thread's expiration is (was) about January of 2015, I'm posting (before I forget) just to extend that by three months

(in reply to nashvillen)
Post #: 95
RE: Ship Repair 101 Guide - 10/28/2014 11:54:45 AM   
cohimbra


Posts: 632
Joined: 10/15/2011
From: Italy
Status: offline
BUMP!

(in reply to geofflambert)
Post #: 96
RE: Ship Repair 101 Guide - 10/28/2014 1:44:50 PM   
wegman58

 

Posts: 460
Joined: 12/28/2013
From: Edina, MN (FROM the Bronx)
Status: offline
I think this needs to get stickied.

(in reply to cohimbra)
Post #: 97
RE: Ship Repair 101 Guide - 10/29/2014 8:22:42 AM   
LeeChard

 

Posts: 1099
Joined: 9/12/2007
From: Michigan
Status: offline

quote:

ORIGINAL: wegman58

I think this needs to get stickied.

+1

(in reply to wegman58)
Post #: 98
RE: Ship Repair 101 Guide - 10/29/2014 5:09:31 PM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
No, it is the repair ship thread, it should be glued and taped.

(in reply to LeeChard)
Post #: 99
RE: Ship Repair 101 Guide - 10/31/2014 2:02:48 AM   
zuluhour


Posts: 5244
Joined: 1/20/2011
From: Maryland
Status: offline
Always impressed by this "simulation". .....  Alfred, thank you for your tutelage during my formative months and continued value added expertise. I think one reason I can't put it down has to do with how often the game has opened new doors for me in regards to the mechanics as well as the history and geography of the other half of the globe. I never surfed or googled much until I started my first PBEM. I almost wrote PBM. lol. That was a long time ago, Panzer Blitz in '74 maybe.

ps. Anyone ever play PBSL? (play by school library) ie. die rolls at lunch.

< Message edited by zuluhour -- 10/31/2014 3:04:02 AM >

(in reply to Mac Linehan)
Post #: 100
RE: Ship Repair 101 Guide - 7/13/2015 11:14:57 AM   
Admiral DadMan


Posts: 3627
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline
Fine work Alfred. Did you use a spreadsheet to calculate values? It would be cool to have one to plug in numbers and look at results.

If not, I'm fooling around with an Excel file to do that.

_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to zuluhour)
Post #: 101
RE: Ship Repair 101 Guide - 7/14/2015 9:57:54 PM   
Admiral DadMan


Posts: 3627
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline
Alfred, question:

What if you have this setup:

Sydney, Aus
Port 8
Shipyard 30
No Naval Support
No other ships under repair

And you bring in a ship to the Shipyard:

10,000 ton USN CL
9 System
48 Float
48 Major Float

Will setting her to Critical have an impact on the speed or the repair, or is that just wasting RW?



_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to Admiral DadMan)
Post #: 102
RE: Ship Repair 101 Guide - 7/15/2015 2:09:21 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
quote:

ORIGINAL: Admiral DadMan

Alfred, question:

What if you have this setup:

Sydney, Aus
Port 8
Shipyard 30
No Naval Support
No other ships under repair

And you bring in a ship to the Shipyard:

10,000 ton USN CL
9 System
48 Float
48 Major Float

Will setting her to Critical have an impact on the speed or the repair, or is that just wasting RW?




I am not Alfred.

But my understanding is that if you have only one ship in port, changing to critical will have absolutely no impact.

That is also my experience. I would humbly reply that you didn't read the 101 closely enough.

< Message edited by Lowpe -- 7/15/2015 3:09:09 AM >

(in reply to Admiral DadMan)
Post #: 103
RE: Ship Repair 101 Guide - 7/15/2015 1:34:38 PM   
Numdydar

 

Posts: 3211
Joined: 2/13/2004
Status: offline
If you only have a single ship in a yard. Everyone will be working on her already since there is nothing else competing for the work. If you have 10 ship waiting to be repaired, then the settings will matter. Even with just two ships (depending on damage) the setting can make a difference.

(in reply to Lowpe)
Post #: 104
RE: Ship Repair 101 Guide - 1/17/2016 5:26:27 PM   
cohimbra


Posts: 632
Joined: 10/15/2011
From: Italy
Status: offline
up

_____________________________


(in reply to Numdydar)
Post #: 105
RE: Ship Repair 101 Guide - 8/22/2016 2:24:31 AM   
cohimbra


Posts: 632
Joined: 10/15/2011
From: Italy
Status: offline
BUMP

_____________________________


(in reply to cohimbra)
Post #: 106
RE: Ship Repair 101 Guide - 8/22/2016 2:54:12 PM   
Macclan5


Posts: 1065
Joined: 3/24/2016
From: Toronto Canada
Status: offline
Thank Alfred and Bullwinkle.

Wonderful explanation.

One other "topic" within repairs not specifically in your thesis is "switching modes of repair" between i.e. Shipyard and Pierside.

I scanned the thread but didn't find it 'in one post' so to speak.

--

I am not altogether certain you would want it included either.

Is switching i.e. from Shipyard to Pierside ~ especially during upgrades / repairs at the 'tail end' of finishing ~ deemed an exploit for example ?

Or is that sound management of resources ?

It is in effect covered in the the math of IRP and RW to a certain degree albeit it is inferred not directly explained.

Further in switching once or perhaps even multiple times is a 'penalty applied' to RW ?

Regards

< Message edited by Macclan5 -- 8/22/2016 2:59:08 PM >


_____________________________

A People that values its privileges above it's principles will soon loose both. Dwight D Eisenhower.

(in reply to Mac Linehan)
Post #: 107
RE: Ship Repair 101 Guide - 8/22/2016 7:13:21 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Macclan5

Thank Alfred and Bullwinkle.

Wonderful explanation.

One other "topic" within repairs not specifically in your thesis is "switching modes of repair" between i.e. Shipyard and Pierside.

I scanned the thread but didn't find it 'in one post' so to speak.

--

I am not altogether certain you would want it included either.

Is switching i.e. from Shipyard to Pierside ~ especially during upgrades / repairs at the 'tail end' of finishing ~ deemed an exploit for example ?

Or is that sound management of resources ?

It is in effect covered in the the math of IRP and RW to a certain degree albeit it is inferred not directly explained.

Further in switching once or perhaps even multiple times is a 'penalty applied' to RW ?

Regards


To be clear and update former statements, the Repair Guide is Alfred's. I made a few suggestions on format and clarity, but he researched and wrote it.

As for switching between pier and yard, IMO there's no exploit. It's the way it was designed. In real life moving from a yard berth, up on blocks, basin drained, back to pierside is a major evolution. I did it a couple of times in a floating drydock. It's all day each way, sometimes more if the blocks have a complex pattern. In the game it's instant. Given how the repair models work in many ways it's needed. On the one hand ships accumulate system damage too quickly IMO; on the other hand complex repairs happen WAY faster than in RL. In the game repairs that would probably take a yard in RL can be done at the pier, up to a point. It's abstracted within limits. Juggling repair resources is a big part of the game and I think it's at the correct level of complexity.

OTOH, the game shifts a now pristine ship finishing pierside repair to readiness status instantly. But if the player wants to force a ship out of pierside, or yard, it normally takes three days. This is also a good thing, forcing trade offs and planning. It makes it risky to undertake pierside repair too far forward for example. It forces transit time loss in exchange for risk reduction.

For your last question, to my knowledge there is no penalty in switching between pierside and yard mode repeatedly. I do it all the time. I don't see it as any kind of exploit.

There is, however, a way to use pierside mode to accumulate repair points, and then shift to yard at the last minute to axe a point of major float faster than possible if the ship were in yard the whole time. Some see this as an exploit, while others don't. If you plan to do it you might discuss with your opponent.

_____________________________

The Moose

(in reply to Macclan5)
Post #: 108
RE: Ship Repair 101 Guide - 10/25/2016 11:50:16 PM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
Should be bumped everytime one reads it.

Much too valuable to disappear into the vastness of the WitP AE forum past.

_____________________________


(in reply to Alfred)
Post #: 109
RE: Ship Repair 101 Guide - 10/26/2016 1:40:49 AM   
BillBrown


Posts: 2335
Joined: 6/15/2002
Status: offline
I have a link to all of Alfreds guides.

(in reply to LoBaron)
Post #: 110
RE: Ship Repair 101 Guide - 10/28/2016 5:39:40 AM   
Tony4245


Posts: 41
Joined: 9/20/2009
From: West Coast, USA
Status: offline

quote:

ORIGINAL: Yaab

No, it is the repair ship thread, it should be glued and taped.


Duct taped, along with Scotch tape and chewing gum, of course. Glad I found this thread, even if it did take me a while! Thanks for the great info.


_____________________________

"BEEBLEBROX. Just be glad he's out there."

(in reply to Yaab)
Post #: 111
RE: Ship Repair 101 Guide - 1/7/2019 2:53:17 PM   
wwengr


Posts: 678
Joined: 1/14/2007
From: Menomonee Falls, Wisconsin, USA
Status: offline
Bump

_____________________________

I have been inputting my orders for the campaign game first turn since July 4, 2009. I'm getting close. In another month or two, I might be able to run the turn!

(in reply to Tony4245)
Post #: 112
RE: Ship Repair 101 Guide - 1/7/2019 10:06:11 PM   
Kull


Posts: 2625
Joined: 7/3/2007
From: El Paso, TX
Status: offline
This thread probably belongs in the War Room. Keeping it in this forum is like running a 75+ float-damaged ship at Mission Speed......it sinks faster!

_____________________________


(in reply to wwengr)
Post #: 113
RE: Ship Repair 101 Guide - 1/8/2019 6:36:24 AM   
Kursk1943

 

Posts: 445
Joined: 3/15/2014
From: Bavaria in Southern Germany
Status: offline

quote:

ORIGINAL: BillBrown

I have a link to all of Alfreds guides.

...and are you kindly sharing it with us?

(in reply to BillBrown)
Post #: 114
RE: Ship Repair 101 Guide - 2/19/2019 7:22:03 AM   
Edward75


Posts: 194
Joined: 4/16/2010
From: St. Petersburg, Russia
Status: offline
quote:

Table B: WRP generated by shipyards, ports and tenders for weapon repairs


Where to find this table?

I think that such a thread should be attached separately!

< Message edited by Edward75 -- 2/19/2019 9:36:54 AM >

(in reply to Alfred)
Post #: 115
RE: Ship Repair 101 Guide - 2/19/2019 11:00:17 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
The table is in the manual. Look in the Ports section and if not there, in the Appendices at the back of the manual.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Edward75)
Post #: 116
RE: Ship Repair 101 Guide - 9/13/2019 6:06:23 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
Bump....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to BBfanboy)
Post #: 117
RE: Ship Repair 101 Guide - 12/12/2019 6:31:34 AM   
sh0nyu

 

Posts: 80
Joined: 9/11/2013
From: Germany
Status: offline
Just a question about ARD Dublon (starting at Truk for the Japanese):
is it capable of repairing even CVs? Its capacity is listed with 3,000 tons - we are discussing if it just fits for smaller ships.

Since it has been sunk near Rabaul during our actual game we are disussing how bad the loss really is :D

(in reply to btd64)
Post #: 118
RE: Ship Repair 101 Guide - 12/12/2019 7:30:48 AM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: sh0nyu

Just a question about ARD Dublon (starting at Truk for the Japanese):
is it capable of repairing even CVs? Its capacity is listed with 3,000 tons - we are discussing if it just fits for smaller ships.

Since it has been sunk near Rabaul during our actual game we are disussing how bad the loss really is :D


Just smaller ships. DDs and escorts really.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to sh0nyu)
Post #: 119
RE: Ship Repair 101 Guide - 12/12/2019 10:45:30 AM   
jdsrae


Posts: 2716
Joined: 3/1/2010
From: Gandangara Country
Status: offline

quote:

ORIGINAL: sh0nyu

Just a question about ARD Dublon (starting at Truk for the Japanese):
is it capable of repairing even CVs? Its capacity is listed with 3,000 tons - we are discussing if it just fits for smaller ships.

Since it has been sunk near Rabaul during our actual game we are disussing how bad the loss really is :D


It is very useful for repairing subs with float damage.

_____________________________

Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655

(in reply to sh0nyu)
Post #: 120
Page:   <<   < prev  1 2 3 [4] 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Ship Repair 101 Guide Page: <<   < prev  1 2 3 [4] 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.938