karonagames
Posts: 4712
Joined: 7/10/2006 From: The Duchy of Cornwall, nr England Status: offline
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I speak as an ex-tester, and not as a representative of 2by3, Matrix etc. The design philosophy behind the asymmetrical production systems was discussed, debated and explained well before the game was released. Subsequent to release, the strengths and weaknesses of the design decision have been exposed, discussed and debated to the point that 2by3 have been personally insulted in this thread and others. If I was 2by3 I would be asking whether the weaknesses of the current production system are such that they are game-breakers or chrome that needs "polishing". In testing I spotted an issue with PZIIIn which were classified as CS tanks, and as such were out of sync with the TOEs and so 300+ were sitting in the pool. It took several months but the TOEs were changed to make PZIIIn's more usable, and they no longer sit in the pool. Did my game experience change much between the games I played with 300 sitting in the pool compared to more recent games where the pools are empty? Can't say I really noticed. I don't know how much coding would be needed to have the same replacement ability as aircraft, but if it is done, it will add another level of micro-management, but again you have to ask if the results will be real game changers - hence threads like this one I can see the case for allowing more flexibility in using AFV pools, as the pools can only be formed if the Axis are doing better than historically and are not losing as many AFVs as they did historically, so having some form of flexibility to reflect this success seems reasonable. If I was a tester I think lobbying for the axis to form JPZ, StG and possiblly PZ SU's based on the size of available pools would be reasonable, but would I put it ahead of fixing the Air Model and re-appraising the Victory Conditions? Probably not.
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