Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 2012: Rise of Nations [RECRUITING PLAYERS]

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Opponents Wanted >> RE: 2012: Rise of Nations [RECRUITING PLAYERS] Page: <<   < prev  6 7 [8] 9 10   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 2/27/2012 12:35:47 AM   
LazyBoy

 

Posts: 190
Joined: 5/7/2005
Status: offline
Jay Doubleyou could you send Nego an email reminder each turn?

(in reply to HoneyCone701)
Post #: 211
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 2/27/2012 1:43:49 PM   
Spartan07

 

Posts: 335
Joined: 5/26/2002
From: UK
Status: offline
Turn in dropbox. Over to Bob...
Mike

_____________________________

Mike - Nego

(in reply to all5n)
Post #: 212
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 2/29/2012 4:57:21 PM   
SailingGuy

 

Posts: 483
Joined: 2/11/2008
Status: offline
Turn to Allen.

_____________________________

Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley

(in reply to Spartan07)
Post #: 213
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 2/29/2012 8:17:40 PM   
SailingGuy

 

Posts: 483
Joined: 2/11/2008
Status: offline
At the end of my turn here is how I see the balance of power...


(10) Old Imperium --- ally? --- Das Reich (12)
[22]

(6) People’s Republic --- allied --- Sultinate (4)
[10]

(11) Sun Empire --- allied --- Kaliphate (6)
(6) Middle Kingdom --- allied --- Kaliphate
Middle Kingdom --- ally? --- Sun Empire
[23]

(5) Soviets --- allied --- The States (5)
The States --- allied --- Nippon (13)
Soviets --- ally? --- Nippon
[23]

Invalid:
Nippon --- ally? --- Kaliphate

Unalligned:
Eastern Empire (11)
Republic (5)
Charlemagne (5)

Surrendered:
Confederates (0)


_____________________________

Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley

(in reply to SailingGuy)
Post #: 214
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 3/2/2012 3:19:58 PM   
SailingGuy

 

Posts: 483
Joined: 2/11/2008
Status: offline
The most recent turn in the drop box is labelled "toTP", but TPM has dropped out of the game. So this turn is really for derstralle and should say "toDE".

_____________________________

Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley

(in reply to SailingGuy)
Post #: 215
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 3/2/2012 3:27:18 PM   
hadley


Posts: 127
Joined: 6/22/2011
From: Ohio, USA
Status: offline
Should we remove "Tp" from the chain in order to avoid future confusion? Someone in charge take care of that...

~ Hadley aka Doug aka Das Reich

(in reply to SailingGuy)
Post #: 216
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 3/2/2012 4:24:31 PM   
derstralle

 

Posts: 80
Joined: 12/27/2011
Status: offline
Completly overlooked that fact - sorry.
Turn done. It's 82nd's turn now.

Thank you Doug/hadley for the friendly reminder.

(in reply to hadley)
Post #: 217
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 3/2/2012 5:09:31 PM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
I know that I removed toTP on my last turn from the save file. Someone must have put it back.

_____________________________

Tac2i (formerly webizen)

(in reply to derstralle)
Post #: 218
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 3/2/2012 5:20:08 PM   
Tophat1815

 

Posts: 1824
Joined: 1/16/2006
Status: offline

Well 82nd is fairly fast on the turn so we will be back on track soon.

(in reply to Tac2i)
Post #: 219
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 3/2/2012 10:55:32 PM   
hadley


Posts: 127
Joined: 6/22/2011
From: Ohio, USA
Status: offline

quote:

ORIGINAL: derstralle

Completly overlooked that fact - sorry.
Turn done. It's 82nd's turn now.

Thank you Doug/hadley for the friendly reminder.



No problem. Happy to oblige. Remember this when, sometime in the future, you are thinking about attacking me...


(in reply to derstralle)
Post #: 220
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 3/3/2012 7:32:05 PM   
Tophat1815

 

Posts: 1824
Joined: 1/16/2006
Status: offline
Have encountered a problem I foolishly loaded 2 units onto a transport but they were not in a divisional container and now they are trapped on the ship. I see no way to get them off the transport........as it happened this turn and i am not at war with or fighting anyone can I exit this turn and restart my turn? This was the second unit I had moved so virtually the beginning of my turn?

Not loading the 2 nondivisional units onto the transport in the first place seems the only way to get them off the ship. Comments?

Never-mind I redid the turn and am posting it to dropbox. Just wanted to let everybody know what happened.

Turn posted for CB.....old turn moved into old turn file. Again sorry about the screwup.

< Message edited by Tophat1812 -- 3/3/2012 8:26:34 PM >

(in reply to hadley)
Post #: 221
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 3/3/2012 8:32:28 PM   
hadley


Posts: 127
Joined: 6/22/2011
From: Ohio, USA
Status: offline
Hey Tophat1812!

Just a point of clarification for future reference. Where you trying to load and then unload on the same turn? I'm not big on amphibious operations, but if this is the case, I believe that you can only do one or the other on a turn. IE ~ If you loaded this turn, you would have to wait until the next turn to disembark your troops. I don't think it has anything to do with not being assigned a division. Can anyone else confirm or deny? Either way, somebody's going to learn something.

Happy Hunting! ~ Hadley aka Doug aka Das Reich aka lowly recruit

(in reply to Tophat1815)
Post #: 222
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 3/3/2012 8:59:46 PM   
Tophat1815

 

Posts: 1824
Joined: 1/16/2006
Status: offline
You might be right and it takes a turn to unload. I saw I'd loaded them both on a transport,and there was no container holding them other than the ship(division)so they wouldn't be able to land by themselves anywhere. I tried to "unload" them into another division but when you click on them you get the unit type description only. So I thought the only way without these guys being stuck forever on this transport was to not load them in the first place..so restarted the turn.

(in reply to hadley)
Post #: 223
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 3/4/2012 8:46:07 PM   
Casus_Belli

 

Posts: 444
Joined: 11/20/2005
Status: offline
Turn done. Harley's away until the end of the week.

_____________________________

Furthermore, Carthage must be destroyed.

(in reply to Tophat1815)
Post #: 224
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 3/5/2012 12:10:06 AM   
LazyBoy

 

Posts: 190
Joined: 5/7/2005
Status: offline
Turn done to We

(in reply to Casus_Belli)
Post #: 225
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 3/7/2012 3:34:49 AM   
Casus_Belli

 

Posts: 444
Joined: 11/20/2005
Status: offline
Sorry everyone , Honeycone701 is away on a school camp until Friday evening Australian time (about 50 hours from the time of this post). I'll get him to do the turn as soon as he gets back.

(in reply to LazyBoy)
Post #: 226
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 3/12/2012 2:10:33 PM   
Spartan07

 

Posts: 335
Joined: 5/26/2002
From: UK
Status: offline
Turn to Bob!

Mike - Nego

_____________________________

Mike - Nego

(in reply to Casus_Belli)
Post #: 227
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 3/13/2012 10:42:39 PM   
hadley


Posts: 127
Joined: 6/22/2011
From: Ohio, USA
Status: offline

Anybody heard from Jagular?

~ Doug

(in reply to Spartan07)
Post #: 228
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 3/14/2012 12:36:05 AM   
Tophat1815

 

Posts: 1824
Joined: 1/16/2006
Status: offline
Nope......give it another day or so?

(in reply to hadley)
Post #: 229
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 3/14/2012 11:02:24 AM   
Spartan07

 

Posts: 335
Joined: 5/26/2002
From: UK
Status: offline
Ive lost contact with him in another game... No contact for over a week. Hope he is ok...

_____________________________

Mike - Nego

(in reply to Tophat1815)
Post #: 230
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 3/14/2012 10:18:22 PM   
hadley


Posts: 127
Joined: 6/22/2011
From: Ohio, USA
Status: offline
Random thought by Hadley...

It occurs to me that perhaps the best way to speed up the pace of this game is to eliminate the slower players.
Who's with me?!?!






(in reply to Spartan07)
Post #: 231
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 3/15/2012 2:26:04 PM   
Spartan07

 

Posts: 335
Joined: 5/26/2002
From: UK
Status: offline
One of the problems with this game is notification. This site is very flakey about notifying an update to the thread so I never know when its my turn. In other ATG gamesI easily turn round 2 and three turns a day but am struggling to catch here when I am due.

I propose a new turn handover procedure as the best I have used uses emails only. It requires a game email with all players email addresses on it. When you complete your turn you send a broadcast email to all players at once saying turn done and sent to next player. Another email simply sends the file to the next player due. Evereyone gets notification guaranteed as it happens. You can post to dropbox if you like and just send a single notification email to all. Posting to the thred just doesnt work, for me anyhow.

_____________________________

Mike - Nego

(in reply to hadley)
Post #: 232
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 3/15/2012 5:41:03 PM   
hadley


Posts: 127
Joined: 6/22/2011
From: Ohio, USA
Status: offline
Greetings, All!

I've kinda taken it upon myself to send out e-mail reminders to players who haven't responded to their turns being up after about 48 hours. This is the response that I received today after sending such an e-mail to Bob (aka Jagular).

Hi,

I'm Wendy, Bob's daughter. He is staying in the hospital. Last week they operated on him. He had an abcess in his head, by the brain. Now we're looking forward to months of recovery.

Just wanted to let you know... Thanks for the concerns.

Wendy


First off, everyone please say a prayer for Bob. You can send your well wishes to him at bob.hellemons@ziggo.nl. His daughter seems to be monitoring his e-mail for him. Get well soon, Jagular!

Secondly, what do we do now? I hope I am wrong, but it doesn't sound as if he will be joining us for at least awhile. The ball seems to be in your court, Phil...

Hoping the best for Bob... ~ Hadley aka Doug


(in reply to Spartan07)
Post #: 233
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 3/15/2012 7:17:15 PM   
Tophat1815

 

Posts: 1824
Joined: 1/16/2006
Status: offline

Perhaps a restart of the campaign with the current players we have now? We save the the original Rise of nations campaign and get back to it later? Thats one set of options.

I just have a problem with cutting a guy out of a campaign due to him falling ill,my karma doesn't need the hit.

thoughts?

(in reply to hadley)
Post #: 234
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 3/16/2012 2:10:29 PM   
SailingGuy

 

Posts: 483
Joined: 2/11/2008
Status: offline
Sad news about Bob.

Who would be up for a restart? We'd have to scrap the alliances, and start from scratch.

Any other ideas?

_____________________________

Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley

(in reply to Tophat1815)
Post #: 235
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 3/16/2012 10:22:54 PM   
hadley


Posts: 127
Joined: 6/22/2011
From: Ohio, USA
Status: offline
You mean three turns and eight months down the drain?!?! (Maybe it just seems like it...)

I'm willing to restart, but whatever we decide, let's just do it! Let's not take forever trying to make up our minds. Make a call, Phil! We'll back you! ("We" may end up being Me, Myself, and I, but we're good people.) If we do restart, is there anything we would change or implement, such as a time limit on playing your turn before you automatically get skipped? Just a hypothetical illustration...

Happy Hunting ...hopefully again real soon! Get Well, Bob! ~ Hadley aka Doug


(in reply to SailingGuy)
Post #: 236
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 3/17/2012 9:40:38 AM   
LazyBoy

 

Posts: 190
Joined: 5/7/2005
Status: offline
I am happy to restart or carry on this game.
Hope you are better soon Bob

(in reply to hadley)
Post #: 237
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 3/17/2012 2:10:13 PM   
Casus_Belli

 

Posts: 444
Joined: 11/20/2005
Status: offline
I'm happy to restart. My karma ran over my dogma some time ago, and I haven't forgiven it. I, too, hope Bob gets well soon but, you know, life goes on. I wouldn't expect any different if it was me. Should we recruit a replacement to make it up to fourteen, though?

(in reply to LazyBoy)
Post #: 238
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 3/17/2012 2:27:34 PM   
SailingGuy

 

Posts: 483
Joined: 2/11/2008
Status: offline
.

< Message edited by SailingGuy -- 3/17/2012 5:40:00 PM >


_____________________________

Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley

(in reply to Casus_Belli)
Post #: 239
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 3/17/2012 4:40:55 PM   
82ndtrooper


Posts: 1083
Joined: 12/19/2008
From: tennessee
Status: offline
ill play again

_____________________________

HHC 302nd Engineer Battalion
82nd Airborne Division
Honorably Discharged Jul/80

(in reply to SailingGuy)
Post #: 240
Page:   <<   < prev  6 7 [8] 9 10   next >   >>
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Opponents Wanted >> RE: 2012: Rise of Nations [RECRUITING PLAYERS] Page: <<   < prev  6 7 [8] 9 10   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.219