Redmarkus5
Posts: 4456
Joined: 12/1/2007 From: 0.00 Status: offline
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I agree that making an 'intelligent' AI that plays like a human is probably impossible. However, if the AI has 6 divisions (total CV of 24) in adjacent hexes facing 1 enemy division (CV of 2) it should just attack and push through. Not much high science needed there: IF AI CV > than Human CV by ration of 3/1 or higher THEN attack with 75% of adjacent units. Not attacking in such a situation is simply going to ruin any hope of a reasonably fun game vs the AI, which kills half the potential market for future games in this series. I want the AI to work so that the series succeeds commercially and I get the final result I need - a game that delivers a convincing simulation of WW2 at the operational level.
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WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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