Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

How to find and engage enemy surface TFs

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> How to find and engage enemy surface TFs Page: [1]
Login
Message << Older Topic   Newer Topic >>
How to find and engage enemy surface TFs - 1/10/2012 3:44:40 PM   
WITPPL


Posts: 290
Joined: 8/5/2009
Status: offline
Gentlemen,

What is the most efficient way of geting enemy surface TFs (except goo nav search)?

4+ reaction range is (looks to me) obvious but other than that? Destination or Patrol? Remain on stations or Return? How to set it properly?

_____________________________

Post #: 1
RE: How to find and engage enemy surface TFs - 1/10/2012 5:38:08 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline
High detection values. Which means, naval search, air search, recon, night naval search, good commanders, radar and so on. One thing to be cautious about is do not overdo it with the reaction range if you are sailing deep into enemy waters. Your ships can react multiple times leaving them out of OP points and well into range of Japanese air when daylight comes. It is not pretty when it happens.

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to WITPPL)
Post #: 2
RE: How to find and engage enemy surface TFs - 1/10/2012 5:54:52 PM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline

quote:

ORIGINAL: crsutton
good commanders


By this, I would interpret commanders with high naval and (particularly for the admirals) aggression ratings. They tend to go out of their way to pick a fight and it shows with multiple engagements.

_____________________________


(in reply to crsutton)
Post #: 3
RE: How to find and engage enemy surface TFs - 1/10/2012 5:56:24 PM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
4 only if you are under your own air protection. Could get your ships far away from dest. if it reacts more than once.

Use patrol 0 days, TF wont retreat to base until need to replenish. Keep in mind though that when youre stationary in a hex
you accumulate DL if its in range of enemy naval search.

_____________________________


(in reply to WITPPL)
Post #: 4
RE: How to find and engage enemy surface TFs - 1/10/2012 7:24:56 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline

quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: crsutton
good commanders


By this, I would interpret commanders with high naval and (particularly for the admirals) aggression ratings. They tend to go out of their way to pick a fight and it shows with multiple engagements.



Why Admirals - I thought rank made no difference?

(in reply to Chickenboy)
Post #: 5
RE: How to find and engage enemy surface TFs - 1/10/2012 7:40:32 PM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline

quote:

ORIGINAL: cavalry


quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: crsutton
good commanders


By this, I would interpret commanders with high naval and (particularly for the admirals) aggression ratings. They tend to go out of their way to pick a fight and it shows with multiple engagements.



Why Admirals - I thought rank made no difference?


Chickenboy referred to command level I think (single ship / TF), not actual rank. You are right rank makes no difference.

_____________________________


(in reply to Cavalry Corp)
Post #: 6
RE: How to find and engage enemy surface TFs - 1/10/2012 8:36:18 PM   
zuluhour


Posts: 5244
Joined: 1/20/2011
From: Maryland
Status: offline
I had halsey on react 6 with the Big E. He found the Kido Butai and a watery grave in one turn.

(in reply to LoBaron)
Post #: 7
RE: How to find and engage enemy surface TFs - 1/10/2012 8:50:30 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Be aware of this game mechanics issue: "Remain on Station" NEGATES any "React" range. Confirmed with developers and through play many times. Google search the forum if you want confirmation.

(in reply to zuluhour)
Post #: 8
RE: How to find and engage enemy surface TFs - 1/10/2012 8:57:29 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
You might also be interested in this, which I wrote a while back.

http://www.matrixgames.com/forums/tm.asp?m=2822082&mpage=1&key=�

(in reply to witpqs)
Post #: 9
RE: How to find and engage enemy surface TFs - 1/10/2012 9:07:17 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
Would it be true to say that a SFTF moving into a hex with spotters set to night naval search 0 range have better chance of an intercept or range set at 1 or 2 of reacting??

< Message edited by cavalry -- 1/10/2012 9:08:27 PM >

(in reply to witpqs)
Post #: 10
RE: How to find and engage enemy surface TFs - 1/10/2012 11:34:03 PM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline

quote:

ORIGINAL: LoBaron


quote:

ORIGINAL: cavalry


quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: crsutton
good commanders


By this, I would interpret commanders with high naval and (particularly for the admirals) aggression ratings. They tend to go out of their way to pick a fight and it shows with multiple engagements.



Why Admirals - I thought rank made no difference?


Chickenboy referred to command level I think (single ship / TF), not actual rank. You are right rank makes no difference.

Yes, I was referring to TF commander. Usually, for most of the best qualified Air Combat commanders, it's some degree of Admiral. If you can find a good Ensign with good leadership, naval, air and aggression, use them instead. Usually, though, the better ones are higher rank for TF commanders.

_____________________________


(in reply to LoBaron)
Post #: 11
RE: How to find and engage enemy surface TFs - 1/11/2012 12:03:39 AM   
mikkey


Posts: 3142
Joined: 2/10/2008
From: Slovakia
Status: offline
quote:

ORIGINAL: witpqs
Be aware of this game mechanics issue: "Remain on Station" NEGATES any "React" range. Confirmed with developers and through play many times. Google search the forum if you want confirmation.
thanks for this information, it's new for me (as a lot of about WITP)

_____________________________


(in reply to witpqs)
Post #: 12
RE: How to find and engage enemy surface TFs - 1/11/2012 1:21:56 AM   
WITPPL


Posts: 290
Joined: 8/5/2009
Status: offline

quote:

ORIGINAL: witpqs

Be aware of this game mechanics issue: "Remain on Station" NEGATES any "React" range. Confirmed with developers and through play many times. Google search the forum if you want confirmation.


This is exactly what I was looking for. thank you very much!

_____________________________


(in reply to witpqs)
Post #: 13
RE: How to find and engage enemy surface TFs - 1/11/2012 9:23:20 AM   
d0mbo

 

Posts: 592
Joined: 8/21/2009
From: Holland
Status: offline

quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: LoBaron


quote:

ORIGINAL: cavalry


quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: crsutton
good commanders


By this, I would interpret commanders with high naval and (particularly for the admirals) aggression ratings. They tend to go out of their way to pick a fight and it shows with multiple engagements.



Why Admirals - I thought rank made no difference?


Chickenboy referred to command level I think (single ship / TF), not actual rank. You are right rank makes no difference.

Yes, I was referring to TF commander. Usually, for most of the best qualified Air Combat commanders, it's some degree of Admiral. If you can find a good Ensign with good leadership, naval, air and aggression, use them instead. Usually, though, the better ones are higher rank for TF commanders.



Does the rank of a TF commander matter? Sometimes the commander is denoted with a * (or a #?) when it is auto-picked (somewhere else on this formus is explained the way the a.i. picks the commanding captain of a TF automatically).
When hand-picking a commander (mostly of higher rank) the * disappears.

I wonder if there is some sort of leader modifier (-) in combat if you dont have a commander of the right rank. Eg small (taskforces a rear admiral, the bigger ons a vice admiral etc.). In land combat there seems to be, if a unit is fragmented and has a automatically assigned leader of a lower rank leading the battle.
(miostly happens when invading and not unloading the unit in one turn).




(in reply to Chickenboy)
Post #: 14
RE: How to find and engage enemy surface TFs - 1/11/2012 10:35:13 AM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
The only impact of rank is, not every rank is available for every TF type / composition.

You cannot manually assign RADMs for a SC ASW TF, also you cannot chose a LT for command of a
BB SAG (except if you assign the LT to command the flagship first).
They do not get listed on commander selection.

Besides this the impact is none. Still I often prefer fitting rank for realism flavor.

The leader (-) modifier in land combat only shows that the dice roll on whether the leader´s
skill impacts combat has failed. This is as well not related to rank.

_____________________________


(in reply to d0mbo)
Post #: 15
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> How to find and engage enemy surface TFs Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.250