sandman455
Posts: 209
Joined: 7/5/2011 From: 20 yrs ago - SDO -> med down, w/BC glasses on Status: offline
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Oh boy, a potentially locked thread. I must jump into it before the hammer falls. quote:
ORIGINAL: ckammp There is a big difference between playing out WWII exactly as it happened, and playing AE in a historical manner. The outcome of battles will be different, but the overall outcome should be the same as in real life - a defeat for Japan, and a bad one at that. With the code changes demanded by the whiners, AE is evolvong into an even match where either side could win, all in the name of fun. No thanks. You are suggesting the could Japanese win? I know all about the imaginary VP differentials sure, but that's not what you are saying since losing in 5 years would obviously be a win for the IJ player when compared to losing in 3. No, you are stating indirectly that someone could actually have Japan achieve the objectives for which they went to war in the first place. Wow, you are definitely way way over my strategic thinking. quote:
ORIGINAL: ckammp . . . AE is evolvong into an even match where either side could win, all in the name of fun . . . Then again, I'm a mere mortal who still thought games were meant to be fun. And games where only one side can win? Where do you go to learn how to play these games? You need to be special I bet. quote:
ORIGINAL: ckammp When AE first came out, it was the best historical simulation of WWII in the Pacific available. Today, thanks to the alt-history, anything-goes mob that controls this forum and the future development of AE, the game is a free-for-all between two equal teams, on called "Japan" and one called "Allies". It bears less resemblance to real history than does the movie "Pearl Harbor", and is even less playable than that movie is watchable. And then you rock my world with the revelation that all the modifications to the game favor the Japanese. Given all the AAR's showing the IJ players collapsing long before those unrealistic dates provided by history itself, something is clearly wrong with the allies and the IJ side is fine. This is because we now know that Nimitz and his boys were idiots and the Japanese only made a couple of minor errors during the war. Errors that were so small no IJ player could possible side step them. While on the other hand, historians have filled libraries with the foolish and war changing mistakes made by the allies that no player would ever replicate. Accurate historical games should be ending in 43 not 45. Incredible! It turns out that the historical results of the war are actually ahistorical! And what's worse it's triggering anti-allied code changes in AE. My head would explode if I had to ponder half the things you did to get to that point. But wait, I saved the best for last. quote:
ORIGINAL: ckammp To prevent such gamey exploits, DaBabes included stacking limits. What is sad is that stacking limits are unnecessary, if only players didn't cheat in the first place. What is sadder is the unwillingness of the devs to call players out on their gamey tactics, but instead change the code to allow such play. For to actually think there is a game . . . any game . . . where a significant portion of players don't try anything and everything to win at all cost - Pure genius. This revolutionary assessment of human behavior shall put you in a small - tiny - minuscule - circle of legendary thinkers.
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Gary S (USN 1320, 1985-1993) AOCS 1985, VT10 1985-86, VT86 1986, VS41 1986-87 VS32 1987-90 (NSO/NWTO, deployed w/CV-66, CVN-71) VS27 1990-91 (NATOPS/Safety) SFWSLANT 1991-93 (AGM-84 All platforms, S-3 A/B systems)
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