ComradeP
Posts: 7192
Joined: 9/17/2009 Status: offline
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The strategic situation at the start of the third turn wasn't bad. The Soviet attacks launched at my units across the Dnepr failed and there's mud in the South Soviet Zone. Together with cutting off the Soviet mobile units on turn 2, that seriously complicates the Soviet supply situation (the units in the Perekop area are 94 MP's away from their railhead). To give the Soviets some difficulty with maintaining their logistics at a high level, the scenario starts with rail repair barely having reached the major cities east of the Dnepr, so the Soviets have some serious rail repair to do before their rail lines reach the front. They do have the time to do so, however. By December, the rail line should be close to the front. Speedy didn't seriously reinforce his Kanev bridgehead, and as the majority of my mobile units were concentrated in the area, that left him in danger of being pocketed. Even though my mobile units now need full stacks to reach the 20 or so CV that mobile units have in 1941, they still pack a punch. At the end of my turn, 4 Soviet mobile units, a cavalry corps and an airborne brigade were pocketed and it was Speedy's turn to take serious retreat losses for retreating across a major river as an attack resulted in 5000 casualties for him. My own casualties for the attacks required to establish the pocket were about 2000 men. Counterattacking stacks of mobile units causes about 1000 casualties, which is reasonable considering that attacking one or more Rifle corps fairly easily causes over 2000. The Soviets get (I believe) 11 mobile corps during the course of the scenario, as well as one or more cavalry corps, and he starts with 17 Tank brigades (including about 6 Guards Tank brigades, although creating Guards units might be tricky as the scenario starts with a roughly 50/50 spread in Guards and regular corps and the limit is normally about 35%. All in all replacing the losses won't be that difficult for him even if I can destroy the units, also because he's probably getting over 50.000 replacements each turn. I'm not a big fan of making long term plans in the first few turns when I'm defending, as a lot will depend on the progress of the attacker. I'll formulate a plan as soon as I've seen the next turn.
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< Message edited by ComradeP -- 2/4/2012 6:49:18 PM >
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SSG tester WitE Alpha tester Panzer Corps Beta tester Unity of Command scenario designer
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