SuluSea
Posts: 2358
Joined: 11/17/2006 Status: offline
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quote:
ORIGINAL: Elladan quote:
ORIGINAL: SuluSea quote:
ORIGINAL: Elladan Thanks for your efforts Sulu, really good to have some in-game tests to compare different models. Just one comment here - as I have mentioned elsewhere, it would be really good for the accuracy of your results if you could test bigger battles, say 200-250 airframes on each side (you can define as many as 255 a/c per airgroup in the editor). 2-3 of such, restarting the game before each to reset the random seed, would give you rock solid results with minimal effort. One more thing, could you define the labels you use in your results reports (e.g. serviceable etc)? I'm a little bit confused at the moment ;) Hi Elladan, thanks for the comments. I saw you mentioned it before but it would require too much accounting for me and am not positive the results would be any more concrete than what we've seen. I'm playing AE and also reformatting my R&D plan to go along with this. Would actually mean less work than what you do now as you only need to update 2 fields in the editor, at the same time as you change the aircraft model. And then you save on turns run which take much more time. As to the validity of the results - one of the most important things in statistics is the size of the sample. In your case you use only a handful of planes on each side, so there will be only a dozen or two air combat routine iterations made. Now if you increase numbers you suddenly start getting results based on hundreds of combats calculated. That's enough for them to converge to the mean greatly, thus giving you very precise and accurate result. Something you can then use as a benchmark to compare different things with each other. A very important thing trust me, you wouldn't like to base your whole R&D strategy on a results that you find a year into the game were just a lucky roll and the frame you spend so much time and supply on is actually a crap, would you? Sorry, I didn't take in you meant 2-3 turns. I'll run the 10x with the smaller units then expand and run 2 turns with the larger ones and we'll see what happens. quote:
ORIGINAL: String I'd love to see results comparing the Frank vs. Tojo We'll field certain airframes against each other (as discussed in another thread?).
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"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
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