Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Has anybody started a new game as Soviets against the Axis AI

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Has anybody started a new game as Soviets against the Axis AI Page: [1]
Login
Message << Older Topic   Newer Topic >>
Has anybody started a new game as Soviets against the A... - 2/4/2012 7:39:13 PM   
Commanderski


Posts: 927
Joined: 12/12/2010
From: New Hampshire
Status: offline
Has anybody started a new game as Soviets against the Axis AI with the new patch? If so what settings are you using? I currently have a game against the Soviet AI with Normal settings and am considering in trying out this new patch as the Soviets.
Post #: 1
RE: Has anybody started a new game as Soviets against t... - 2/4/2012 8:36:06 PM   
gingerbread


Posts: 2994
Joined: 1/4/2007
From: Sweden
Status: offline
119/100 in all categories.

I think there are extra bonuses that kicks in at 120. I like to play with my side on normal so as to not develop a biased feel for it.

(in reply to Commanderski)
Post #: 2
RE: Has anybody started a new game as Soviets against t... - 2/4/2012 9:23:53 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Gary likes to give the attacking side AI a 110 morale bonus and no other changes. I'd suggest doing that at a minimum.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Commanderski)
Post #: 3
RE: Has anybody started a new game as Soviets against t... - 2/4/2012 9:46:36 PM   
DivePac88


Posts: 3119
Joined: 10/9/2008
From: Somewhere in the South Pacific.
Status: offline
I started a new 41-45 AI Campaign yesterday with the new patch 59C, as the Axis, and my setting is the normal 100/110. I had used this setting under my last start in 53, and there were no big surprises. But I did notice that the AI is more stubborn in 53, than in the early patch.

_____________________________


When you see the Southern Cross, For the first time
You understand now, Why you came this way

(in reply to Joel Billings)
Post #: 4
RE: Has anybody started a new game as Soviets against t... - 2/5/2012 6:17:11 AM   
Farfarer61

 

Posts: 713
Joined: 7/21/2004
Status: offline
For AI games I found it fun to give the AI big additions, but not reduceyourself, particularly in admin and morale. a good one is 120+ for the AI across the board, but you at 100, logistics stuff at 80 or 90.

(in reply to DivePac88)
Post #: 5
RE: Has anybody started a new game as Soviets against t... - 2/5/2012 1:01:16 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

We think that 110% to Axis AI vs 100% for Human can give quite interesting game in 1941-1945 grand campaign...


Anyone willing to play with such settings and, possibly and hopefully, post AAR?

Larry?


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to Commanderski)
Post #: 6
RE: Has anybody started a new game as Soviets against t... - 2/6/2012 9:47:06 PM   
delatbabel


Posts: 1252
Joined: 7/30/2006
From: Sydney, Australia
Status: offline
I play 110% Axis AI, 100% Soviets Human, and do nothing for the first 4 turns. I'll start that again with 59C and try to get an AAR together. 53 was a disaster, I got completely rolled in March 1942 (basically no different to playing a Human at that point in the game).


_____________________________

--
Del

(in reply to Apollo11)
Post #: 7
RE: Has anybody started a new game as Soviets against t... - 2/8/2012 8:27:46 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

Any reports from people who started to play against AI with latest WitE?


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to delatbabel)
Post #: 8
RE: Has anybody started a new game as Soviets against t... - 2/8/2012 10:11:25 PM   
Commanderski


Posts: 927
Joined: 12/12/2010
From: New Hampshire
Status: offline
Just getting started. Set the AI to 110% morale and left the rest at 100. Once I get a feel of the Soviet side and see if I can do what I want then I will probably up everything to about 120%.

It takes some getting used to as the Soviet forces are in kind of a shambles.... The Axis AI motorized and armor divisions bypass everything they can and the infantry will attack when it catches up. My initial air losses were only 1148, which kind of low but a good thing for my side.

(in reply to Apollo11)
Post #: 9
RE: Has anybody started a new game as Soviets against t... - 2/8/2012 11:35:35 PM   
OTZ

 

Posts: 40
Joined: 6/16/2006
Status: offline
I'm playing as the Axis against AI @ 120 in everything except fort building. It's a slow go, but I'm making some big pockets once in a while. It's mid-August and I'm at 350K for casualties already - much heavier than I'm used to seeing. Leningrad is threatened, Smolensk/Kiev/Odessa are all mine.

(in reply to Commanderski)
Post #: 10
RE: Has anybody started a new game as Soviets against t... - 2/9/2012 7:26:43 AM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

Thanks for info guys - please keep us posted!


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to OTZ)
Post #: 11
RE: Has anybody started a new game as Soviets against t... - 2/12/2012 3:59:44 PM   
DrewBlack


Posts: 828
Joined: 7/3/2004
From: North Wales, UK
Status: offline
Hi

Im playing verus Ai at the moment, I must say wow, what have you done to it.

Its starting to feel a bit like im playing a human in parts, always looking for encirlements when its suits. When it finds a stubborn unit it attacks hexes either side then surrounds the unit for the next turn. Im finding it rather slow in the South but as you can its making excellant progress in the middle and now in the North.

AI is at 110% on morale, but im really enjoying playing in the GC41 for a change.

Couple of notes though...why no airbase bombing after first turn. granted im pulling 80% of airforce to the NR but nothing. Only the minimum recon as well 2-3 per turn.

Ive tryied uploading some screen but the files seem to be a little to large.

Keep it up. the enhanced Ai makes a real difference as I cant play 1on1 at the moment due to RL stuff.

Drew

(in reply to Commanderski)
Post #: 12
RE: Has anybody started a new game as Soviets against t... - 2/12/2012 4:04:26 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

Thanks for info - glad that you are enjoying it!


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to DrewBlack)
Post #: 13
RE: Has anybody started a new game as Soviets against t... - 2/12/2012 4:23:02 PM   
goranw

 

Posts: 1551
Joined: 10/23/2001
From: Uppsala,Sweden
Status: offline
Hi!
Not bad for a complex game after 19 turns!
AI against AI. 110-90. Soviet Turn 19 - 23 oct-41.
Front from Moskau - Kursk.
Look at the historical dates of occupation and compare to game!
Goran




Attachment (1)

(in reply to Apollo11)
Post #: 14
RE: Has anybody started a new game as Soviets against t... - 2/12/2012 10:27:10 PM   
Commanderski


Posts: 927
Joined: 12/12/2010
From: New Hampshire
Status: offline
You have to give the AI some "house rules" as there are some things it doesn't do. It didn't send any troops through the marsh so any units in there could have come out from behind to cut off supply lines. The units I had in there just made there way through the marsh to the far side. The AI doesn't garrison cities. I know that because I have quite a few partisan units popping up so decided not to take advantage of that situation, at least not yet...

Otherwise the AI is very good! Here is a screen shot of the current casualties at the beginning of turn 6, where I'm playing against the Axis AI. In the message below I'll post a screen shot of when I played the against the Soviet AI. The AI is doing a better job against me than I did against it!






Attachment (1)

< Message edited by Commanderski -- 2/12/2012 11:03:25 PM >

(in reply to goranw)
Post #: 15
RE: Has anybody started a new game as Soviets against t... - 2/12/2012 10:46:26 PM   
Commanderski


Posts: 927
Joined: 12/12/2010
From: New Hampshire
Status: offline
Here's the casualties as me against the Soviet AI.






Attachment (1)

< Message edited by Commanderski -- 2/12/2012 10:58:59 PM >

(in reply to Commanderski)
Post #: 16
RE: Has anybody started a new game as Soviets against t... - 2/13/2012 12:00:43 AM   
carlkay58

 

Posts: 8650
Joined: 7/25/2010
Status: offline
I am playing against the Axis AI (110% morale vs 100%) and my losses at the start of Turn 6 are very similar - just a few thousands off here and there.

(in reply to Commanderski)
Post #: 17
RE: Has anybody started a new game as Soviets against t... - 2/14/2012 8:45:47 PM   
DrewBlack


Posts: 828
Joined: 7/3/2004
From: North Wales, UK
Status: offline
Hi
Heres a screen from my AI game...

OMG what have you done to this AI.... the river line south of kiev was held by 2-3 divs per stack showing forts of 2-3. The Ai reconned the line was about 3-4 hexes away then "KERBLEWY" this happend. This is an in turn screen shot will post how it ends up. this is on 110%. and at only turn 10.




Attachment (1)

< Message edited by DrewBlack -- 2/14/2012 8:47:23 PM >

(in reply to carlkay58)
Post #: 18
RE: Has anybody started a new game as Soviets against t... - 2/14/2012 8:57:41 PM   
DrewBlack


Posts: 828
Joined: 7/3/2004
From: North Wales, UK
Status: offline
Hi

here you go..

Ouch this is goin to hurt about 21 divs surrounded, can rescue about 4 if im lucky. I LOVE THIS GAME!!!!





Attachment (1)

(in reply to DrewBlack)
Post #: 19
RE: Has anybody started a new game as Soviets against t... - 2/14/2012 9:07:10 PM   
DrewBlack


Posts: 828
Joined: 7/3/2004
From: North Wales, UK
Status: offline
Hi

The Lossess to Turn 10





Attachment (1)

(in reply to DrewBlack)
Post #: 20
RE: Has anybody started a new game as Soviets against t... - 2/16/2012 9:56:46 AM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: DrewBlack

here you go..

Ouch this is goin to hurt about 21 divs surrounded, can rescue about 4 if im lucky. I LOVE THIS GAME!!!!


How did it play out?


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to DrewBlack)
Post #: 21
RE: Has anybody started a new game as Soviets against t... - 2/16/2012 11:19:16 AM   
Karri

 

Posts: 1137
Joined: 5/24/2006
Status: offline

quote:

ORIGINAL: DrewBlack

Hi

here you go..

Ouch this is goin to hurt about 21 divs surrounded, can rescue about 4 if im lucky. I LOVE THIS GAME!!!!







Seems to me you could attack those hungrains and romanians and cut off the panzers...

(in reply to DrewBlack)
Post #: 22
RE: Has anybody started a new game as Soviets against t... - 2/16/2012 2:01:23 PM   
PMCN

 

Posts: 625
Joined: 9/8/2000
From: Germany
Status: offline
Based on the pictures, the russian has a fair number of ways to mess over the panzer spear head but the primary thing it has accomplished is to cut off the rail link to kiev. And the Germans will be able to eventually push their line through to the panzers on the other side of the Dniepr. For me I would hold the Germans in check, go for a cut off attempt (the security division..the HQ then the brigades) with the view of pulling back tho the river line seen on the right side of the map as soon as I got as many people as possible out of the area around Kiev. That is far far too many troops to abandon without a serious attempt to break them free. I would also use the motorized division to cut the break through in half. It should be possible to mess with the Axis advance at this point but they have achieved a break through over the Dniepr which is a pain for the Russian defence.

(in reply to Karri)
Post #: 23
RE: Has anybody started a new game as Soviets against t... - 2/16/2012 2:25:06 PM   
CheerfullyInsane

 

Posts: 199
Joined: 12/5/2010
From: Birkerod, Denmark
Status: offline

quote:

ORIGINAL: Commanderski

....The AI doesn't garrison cities. I know that because I have quite a few partisan units popping up so decided not to take advantage of that situation, at least not yet...

The AI is exempt from the garrison-minimums in the game, so it doesn't need to. Unless of course you're thinking about a para-drop.

As for my own game, I'll agree that the ´41 Axis AI has improved many-fold.
I set it to 125% Axis - 80% Russian across the board....I have a feeling I may regret that.
Turn 1 went as usual, since there's very little to do for the Russians except run.
Turn 2 started with Axis armor adjacent to Mogilev(!). I know this is fairly standard for H2H games, but I've never seen the AI move this fast before.
Frontline and losses Turn 4 (before Russian move):





Not much further south but Romanians and some screening Sov cavalry.



_____________________________

"Something is always wrong, Baldrick. The fact that I'm not a millionaire aristocrat with the sexual capacity of a rutting rhino is a constant niggle"
- Edmund Blackadder

(in reply to Commanderski)
Post #: 24
RE: Has anybody started a new game as Soviets against t... - 2/16/2012 4:18:54 PM   
Commanderski


Posts: 927
Joined: 12/12/2010
From: New Hampshire
Status: offline
In my game I am in Turn 8. The AI encircled me in 2 places in the South. The bottom one was more or less my fault as I thought I had one more turn to move them out into a line. I may still be able to send a relief force to get them out. The top one was a surprise.




Attachment (1)

(in reply to CheerfullyInsane)
Post #: 25
RE: Has anybody started a new game as Soviets against t... - 2/16/2012 4:37:02 PM   
vinnie71

 

Posts: 964
Joined: 8/27/2008
Status: offline
Have started a game as Axis againt Soviet AI and am at the end of my trials (ie the blizzard of '41 ). I have to admit that the AI has improved a lot with the Red Army slipping wherever it could. I had tried several large pocketings but it either moved through an unguarded hex/area and in one case even concentrated two armoured divisions as a relief force to punch through. Therefore I'm resorting to smaller overall pockets all the time, or else bring together 2 Panzer Armies to carry out large envelopments.

Of even more interest was its behaviour during the blizzard. First of all I had two weeks of probing attacks in different parts of the line. Having overconfidently pulled out the bulk of my LW recon forces, I failed to detect a large movement of troops from the north to the south of the front. Then the attacks started in earnest, with the AI trying to envelop the frontline cities like Orel, Belgorod, Kharkov and the Stalino complex. To stop it I had to commit divisions which had been sent back to rest since the AI was attacking with large stacks repeatedly to break through. Sometimes the same division came under attack twice (on rare occasions thrice) by multiple stacks of divisions, tank brigades and cavalry formations. These attacks were not haphazard all along the line but concentrated in the area below Moscow. It has also barely attacked in front of Moscow, even though my forces at Kalinin and Vyazma are both quite vulnerable if the AI punches through the centre. (I have fortified the area heavily, starting 3 weeks before the onset of the muds which may be why the AI is avoiding the area)

Another interesting tactic is that cavalry formations were infiltrated between my divisions (I don't keep a continuous line but set my infantry divisions in alternate hexes, counterattacking with formations based in cities if a crisis develops). They were trying to bypass defenders to break out in the open. only a few managed but the precious panzer forces had from time to time go out in the cold  chasing fleeting Soviet cavalry. Also the new rule which cuts down German effectiveness in winter means that one has to attack with stacks in order to stop a single soviet division.

BTW the Finns were not the veritible gods of war. They rarely managed to route soviet forces and their attacks seemed straight out of a WWI instruction book. they could not effect any encirclements and now in '42 their army can barely hold its own. Hopefully the soviets would not attack this quarter in spring coz I would have to redeploy some of the fresh German units to bolster them.

All in all it was enjoyable. Now in March '42 and just waiting for the mud so that I can set up my forces to exact some payback...

(in reply to CheerfullyInsane)
Post #: 26
RE: Has anybody started a new game as Soviets against t... - 2/16/2012 5:13:01 PM   
Commanderski


Posts: 927
Joined: 12/12/2010
From: New Hampshire
Status: offline
Also in the Center is where the action is going to be. The AI has it's sights on Smolensk and then probably Moscow. It tried to encircle it but backed off a little and left an opening so I was able to maintain contact with them for now. As you can see to the right I have a strong counterattack force waiting. I need to use them soon before they get withdrawn to reorganize as Brigades. Combined they are over 100,000 men and over 3,000 AFV's 1,000 of which are T-34's, KV-1 and KV-2. I'm hoping to get a clear shot at the AI if it continues East but I may advance towards them if they encircle Smolensk.

I'm going to use a detail 4 level and hope to record the action on Fraps. That should be quite the battle.




Attachment (1)

(in reply to vinnie71)
Post #: 27
RE: Has anybody started a new game as Soviets against t... - 2/23/2012 7:04:57 AM   
CheerfullyInsane

 

Posts: 199
Joined: 12/5/2010
From: Birkerod, Denmark
Status: offline
Updated screenies (mainly an excuse to play around with GIMP )

End of Turn 11 (after Russian moves) 120%-80% on all points.
Not sure what they've done with the AI, but these guys are pushing!
Leningrad is gone, Moscow looks like it'll go too. The lack of a Lvov pocket means very little progress in the south though.
No major pockets so far, but that's more due to the fact that I give up ground readily. The AI is certainly trying to create them, but the layered defence makes it pretty hard. OTOH the armies in front of the spearheads have been hammered to a bloody pulp.
And with only 40 APs a turn, there's still a lot to do re. reorganizing the Red Army. While most of the armies are sorted re. SUs there's a ton of horrible leaders still around......Not to mention the need to upgrade some of these bloody biplanes


Losses & Pools.
Apologies for the messy presentation. Still learning to manipulate images.



_____________________________

"Something is always wrong, Baldrick. The fact that I'm not a millionaire aristocrat with the sexual capacity of a rutting rhino is a constant niggle"
- Edmund Blackadder

(in reply to Commanderski)
Post #: 28
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Has anybody started a new game as Soviets against the Axis AI Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.109