Shark7
Posts: 7937
Joined: 7/24/2007 From: The Big Nowhere Status: offline
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ORIGINAL: obvert quote:
ORIGINAL: Shark7 It is an interceptor, not a dog-fighter. This plane shouldn't be dog-fighting, but rather attacking bombers with high speed 'slash and dash' attacks. Again, I think it is important to have a mix of planes that are better at different things. You need manueverable fighters to deal with escorts, and fast, heavily armed (like the Shinden) to deal with bombers. This all sounds along the lines I would think would be correct. But we don't really know unless tests are done. GJ, Nemo, Pax Mondo, or PzB can tell us their experiences, which are probably the best out there without actual tests, but GJ also has unbelievably strong pilots in many cases, which might skew results. The questions is not whether this plane should be fighting other fighters, but what happens when it does? It will have to deal with them. You (obviously) can't set fighters to only intercept bombers. If you have the ideal mix of planes, what if your bomber killers all get wiped out by fighters before the bombers get there? Isolated plane tests are a good beginning, but fighter v fighter, and mixes adding bombers with escort v fighters, or sweeps + bombers with escorts v a mix of fighters is really going to get closer to real in-game situations. quote:
LoneGunman Looking over the late-war aircraft, I don't even think I'd bother putting R&D into the Ki-83. It's available only a few months sooner than the Ki-201 (although its range is awesome!). Even though the Ki-83 has great range, I don't see it as a dogfighter, but as a plane whose sole purpose is to shoot down B-29s, something I think the Ki-201 could do just as well if not better, and the Ki-201 could hold its own with just about any enemy fighter at the time. I'm also averse to dedicating too much effort to twin engine fighters, if producing both the Ki-83 AND the Ki-201 that's two seperate twin engine fighters you'd need to be producing. I'd rather rely on the single-engine Ki-84 in the meantime and benefit from its R&D carryover for accelerating newer models. From all I've heard in GJ's game with rader and Jzanes game, also against rader, the Ki-83 is good all around against fighters or bombers. But without testing or using it ourselves, it'll be tough to really know. How we see things by the stats might work sometimes, but might not give a completely clear picture until tests are done. PS - Some of the GJ tests might change thinking about effective CAP as well. Still interested in why this plane had fewer losses than others. Is it the speed? Or something else? I have the feeling this is where the game simply can't imitate history well. You'd send the cap in waves, just like the attackers would be in waves. Unfortunately, the game more or less assumes they are all there at once. Take a look at the air battles over Europe. Even with dedicated Allied escorts, the Luftwaffe still managed to get its bomber killers like the Me-110 in to get at the bombers. In this game, the bomber busters would have to get through the escort no matter what, while in real life, the escort might be tied up dealing with smaller fighters.
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Distant Worlds Fan 'When in doubt...attack!'
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