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RE: Let me know if i understood... - 3/7/2012 3:51:17 PM   
TheElf


Posts: 3870
Joined: 5/14/2003
From: Pax River, MD
Status: offline

quote:

ORIGINAL: CT Grognard

Glad to see you're back safe from deployment, TheElf.

lol, notback per se, I am still in Bahrain but set up in my villa and with my computer and internet etc. I've been around, just very limited.

_____________________________

IN PERPETUUM SINGULARIS SEDES



(in reply to CT Grognard)
Post #: 91
RE: Let me know if i understood... - 3/8/2012 12:58:08 AM   
JeffroK


Posts: 6391
Joined: 1/26/2005
Status: offline

quote:

ORIGINAL: TheElf


quote:

ORIGINAL: CT Grognard

Glad to see you're back safe from deployment, TheElf.

lol, notback per se, I am still in Bahrain but set up in my villa and with my computer and internet etc. I've been around, just very limited.


Times have changed, used to be a Tent, last weeks Stars & Stripes and scratchy old records!!

_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to TheElf)
Post #: 92
RE: Let me know if i understood... - 3/8/2012 6:40:00 AM   
CT Grognard

 

Posts: 694
Joined: 5/16/2010
From: Cape Town, South Africa
Status: offline
All the same.

Bahrain? Thank the Lord for air con, eh?

(in reply to TheElf)
Post #: 93
RE: Let me know if i understood... - 3/8/2012 6:49:31 AM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
quote:

The point is to wear him down with force of attrition and by spreading your forces around so that you can hit him where he isn't (Sun Tzu). I would suggest to all that feel the Air system is broken, that they do some research on these forums, and in books and try to employ their Air Forces in such a way that these sorts of "all in" egagements are less the focus and acheiving Air superiority occurs across the entire map and not in one hex.


Damn, I am happy to see you back here!
Straight to the point and hit the center of the target on first pass, as always.

If you concentrate the completely intact airforces of two countries in a single spot, just because it is the only relevant point of contact with the enemy, you will create a very unstable
butcherhouse condition resulting in situations neither side will apprechiate.

I don´t want people to think I am critizising GreJoys surprizing and well done invasion of Hokkaido, I only want to point out that the expectation deriving from this
successful invasion was wrong, and so the follow up decisions as well - (which lead to lost CV fleets and a bogged down invasion of Honshu).
The reason was not a borked a2a model, but a borked strategy for this specific situation. I think I mentioned several times that the Allied tempo of ops in this
area is about one order of magnitude too high.

The explanation for this is perfectly covered with the above quote, better than I ever could express it.



_____________________________


(in reply to TheElf)
Post #: 94
RE: Let me know if i understood... - 3/8/2012 7:41:24 AM   
TheElf


Posts: 3870
Joined: 5/14/2003
From: Pax River, MD
Status: offline

quote:

ORIGINAL: CT Grognard

All the same.

Bahrain? Thank the Lord for air con, eh?

believe it or not, I haven't had to use the AC much yet. The weather is very nice here right now in general, save for the occaisional Shamal. Though the AC will be quite necessary in a couple months...

_____________________________

IN PERPETUUM SINGULARIS SEDES



(in reply to CT Grognard)
Post #: 95
RE: Let me know if i understood... - 3/8/2012 1:02:26 PM   
USSAmerica


Posts: 18715
Joined: 10/28/2002
From: Graham, NC, USA
Status: offline
Good to see you around, Elf. Stay safe, shipmate!

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to TheElf)
Post #: 96
RE: Let me know if i understood... - 3/8/2012 1:42:24 PM   
sandman455


Posts: 209
Joined: 7/5/2011
From: 20 yrs ago - SDO -> med down, w/BC glasses on
Status: offline

quote:

ORIGINAL: TheElf
You need to manage your OWN expectations. You can do this by learning how to fight a war and not expecting to in this case to break the back of your opponent in one raid. That isn't the point. The point is to wear him down with force of attrition and by spreading your forces around so that you can hit him where he isn't (Sun Tzu). I would suggest to all that feel the Air system is broken, that they do some research on these forums, and in books and try to employ their Air Forces in such a way that these sorts of "all in" egagements are less the focus and acheiving Air superiority occurs across the entire map and not in one hex.


A card carrying member of the single-seat-big-meat clique referencing Sun Tzu - You feel ok?
You haven't been sniffing too much of that tear gas they keep tossing around Manama have you?


But I must admit a very nice post about the issue. Even if it probably just bounces off the cranial armor of many who play the game or more likely just visit the forum.

_____________________________

Gary S (USN 1320, 1985-1993)
AOCS 1985, VT10 1985-86, VT86 1986, VS41 1986-87
VS32 1987-90 (NSO/NWTO, deployed w/CV-66, CVN-71)
VS27 1990-91 (NATOPS/Safety)
SFWSLANT 1991-93 (AGM-84 All platforms, S-3 A/B systems)

(in reply to TheElf)
Post #: 97
RE: Let me know if i understood... - 3/8/2012 2:45:14 PM   
denisonh


Posts: 2194
Joined: 12/21/2001
From: Upstate SC
Status: offline
+1

Good to have you back up on the net Ian.

quote:

ORIGINAL: TheElf


quote:

ORIGINAL: castor troy


quote:

ORIGINAL: TheElf


quote:

ORIGINAL: Dobey


quote:

ORIGINAL: hkbhsi

The strange thing about your test is that you achieved the best result with less fighters. In the first test with 200 planes you destroyed a bunch of attackers, the more you added the less you killed.


To be honest I really DO hope that's the case. I would like to see the RL "law of diminishing returns" reflected in game results and hopefully somewhat discouraging the ever popular "Death Star" tactics where players strive to concerntrate their entrie force into a single hex \ base.

funny you should say that as it is in the game. I had Michael code that in as part of AE version 1.0. When given a target bomber group and escorts amounting to, in this case 250 A/c, attacked by a ludicrously large CAP with only 37 minutes in which to degrade them before they get to the target, there IS a physical limit to the number of attacks that can occur.

The rational is physics, time, and a consideration that it doesn't require 800 Fighters on CAP to sufficiently degrade a Raid.

The crux of this is, if you are an operational commander with 800 Fighters to protect your entire AOR you aren't going to put them all in a single piece of sky to attack one raid.

It isn't sane. It isn't reasonable. It isn't historical. It is a poor allocation of forces.

Therefore, this test, in my opinion has little value.




where do you see the limit of aircraft (fighters for the defender, fighters and bombers for the attacker) to stay in the range of being sane and reasonable FOR THE GAME. The historical numbers are known anyway. I think this would be the first step to look for a house rule as it is obvious that no PBEM reaching 44, let alone 45 will ever be in the sane or reasonable range when it comes down to numbers of aircraft involved the game needs to create the sane and reasonable results ppl are looking for. Fights in 42 work well anyway, but there you usually don't exceed 100 aircraft.

200-300 max? More?


Hi Castor,
What I mean by sane, is that the First series of tests had a CAP of anywhere from 200 to 800 Fighters. And the OP was apparently lamenting the ability of the raid to get through. It seemed to me the objective was to find a CAP size that determined how many Fighters it would take to completely defeat the raid. This idea is a bit silly in the first place, as reality rarely worked that way. I don't ascribe an upper limit to these numbers, I just know silly when I see it. First of all expecting all 200 fighters to fly is not realistic to begin with. This speaks to something I mention below about the myriad of factors affecting a given combat engagement.

This is fine except that as everyone knows the ability of the original engine to deal with large numbers of aircraft in a rational way has ALWAYS been limited.

What was lost on me was the point of the experiment in the first place as it seemed to be focused on why the balance of the CAP did not launch into the fight, but them morphed several times into several other issues that weren't part of the OPs point in the first place.

MY point is that if you start with garbage in, you get garbage out. When will the community learn that if you TRY to break the system...you WILL break the system.

You need to manage your OWN expectations. You can do this by learning how to fight a war and not expecting to in this case to break the back of your opponent in one raid. That isn't the point. The point is to wear him down with force of attrition and by spreading your forces around so that you can hit him where he isn't (Sun Tzu). I would suggest to all that feel the Air system is broken, that they do some research on these forums, and in books and try to employ their Air Forces in such a way that these sorts of "all in" egagements are less the focus and acheiving Air superiority occurs across the entire map and not in one hex.

Now I am not saying there aren't issues, and there have been developers discussions on this issue, but this game has morphed. It is no longer the original AE. We have mods, and mulptiple Exe.s that people are running so it is VERY difficult to know where an issue stems.

Additionally tests like these purport to have answers to questions, but these answers are at the behest of results gained using factors that aren't even discussed. In this case the OP never mentions:

1. the Skill of any of the pilots or leaders.
2. Doesn't acknowledge that the original CR took place in thunderstorms.
3. Doesn't mention the Size of the AFs
4. Doesn't discuss the Morale of the IJ units vs. what would be historical
5. Doens't state whether he watched the replay
6. Doesn't state whether subsequent tests are following day results or a reset of the first day.

Tests in a sterile vacuum are very suspicious. There are a myriad of factors that would normally be in play that can be left out and can taint results. You have to be careful. Additionally it is very difficult to conclude anything from the way the OP presents his "data" as it is extremely unscientific as I read it. Therefore it means little to me.



_____________________________


"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC

(in reply to TheElf)
Post #: 98
RE: Let me know if i understood... - 3/8/2012 2:58:06 PM   
TheElf


Posts: 3870
Joined: 5/14/2003
From: Pax River, MD
Status: offline

quote:

ORIGINAL: denisonh

+1

Good to have you back up on the net Ian.

quote:

ORIGINAL: TheElf


quote:

ORIGINAL: castor troy


quote:

ORIGINAL: TheElf


quote:

ORIGINAL: Dobey


quote:

ORIGINAL: hkbhsi

The strange thing about your test is that you achieved the best result with less fighters. In the first test with 200 planes you destroyed a bunch of attackers, the more you added the less you killed.


To be honest I really DO hope that's the case. I would like to see the RL "law of diminishing returns" reflected in game results and hopefully somewhat discouraging the ever popular "Death Star" tactics where players strive to concerntrate their entrie force into a single hex \ base.

funny you should say that as it is in the game. I had Michael code that in as part of AE version 1.0. When given a target bomber group and escorts amounting to, in this case 250 A/c, attacked by a ludicrously large CAP with only 37 minutes in which to degrade them before they get to the target, there IS a physical limit to the number of attacks that can occur.

The rational is physics, time, and a consideration that it doesn't require 800 Fighters on CAP to sufficiently degrade a Raid.

The crux of this is, if you are an operational commander with 800 Fighters to protect your entire AOR you aren't going to put them all in a single piece of sky to attack one raid.

It isn't sane. It isn't reasonable. It isn't historical. It is a poor allocation of forces.

Therefore, this test, in my opinion has little value.




where do you see the limit of aircraft (fighters for the defender, fighters and bombers for the attacker) to stay in the range of being sane and reasonable FOR THE GAME. The historical numbers are known anyway. I think this would be the first step to look for a house rule as it is obvious that no PBEM reaching 44, let alone 45 will ever be in the sane or reasonable range when it comes down to numbers of aircraft involved the game needs to create the sane and reasonable results ppl are looking for. Fights in 42 work well anyway, but there you usually don't exceed 100 aircraft.

200-300 max? More?


Hi Castor,
What I mean by sane, is that the First series of tests had a CAP of anywhere from 200 to 800 Fighters. And the OP was apparently lamenting the ability of the raid to get through. It seemed to me the objective was to find a CAP size that determined how many Fighters it would take to completely defeat the raid. This idea is a bit silly in the first place, as reality rarely worked that way. I don't ascribe an upper limit to these numbers, I just know silly when I see it. First of all expecting all 200 fighters to fly is not realistic to begin with. This speaks to something I mention below about the myriad of factors affecting a given combat engagement.

This is fine except that as everyone knows the ability of the original engine to deal with large numbers of aircraft in a rational way has ALWAYS been limited.

What was lost on me was the point of the experiment in the first place as it seemed to be focused on why the balance of the CAP did not launch into the fight, but them morphed several times into several other issues that weren't part of the OPs point in the first place.

MY point is that if you start with garbage in, you get garbage out. When will the community learn that if you TRY to break the system...you WILL break the system.

You need to manage your OWN expectations. You can do this by learning how to fight a war and not expecting to in this case to break the back of your opponent in one raid. That isn't the point. The point is to wear him down with force of attrition and by spreading your forces around so that you can hit him where he isn't (Sun Tzu). I would suggest to all that feel the Air system is broken, that they do some research on these forums, and in books and try to employ their Air Forces in such a way that these sorts of "all in" egagements are less the focus and acheiving Air superiority occurs across the entire map and not in one hex.

Now I am not saying there aren't issues, and there have been developers discussions on this issue, but this game has morphed. It is no longer the original AE. We have mods, and mulptiple Exe.s that people are running so it is VERY difficult to know where an issue stems.

Additionally tests like these purport to have answers to questions, but these answers are at the behest of results gained using factors that aren't even discussed. In this case the OP never mentions:

1. the Skill of any of the pilots or leaders.
2. Doesn't acknowledge that the original CR took place in thunderstorms.
3. Doesn't mention the Size of the AFs
4. Doesn't discuss the Morale of the IJ units vs. what would be historical
5. Doens't state whether he watched the replay
6. Doesn't state whether subsequent tests are following day results or a reset of the first day.

Tests in a sterile vacuum are very suspicious. There are a myriad of factors that would normally be in play that can be left out and can taint results. You have to be careful. Additionally it is very difficult to conclude anything from the way the OP presents his "data" as it is extremely unscientific as I read it. Therefore it means little to me.



hey Harvey! Thanks. Good to be back.

_____________________________

IN PERPETUUM SINGULARIS SEDES



(in reply to denisonh)
Post #: 99
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