Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

patch 1.02 - is ready

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> patch 1.02 - is ready Page: [1] 2 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
patch 1.02 - is ready - 2/22/2012 3:49:11 PM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
As the 1.01 is ready to be released and we have already working on 1.02, so I decided that we need a new thread with the updates about the new patch.

2012-05-28 [v1.02]
--Fixed
All icons on the battle window now moved correctly together with the window
Fixed wrong trigger in lend lease event for Soviet Union
Fixed wrong entry in CRT for land battle attacker losses with odds 7 to 1
Fixed error in splitting units, now they can be split properly according to the units level and technological level
Mulberry harbors are now saving and loading properly.
Small fixes to adjust GUI
Fixed problem with doubled convoys routes
Fixed typos in couple of events
Fixed wrong assigned unit types in events for Germany
Fixed some typos
DAL units are now popping up properly
Fixed additional informations in sprites plus units' skin


--Features
Possibility to scroll reports one by one with the arrows
Added new modifier changing effectiveness of armored units in cities (both defending and attacking)
Added visible range for air units
Possible to check the range after rebase of selected air unit, by holding the SHIFT button when selecting rebase target
Possibility to fully reinforce air units by pressing L button
Possibility to check hexes where the amphibious invasion is possible by pressing F9
Pressing TAB, also now selects air units with movement points
Air superiority is now visible, which allows to plan air operations and redirect fighters to protect the sky
Pressing CTRL + TAB will now select previous unit
Safe distance modifier for the air units now moved to consts.ini file
Fighters can now be turned off from performing interception
Increased speed of enemy turn, now the game is not going to wait for information about enemy units (like reinforcements etc)
Most of the reports are now jumping to the event location
New upkeep system implemented, now the cost of upkeep threshold is calculated basen on the units strength, not units number
Cost of reparing naval group is now visible
Fleet is now supporting convoys with following rules: If an STP is going to be lost by raiders activity, every group in fleets which are operating in the same Sea Zone where the attack has been made, which are set to engage mode has got chance to 'save' STP destroyed by raider. Chances for specific units are: Carrier 5%, Battleship 2%, Cruiser 3%, Light Carrier 2%, Escort Carrier 4%, Fleet Carrier 6%, Small Battleship 1%, Battlecruiser 2%, Super Battleship 3%, Heavy Cruiser 3%, Light Cruiser 2%, Auxiliary Cruiser 1%, Long Range submarine 1%.

--Gameplay
Changes supply system. Now units are taking supply from the city which will provide them highest amount of supply instead of nearest city
Confiscated vehicles event now also set to be triggered for human player also
Paradrop basic range value, reduced to 9 (was 12)
Friendly units adjacent to the defender, now are supporting the defending unit with % of own strength
Changedvalues for air striek on sea zone effectivity, now chances for double lossess are: default 13%, Germany 11%, UK and USA 18%; now chances for destroying enemy vessels are: default 6%, Germany 5%, UK and USA 7%


--GUI
Game won't run in windowed mode equal to desktop display resolution
Next and Previous units buttons added
Added icon informing about units ready to deploy


--AI
French AI in 1939 campaigns will now attack the enemies
AI fleets now reduces time on sea of it's fleets
Now possible to override the AI to perform amph assault despite lack of advantage in the sea zone
The AI will try not to use the Armored units for garrisoning the cities
AI will now reduce the number of units concentrated behind the front
English vessels more willing to avoid enemy bombers
USA AI will now try to land in Africa as long as not at war with USSR
AI will consider reinforcements earlier (90% of strength instead of 98%)


--Events
New event method added Country.GetOverrideNavalSupremacy (int countryID, int value)
New event method added Country.SetOverrideNavalSupremacy (int countryID, int value)
End of Vichy event now trigger more randomly
FirePartisans event method is now working on the same country



< Message edited by doomtrader -- 5/27/2012 6:17:40 PM >


_____________________________

Post #: 1
RE: patch 1.02 - Work in progress - 2/22/2012 3:50:18 PM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
At the beginning a screenie




Attachment (1)

< Message edited by doomtrader -- 2/22/2012 3:51:04 PM >


_____________________________


(in reply to doomtrader)
Post #: 2
RE: patch 1.02 - Work in progress - 2/23/2012 1:05:45 AM   
gwgardner

 

Posts: 6722
Joined: 4/7/2006
Status: offline
I've compared to a 1.1 report, and can't figure out what the difference is.

(in reply to doomtrader)
Post #: 3
RE: patch 1.02 - Work in progress - 2/23/2012 9:25:11 AM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
Who can find two differences on the image above?

_____________________________


(in reply to gwgardner)
Post #: 4
RE: patch 1.02 - Work in progress - 2/24/2012 7:27:38 AM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
New symbol/button under the flag.

New button under the watch.

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to doomtrader)
Post #: 5
RE: patch 1.02 - Work in progress - 2/25/2012 5:49:08 AM   
JLPOWELL


Posts: 411
Joined: 5/5/2011
From: Pacific Time Zone
Status: offline
Grats! There is Waldo and Waldodernate

Apologies to Fringe...

What do they do?

_____________________________

"Don’t you think that if I were wrong, I’d know it?"

(in reply to Hairog)
Post #: 6
RE: patch 1.02 - Work in progress - 2/25/2012 5:58:45 AM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
I have no idea.

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to JLPOWELL)
Post #: 7
RE: patch 1.02 - Work in progress - 2/25/2012 12:11:33 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
I thought that the patch was going to be ready in Jan. its almost March, and now were talking about 1.02?

So is 1.01 out yet?

I tried the ingame check and no go.


_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to Hairog)
Post #: 8
RE: patch 1.02 - Work in progress - 2/25/2012 3:54:06 PM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
The patch is ready for a quite long time, but it's waiting in the queue to be released.
But indeed we are working for the next patch.

_____________________________


(in reply to Zovs)
Post #: 9
RE: patch 1.02 - Work in progress - 2/27/2012 11:29:43 PM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
Things are a little bit slower at the moment, as we are already prepared patch for Time of Wrath, and currently working for Storm over the Pacific patch which will fix some issues, and introduce few crucial functionalities, which we have found a must be at the current stage of the game.

For Time of Fury, at the moment we are working on a very huge task. The supply system is going to be changed. Now, with the 1.02 patch units will be supplied by the cities which will provide higher level of supply, not the closest one. This will make the war in North Africa even more enjoyable.

_____________________________


(in reply to doomtrader)
Post #: 10
RE: patch 1.02 - Work in progress - 2/29/2012 12:45:45 AM   
Bulldog61


Posts: 1517
Joined: 7/23/2000
From: Aurora,CO
Status: offline
Does the final patch still have the increased upkeep costs?

_____________________________

You can run but you'll die tired!

(in reply to doomtrader)
Post #: 11
RE: patch 1.02 - Work in progress - 2/29/2012 4:47:23 AM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
Interdiction by tac bombers would be real cool. I know it's hard to figure out the AI but how about doing it for head to head games?

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to Bulldog61)
Post #: 12
RE: patch 1.02 - Work in progress - 2/29/2012 4:50:46 AM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
Great to hear about Storm over the Pacific patch as well by the way. I want to get back into that one as well.

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to Hairog)
Post #: 13
RE: patch 1.02 - Work in progress - 2/29/2012 8:04:15 AM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline

quote:

ORIGINAL: MikeKraemer

Does the final patch still have the increased upkeep costs?



Yes,
nothing has changed since we have sent it to release

_____________________________


(in reply to Bulldog61)
Post #: 14
RE: patch 1.02 - Work in progress - 3/4/2012 7:59:10 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
I just checked back with the game after a month or two of not playing. Your change list for 1.01 looks very promising and the change to armor vs cities in this patch looks great as well. Congrats on the patch and the changes you plan so far for the next patch. Thanks for sticking with the game. Good support.

I'm eager to see a v1.01 AAR of Fall Gelb or Barbarossa scenarios to see how the changes impact the game.

_____________________________


(in reply to doomtrader)
Post #: 15
RE: patch 1.02 - Work in progress - 3/11/2012 5:53:24 PM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
We are implementing another cool feature that you have asked for.

Here are the images




Attachment (1)

_____________________________


(in reply to jjdenver)
Post #: 16
RE: patch 1.02 - Work in progress - 3/11/2012 5:54:11 PM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
and second one




Attachment (1)

_____________________________


(in reply to doomtrader)
Post #: 17
RE: patch 1.02 - Work in progress - 3/13/2012 8:31:44 AM   
Frohmankf1

 

Posts: 7
Joined: 3/10/2012
Status: offline
nothing has changed since we have sent it to release

(in reply to doomtrader)
Post #: 18
RE: patch 1.02 - Work in progress - 3/15/2012 1:40:31 AM   
Bulldog61


Posts: 1517
Joined: 7/23/2000
From: Aurora,CO
Status: offline
Is it available?

_____________________________

You can run but you'll die tired!

(in reply to Frohmankf1)
Post #: 19
RE: patch 1.02 - Work in progress - 3/15/2012 8:12:08 AM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
No, not yet.

1.01 has been just released officially. I'm planning to have the 1.02 ready at the end of April.

_____________________________


(in reply to Bulldog61)
Post #: 20
RE: patch 1.02 - Work in progress - 3/15/2012 6:11:59 PM   
borsook79


Posts: 477
Joined: 6/29/2008
Status: offline

quote:

ORIGINAL: doomtrader

No, not yet.

1.01 has been just released officially. I'm planning to have the 1.02 ready at the end of April.

Do you mean official or beta at the end of April?

_____________________________

"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw

(in reply to doomtrader)
Post #: 21
RE: patch 1.02 - Work in progress - 3/15/2012 8:06:44 PM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
Really hard to tell at the moment.

_____________________________


(in reply to borsook79)
Post #: 22
RE: patch 1.02 - Work in progress - 3/20/2012 9:10:30 AM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
Two new features are added to the game:

Possibility to fully reinforce air units by pressing L button
Possibility to check hexes where the amphibious invasion is possible by pressing F9

_____________________________


(in reply to doomtrader)
Post #: 23
RE: patch 1.02 - Work in progress - 3/20/2012 10:31:09 AM   
Rasputitsa


Posts: 2903
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Looking forward to April.

_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

(in reply to doomtrader)
Post #: 24
RE: patch 1.02 - Work in progress - 4/2/2012 3:58:30 AM   
Petiloup

 

Posts: 505
Joined: 6/4/2006
Status: offline
Adding flavors to Tac Bombers would be great. Right now I'm using them only to increase the Odds of a land battle to 7-1 when needed. Even so the cost of rebuilding those TAC bombers when they get losses just to destroy an INF Corps is prohibitive. Really not showing how Air Power could be devastating especially when having Air Superiority. Attacks have been wholly stopped because Air Power did destroy enough tanks to render that attack useless.

Also having only a few air units and the costs to build those makes it even harder to have a real impact on the front line. So maybe air attacks should be against the main target + collateral damage on every enemy adjacent units. For flavor you could add a small chance for friendly fire.

Anyway I'm planning a game with the USSR right now and I find out a few things to improve:

- Hungary takes part of Rumania event (Transylvania). So indeed historically Hitler forced Rumania to give up part of its territory to Hungary so no issue of having that event in place of course. Now in my game I did invade Rumania with the USSR and I was controlling the major part of the territory to be given to Hungary... and the even still took place. I got back my units but there is no reason I would have agreed to do that with the USSR knowing I would have to fight Hungary later anyway. At least this should trigger another event if Rumania and USSR are at war in this case asking if the USSR want to give that territory to Hungary. Maybe with the benefit of having Hungary going from Axis to Neutral.

- As the USSR I did the Winter War with Finland and it was going well but suddenly Finland gave up some territories and sue for peace... and I had no choice to accept it or not. Of course I went back to war the next turn but that didn't make sense.

- Sweden seems not to care that Finland is under USSR control. There could be an event where Sweden decides to lean more on the Axis side to get protection or ask a treaty of non-aggression with the USSR in exchange for something (going Neutral, some PP per turn,...).

- Ultimatum to get Bessarabia from Rumania, as Rumania didn't reply I invade them and then they just went to die without even proposing to accept the ultimatum in exchange for peace. Also they went directly to Axis and suddenly I was at war with Germany. At least Germany could choose to defend Rumania or not and if not they would be out of the Axis alliance. Or force the USSR to either accept Bessarabia for peace or to declare War to Germany at a cost (SU or Political pts).

- Even after accepting the alliance with Germany and the partition of Poland you can still attack Germany at no costs for the USSR. There should be some Social Unrest or Political pt to spend for doing this which would be a reason for the USSR to refuse the pact if their view is to attack Germany anyway.

- Para drops, the range is so much more than even what I get with my Strategic Bombers. So doesn't really make sense and that range should depend on the Air Technological level. Also seems there is no limit to the Air Transport pts while this was a critical problem even for the Allies at the end of the war. See the movie "A Bridge too far" to understand this. There should be an Air Transport pts system like the STP. Then maybe allow INF Divisions to be airlifted as well.

Good thing otherwise is that once at war with Germany I didn't get the chance to get the Baltic States as per the pact with Germany. Makes sense.

(in reply to Rasputitsa)
Post #: 25
RE: patch 1.02 - Work in progress - 4/6/2012 8:11:29 AM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
Just updated the first post, couple of interesting features has been added.

_____________________________


(in reply to Petiloup)
Post #: 26
RE: patch 1.02 - Work in progress - 4/6/2012 3:57:25 PM   
wolf14455


Posts: 1196
Joined: 1/29/2006
Status: offline
Nice!!!

(in reply to doomtrader)
Post #: 27
RE: patch 1.02 - Work in progress - 4/6/2012 5:56:25 PM   
borsook79


Posts: 477
Joined: 6/29/2008
Status: offline

quote:

ORIGINAL: doomtrader

--GUI
Game won't run in windowed mode equal to desktop display resolution


Is this change really necessary? I for one find this very useful...

_____________________________

"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw

(in reply to doomtrader)
Post #: 28
RE: patch 1.02 - Work in progress - 4/6/2012 8:54:51 PM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
doesn't it cut the bottom of your screen?

We have decided to do that as this is a bug, and for less tech-experienced people causing a situation where the game is unplayable.

_____________________________


(in reply to borsook79)
Post #: 29
RE: patch 1.02 - Work in progress - 4/7/2012 11:13:24 AM   
borsook79


Posts: 477
Joined: 6/29/2008
Status: offline
With no taskbar at the bottom, the cut-off is very small and the game is perfectly playable. Maybe instead of deleting this option there could be a warning popup about the resolution chosen?
quote:

ORIGINAL: doomtrader

doesn't it cut the bottom of your screen?

We have decided to do that as this is a bug, and for less tech-experienced people causing a situation where the game is unplayable.



_____________________________

"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw

(in reply to doomtrader)
Post #: 30
Page:   [1] 2 3   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> patch 1.02 - is ready Page: [1] 2 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.156