Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

So any news, hints, teasers...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> So any news, hints, teasers... Page: [1]
Login
Message << Older Topic   Newer Topic >>
So any news, hints, teasers... - 2/23/2012 4:12:58 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
For the next beta? I'm curious (as usual).

_____________________________

Distant Worlds Fan

'When in doubt...attack!'
Post #: 1
RE: So any news, hints, teasers... - 2/23/2012 6:16:26 PM   
LiquidSky


Posts: 2811
Joined: 6/24/2008
Status: offline


3d holographics. Ansible connections to real time fleets. Beer.

_____________________________

“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great

(in reply to Shark7)
Post #: 2
RE: So any news, hints, teasers... - 2/23/2012 10:51:45 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
We may yet manage to release the next beta tomorrow. If not then very early next week.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to LiquidSky)
Post #: 3
RE: So any news, hints, teasers... - 2/23/2012 11:40:16 PM   
Whydmer


Posts: 105
Joined: 6/5/2009
Status: offline
Woot! Birthday Beta Present!

(in reply to Erik Rutins)
Post #: 4
RE: So any news, hints, teasers... - 2/23/2012 11:47:57 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Great news.

And happy birthday, Whydmer.

< Message edited by Igard -- 2/23/2012 11:48:47 PM >


_____________________________


(in reply to Whydmer)
Post #: 5
RE: So any news, hints, teasers... - 2/24/2012 2:22:12 AM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
Now that is what I call a teaser!

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Igard)
Post #: 6
RE: So any news, hints, teasers... - 2/24/2012 2:48:55 AM   
jpwrunyan


Posts: 558
Joined: 12/3/2011
From: Uranus
Status: offline
Looking forward to the beer feature.

(in reply to Shark7)
Post #: 7
RE: So any news, hints, teasers... - 2/24/2012 3:37:46 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi guys,

Looks like it will be next week, but among other tweaks and fixes this will include support for the externalized designs that the AI will also use preferentially and optimized AI design and research choices.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to jpwrunyan)
Post #: 8
RE: So any news, hints, teasers... - 2/24/2012 3:54:58 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Erik Rutins

Hi guys,

Looks like it will be next week, but among other tweaks and fixes this will include support for the externalized designs that the AI will also use preferentially and optimized AI design and research choices.

Regards,

- Erik



Yes! Now that is an update I am looking forward to.



_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Erik Rutins)
Post #: 9
RE: So any news, hints, teasers... - 2/24/2012 7:24:40 PM   
Nedrear


Posts: 702
Joined: 10/29/2011
Status: offline
Just so I cope with this language... does externalized designs mean we can "pre-design" our own ship plans for races? My Galactic War II mod would become a nightmare... in work and in battle.

_____________________________

One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."

(in reply to Shark7)
Post #: 10
RE: So any news, hints, teasers... - 2/24/2012 9:31:52 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Sounds like it Nedrear. It's gonna be alot of work to design for each and every ship role, but I think it's a welcome feature.

However, there a couple of modding features that I'd like to see introduced more than anything right now.

1. Ability to assign random character stats by placing a '?' or similar symbol in place of the integer. Allow us to still enter the data ourselves as it currently is.

2. A toggle for each race as to whether they will start in their home system. The one that we specified in the race text files.

I don't think these 2 ideas would be too hard to implement and would go a long way to improving our mods.

Cheers for the hard work guys. Looking forward to the next patch!!

_____________________________


(in reply to Nedrear)
Post #: 11
RE: So any news, hints, teasers... - 2/24/2012 9:54:09 PM   
Shadow Tiger


Posts: 61
Joined: 2/18/2012
Status: offline
Externalized and optimized designs, this sounds promising. If there was a way to exclude/include component types on different designs that would be fantastic. Rail guns instead of maxxo blasters on military ships, no weapons on private ships, no area weapons on every default starport.

Just picked up the game last weekend and I'm loving it. But I also wish I didn't have to keep every ship design on manual just to keep them from adding things I don't want.

(in reply to Igard)
Post #: 12
RE: So any news, hints, teasers... - 2/24/2012 10:03:14 PM   
Speedy2511

 

Posts: 96
Joined: 3/4/2010
Status: offline
Yeah! Keep it up Erik!!!!

(in reply to Shadow Tiger)
Post #: 13
RE: So any news, hints, teasers... - 2/24/2012 10:40:04 PM   
Falokis

 

Posts: 144
Joined: 5/23/2010
Status: offline

quote:

ORIGINAL: Nedrear

Just so I cope with this language... does externalized designs mean we can "pre-design" our own ship plans for races? My Galactic War II mod would become a nightmare... in work and in battle.
If this is the case, it would be a big step in a good direction.

(in reply to Nedrear)
Post #: 14
RE: So any news, hints, teasers... - 2/24/2012 10:42:46 PM   
Nedrear


Posts: 702
Joined: 10/29/2011
Status: offline
Well Igard you forget our point three in that list: Picture groups to randomly choose through a command like folder__commanders a picture for the character and default character group pictures.

_____________________________

One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."

(in reply to Speedy2511)
Post #: 15
RE: So any news, hints, teasers... - 2/24/2012 11:02:48 PM   
Morelyn

 

Posts: 83
Joined: 1/29/2012
Status: offline

quote:

ORIGINAL: Erik Rutins

..and optimized AI design and research choices.


This part is intriguing. Perhaps there will be less need for us to design our own ships in the first place...and (dare I hope) no more AI researching Area Effect weapons first thing?


_____________________________

Build a man a fire and he's warm for the rest of the night.
Set a man on fire and he's warm for the rest of his life.

(in reply to Erik Rutins)
Post #: 16
RE: So any news, hints, teasers... - 2/25/2012 2:00:26 AM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Nedrear

Just so I cope with this language... does externalized designs mean we can "pre-design" our own ship plans for races? My Galactic War II mod would become a nightmare... in work and in battle.


Yep, 'stand alone' is another way to look at it.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Nedrear)
Post #: 17
RE: So any news, hints, teasers... - 2/25/2012 2:01:25 AM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Morelyn


quote:

ORIGINAL: Erik Rutins

..and optimized AI design and research choices.


This part is intriguing. Perhaps there will be less need for us to design our own ships in the first place...and (dare I hope) no more AI researching Area Effect weapons first thing?



I'm really looking forward to that part. I can design the basic ship building philosophy of each race, and the AI can then take care of it, unlike current where I feel the need to be in complete control of ship design.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Morelyn)
Post #: 18
RE: So any news, hints, teasers... - 2/25/2012 4:59:24 PM   
onomastikon

 

Posts: 193
Joined: 11/29/2011
Status: offline
What about just a "mark this component as obsolete" box in the design screen? I don't think I would need anything else...!

(in reply to Shark7)
Post #: 19
RE: So any news, hints, teasers... - 2/26/2012 4:41:10 AM   
jpwrunyan


Posts: 558
Joined: 12/3/2011
From: Uranus
Status: offline
I know its the cool thing to do nowadays to hate on the area weapons but I actually think they are fine. Area weapons are a crutial part of my strategy. Sometimes the first weapon I research. I dont think any change is necessary in this regard.

(in reply to onomastikon)
Post #: 20
RE: So any news, hints, teasers... - 2/26/2012 8:49:50 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline

quote:

ORIGINAL: Erik Rutins

Hi guys,

Looks like it will be next week, but among other tweaks and fixes this will include support for the externalized designs that the AI will also use preferentially and optimized AI design and research choices.

Regards,

- Erik


Anything done about the crazy money you get after 15 years game time?

_____________________________


(in reply to Erik Rutins)
Post #: 21
RE: So any news, hints, teasers... - 2/27/2012 11:56:59 AM   
hewwo

 

Posts: 276
Joined: 4/22/2010
Status: offline

quote:

ORIGINAL: ASHBERY76

Anything done about the crazy money you get after 15 years game time?



Yeah, this really bugs me as well. Stopped playing because of this actually. Oh well :)

(in reply to ASHBERY76)
Post #: 22
RE: So any news, hints, teasers... - 2/27/2012 3:59:31 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
Might be a self evident question, but are you guys playing with the corruption slider set to max or not? Might explain some things.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to hewwo)
Post #: 23
RE: So any news, hints, teasers... - 2/27/2012 5:46:35 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline

quote:

ORIGINAL: Shark7

Might be a self evident question, but are you guys playing with the corruption slider set to max or not? Might explain some things.


Homeplanet and the oldest colonies make most of the money.Corruption does not effect them.

_____________________________


(in reply to Shark7)
Post #: 24
RE: So any news, hints, teasers... - 2/27/2012 6:24:14 PM   
Litjan

 

Posts: 221
Joined: 3/27/2010
From: Butzbach, Germany
Status: offline

quote:

ORIGINAL: ASHBERY76
Anything done about the crazy money you get after 15 years game time?


At first I felt the same way - but if you think about it - you can ALWAYS spend that money on research, more ships, buying stuff from others, bribing them to do your deeds...

Really, if you pile up too much money, consider yourself not spending enough. In the very same situation with two or three wars going you wouldn´t complain. So if Elliot adjusts this, what should he go by? The lucky player that is going peacefully and has lots of trade with everyone or the guy who gets caught in the middle and NEEDS plenty of income to keep his war effort going (+ the war weariness affects income, too).

If you pile up loads of money, you have either won the game (and don´t know it yet) or are not actively trying to win the game (by not spending the money to achieve your goals)...

Jan

(in reply to ASHBERY76)
Post #: 25
RE: So any news, hints, teasers... - 2/28/2012 12:38:08 PM   
azcore

 

Posts: 5
Joined: 11/24/2011
Status: offline

quote:

ORIGINAL: Erik Rutins

We may yet manage to release the next beta tomorrow. If not then very early next week.


Just how early is very early exactly? :)

(in reply to Erik Rutins)
Post #: 26
RE: So any news, hints, teasers... - 2/28/2012 6:33:43 PM   
Morelyn

 

Posts: 83
Joined: 1/29/2012
Status: offline
The natives are getting restless here.

_____________________________

Build a man a fire and he's warm for the rest of the night.
Set a man on fire and he's warm for the rest of his life.

(in reply to azcore)
Post #: 27
RE: So any news, hints, teasers... - 2/28/2012 6:40:10 PM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
Time is relative.

/egghead mode off

Seriously though: My guess is that we'll get some news in a day or two, and no later than friday I dare to say.

_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Morelyn)
Post #: 28
RE: So any news, hints, teasers... - 3/1/2012 5:02:07 PM   
Arkblade


Posts: 88
Joined: 3/14/2005
Status: offline
quote:

ORIGINAL: Nedrear

Well Igard you forget our point three in that list: Picture groups to randomly choose through a command like folder__commanders a picture for the character and default character group pictures.

i agree that. each race image and each race / role "random" character image set must be separate.
and Negotiation window show current leader portrait.

and allow change character portrait. like character name.

< Message edited by Arkblade -- 3/1/2012 5:04:12 PM >

(in reply to Nedrear)
Post #: 29
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> So any news, hints, teasers... Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.436