Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

How will you play

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Conflict of Heroes Series >> How will you play Page: [1]
Login
Message << Older Topic   Newer Topic >>
How will you play - 2/24/2012 9:42:20 AM   
PirateJock


Posts: 465
Joined: 9/14/2006
From: North West, UK
Status: offline
I can't set up a poll - maybe haven't got enough posts - but I was wondering what game view people think they will use to play CoH?

My first reaction is that I'd be going with the top down 2D counter view. This might be because I've got and enjoy the look of the boardgame. Of course that might all change once I see the pretty 3D chrome, but gut reaction is 2D for me.

Cheers

_____________________________

Combat Command Matrix Edition Company, The Forgotten Few
Post #: 1
RE: How will you play - 2/24/2012 12:56:34 PM   
Josh

 

Posts: 2576
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: offline
Yeah me too, 2D... ofcourse that might change.

(in reply to PirateJock)
Post #: 2
RE: How will you play - 2/24/2012 1:41:11 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
2D counters and 3D map. The 3D units look very poor compared to the counters.

< Message edited by wodin -- 2/24/2012 1:43:02 PM >


_____________________________


(in reply to Josh)
Post #: 3
RE: How will you play - 2/24/2012 2:16:12 PM   
PunkReaper


Posts: 1085
Joined: 8/23/2006
From: England
Status: offline
2D counters and 3D map

(in reply to wodin)
Post #: 4
RE: How will you play - 2/24/2012 3:04:12 PM   
Blind Sniper


Posts: 863
Joined: 8/9/2008
From: Turin, Italy
Status: offline
2D counters, no doubt about that, I want "to read" my units

_____________________________

WitP-AE - WitE - CWII - BASPM - BaB


(in reply to PunkReaper)
Post #: 5
RE: How will you play - 2/24/2012 10:37:57 PM   
tide1530

 

Posts: 103
Joined: 4/15/2011
Status: offline
2D for me

(in reply to Blind Sniper)
Post #: 6
RE: How will you play - 2/25/2012 12:43:07 AM   
Tophat1815

 

Posts: 1824
Joined: 1/16/2006
Status: offline

quote:

ORIGINAL: wodin

2D counters and 3D map. The 3D units look very poor compared to the counters.



Agreed! The 3D terrain looks good from the screen in another thread with the 2d counters,though I am biased and have an affinity for counters stretching back to the 70's.

(in reply to wodin)
Post #: 7
RE: How will you play - 2/25/2012 1:12:13 AM   
JFalk68


Posts: 223
Joined: 11/5/2007
Status: offline
2D map and counters.

(in reply to Tophat1815)
Post #: 8
RE: How will you play - 3/7/2012 8:41:24 AM   
PirateJock


Posts: 465
Joined: 9/14/2006
From: North West, UK
Status: offline
Reading through Angelo's AAR still reckon 2D counter top down will be what I use (see last screenie). Good clear view of what's happening ... who needs this fancy 3D ... it'll never catch on!

Cheers

_____________________________

Combat Command Matrix Edition Company, The Forgotten Few

(in reply to JFalk68)
Post #: 9
RE: How will you play - 3/7/2012 8:58:04 AM   
rickier65

 

Posts: 14231
Joined: 4/20/2000
Status: offline

I initially thought 2D map and counters, but I like the look of the counter 'chits' on the 3D map that Angelo had in his AAR. Maybe I'll have to wait and decide after I've had a chance to look closer. But that 2D map and counters keeps calling to me.

Rick

(in reply to PirateJock)
Post #: 10
RE: How will you play - 3/10/2012 3:41:23 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
I'm not a veteran of counter pushing. Closest for me was Axis and Allies and that uses plastic pieces. I always thought that Steel Panthers would be good with 3D. I will probably use 3D units and map if this game appeals to me.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to rickier65)
Post #: 11
RE: How will you play - 3/10/2012 4:00:38 PM   
general_solomon

 

Posts: 253
Joined: 5/18/2007
Status: offline
3d all the way with me. I hope we have some creative modder to help with the 3d units.

(in reply to junk2drive)
Post #: 12
RE: How will you play - 3/10/2012 4:43:05 PM   
Lebatron


Posts: 2166
Joined: 5/30/2005
From: Upper Michigan
Status: offline
There really is no 2D map. It's just the 3D map viewed from directly above. I rarely use the direct view from above because it does not look as natural as it does when viewed from a normal boardgame angle. That is when you are sitting in a chair and looking at the board on the table. Those of you making comments that the 2D map mode would be your preferred mode because of your preference for a real board game look is I believe made in error because you may have the misconception that the 2D map is an exact replica of the board games. It is not. Only the board games chits are present here. In any case, I myself vastly prefer playing with the chits over the 3D models. The chits have very high quality art which I see no reason not to use. So 2D chits and 3D board, which is saying I play with the board slanted at an angle which is how it naturally looks when I play on the table.

< Message edited by Lebatron -- 3/10/2012 11:29:04 PM >


_____________________________

Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided

(in reply to general_solomon)
Post #: 13
RE: How will you play - 3/10/2012 4:58:44 PM   
Lebatron


Posts: 2166
Joined: 5/30/2005
From: Upper Michigan
Status: offline
The counters that CoH uses are not your old school chits from the 70's. Those old counters with the nato symbols on them are crap and I agree with all those that have an aversion to them. However, what Academy Games did for their board games counters made me a convert. These puppies have high quality images on them instead of a generic x for infantry and oval for tanks. To me anyway the PC version looks it best when these are used over the 3D models. The 3D models do not have as much detail to them as these counters do. I would rather see a high res 2D picture of a tank, than a low res 3D model of a tank.

Picture is of a counter from the actual board game.




Attachment (1)

_____________________________

Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided

(in reply to Lebatron)
Post #: 14
RE: How will you play - 3/10/2012 5:57:38 PM   
general_solomon

 

Posts: 253
Joined: 5/18/2007
Status: offline
it would be cool if the counters could display different situations with a unit. like the tank image you put up. it would nice if the image of the tank who damage and immobilized and the then possibly show it with a wreck image. maybe the same with infantry.

(in reply to Lebatron)
Post #: 15
RE: How will you play - 3/10/2012 11:37:47 PM   
Lebatron


Posts: 2166
Joined: 5/30/2005
From: Upper Michigan
Status: offline
Yes that is what I would have done. Another idea I would have loved to see in the PC version would have been fully modifiable counters. Not only would the picture change to show damage as you suggested, but the fire power values would also auto change right on the counter due to any modifiers on it. All the stats would be dynamic like that had this been my brainchild.

_____________________________

Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided

(in reply to general_solomon)
Post #: 16
RE: How will you play - 3/11/2012 1:10:36 AM   
Titanwarrior89


Posts: 3283
Joined: 8/28/2003
From: arkansas
Status: offline
Counters.

_____________________________

"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"

(in reply to Lebatron)
Post #: 17
RE: How will you play - 3/11/2012 3:08:42 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline

quote:

ORIGINAL: Lebatron

Yes that is what I would have done. Another idea I would have loved to see in the PC version would have been fully modifiable counters. Not only would the picture change to show damage as you suggested, but the fire power values would also auto change right on the counter due to any modifiers on it. All the stats would be dynamic like that had this been my brainchild.



I'd have thought the values would auto change on the counters in game?

_____________________________


(in reply to Lebatron)
Post #: 18
RE: How will you play - 3/11/2012 7:22:22 PM   
Lebatron


Posts: 2166
Joined: 5/30/2005
From: Upper Michigan
Status: offline
The counter pic stays static. There is a window popup at lower left, as you have already seen in posted screen shots, that shows changes in stats.

_____________________________

Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided

(in reply to wodin)
Post #: 19
RE: How will you play - 3/12/2012 12:49:33 AM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
So there is no info as such on the counters then?

_____________________________


(in reply to Lebatron)
Post #: 20
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Conflict of Heroes Series >> How will you play Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.953