Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

hey Devs : screens or AAR

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Conflict of Heroes Series >> hey Devs : screens or AAR Page: [1]
Login
Message << Older Topic   Newer Topic >>
hey Devs : screens or AAR - 2/28/2012 11:24:57 PM   
general_solomon

 

Posts: 253
Joined: 5/18/2007
Status: offline
any chance of a screens thread or even an AAR. I'll go on the limb and ask for a Video AAR.

I havent been this excited about a title since PCO. what i really like about this game is that its squad based. I just love the graphics. Now its time see what's under the hood.

< Message edited by general_solomon -- 2/29/2012 4:47:30 AM >
Post #: 1
RE: hey Devs : screen or AAR - 2/29/2012 1:59:39 AM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
One AAR is being developed already. I've read the first turn or so, and you'll like what you see. A video AAR is being considered, but will take more time.

So don't worry -- we definitely want to share more images and info, so we're on your side!

_____________________________

Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.

(in reply to general_solomon)
Post #: 2
RE: hey Devs : screen or AAR - 2/29/2012 4:44:11 AM   
general_solomon

 

Posts: 253
Joined: 5/18/2007
Status: offline
awesome, thanks Gil. looking forward the AAR.

(in reply to Gil R.)
Post #: 3
RE: hey Devs : screen or AAR - 3/2/2012 11:17:53 PM   
general_solomon

 

Posts: 253
Joined: 5/18/2007
Status: offline
ok guys, its been whole week. can you guys at least throw up a screens thread.

(in reply to general_solomon)
Post #: 4
RE: hey Devs : screen or AAR - 3/2/2012 11:28:48 PM   
parusski


Posts: 4804
Joined: 5/8/2000
From: Jackson Tn
Status: offline

quote:

ORIGINAL: general_solomon

ok guys, its been whole week. can you guys at least throw up a screens thread.



Yeah, I am cold, shaking and sweating. Give me somethin'.

_____________________________

"I hate newspapermen. They come into camp and pick up their camp rumors and print them as facts. I regard them as spies, which, in truth, they are. If I killed them all there would be news from Hell before breakfast."- W.T. Sherman

(in reply to general_solomon)
Post #: 5
RE: hey Devs : screen or AAR - 3/3/2012 7:08:50 PM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
I've seen the full draft of the first AAR. It should get posted sometime soon. Hang in there!

_____________________________

Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.

(in reply to parusski)
Post #: 6
RE: hey Devs : screen or AAR - 3/3/2012 8:41:04 PM   
balenami1291

 

Posts: 435
Joined: 11/29/2005
Status: offline
Sorry for the delay.

The aar needed a translation from Italian.
Thanks marco and Gil to help my bad English.

The aar is ready and I think to upload it tomorrow in the morning in Italy.



< Message edited by mi1291 -- 3/3/2012 8:44:20 PM >


_____________________________

Angelo Balena Ricci

Intek i5 m520 2,5mhz
6 mega ram
Nvidia 525 1 giga ram

(in reply to Gil R.)
Post #: 7
RE: hey Devs : screen or AAR - 3/4/2012 9:33:08 AM   
balenami1291

 

Posts: 435
Joined: 11/29/2005
Status: offline
Done!!

http://www.matrixgames.com/forums/tm.asp?m=3053316
Good reading!!


for the Italian version:
http://ludens.balena.me/2012/03/04/coh-aweking-the-bear-aar/


< Message edited by mi1291 -- 3/4/2012 10:13:42 AM >


_____________________________

Angelo Balena Ricci

Intek i5 m520 2,5mhz
6 mega ram
Nvidia 525 1 giga ram

(in reply to balenami1291)
Post #: 8
RE: hey Devs : screen or AAR - 3/5/2012 11:23:17 PM   
general_solomon

 

Posts: 253
Joined: 5/18/2007
Status: offline
this game looks awesome. i cant wait to see all the scenarios other players come up with. you guys have done a great job on this. one thing i could not tell how long is a turn. how long do fire fights last.

(in reply to balenami1291)
Post #: 9
RE: hey Devs : screen or AAR - 3/9/2012 6:01:10 AM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
Do you mean, how long in your real life? Or how long is a turn supposed to represent?

_____________________________

Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.

(in reply to general_solomon)
Post #: 10
RE: hey Devs : screen or AAR - 3/10/2012 12:52:42 AM   
general_solomon

 

Posts: 253
Joined: 5/18/2007
Status: offline
in the game, like what is the time frame for each turn. also in the same turn is there return fire from the enemy?

I am trying to compare gameplay to HPS SQB titles. sorry but I havent played the boardgame so that is why i am asking all these questions.

(in reply to Gil R.)
Post #: 11
RE: hey Devs : screen or AAR - 3/10/2012 4:07:31 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
what's the hex scale?

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to general_solomon)
Post #: 12
RE: hey Devs : screen or AAR - 3/10/2012 3:29:24 PM   
balenami1291

 

Posts: 435
Joined: 11/29/2005
Status: offline

quote:

ORIGINAL: **budd**

what's the hex scale?


Since the video game uses the same game scale of the boardgame, I can "copy and paste" the boargame's rules of play:

quote:

The battle is played on a map consisting of hexes representing 40-50 meters of ground.




_____________________________

Angelo Balena Ricci

Intek i5 m520 2,5mhz
6 mega ram
Nvidia 525 1 giga ram

(in reply to budd)
Post #: 13
RE: hey Devs : screen or AAR - 3/17/2012 5:37:40 AM   
osiris_slith

 

Posts: 240
Joined: 1/5/2007
Status: offline
Hi

I have a copy of the board game and to answer your question its a platoon scale and hex scale is 200m and 15 min turns..not sure whether they kept that in the PC version

All i can say is im really excited about this both as a gamer and scenario designer...this is one I cant wait for especially for the later versions of the game.

The board game is awesome looking and the game is great

rene

< Message edited by osiris -- 3/17/2012 5:38:07 AM >

(in reply to Gil R.)
Post #: 14
RE: hey Devs : screen or AAR - 3/17/2012 1:30:45 PM   
KEYSTONE07950

 

Posts: 177
Joined: 12/17/2006
Status: offline

quote:

ORIGINAL: osiris

Hi

I have a copy of the board game and to answer your question its a platoon scale and hex scale is 200m and 15 min turns..not sure whether they kept that in the PC version

All i can say is im really excited about this both as a gamer and scenario designer...this is one I cant wait for especially for the later versions of the game.

The board game is awesome looking and the game is great

rene


The COH series models platoon sized engagements played on a map where each hex represents 40-50 meters.

(in reply to osiris_slith)
Post #: 15
RE: hey Devs : screen or AAR - 3/17/2012 10:49:31 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
Platoon scale with 40\50 metres hexes sounds odd? Thats noramlly squad size hex. Thats a platoon of 30+ men in an area of 50 metres!

I thought the game was squad and single tanks. Is it still single tanks or platoon?

Shame. Not being squad and if it's not single tanks per chit my enthusiasm has waned alittle.

_____________________________


(in reply to KEYSTONE07950)
Post #: 16
RE: hey Devs : screen or AAR - 3/17/2012 11:26:24 PM   
Blind Sniper


Posts: 863
Joined: 8/9/2008
From: Turin, Italy
Status: offline
wodin I think is a squad and single tank game, if we have mortar/MG sections cannot be a platoon scale...

_____________________________

WitP-AE - WitE - CWII - BASPM - BaB


(in reply to wodin)
Post #: 17
RE: hey Devs : screen or AAR - 3/18/2012 1:07:32 AM   
KEYSTONE07950

 

Posts: 177
Joined: 12/17/2006
Status: offline

quote:

ORIGINAL: wodin

Platoon scale with 40\50 metres hexes sounds odd? Thats noramlly squad size hex. Thats a platoon of 30+ men in an area of 50 metres!

I thought the game was squad and single tanks. Is it still single tanks or platoon?

Shame. Not being squad and if it's not single tanks per chit my enthusiasm has waned alittle.


I was referring to the boardgame. The maneuver units are squads/tanks and you control a platoon. The largest scenarios contain company(-).

(in reply to wodin)
Post #: 18
RE: hey Devs : screen or AAR - 3/18/2012 4:52:44 PM   
general_solomon

 

Posts: 253
Joined: 5/18/2007
Status: offline
let hope the pc version is squad size with single tanks 40-50 meters. that will be my all time favorite game. also, any change of porting this game to the Ipad? only if you could allow user create scenarios like the battle academy, otherwise there would be no replayablity.

(in reply to KEYSTONE07950)
Post #: 19
RE: hey Devs : screen or AAR - 3/18/2012 6:26:16 PM   
Lebatron


Posts: 2166
Joined: 5/30/2005
From: Upper Michigan
Status: offline
The PC version is squad based with 40-50 meter hexes. The men on each chit represent about 4-8 depending on type. MG and AT-guns would be on the small side while plain old infantry squads are 8, maybe 10 men if Soviet. Same as the board game in every way.

_____________________________

Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided

(in reply to general_solomon)
Post #: 20
RE: hey Devs : screen or AAR - 3/18/2012 9:42:13 PM   
general_solomon

 

Posts: 253
Joined: 5/18/2007
Status: offline
thanks bro, what about time span per turn? is it minutes or hours?

(in reply to Lebatron)
Post #: 21
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Conflict of Heroes Series >> hey Devs : screens or AAR Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.938