HMSWarspite
Posts: 1401
Joined: 4/13/2002 From: Bristol, UK Status: offline
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quote:
ORIGINAL: Joel Billings There are some changes with production, but we are not increasing player control in the WitW 43-45 game. We're starting to get more final artwork into the game so hopefully over the next few months we'll be able to start showing some screens. Just because we often see the 'total control' side of the debate: please hold this line. I hate (with a passion) games that get obsessed with the difference between the Mk14 mod 2** air-launched tank, and the Mk14 mod 2*** version in combat terms, and then (often in response to user 'demands') allow all production of synthetic fuel to be changed to King Tiger in 1941 (because I have enough fuel then, so why shouldn't I make the KT earier... it could have been done!). There are 2 problems with putting an economic (production) system on a detailed game such as this. The lesser (surmountable with enough research and effort) is you need a very good model of the factory system (size, workforce, skill level, equipment - down to crainage etc but also ownership, design capabilty etc), and the characteristics of what is to be made(materials, weight, man hour and skill content, presence of difficult, scarce or unique items such as turret ring bearings, optics, nickel alloys etc). Secondly, and far more intractable, you need to counter player hindsight. We could all do 'better' than reality because we know what worked. So, 1939, Germany skips all Pzkw IV production versions between E and say G, starts work on Panther, and Me262. Allies design the Sherman Firefly as basic version as soon as 17pdr is available, and while they are at it ditch the 6pdr completely (comes along too late - use a US 76mm or something). It is easy to have a solution in a fantasy world ('invent' devices and the game secretly modifies their effectiveness once in combat, so the player never truly knows what will work until tested in combat). However this would never wash in a WITE game - T34 is a dud and the German 37mm is the wonder weapon of the war anyone? Sorry for the rant, but we never seem to get the counter arguments against increased player control of production. The same goes for ToE BTW - unless you model all aspects of combats and living/supplying the war, you have to limit to history for realism sake.
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I have a cunning plan, My Lord
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