Krafty
Posts: 395
Joined: 3/26/2010 Status: offline
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Italy adds to the pressure against the french, and this time crosses the river in the south of france in force. I expect either some brutal counter attacks, or a full withdrawl of what can be saved in france. I dont have full recon of whats in France (we've actually just lowered all recon values by 75% in our newest version, I think that will make a big difference and be more what people are used to in wargames, as it is you can see pretty far and have a pretty accurate view of whats where) but I think I can see enough. There are some very well placed reserves of armor. Ive had to be cautious and not move into hexes even after successful attacks unless im sure I can hold that hex. Or if I can achieve (as with japan) a good result in defense, that weakens the enemy strategically. The 2nd is perferable when you can outnumber your enemy, or have a production advantage. You may lose divisions in their entirety, but if the cost of destroying those divisions is high enough for the enemy that it weakens their entire front, ill happily hang some young men out to dry. I think the tipping point has happened here in France this turn (or certainly next turn) Thats why I feel safe posting a picture with units. France still has some very strong divisions, and good defensive posture, but counter attacks are going to drastically weaken their numbers, and ruin their entrenchment, which on the plains, will be the only thing saving them from total annihilation. They can also throw themselves at the germans in a hope to at least weaken germany, if Ernie sees that as strategically viable. But the tipping point in production is coming in the next turn or so too. I believe the UK has around 106k production points, and germany just passed that. It gained some more from coups and such, but has last amsterdam, brussels and antwerp which is over 10k there. I think things are shaping up historically, I accelareted the war a bit, its just now going to pass May 1939, and that brought the soviet union into the war. Fortunately I dont think Bombur has had time to sort out the lack of Staff, and the general crap quality of the troops. So it isnt making the impact I was fearful of. The loss of Koniegsburg is bad, but Ill get it back in a few turns, either killing tons of soviets (now that their battleships are no longer a threat I can resume moving along the coast) or Bombur will cede it back due to attacks to the flanks making it an encirclement risk. I dont feel I can move very far into russia though, with troops from minor nations, and a distinct lack of armor (from starting the war in late 1938, I have no armor factory and cant waste production replacing losses) The german Force graph is on the rise again. Not at its all time high, but barring unforseen slaughter in 2 turns german strength will reach the highest point so far. I know Russia's is skyrocketing, but I can be fairly certain the allies are plummeting like a rock. Losing 1000 power points worth of battleships probably looks pretty bad on the graph. Though its not really as bad as it shows. France is really supposed to lose unless by some miracle the german player makes massive errors. The same with China. If these guys are winning against experianced axis players theres balance issues. So far I think everything is going very well, historically plausible but not rigidly historical. America and Japan entering the war is going to be the crux of the game, if those dynamics of the real war continue in the mod, things are going to look very dire for the allies before the americans can help. And of course Japan is going to be crucial to axis survival once that happens, making the war truely a WORLD war instead of in such small localized areas. I think things are going to get very exciting once everyones attention and forces are diluted across tens of thousands of miles of fronts and borders.
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