janh
Posts: 1216
Joined: 6/12/2007 Status: offline
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quote:
ORIGINAL: jaw I've heard this complaint before and my reaction is that if you actually don't need the late war upgrades then the game is over - you have won! I think players are so obsessed with acheiving victory conditions they ignore the reality of their battlefield situation. If the Axis player can survive until late 1944 without being in a hopeless strategic defensive situation then he has effectively won the game regardless of what the victory conditions say. It is time to quit and start a new game. Just because the program allows the game to run until the fall of 1945 doesn't mean it's supposed to last that long. Use some common sense and pull the plug when it is obvious the Soviets aren't going to be in Berlin by the Spring of 1945. I know what I'm saying is heresy to some (including maybe the designers) but I see no point in playing WitE past the point the underlying logic of the design becomes invalid. ...<important details>... If you really want to play an "historically based" fantasy game where the Germans fight the Red Army to a standstill while the Western Allies sweep across Germany, be my guest but don't expect me to change the TOE upgrades so you can indulge that fantasy; that's what you have an editor for. On the hand, this is simply strict logic, and cannot really be argued with. But on the other, it makes me wonder how much deviation from history is still reasonably possible while playing the game, taking into account the need to "stay within the underlying logic of the design"? It sounds very, say disillusioning. Sure, at some point every model, every game aiming to simulate or recreate something, reaches the limits of what it can describe. But IdahoNYer's situation does seem to unrealistic, or rare, but rather a reasonable aim of every Axis player -- especially against AI. Taking jaw's argument, should one also call it quits if the Axis player takes Leningrad and Moscow in 1941 and trashes the Red Army? Because presumably this could have had consequences from upping the Lend-and-Lease help to detaching a handful of Panzer and Motorized Divisions or so to North Africa to clear the dangerous situation there, which both isn't covered by design and game either? Hmmh, I would have hoped this game is designed to be more than a reenactment, and in a lot of areas I find it really is more: a detailed game and even a simulation with good approximations. But the flexibility of toying with force structures, is one area where it badly breaks down in that later part of the game. Adding rules for ToE changes really would made sense. Because some people want to play not just for winning, and ending games early, but for enjoying the ride. Even if the outcome seems in all probability decided.
< Message edited by janh -- 3/11/2012 6:05:38 PM >
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