janh
Posts: 1216
Joined: 6/12/2007 Status: offline
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Increasing need for AV support to reduce mission sizes and op-tempo is one thing I would support, but it sounds not sufficient alone. For one, high densities of planes on an "airfield", even if it is a level 9 complex", should incur penalties in participating even if an equally high number of AV were available. The amount of AV needed to get a number of planes in the air should not scale linearly with AV, but there should be a natural limit. Think of the efficiency of managing projects: one is straight forward, two and each one already gets less than 50% attention, and if you distribute your attention between 50 every day, you wont get much done for any of them. I guess the same would be true for organizing your AV, the ordering, stocking and distribution of spare parts, etc. And should be true for putting two dozen divisions in a hex in china, or 1000 planes on a base in Burma. There are natural limits to force efficiency, base sizes etc. Say for example maybe 100 AV can handle still 100 planes, but 500AV should only be able to handle some 400 planes or so? The catch with addressing land bases and LBA AV needs is of course it will dis-balance it in respect to naval air... quote:
ORIGINAL: LoBaron It also prevents stationing stood down squadrons on a 60AV airfield, wait for all planes to be ready, and then be able to launch a single huge alpha strike to overwhelm, because the AV is the limiting factor (by more than the current 25%). Per se, that wouldn't sound wrong: If it took 2-3 days to "repair and ready" planes, I would imagine a based stacked with fueled and armed planes in preparation -- resulting in increased danger to attacks, which is left to the dice in any case. This gets back to Treespiders point, in fact: perhaps, if damages to planes aside from combat damage were a bit higher, more time would be needed until the next mission (or suffer reduced flight size). This would affect their 2nd operation cycle. Now, for the 1st mission after transfer, how about the penalties for the transfer missions? If these were higher also, you couldn't shuttle squadrons in and have them immediately ready the next day without plenty of AV? Aside from that, I still have a bit of a bad aftertaste from some of the large CV battles with LBA support in the AARs, in which CAP efficiency seemed to be rather "strange". I don't say weak, since CAP usually takes down a lot of escorts, while escorts in turn often do not do much damage to CAP. One of the PzB vs Andy Mac contest comes to mind, in the DEI, which may in fact have been a totally fine outcome, but given the recent discussion of ablative armor and the 200 passes limit, leaves a bit of an aftertaste. At least the former factor seems to also be effective even for smaller strikes (...safe your Oscars for the day...). Maybe I just lack a bit of believe in the air model in a few situations, because I lack the details to fully understand all of it, for e.g. what this pass limit is to represent. As with so many things, I am certain the AE team must have also conceived that detail very well...
< Message edited by janh -- 3/13/2012 3:44:01 PM >
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