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Unit data guidelines

 
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Unit data guidelines - 3/20/2012 10:58:24 AM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline
I am very busy so I don't know when I shall be able to end this task so I prefer to upload it now as wip.



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"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1
Post #: 1
RE: Unit data guidelines - 3/20/2012 1:24:22 PM   
PirateJock


Posts: 465
Joined: 9/14/2006
From: North West, UK
Status: offline
Hi JMass

Thanks for the information and taking the time to do this

I'll find some time to have a look through this and give comments.

Should be very useful to provide data for standard units, which can be adjusted as necessary. One possible way could by tying it in with the unit's Quality value. For example, if a unit has a Quality value of 5 it uses the standard data; Quality less than 5 then reduce data; Quality more than 5 then increase data values by set amount.

Cheers

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Combat Command Matrix Edition Company, The Forgotten Few

(in reply to JMass)
Post #: 2
RE: Unit data guidelines - 3/20/2012 3:47:50 PM   
warlord1963


Posts: 26
Joined: 3/26/2010
Status: offline
JMass,
Thanks for taking the time to come up with these numbers!
Mark

(in reply to PirateJock)
Post #: 3
RE: Unit data guidelines - 3/20/2012 4:52:07 PM   
gabeeg

 

Posts: 292
Joined: 11/18/2009
Status: offline
Thanks JMass!

(in reply to warlord1963)
Post #: 4
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