princep01
Posts: 943
Joined: 8/7/2006 From: Texas Status: offline
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Oh, there you are. I went looking for your AAR and found it adrift somewhere in the middle of Sargasso Sea aswarm with pirates, knaves, mermaids and other undesirables. Glad I found your new boat....but, wait, it too is aswarm with advisors, rules lawyers, militarist and other well, okay, they are undesirables. Good luck...and since he is the guy with all the experience, should Johnny Jap botch his production again, accept his full and unconditional surrender with good grace:(. You are getting a great deal of good advice from multiple sources with excellent pedigrees. I know it is a lot to digest, but take heed. This isn't the first rodeo for all of them. Are you aware of how training pilots works? This is important as it must begin immediately and, despite being a thorough pain in the posterior, it is essential to victory. You may not have had any time to look it over, but the essential thing is to get those pilots into immediate crash (bad choice of words, that) courses on training. I typically put my guys at 100%, choose a meaningful altitude, 0 range and let them stew for a week at a time. After they reach the toasty level I desire, I shift them into RESERVE...NOT GROUP, 5 at a time. Then, I start redeploying them from RESERVE to the front line squadrons until I have those squadrons full of fairly well trained and veteran pilots. Works well for me, but it typically takes a couple of months to get the initial group of pilots to just the right level. Ignore this at your considerable risk. This is particularly true in Scen 2 wherein the Little Yellow Bastards (LYB) will typically have a stronger AF than you. Oh well, you wanted the challenge. I'm gald you heeded the advise of your advisors to avoid the temptation to hit the LYB landing force at Singawang.....it is a likely death trap as BBfanboy noted. However, your heart is in the right place. It is GOOD to use your cruisers and even the Force Z fast BBs to hit landing forces now and again early in the game. This creates a mindset wherein the LYBs feel they must escort EVERYTHING to avoid the Imperialisti, running dog, colonial navy. Good for you...that causes a define slow down in his advance. Time is what you need to win in the first 3 months. Some, do not tarry if one of his tenacles reaches a bit too far...make him a 7 tenacle octopus ASAP and then repeat. As an example, he is reaching for Tenate and Manado currently. You cannot reach them now, but if you had cruisers at Koepang/Balikpapan, that would be an ideal tenacle to smack. Even if you lose some ships doing this, it achieves the goal of making him more cautious...and that can be his undoing early in the game. Soon, you'll find him escorting relatively small invasion TFs with the KB. If that happens, you have clearly won round 1 of psychwar In playing this aspect of the game it is of immeasurable value to know where KB is (little KB isn't all that dangerous for large ships at sea unless he combines with Land based torpedo toters. So do all you can to detect the KB menace. Good luck. Hope some of this helps.
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