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RE: RHS Thread: Comprehensive update 7.23 (air art plus)

 
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RE: RHS Thread: Comprehensive update 7.23 (air art plus) - 7/7/2015 7:51:51 AM   
el cid again

 

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quote:

ORIGINAL: darbymcd

Why specifically do you like Russia active for scen 105? What game enhancement does it entail?

Also, engines cost 18 HI not 1 and a planes cost is 18 per engine in addition to the price of the engine. So a 2 engine interceptor is 18x2 for engines and 18x2 for airframe (72 HI) compared to 36 for single engined.

Galland: yes, but it is not as bad as you think. Each Ref produces 16 fuel per day and Japan starts with a deficit of only 20k fuel per day. Which means you only need to capture 1250 ref and the oil to feed them (there are about 3000 or so in the DEI, including 1500 oil just in Balikpapan) so there is really no worry at all about fuel.

and think about this, the Japanese AT START produce 23,000 HI points per day (each factory produces 4 HIpts), and is running a resource surplus, all this is before any conquests. Add in the 58,000 daily supply production, and there is no worry at ALL for the Japanese economy. What it means is, you can just capture Balikpapan and run your economy at about 50% greater output than you can in Scen 2, for the entire war.....


RHS prefers Russian Active Scenarios - but presents half in Russian Passive mode because

1) AI does not understand Active Russians - so the scenarios designed for AI play (102 and the future 106)
must be passive;

2) Some players prefer to play in the way the got used to in stock and do not understand why we find that
so frustrating? Our philosophy (see the WITP Manual Mifune created in WITP days) always was "power to the
players" - or possibly more properly - "choices to the players." For this reason, 101 is IDENTICAL to 103,
except the Russians are passive in 103. 101 is the way I like it - 103 for anyone who prefers the other way.
Similarly, 102 is IDENTICAL to 104. 102 MUST be passive (designed for AI play) - but 104 is the other way
for anyone who wants "simplified RHS" WITH active Russians. 105 has no passive counterpart - and so far no one
has indicated any interest in such a thing. See below for the reasons why the advantages to the Allies are so
great that in a Japan Enhanced Scenario, no one wants a weaker hand to play.

The REASON Mifune and I preferred Russian Active scenarios (except where players cannot play each other and must
use AI or nothing) are listed below:

A) It seems to us completely unfair that Japan may attack the USSR any time it wants to - but the Russians
have no similar decision option - no matter what the circumstances may be? You have no control over air
units so you get little warning of an attack. You cannot pre-emptively attack a detected enemy invasion -
which in fact you are not likely to even detect in the first place. You must watch passively during the
initial invasion - until code releases control to you. Some areas you control don't count as "invasion
areas" - so some incursions may go on for some time - never mind you nominally control them. In an
active scenario, you may move everything all the time - and hostile enemy acts release 100% of your forces
for attacks as you see fit instantly (if indeed you didn't actually attack first to pre-empt) Active
Russians is intended mainly to overcome this structural feature of stock scenarios - and put the Allies
on equal footing with Japan in the North. No - you are not at war in 1941. But why should Japan have
complete power to decide if and when and where that changes? Our conception is that, over time, the
chances of a Russian attack increase - as both Soviet forces increase by reinforcement and the political need
to worry about the War in Europe declines. This general situation should be integrated by the actual
situation on the ground in game terms. Japan is the enemy of Russia, tried to annex Eastern Siberia (and
occupied it) after the Revolution, and has long planned to invade it (with 14 divisions and as much again
in non divisional formations) - all that before wartime expansion of the IJA (which is considerable on
the mainland). Manchuria itself was taken from Russia by force of arms! Before that, Russia lost a contest
to control Korea and the Liaotung Penninsula. If an opportunity came along to hurt this long standing enemy
- particularly if there is no longer a German Army threatening Moscow, Leningrad or Stalingrad - I think
even an invasion might be considered. By opportunity I mean Japan has denuded the area of defensive troops
and air power. Could or would Russia resist? Maybe not. IF you want the power to decide, you need active
Russians.

B) In a passive scenario, the "garrison requirement" ONLY applies to land unit squad totals. There is NO
requirement for aircraft in Manchukuo at all. We prefer a "real world deterrent" in which the Japanese
must worry about a Soviet incursion if they have too few forces in the area. In particular, we believe this
means they will never, ever dare send all the planes to other theaters. Since aircraft and pilots are so
critical to combat power in AE, we believe this is a much more realistic way to operate. Japan isn't "safe"
for years in an active scenario. Since Soviet reinforcements are significant over time, this means the
need for a garrison (air as well as ground) increases over time - even if Japan is hard pressed to do this.
I personally also regard it as unethical to move any of the local (Imperial Manchukuo) troops or air units
out of the country, or any of the many "Kwangtung" divisions and brigades which are raised during the war.
Their title implies to me they are meant for service in the Kwangtung Army.

C) In a passive scenario, IF the Japanese prepare to attack Russia, the Russians are FORCED to be passive -
usually for days. They also cannot run recon and search missions to build a picture of any potential threat.
They also cannot control where fortifications are built or where units are stationed. They have no option
to make a pre-emptive attack. And they are not even allowed to respond to the initial attack until their units
become unfrozen. That depends on a complicated bit of code involving measuring the number specified hexes
which have been invaded - and when they were invaded? These cumulative disadvantages are significant.

D) In a passive scenario, compounding the issues above is the matter of controlling air units. In an active
scenario, the Allies may not only build up airfields where they want to, they can control what air units are
at each one? They can control what type air units upgrade to, and when? They can fly actual air missions
to train pilots or conduct recon or search, or transport supplies to a place that needs them to feed units
or build up industry or infrastructure. Since air power matters, this is a significant advantage of the
Russian active scenario approach

E) In a passive scenario, the Russians may not control the Russian Navy. This is particularly awkward with
respect to distant locations which may only be "fed" (or exploited for resources or oil) by sea. Note also
that in RHS the stock "pipeline" from North Sakhalin Island does not exist per se. It is replaced by
different mechanisms: there is something like it during Winter - when "ice roads" link the mainland to the
area; there is the possibility of using ships in Monsoon and Fall - and a realistic number of tankers to move
oil in. Only during the short, two month long Spring season (called 'breakup' in Northern climates) is both
land and naval unit impossible. But in a passive scenario - no Russian ships can move the oil - nor service
Kamchatka - nor the Komandorskie Islands - nor the settlements on the Sea of Othosk - nor the distant
settlements on the Bering Sea.

F) Compounding D above, RHS features realistic Arctic navigation in the Monsoon and Fall seasons: most of
the supply of the far North - and most exports of resources - occurs during the short Fall period during
which ocean ships may move deep into the interior of Siberia and North America. There are four navigable
rivers in RHS - two on the Bering Sea (one on each side - the Russian one being six times the flow of the
Mississippi)open during Monsoon and Fall seasons and two more in the Arctic Ocean (the mighty Lena in Siberia
and the Mackenzie in Canada). Apart from their utility to their owners to move supplies and units in numbers
for defense, they also are threats - potential invasion routes for Japan. Even in a passive scenario Japan
can invade using them - but only in an active one can Russia do anything about it before code releases units
to function. [Historically the US Army built a base at Barrow to detect an invasion of this sort.] Players
who want to ignore the Arctic in RHS may do so - but it might be a way to score victory points for an auto
victory if Japan is close and needs to get more where the multiple is high but the defense marginal. I believe
that the huge Russian forces in particular benefit greatly from being under active management in several respects,
including this one.

As the above considerations make clear, almost all the effects of active Russians benefit the Allies. Russian
aircraft may track Japanese units and ships at sea - at modest risk of loss - creating a picture otherwise
not available to the Allies until and unless Allied forces operate near Japan itself. Russian armies may move
move freely among different potential front line areas - not only in the USSR but in RHS also in Sinkiang
and another province which are under Soviet control. The Allies can decide what supply/resources (etc) controls
to set so they build stocks where they want them? They may upgrade air units and control their training rates
and areas of expertise assigned to improve by training. They may upgrade ships as well as send them to sea
(although this is risky because code does not know there isn't a war on - and I recommend it be done by agreement
with the Japanese). If Japanese air units attack (which they will do if a player forgets to assign a target when
a mission is ended because some "bandits" were wiped out - we have the Northwest Anti-Japanese Army in RHS to fight)
- the Russians may conduct a reprisal raid. All of these advantages should be welcome to thoughtful Allied players.
And because they get all of them, the Allies should not abuse these powers they have because it is a Russian
Active scenario - and would not have if it was not one.


< Message edited by el cid again -- 10/23/2016 6:16:18 PM >

(in reply to darbycmcd)
Post #: 511
RE: RHS Thread: Comprehensive update 7.23 (air art plus) - 7/7/2015 8:47:56 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
quote:

ORIGINAL: Adolf Galland


quote:

ORIGINAL:


Galland: yes, but it is not as bad as you think. Each Ref produces 16 fuel per day and Japan starts with a deficit of only 20k fuel per day. Which means you only need to capture 1250 ref and the oil to feed them (there are about 3000 or so in the DEI, including 1500 oil just in Balikpapan) so there is really no worry at all about fuel.

and think about this, the Japanese AT START produce 23,000 HI points per day (each factory produces 4 HIpts), and is running a resource surplus, all this is before any conquests. Add in the 58,000 daily supply production, and there is no worry at ALL for the Japanese economy. What it means is, you can just capture Balikpapan and run your economy at about 50% greater output than you can in Scen 2, for the entire war.....


Hi

In Dei is enough oil for Japan HI but enough for the navy ?
I hope the IJN Navy Fleet have enough Fuel to operate in late game...

In RHS Test game have Val DB,Betty TB,Nell TB, (Greif HB/DB) 1 x 60 GP Bomb for Ground Attack not many ???


This latter is a bit of a display - it is part of 1 x 60 kg Ground Support Package - which in theory models
four 60 kg bombs. Note that RHS exploits AE code changes permitting weapons by target type. So we have
addressed the problem of air power vs ground units by using special "ground support packages" instead of individual
bombs. There is a code problem in that one bomb - regardless of size - may kill one squad or vehicle or gun if it
hits it? Pretty much without regard for the data about the bomb or the AFV. We put in the data in case the code
is modified as it should be. But the basic model is 1 bomb = one possible destroyed target squad - which is
preposterous. So we reduce the chances of troops losses by pretending 4 bombs are one and by giving that 4 bomb
device a fairly low hit probability. Ground troops are spread out and sometimes fortified or armored - and not
nice clear targets like ships, airfields or even factories are. I am not clear about how this display issue
occurs - but if you look in the editor you can see the actual loads.

Now as for production, things are somewhat more complicated than they seem, and simplistic analysis is in important
ways misleading. Production sometimes does not occur. In Japan's case, once start of game stocks run out -
if the player has not imported more - industry will shut down until that changes (which may be never but often
is every few days it turns on for a day). Stock has fictional resource centers of gigantic size in the Home
Islands - RHS does not: import or die. In RHS Test Nine Alpha, the Japanese tag team (of professional soldiers
and airmen) failed to allocate enough shipping to moving resources and managed to shut down aircraft production
(and ships and AFVs and armaments, etc) almost completely - in Spring 1942! Another complication is that HI
points in the pools alone does not permit them to be used by industry which demands them. The details of how
that works is not understood by anyone (after 14 generations of programmers none of whom documented anything
until the current generation began to do so). But it is normal to have factories with no output in spite of
large numbers in the pools. [It appears that HI in the same hex helps - the local HI points are more likely
to result in local production for some reason.] It took years of testing, analysis and tweeking to get
the economy to function fairly well - in particular for the sake of AI games (because AI is an idiot). We at
last seem to have reasonable (if less than historical) production and growth.

Now as for fuel, we follow Parillo in the main (The Japanese Merchant Marine in World War II), apart from diligent
research location by location. There is MUCH MORE oil than Japan needs in the area. It also has significant
stocks in major ports - as much as 180 days in Japan itself - often 90 days - other cases 60 days - and every
location normally has 10 days of demand (or 20 days if an export center) of everything (unless there is a reason
why not?) The cumulative total of these stores mean Japan has time to capture oilfields (and refineries) and
to move their products IF it is wise enough to do that. The problem is not (and was not historically) related
to supply - it was instead moving the oil and fuel from where it is to where it is needed? This is a subset
of the general issue of moving resources and supplies from where they accumulate to where they are needed? In RHS
Japan must allocate significant amounts of shipping to these things or its industry will suffer. Most of the
"free supplies" (oil, fuel or resources) enters at the map edge - and is Allied controlled. What amounts there is
near Japan are severely limited and tied to some particular industry (often noted by words after the location
name in RHS - words like "fish" or "coalgas" or whatever. This helps players understand the important industry of
a location and why it may have a bit of "free stuff" not produced by industry that is visible (unless the enemy
enters the hex).

Instead of being worried about feeding the Japanese navy - our design focus was on feeding the vastly larger
Allied navies - and air forces - and armies - which enter the map by 1944. We found far too little of these -
and went to some trouble to insure that the Allies would have enough - and the shipping to move them. Near
the center of the map there IS considerable on map supply and fuel generation. This is substantially (99%)
industrial production. It makes capturing of locations because of what they produce, as well as for their
port and airfield potential, major strategic planning considerations. The Pacific is a logistical desert -
by and large - making the few points that produce things particularly valuable (New Zealand, New Caledonia,
Hawaii, etc). Australia is peculiar - only the SE has significant industry and road/rail networks. These
are also not sufficient to move enough to the major industrial centers - so just as in real life in that era -
ships are needed to move things from distant coastal points to the major cities. A major force can be supported
in SE, but elsewhere you need to send supplies and fuel by ship to support a major operation. Early in the game,
both sides are far more constrained by lack of shipping than by lack of things to move by ship. Later on, this
eases for the Allies - but even a Japanese player wise enough to focus on cargo ship and tanker production will
probably never expand effective shipping in service. The fleet - as in real life - is always shrinking - so at
some point expansion becomes impossible to support - and the economy impossible to build up unless players make
efficient shipping management decisions. The critical resource is the shipping - not the oil, fuel, resources
or supplies the shipping needs to move. The more efficiently you station units where they can get a significant
fraction of what they need locally the less you will be plagued by this problem.

RHS is deliberately a logistical management simulation. In strategic terms, Japan attempted to set up an autarky -
a self contained economic area. As Parillo points out - the SRA and China offer vastly more than is required to
that end. But the devil is in the details - can you make it work under the pressure of enemy combat operations?
Nevertheless, the enemy has his own problems: generally must longer distances to transit through areas with
almost no local production. One of the few great strategic advantages of Japan is interior lines. Another is
that the area has several times as much oil and resources as Japan needs - so it can exploit only a minority of it
and still build up stocks - provided it actually allocates the shipping required to that end. Players usually
allocate too much shipping to military operations and too few to moving oil and resources and fuel and supplies.

< Message edited by el cid again -- 7/7/2015 10:19:03 AM >

(in reply to Adolf Galland)
Post #: 512
RE: RHS Thread: Micro Update 7.24 (Axis Air Art) - 7/8/2015 7:53:22 PM   
el cid again

 

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Joined: 10/10/2005
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7.264 update
https://onedrive.live.com/redir?resid=30E506228938D79E!2716&authkey=!AMrDULsG2RJdsI8&ithint=file%2cmsi

Thanks to a bit of help from our new map artist, we have an alpha
which corresponds to a revised (and "complete") tops file for the Axis.
The process of review and completion of the tops also caused me
to add some art to the sides file. Both tops and alphas will probably
be reissued after Mifune cleans them up in some respects - at least
that is the plan. But what we have here for the first time is a set
of three flilmstrips which are all in sync and which also include
all the available art I have been able to collect. Also changed
here are the aircraft data files - which are also in sync - because
I changed a half dozen pointers - permitting us to see both new
art and some old art we were not exploiting.

I have no play to add more aircraft types. Full RHS scenarios
(101,103, 105 and the almost complete 99) have a huge selection.
Simplified RHS (102, 104 and the long way to go yet Downfall
scenario 106) have significantly fewer, but still a very large number.
The intent with simplified was to reduce the need for players to
manage: it lacks trainers (except 10% where large numbers exist
and they have non-training mission potential) and obscure types
and types that had no realistic chance of wartime service.

I do plan to issue updates of the art panels - and possibly to re- point
aircraft records if new art becomes available for cases where we share
art because the exact art isn't available. This mainly will involve
cleanup and similar things beyond my ken, if and when Mifune is able
to get it done - or if some other art becomes available. But this is at least
completely functional in terms of displaying Axis tops.

My focus will now shift to dealing with the Allied air art. While there is
almost twice as much, it was revised by Mifune later in time than the
Axis was, and needs relatively fewer tops to be added. It will take
a few days probably - but it might take only one.

Apart from three Japanese filmstrips and the aircraft data files,
four documentation files are updated (Plane Lists 1, 3, 1 (JAAF)
and 1 (JNAF).


< Message edited by el cid again -- 7/25/2015 6:42:59 AM >

(in reply to el cid again)
Post #: 513
RE: RHS Thread: Micro Update 7.241 (Alled Air Art ) - 7/10/2015 9:02:16 PM   
el cid again

 

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7.264 update
https://onedrive.live.com/redir?resid=30E506228938D79E!2716&authkey=!AMrDULsG2RJdsI8&ithint=file%2cmsi



I have developed a process under which I issue simultaneous sets of
filmstrips in sync with each other - side, top and alpha. Further, the
alpha is "clean" - so the new Allied alpha does not need "cleanup"
as the Japanese one does. [Mifune is working on cleaning up the
Japanese one]. Here we have the already nice Allied one with additional
plane art added - but it is "clean" - because I started with source art
and found a mechanism that permits adding it to the older filmstrip
so a new one does not have to be created.

This is a pure air art update:

only three Allied air art files
and the aircraft data files
and the supporting air art documentation files

have changed.

Types added or modified include:

The Fleet Air Arm Swordfish has a new side WITHOUT a torpedo. By 1941
this aircraft has been fitted with (heavy) radar, rocket launchers, and hard
points for depth charges - and cannot carry a torpedo. So we have two
different kinds of Swordfish now - FAA and RAF - with the FAA one not
showing a torpedo in art it does not have in the data either. Only the side
changed. It is new, done this year by Mifune.

The ALLIED Ju-52s had top art and an alpha added so it can be seen.
Originally done for Eurasia Airlines, by 1941 nationalized by the ROC,
it is also used by Guinea Airways - and is shared by a different
trimotor as "the nearest art available."

A number of larger aircraft already defined had dedicated art added -
and the aircraft files merely repoint at it. This includes the JRM-1 Mars,
the RAF Lincoln (art also shared by RCAF and RAAF), the FAA Seafox
observation floatplane, and Whitley in both land bomber and patrol bomber
variations. [Never serving in PTO during WW2, this aircraft only appears
in Japan enhanced scenarios - on a date after they were scrapped - on
the theory that they would be useful in India pending production of more
advanced aircraft.]

A larger number of existing air art panels are now pointed at by
aircraft types - in particular the Lancaster's have been identified and
all of this art is now used - while none of it pretends to be a Lincoln
(which, indeed, is essentially a renamed, developed Lancaster).

Having devised this new way to make filmstrips - and collected an art library -
and documented what needs to be done - this process now should speed up.
Allied art is in pretty good shape - but needs to have some large planes
added - including the B-36 and other possible late aircraft that might
appear in a campaign extended into 1946. [RHS ends at the end of
Monsoon 1946 except for the not yet completed Downfall Scenario - which
ends at the end of Monsoon 1945 and is a somewhat simplified scenario.]

< Message edited by el cid again -- 7/25/2015 6:40:29 AM >

(in reply to el cid again)
Post #: 514
RE: RHS Thread: Micro Update 7.25 (Air Art ) - 7/13/2015 6:58:01 AM   
el cid again

 

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Joined: 10/10/2005
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7.264 update
https://onedrive.live.com/redir?resid=30E506228938D79E!2716&authkey=!AMrDULsG2RJdsI8&ithint=file%2cmsi


First, this update contains cleaned up versions of the 3 Axis aircraft filmstrips.
This was done by Mifune (which is to say properly, by an artist). I made the
sides and tops, and our map artist made the alpha.

Second, this update contains the "final" Allied filmstrips - insofar as they
are completed and in sync with each other. This time I made all three -
and this time the alpha is "clean" instead of "dirty." However, there are
things that are inherited less than ideal - and one photo I used since
I don't draw art (look up the Boeing 314 flying boat - the side works even
if not art). Mifune will clean this up in due course.

Third - there are new aircraft files. Mainly changing pointers. The P-50 has
reworked data (scenarios 99 & 105 only). Two new types - a land plane
version of a Navy float search plane - which had art in the panel already
and which was at Pearl Harbor - so I put it in. And we got art for the US
glider and C-47 tow plane combination (made by Cobra for RHS/WITP)
because I can now copy the art and paste it at will.

Fourth - the RTAF Hawk II and III art from the Axis is now also used by
the Allies - both for RTAF and for ROCAF - moved from the Axis filmstrip.

Major planes added include C-99, B-36, B-30, B-32, C-54, C-82. Several
minor types now also have correct art.

I did a comprehensive review of gliders and AE. No other mod is using them
(as far as Mifune or I know). I worried that they might not work in the model -
in particular because they are "one way airplanes." This turns out not to
be very germane to the particular gliders actually used in PTO. The Waco
glider was in fact used for two way operations - in particular to rescue
downed fliers where no airstrip was available. It had a small mechanism (the
biggest part was a barrel) permitting snatching. I was aware of this because
of my father's role in supporting partisans in Yugoslavia - from North Africa -
which also included "pick ups" - both by the use of glider and by "trapese"
into the bomb bay of a B-17. USAF used this glider last - well into the Cold
War era - in the arctic - to pick up researcher dropped on the smaller
ice research stations. For its part, Japan only used gliders as transport
aircraft. Wether they use them historically - between airfields - or copy the
US technique - I leave to players in strictly historical scenarios. [There are
NO gliders in Japan Enhanced Scenarios. Not because they will not work.
Because Japan must win fast and cannot wait for gliders to be perfected,
and then glider troops to train on them. They go with lighter pure airborne
units instead.] Also, I expected to need to add US air units - and maybe
British ones - to use the new glider aircraft. Not so - the Brits - in spite of
having a unique "airborne division" which you would expect needed gliders -
used US transport assets instead. And the US assets are in the game -
you simply must re-equip a transport squadron with the tug and glider
combination if you want it. You essentially exchange payload for range -
and better own the sky if you want the gliders to arrive safely.

After a round to polish the aircraft - I will focus on maps and pwhexe files.

Then I will review and tie up loose ends in Scenario 99 (Mifune's radical
Japan Enhanced Scenario - one in which Japan builds with standardized
engine plants for about a decade before the war among other things -
and one in which there was no London Naval Treaty - so both sides
get some things not in strictly historical games).

Then I will review and try to complete the Downfall Scenario 105 - which
will be a mini scenario (Feb - September 1945) but full map. It starts with
the battle for Iwo Jima which permits doing the OB well.

Then we will think about if we want to attempt an extended map version of RHS/AE -
if the mapmaker is interested.




< Message edited by el cid again -- 7/25/2015 6:40:11 AM >

(in reply to el cid again)
Post #: 515
RE: RHS Thread: Comprehensive Update 7.26 - 7/17/2015 9:32:59 AM   
el cid again

 

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7.264 update
https://onedrive.live.com/redir?resid=30E506228938D79E!2716&authkey=!AMrDULsG2RJdsI8&ithint=file%2cmsi



First, this update contains all six aircraft filmstrips. All filmstrips have some new art in them. I found that side art existed for the Wild Catfish (F4F-3S) float version of the Wildcat. Not put into production historically, it IS used in Japan Enhanced Senarios (and may be put on US CS type ships - all US AV were designed to be CS - all had catapults - but only USS Langley mounted them. I found some art of the BT-32 Condor which was used by Chiang Kai Shek and also by CNAC. I had to modify the art (removing text) - but was able to do that. I also had to solve the problem of a top - but I found a reasonable solution. Mifune made a Ki-10 - so this was added to the Axis Filmstrips. I also found A4N1 (I call it A4N1-K to indicate it is a trainer now) art on the altwars site - so this was also added. As well, all primary trainers began the process of removal from RHS Axis filmstrips (see attached document and text below).
To permit a graceful transition - I have removed all pools and replacements for primary trainers - but left the planes defined. Next time they will be deleted. Ongoing games in scenarios 101, 103 or 105 need to change the aircraft assigned to any Japanese group using them. There will be probably two more updates to air art. Mifune is making some. I have a bit more to integrate. And Mifune probably will clean up my Allied tops and alpha soon (but not just now - his eyes have a problem).
At least he is productive for the first time in a long time.

Aircraft file updates also include changes to pointers (for better or new art), new plane data for added types, and recalculated data in a couple of cases. There will be one more round of this.

Air group files were extensively modified for Full RHS Scenarios 101, 103 and 105, and slightly modified for simplified scenarios 102 and 104. This because Japanese trainer organization was revised to reflect lessons learned, and to simplify player management. Most significantly, the vast majority of trainer units were 9999ed out - including all small ones - in favor of larger ones that work better with code. The old RHS trainer OB was literal - my favorite way - but now it is semi-abstract because that will work better. See attached essay or the text below.

All Winter pwhexe.dat files were revised with eratta fixing the Tsugaru Strait, a hexside change preventing walking between two islands by an improper route in the Visayas,
and upgrading a secondary road at Canton which was somehow recoded as a trail. To this standard all other files will be updated, Fall season first (because it is the most out of sync, except for the Fall 1942 file, which was the last file updated. There will be more of these pwhexe updates until all are revised - mostly so the map art maker has a reliable standard to work with.

The Royal Thai Phayap Army (controlling most of the nations ground forces for the invasion of Burma) was added. A few technical OB corrections were made to the RTA units.

The most extensive work was done related to training air units (for Japan) - reducing the number of such units needing to be managed - and reassigning aircraft for some (where primary trainers had been used - these are now gone - and the art for them is dropped from the request list. For details see below.

AE Aircraft Trainers and Training Units

Nominally, there are no trainers nor training units in AE. De facto, both side have trainers in line air units when these were historically used for search, reconnaissance, or emergency fighters or bombers. As well, the Japanese have training air units with trainers when these served in the Kamakaze role – this usually only in Downfall scenarios. RHS is no exception in all these respects – and Kamakaze units are only present in the (not completed full map) Downfall scenario (106). I was not aware until this week that in beta test form, AE experimented with using training units for Japan – but the code didn’t work as required and it was more or less abandoned.

Experimentally, RHS re-introduced training air units in “Full RHS Scenarios” (those with odd numbers, 101, 103, 105 and the not quite completed 99 – which is issued for comments only). This is because the AE design more or less needs them, and because only if they exist do players have historical options (e.g. the decision in the Spring of 1945 to disband training units and dump their pilots into the pilot pools). Testing indicates there are several other functions of training air units. They are a good place to “store” aircraft which might be needed for combat later, but which will otherwise be scrapped if left in the pools. They provide a way to gain some control over the experience of pilots released into the pools and with specific skills. [The “release x pilots” mechanism in code works IF the pilots are above a certain experience level.] That said, if a historical order of battle is used, there is a lot of player management involved to achieve full benefit from these functions. As well, there are real problems with the way training units function which prevent a full simulation of the trainer order of battle. And it was found necessary to make training aircraft – and its supporting industry – automatic: otherwise players will divert trainer production to front line types and build no trainers at all. In “Simplified RHS Scenarios” (those with even numbers, 102, 104 and the future 106) – there are no training units and only 10% of trainer pools and production occurs (unless a player wants to spend engines and aircraft production capacity to build a model for some reason). This simulates the ability of the military to use training aircraft for military missions in an emergency – if they are useful. [Scenario 106 also will have trainers as modified for kamikaze missions and some trainer units on the dates they went over to kamikaze operations.]

Two years of testing and analysis has demonstrated it is possible to both simplify the training organizations (and the player time needed to manage them) while better modeling the real world within the limits permitted by code. This simplification involves a few changes in the direction of what stock did: all primary trainers are being eliminated (losing pools and replacements for new game starts, and converting the primary trainer slots for other types over time), losing all but one civil training organization (the large scale DNKKK program for transport pilots is retained, as is its 1944 expansion to feed military pilots), and losing all training units of squadron size in favor of group size. The result is fewer types of aircraft to manage, dropping requirements for primary trainer art, and significantly less than half (possibly around a third) of the number of trainer units to manage. “Management” here means checking the air units to see if pilots are ready to “graduate” – a function which IMHO should be both automatic and controllable (by setting the experience level for graduation) – but code does not do that. Pilots should ideally train as a class, and graduate together. In game terms, they mainly do so as individuals or very small groups. Also, training units should operate at different levels of experience: one should go from basic trainer to intermediate trainer to advanced trainer or crew trainer and then to type trainer (although this latter may be considered to be operational units of second string). But in practice a single training unit works until pilots are “ready” to go into the general pools.



AE Aircraft Trainers and Training Units Page 2

What is possible is to create a semi-abstract training organization. Basic trainers may be assumed to be present in all schools for various reasons, and in practice this is often the case. Schools that are pure training units all end up operating on a similar basis. Keeping them with “appropriate” aircraft is not really required, but good for flavor. Still – if you need to “hide” some planes from the pools (lest they be scrapped) but don’t want them in line units just now – you may convert a training unit to use them – and either let it fly (gaining pilot experience but losing a few to attrition) or suspend training (so there is no attrition loss). As well, if you assign an appropriate type, you will be able to control the kind of training you give pilots in the unit – if you want to focus on some particular skill (e.g. ASW or airfield attack) for medium term benefit of your air forces. Initial aircraft assignments will generally be intermediate trainers, crew trainers or obsolete or specialized combat trainers (indicated by the suffix K in naval services). The initial experience levels really only determine how long it will take before code begins to release pilots – all units end up the same in that respect. But at game start, it is the specialist advanced training units (with the most experience) that will begin to release pilots “soon” – while the least experienced (those with intermediate trainers) will take the longest to start dumping into the pools. Because trainers are “free” (unless you want more than history), you also will tend to keep intermediate trainers in use – since there may not be enough other aircraft to fill all the training units. But it isn’t actually required by the code to use a particular plane in a particular unit. Except for the name and service of a unit, it may be hard to know what the function of the unit really was? If you want to keep it strictly historical, respect the initial type assignment – and replace it appropriately. But it is all semi-abstract – and it will work to train pilots regardless of what planes are assigned.

Because the “graduation” rate is determined on a divide by 30 basis, and because the “get 10 new pilots” is the only way to get new pilots into a training unit, RHS now has all training units set as a multiple of 10, often 30. Larger units may be 50 or 60. Many start at 30 (group) and expand to 60 at a squadrons (now not in the OB) may have notes indicating what group they were assigned to? By not having a lot of small units, player management is simplified. And the chances you will have graduates when you look at a unit are much better if it has 30 pilots.







< Message edited by el cid again -- 7/25/2015 6:39:54 AM >

(in reply to el cid again)
Post #: 516
RE: RHS Thread: Comprehensive Update 7.26 - 7/18/2015 2:04:41 PM   
Vipersp

 

Posts: 144
Joined: 12/6/2014
Status: offline
Greetings El Cid and congrats for such awesome mode!
It becomes even better after each update!
Since some German types of aircraft are already representend at Jap OOB I wonder if there would be a chance to see the FW190 added but of course with the same limitions regarding production as the other types like the He100 and Me 109..it would be IHMO a very interesting option for IJAF;

Cheers

Vipersp

(in reply to el cid again)
Post #: 517
RE: RHS Thread: MicroUpdate 7.261 (air art plus) - 7/20/2015 1:00:21 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
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7.263 update
https://onedrive.live.com/redir?resid=30E506228938D79E!2716&authkey=!AMrDULsG2RJdsI8&ithint=file%2cmsi


This micro-update mainly concerns air art and related pointers. That is, the six filmstrips and the aircraft data files were changed. There also were changes to
pwhexe files (ten are now fully current and one more has made progress toward
that end).

This is almost the end (it never really ends) of the process of updating air art.
Mostly I have cleaned up air art - tops in particular. Also I build a composite B-36B
from Mifune's post war test model and the common art project's B-36D - so as to
get more pleasing colors but no jet engines. Also I was able to kill the jet engines on the B-36D top and alpha - making a B-36B. [It may be the A was never going to be operational - and it never was for bombing work] I cleaned up some art for the C-69
Constellation - and used in instead of the Constellation bomber side we were using. I managed to kill the jet engines on a propeller top used with the jet engine side version of the P1Y3 - so now we have probably the world's best 1946 vintage jet bomber with the correct top for its side. Mifune found a TBD-1A - which is a floatplane - and so I added it to the art mix - and changed pointers so we no longer have a landplane pretending to be a floatplane. This is called the Sea Devastator. To that add we added the F4F-3S Wildcatfish last time. All of these projects only apply to JES scenarios 105 and the future 99 (which will be the next release).

FYI Japan Enhanced Scenarios have two functions: first is simply to let player play with planes and ship types not available in a strictly historical scenario. A lot of work went into adding these types - and if one wants something slightly different - it is one way to get it. second - it is really to achieve play balance. Scenario designers - if not players - realize how much the Allies will get in due course - and the war won't be very balanced for long. The first part is the Japanese onslaught - followed by relative parity by summer 1942. The more Japan has taken by then, and the more it can anti-up then and later, the longer it will remain a contest. From sometime in 1943, it becomes a hopeless affair - and I doubt an auto-victory is possible except in the first year. Besides alternate equipment, JES scenarios also feature alternate construction programs - using plans not implemented for various reasons. The vast majority - and the larger - of these are Allied projects not done because the war was not going as badly as it might have done. On the other hand, the Japanese, having interior lines, benefit from minor projects more - mainly connecting existing roads and rail lines into better networks. Finally, JES scenarios feature better planning. Japan had its own Albert Speer - its own plans for standard escorts (developed pre war) - and proposals exploiting existing organizations and equipment to form an armored corps in 1941 (by its best commander who had witnessed the German side of the Eastern Front) - but failed to implement them until after the fall of Malaya. It need not have taken as long to implement these plans. [Mifune's scenario 99 goes farther - going back a decade - scrapping the London Naval Treaty - permitting some interesting ships that never were for both sides. This I will do when my work on pwhexe is completed - it is now my focus - having whipped air art into shape.]

There will be changes to air art - but only substitutions generally - or adding missing art - but probably no types. The plane lists therefore are complete (except for possible changes to pointers).


< Message edited by el cid again -- 7/23/2015 12:55:56 AM >

(in reply to el cid again)
Post #: 518
RE: RHS Thread: Comprehensive Update 7.26 - 7/20/2015 2:00:33 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline

quote:

ORIGINAL: Vipersp

Greetings El Cid and congrats for such awesome mode!
It becomes even better after each update!
Since some German types of aircraft are already representend at Jap OOB I wonder if there would be a chance to see the FW190 added but of course with the same limitions regarding production as the other types like the He100 and Me 109..it would be IHMO a very interesting option for IJAF;

Cheers

Vipersp


Art isn't a problem per se. The Altwars site AE art (which was done for all AE mods and much of which we
use already) has it. RHS has multiple threads: this would not be appropriate for a 'strictly historical'
scenario (101 to 104 and the future 106 Downfall scenario already issued for comments but not yet usable);
it CAN be used in a Japan Enhanced scenario (105 and/or the future 99 - which is dramatically enhanced).
Now I can modify insignia - I did a lot of that in the strips released today - I could make them Japanese.
The main work would be in terms of data - but that is my forte.

The reason we don't do that is it was not done historically. But over time I have come to appreciate the
many connections between German and Japanese aircraft and aircraft engine manufacturers. I now can look up
the details of the FW-190 - so let me do that and report.

(in reply to Vipersp)
Post #: 519
RE: RHS Thread: MicroUpdate 7.261 & FW-190 Report - 7/20/2015 2:56:10 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
quote:

ORIGINAL: Vipersp

Greetings El Cid and congrats for such awesome mode!
It becomes even better after each update!
Since some German types of aircraft are already representend at Jap OOB I wonder if there would be a chance to see the FW190 added but of course with the same limitions regarding production as the other types like the He100 and Me 109..it would be IHMO a very interesting option for IJAF;

Cheers

Vipersp


Art isn't a problem per se. The Altwars site AE art (which was done for all AE mods and much of which we
use already) has it. RHS has multiple threads: this would not be appropriate for a 'strictly historical'
scenario (101 to 104 and the future 106 Downfall scenario already issued for comments but not yet usable);
it CAN be used in a Japan Enhanced scenario (105 and/or the future 99 - which is dramatically enhanced).
Now I can modify insignia - I did a lot of that in the strips released today - I could make them Japanese.
The main work would be in terms of data - but that is my forte.

The reason we don't do that is it was not done historically. But over time I have come to appreciate the
many connections between German and Japanese aircraft and aircraft engine manufacturers. I now can look up
the details of the FW-190 - so let me do that and report.


REPORT: Japan actually imported (the details of how must be interesting) a FW-190 A5 in 1943! They considered
putting it into production and tested it against their designs. The Allies became aware of this and assigned
the code name Fred to the type. So it IS possible to rationalize the 190 in Japanese service. I also have
no objection in principle because I believe most players will make the decision not to produce it vs domestic
for the same reasons Japan did: it lacks the range required for PTO operations. This is generally true for
fighters of German design origin or inspiration (e.g. the Ki-61). Earlier the Me-109 was rejected in favor of
the Ki-44 even though it would take a good deal longer to get the Ki-44 into production and the Ki-44 lacked
armor. It was so superior in speed, rate of climb and range there was almost no reason to consider the Me.
The He-100 was not only licensed for production in Japan, its engine was put into production and a factory was
built to make it in. But problems with delivery of the rest of the jigs - or the time needed to make them from
pattern aircraft already in Japan - ended up cancelling that plan. But RHS permits Me-109s and He-100s - because
they were licensed and because it was (eventually) possible to put them into production. It rejected the FW-190
because I was not aware it was licensed or that a pattern aircraft reached Japan. It could have been produced -
with a time delay. I will investigate adding it in the final round of air art updates (which is next). Further,
it can be added to all scenarios - it is a historical option. I let players have the chance to do what could have
been done - even if it is a mistake (which is mostly a matter of opinion - but I note few players put German
planes into production as Japan even when it is an option).


< Message edited by el cid again -- 7/20/2015 4:06:25 AM >

(in reply to el cid again)
Post #: 520
RE: RHS Thread: FW-190 Follow Up Report - 7/20/2015 11:21:03 PM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
The FW-190 A5 turns out to be a moderately good all around fighter bomber.
Armed with 2x20 mm and 2x9.2 mm guns (some versions nominally had two
more 20mm of a different type with only 55 rounds but these were rarely mounted
in Germany and that gun was not built in Japan at all), it could carry 3x551 pound
bombs or one plus two 300 liter drop tanks. The latter mitigate the range problem
of a European design in PTO. Its RHS maneuverability rating (based on a formula) is 28 - good but not great for late war work - and durability rating (also based on a formula) of 20 is rather good for a single engine aircraft (mainly due to size combined with all metal construction and protection). It also has respectable speed and rate of climb. But it is a balanced rather than outstanding in some respect design: many late war planes are faster, or have more gun power, or more maneuverable. But it is an option. It will be presented in all but Scenario 106 - the 1945 scenario is strictly historical and assumes the 1943 decision not to build is to far in the past to change.


In a message dated 7/19/2015 7:09:27 P.M. Alaskan Daylight Time, Trevethans@aol.com writes:
quote:

ORIGINAL: Vipersp

Greetings El Cid and congrats for such awesome mode!
It becomes even better after each update!
Since some German types of aircraft are already representend at Jap OOB I wonder if there would be a chance to see the FW190 added but of course with the same limitions regarding production as the other types like the He100 and Me 109..it would be IHMO a very interesting option for IJAF;

Cheers

Vipersp


Art isn't a problem per se. The Altwars site AE art (which was done for all AE mods and much of which we use already) has it. RHS has multiple threads: this would not be appropriate for a 'strictly historical' scenario (101 to 104 and the future 106 Downfall scenario already issued for comments but not yet usable);
it CAN be used in a Japan Enhanced scenario (105 and/or the future 99 - which is dramatically enhanced). Now I can modify insignia - I did a lot of that in the strips released today - I could make them Japanese. The main work would be in terms of data - but that is my forte.

The reason we don't do that is it was not done historically. But over time I have come to appreciate the many connections between German and Japanese aircraft and aircraft engine manufacturers. I now can look up the details of the FW-190 - so let me do that and report.


REPORT: Japan actually imported (the details of how must be interesting) a FW-190 A5 in 1943! They considered putting it into production and tested it against their designs. The Allies became aware of this and assigned the code name Fred to the type. So it IS possible to rationalize the 190 in Japanese service. I also have
no objection in principle because I believe most players will make the decision not to produce it vs domestic for the same reasons Japan did: it lacks the range required for PTO operations. This is generally true for fighters of German design origin or inspiration (e.g. the Ki-61). Earlier the Me-109 was rejected in favor of
the Ki-44 even though it would take a good deal longer to get the Ki-44 into production and the Ki-44 lacked armor. It was so superior in speed, rate of climb and range there was almost no reason to consider the Me. The He-100 was not only licensed for production in Japan, its engine was put into production and a factory was
built to make it in. But problems with delivery of the rest of the jigs - or the time needed to make them from pattern aircraft already in Japan - ended up cancelling that plan. But RHS permits Me-109s and He-100s - because they were licensed and because it was (eventually) possible to put them into production. It rejected the FW-190 because I was not aware it was licensed or that a pattern aircraft reached Japan. It could have been produced - with a time delay. I will investigate adding it in the final round of air art updates (which is next). Further, it can be added to all scenarios - it is a historical option. I let players have the chance to do what could have been done - even if it is a mistake (which is mostly a matter of opinion - but I note few players put German planes into production as Japan even when it is an option).

(in reply to el cid again)
Post #: 521
RE: RHS Thread: Release 6.2 important update link - 7/20/2015 11:29:35 PM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
Mifune and I help people with problems.

You need to start with a working AE installation.

You should then run the installer. It should put things where they need to go.

However, it also should create all the files you need in folders.

If you see the RHS Installers folder, try the following:

1) Copy the ART sub folder to the AE ART folder

2) Copy the SCEN sub folder to the AE SCEN folder

3) There is also a pwhexe.dat file to copy. This is at the top level of the RHS Installers
folder. It is also in the PWHEXERHS sub folder. It is also a duplicate of 41WINTERpwhexe.dat
also in the PWHEXERHS sub folder - but in that form must be renamed to simply pwhexe.dat.
Copy this to the top level AE folder.

I have sent you my address by pm.

(in reply to Vipersp)
Post #: 522
RE: RHS Thread: Release 6.2 important update link - 7/20/2015 11:33:46 PM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
FYI RHS/AE does not use the extended map system. We are wrapping it up -
and when done - probably will issue an extended map version. This will take
a while - there are dozens of pwhexe.dat files and map art files to modify.
If the pwlink and pwzone editors had been available, we might have done
that to start with - but they were not. The RHS extended map version will include
a version of the Madagascar map we had in WITP days. It has been revised to fit
the new scale.


quote:

ORIGINAL: Vipersp


quote:

ORIGINAL: sanderz


quote:

ORIGINAL: General Patton
..... You will need the extended map available on the Babes site ......


how can you tell this mod needs the extended map - just curious as i have it loaded up but didn't see any reference in cids early post about the maps that the extended map was needed (apologies if i missed it)

it would be helpful if maybe the first post could have some basic info about whats needed and how to install, what the status is and the latest link - only this mod seems to have so much to offer but is difficult to get into, particularly to us non-experts



Hi Gen Patton, thanks for reply;
The point is it is not working at all. I pointed the installer to my AE folder but when I run the game. it loads the intro screen with Halsey's image, the red bar loads. go into the video intro than all screen turns black



(in reply to Vipersp)
Post #: 523
RE: RHS Thread: Microupdate 7.262 (air art plus) - 7/21/2015 2:47:18 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
7.264 update
https://onedrive.live.com/redir?resid=30E506228938D79E!2716&authkey=!AMrDULsG2RJdsI8&ithint=file%2cmsi


Once again we have a significant but air art focused update. All six
aircraft filmstrips are updated. Possibly the last such major revision.

One device was changed. Two new aircraft records were added
(P-65 for JES scenarios, FW-190 for all except the Downfall Scenario 106).

I was surprised by the FW-190. First, I didn't realize they managed to get
one (an A5) to Japan and tested it with serious consideration (in 1943).
Second - I didn't realize that starting with some A4 variations, they could
carry two 300 liter drop tanks. [I had to add one - but we had two different
330 liter devices - one not used - so I 'converted' one to 300]. Third, I
didn't realize the later versions could carry 3 x 250 kg bombs - quite a load.
It turned out to be a good all around aircraft - good range for escort -
good payload for very short range bombing (like all external load planes) -
fair maneuverability and durability. Wether it is worth it to buy in 1944
is a question I leave to players.

I was also surprised by the P-65. It was decided not to develop in - so this is
only an option in Japan Enhanced Scenarios when, possibly, a pressed US
made the choice to invest in it. [ If a player does not think so, ignore it -
as usual. Allied planes are presented as required by mechanics - and Allied
players do not get to choose what is produced? But they are never required
to use a plane for any reason - including they don't think it should be in PTO
at all. ] For the first time I was able to get information about it - not just an F7F
in Army colors. [My clue was it does not look like an F7F. It isn't, in spite of
common roots in the P-50 program.] It is slightly more maneuverable and
less durable (one point each by RHS formulas). It has slightly more altitude
and is really optimized as a high performance, high altitude "convoy" fighter
for bombers. Unlike the F7F, it does not try to be a carrier plane. [In RHS,
the F7F isn't either. It is too big for all but Midway class carriers and was
not able to qualify for any carrier for years after the war - due to lateral
stability issues on one engine.] It might be useful if the war lasts long enough.

Mifune cleaned up three Allied sides (i.e. removed D-Day markings). I cleaned up a few planes and also modified the FW-190 art to be Japanese vice German. The
FW replaced on of the primary trainers being removed from RHS.

Mifune and I identified an art issue - and so I re-pointed the Ki-21 IIb at Ki-21 IIa art -
and the Ki-92 at the art that turns out to be armed air transport art.

The attached plane lists are now "final" insofar as we do not plan to add any types.
The documentation will change only with respect to pointers as new or better art
becomes available. We will redo filmstrips for new or better art - but not for new
planes.

There is also a new seasonal pwhexe.dat file in this set.



< Message edited by el cid again -- 7/25/2015 6:39:33 AM >

(in reply to el cid again)
Post #: 524
RE: RHS Thread: RHS USN/USMC & Misc Allied Aircraft - 7/21/2015 2:54:58 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
RHS Plane List 1 Slot Order [USN & USMC & Misc Section]

Slot # Game Name Notes Bitmap Scenarios

418 FO-2 Lightning CV Fighter 411 99&105
419 F2A-2 Buffalo CV Fighter 421 99-105
420 F2A-3 Buffalo CV Fighter 422 All
421 F2A-2P Buffalo RC CV Recon Aircraft w Camera 423 99-105
422 F4F-3A Wildcat CV Fighter 425 All
423 F4F-3 Wildcat CV Fighter 425 All
424 F4F-7 Wildcat RC CV Recon Aircraft w Camera 428 All
425 F4F-4 Wildcat CV Fighter 427 All
426 F6F-3E Hellcat NF CV Night Fighter 438 All
427 FM-1 Wildcat CV Fighter 429 All
428 FM-2 Wildcat CV Fighter 430 All
429 F4U-1 Corsair Fighter 431 All
430 F4U-1A Corsair CV Fighter 432 All
431 F4U-1D Corsair CV Fighter 433 All
432 F4U-4 Corsair CV Fighter 434 All
433 F4U-5 Corsair CV Fighter 435 All
434 F4F-3S Wild Catfish Float Fighter 424 105
435 F6F-3 Hellcat CV Fighter 437 All
436 F6F-3N Hellcat NF CV Night Fighter 438 All
437 F6F-5 Hellcat CV Fighter 439 All
438 F6F-5N Hellcat NF CV Night Fighter 440 All
439 F6F-5P Hellcat RC CV Recon Aircraft w Camera 441 All
440 F4U-2 Corsair CV Fighter 442 All

Slot # Game Name Notes Bitmap Scenarios

441 F7F-2N Tigercat NF CV Night Fighter 443 All
442 F7F-3 Tigercat CV Fighter 444 All
443 F7F-3P Tigercat RC CV Recon Aircraft w Camera 445 All
444 F8F-1 Bearcat CV Fighter 446 All
445 FR-1 Fireball CV Fighter 447 All Jet & Piston
446 JRM-1 Mars Flying Boat (Patrol in 99&105) 455 All
447 OS2U-3 Kingfisher FR Float Reconnaissance 449 All
448 F4U-4 + Bat ASM CV Fighter with ASM 434 All Needs new bitmap
449 JO-2 Hudson XPT Light Transport 252 All Needs new bitmap
450 PB2Y-3 Coronado AS Flying Boat with DC & Bombs 452 All Heavy lifter
451 PB2Y-3 Corondo AS+ AS Flying Boat with Radar 452 All Heavy lifter
452 PB2Y-5 Coranado AS AS Flying Boat with Radar 453 All Also ASW Torpedoes
453 PB2Y-3R Cor'ndo XPT Transport Flying Boat 454 All USN art w/o guns
454 PB4Y-1 Liberator AS Hvy Bomber w AS & Bombs 456 All
455 PB4Y-1P Liberator RC Recon Aircraft with Camera 457 All Ultra Long Range
456 PB4Y-2 Privateer AS Hvy Bomber w AS & Bombs 458 All Also ASW Torpedoes
457 PB4Y-2 + 4xBat ASM Heavy Bomber with 2xBat ASM 458 All
458 PBJ-1D Mitchell TP Med Bomber w Torpedo 460 All
459 PBJ-1H Mitchell AS Med Bomber w AS Load/75mm 461 All Also ASW Torpedoes
460 PBJ-1J Mitchell AS Med Bomber w ASW Load 462 All Also ASW Torpedoes
461 PBJ-1C Mitchell AS Med Bmr w AS & Bombs 462 All
462 PBM-3D Mariner AS Flying Boat with DC & Bombs 464 All
463 PBM-5E Mariner AS Flying Boat with ASW Load 465 All Also ASW Torpedoes
464 PV-3 Ventura AS Med Bomber with DC 472 All

Slot # Game Name Notes Bitmap Scenarios

465 PBY-4 Catalina AS Flying Boat with DC & Bombs 467 All
466 PBY-5 Catalina TP Flying Boat with Torpedoes 468 All
467 PBY-5A Catalina Flying Boat 469 All Amphibian
468 PBY-6A Catalina AS Flying Boat with AS Bombs 470 All
469 PBN-1 Catalina AS Flying Boat with AS Bombs 470 All
470 PV-1 Ventura AS Med Bomber with AS Bombs 472 All
471 PV-1N Ventura NF Night Fighter 473 All
472 PV-2 Harpoon AS Med Bomber with AS Load 474 All Also ASW Torpedoes
473 PV-2 Harpoon Med Bomber with 474 All
474 R3D-2/D-1 DC-5 XPT Light Transport 476 All
475 R4D-1 Skytrain XPT Medium Transport 477 All wrong side, right top
476 R5C-1 Commando XPT Medium Transport 478 All Heavy lifter
477 R5D-1 Skymaster XPT Heavy Transport 313 All Needs Navy colors
478 SB2U-3 Vindicator CV Dive Bomber 480 All
479 SB2U-3 + 1xBat ASM CV Dive Bomber + Bat ASM 480 All
480 SBC-4 Helldiver CV Dive Bomber 482 All
481 SB2C-1 Helldiver CV Dive Bomber 483 All
482 SB2C-3 Helldiver CV Dive Bomber 484 All
483 SB2C-4 Helldiver CV Dive Bomber 485 All
484 SB2C-5 Helldiver CV Dive Bomber 486 All
485 SBD-2 Dauntless CV Dive Bomber 487 99-105
486 SBD-1 Dauntless CV Dive Bomber 488 99-105
487 SBD-3 Dauntless CV Dive Bomber 489 All
488 SBD-5 Dauntless CV Dive Bomber 490 All

Slot # Game Name Notes Bitmap Scenarios

489 SBD-6 Dauntless CV Dive Bomber 491 All
490 SNJ-3 Texan RC Recon Aircraft with Camera 492 99-105
491 SOC-1 Seagull AS Float Recon w DC & Bombs 493 All
492 SO3C-2 Seamew AS Float Recon Aircraft with Radar 494 All Also Air AS Bombs
493 TBD-1 Devastator TB CV Torpedo Bomber 495 99-105
494 ZPK-14 (ASW Blimp) Blimp armed w AS & Bombs 496 All
495 TBF-1 Avenger TB CV Torpedo Bomber 497 All
496 TBM-1C Avenger TB CV Torpedo Bomber 498 All
497 TBM-3 Avenger TB CV Torpedo Bomber 499 All
498 TBM-3 + 1xBat ASM CV Bomber + 1xBat ASM 499 All
506 TBF-1 Avenger AS CV Bomber with Air DC 497 All
507 TBM-1C Avenger AS CV Bomber with Air AS Bombs 498 All
508 TBM-1CP Avenger RC CV Recon Aircraft with Camera 498 All
509 PBM-1 Mariner Flying Boat with DC & Bombs 464 All
510 FFNAF CAMS Mdl 55.10 Flying Boat wit GP Bombs 373 All Needs new bitmap
511 FFNAF Walrus II AS Flying Boat w DC 222 All Wrong colors
512 TBM-3R Avenger XPT CV Transport Aircraft 499 All
516 PBM-3R Mariner XPT Transport Flying Boat 464 All
517 PBM-3S Mariner AS Flying Boat with Air AS Bombs 464 All
518 RTAF BKh10/Hawk III Fighter Needs RTAF Colors 394 All
519 ZPK-24 (ASW Blimp) Blimp armed w AS & GP Bombs 496 All
520 ZPK-34 (ASW Blimp) Blimp armed w AS Torpedoes 496 All
525 PBJ-1D Mitchell CV Med Bomber 460 99&105 carrier aircraft
526 B-29B Superfort UB Hvy Bomber w Uranium Bomb 305 All unarmed 1/month

Slot # Game Name Notes Bitmap Scen Notes

527 B-29B Superfort IB Hvy Bomber w Implosion Bomb 305 All unarmed 2/month
528 B-29B Superfort PB Hvy Bomber w Pumpkin Bomb 305 All
543 PB4Y-2 +2xLoon ASM Heavy Bomber w ASMs 458 All
550 TBD-1A Float TB Float Torpedo Bomber 475 99&105
551 USN Catalina XPT Flying Boat Transport 468 All
553 PB4Y-2 Privateer RC Recon Aircraft w Cams & ECM 458 All
559 SB2C-1A Helldiver Dive Bomber 483 All Ex USAAF A-25A
560 FF MS-406 Fighter 340 99 160 When Art
561 MS-410 Fighter 340 99 160 When Art
565 FF Hawk 75 Fighter 150 99 Wrong Colors
566 R4D-5 Skytrain XPT Medium Transport 477 All Wrong Colors
574 PORT Osprey Recon Fighter 57 Odd Wrong colors
575 OS2U-2 Kingfshr RC Recon Aircraft w Camera 449 All
580 FF Potez 63.11 Light Bomber 168 99
583 F4U-4C Corsair CV Fighter w 20mm Guns 434 All

Note 1: The bitmap for 518 is identical to Axis bitmap 142, but this is an Allied bitmap.





< Message edited by el cid again -- 7/21/2015 3:57:21 AM >

(in reply to el cid again)
Post #: 525
RE: RHS Thread: RHS USAAF Aircraft - 7/21/2015 2:56:40 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
RHS Plane List 1 Slot Order [USAAF Section]

Slot # Game Name Notes Bitmap Scenarios

268 USAAF USAAF Header
269 A-20B Havoc TB Light Bomber with Torpedo 270 99-105
270 B-18 Bolo AS Medium Bomber with DC 283 All
271 A-20C Havoc GP Light Bomber w GP Bombs 272 All
272 A-20G Havoc Light Bomber 273 All
273 A-29B Hudson RC Recon Aircraft with Camera 277 All
274 A-24 Banshee GPDB Dive Bomber 275 All
275 A-24B Banshee GPDB Dive Bomber 276 All
276 A-29 Hudson GP Medium Bomber w GP Bombs 277 All
277 A-26B Invader Light Bomber 278 All
278 A-26C Invader Light Bomber 279 All
279 A-36 Apachi GPDB Ground Attack Fighter 280 All
280 B-23 Dragon GP Medium Bomber w GP Bombs 244 All
281 B-10B AS Medium Bomber w DC 282 99-105
282 B-18 Bolo GP Medium Bomber w GP Bombs 283 All
283 F-2 Beech 18 RC Recon Aircraft w Camera 284 All Also C-45 version
284 B-17C Fortress GP Heavy Bomber w GP Bombs 285 99-105
285 B-17E Fortress GP Heavy Bomber w GP Bombs 286 All
286 B-17F Fortress GP Heavy Bomber w GP Bombs 287 All
287 B-17G Fortress GP Heavy Bomber w GP Bombs 288 All
288 LB-30 Liberator AS Heavy Bomber w DC & Bombs 290 All
289 LB-30 Liberator GP Heavy Bomber w GP Bombs 290 All
290 B-24D Liberator GP Heavy Bomber w GP Bombs 291 All

Slot # Game Name Notes Bitmap Scenarios

291 B-24D1 Liberator Heavy Bomber 292 All
292 B-24J Liberator Heavy Bomber 293 All
293 LB-30 Liberator RC Recon Aircraft w 2 Cameras 290 All
294 B-25B Mitchell GP Medium Bomber w GP Bombs 295 All
295 B-25C Mitchell GP Medium Bomber w GP Bombs 296 All
296 B-25D1 Mitchell GP Medium Bomber w GP Bombs 297 All
297 B-25G Mitchell ICB Medium Bomber w IC Bombs 298 All Incendiary Cluster Bmb
298 B-25H Mitchell Medium Bomber 299 All
299 B-25J1 Mitchell Medium Bomber 300 All
300 B-25J11 Mitchell Medium Bomber 301 All
301 C-98 Boeing 314 XPT Transport Flying Boat 451 All
302 B-26B Marauder TB Medium Bomber w Torpedo 303 All
303 B-26B Marauder Medium Bomber 304 All
304 B-29 Superfort Heavy Bomber 305 All
305 B-29A Superfort Heavy Bomber 306 All
306 B-29B Superfort ICB Heavy Bomber with IC Bombs 307 All Incendiary Cluster Bmb
307 B-32 Terminator Heavy Bomber 308 All
308 DC-2 [C-33] XPT Light Transport 309 All
309 C-46A Commando XPT Medium Transport 310 All Heavy Lifter
310 C-46A Commando XPT Medium Transport 311 All Heavy Lifter
311 C-47 Skytrain XPT Medium Transport 312 All Cargo variant
312 C-54 Skymaster XPT Heavy Transport 313 All Heavy Lifter
313 LB-30 Liberator XPT Heavy Transport 315 All Ultra Long Range
314 C-87 Liberator XPT Heavy Transport 315 All Heavy Lifter

Slot # Game Name Notes Bitmap Scenarios

315 RF-4A Lightning RC Recon Aircraft with Camera 316 All MB R = Restricted
316 F-5A Lightning RC Recon Aircraft with Camera 317 All MB
317 F-5E Lightning RC Recon Aircraft with Camera 318 All MB
318 F-6C Mustang RC Recon Aircraft with Camera 319 All
319 F-6D Mustang RC Recon Aircraft with Camera 319 All
320 F-7A Liberator RC Recon Aircraft w Cams & ECM 320 All Ultra Long Range
321 F-10 Mitchell RC Recon Aircraft with Camera 321 All
322 F-13 Superfort RC Recon Aircraft w Cams & ECM 322 All Ultra Long Range
323 O-47A RC Recon Aircraft with Camera 323 99-105
324 O-49 Vigilant RC Recon Aircraft with Camera 324 All
325 C-54 Skytrooper XPT Medium Transport 312 All
326 P-26A Fighter 327 99-105 PAF also CAF Service
327 P-35A Fighter 328 99-105
328 P-36A Mohawk Fighter 329 99-105
329 F-13A Superfort RC Recon Aircraft w Cams & ECM 322 All Ultra Long Range
330 RP-38E Lightning RC Recon Aircraft with Camera 331 All MB
331 P-38F Lightning Fighter 332 All MB
332 P-38G Lightning Fighter 333 All MB
333 P-38H Lightning Fighter 334 All MB
334 P-38J Lightning Fighter 335 All MB
335 P-38L Lightning Fighter 336 All MB
336 P-39D Airacobra Fighter 337 All
337 P-39N2 Airacobra Recon Aircraft with Camera 338 All
338 P-39N1 Airacobra Fighter Ground Attack 338 All

Slot # Game Name Notes Bitmap Scenarios

339 P-400 Airacobra Fighter Ground Attack 339 All
340 RP-40 Tomahawk RC Recon Aircraft with Camera 342 99-105 R = Recon
341 P-40B Tomahawk Fighter 342 99-105
342 P-40E Kittyhawk Fighter 343 All
343 P-50K Warhawk Fighter 344 All
344 P-40N1 Warhawk Fighter 345 All
345 P-40N5 Warhawk Fighter 346 All
346 P-40N26PR RC Recon Aircraft with Camera 347 All
347 P-43/RP-43 Lancer Fighter 348 99-105 R = Restricted
348 P-43A-1 Lancer RF Fighter/Recon with Camera 349 All
349 P-47D2 Thunderbolt Fighter 350 All
350 P-47D25 Thunderbolt Fighter 351 All
351 P-57N Thunderbolt Fighter 352 All
352 B-27C/D Fortress RB Heavy Recon Bmr w Cameras 285 All
353 P-51A Mustang Fighter 354 All
354 P-51B Mustang Fighter 355 All
355 P-51D Mustang Fighter 356 All 407
356 P-51H Mustang Fighter 357 All
357 B-37 Lexington AS Medium Bomber with DC 472 99-105
358 P-61A Blk Widow NF Night Fighter 359 All Mismatch side/top
359 P-61C Blk Widow NF Night Fighter 360 All
360 P-70 Havok NF Night Fighter 361 All
361 P-70A1 Havok NF Night Fighter 362 All
362 P-80A2 Havok NF Night Fighter 362 All

Slot # Game Name Notes Bitmap Scenarios

363 P-80A Shooting Star Fighter 364 All
364 P-82B Twin Mustang Fighter 365 All
365 Stearman RC/TRG Improvised Recon Aircraft 366 Not 106
366 P-66 Vanguard Fighter 16 Not 106 Needs US bitmap
371 A-3 Falcon DB Dive Bomber 366 All
376 O-46 Recon Aircraft 324 99-105 PAF
513 F-9 Fortress RC Recon Aircraft with Camera 287 All Needs new bitmap
514 CB-17 [XB-108A] XPT Heavy Transport 285 All
515 F-9A Fortress RC Recon Aircraft with 5 Cameras 288 All Share bitmap w 513
516 PBM-3R Mariner XPT Transport Flying Boat 464 All
517 PBM-3S Mariner AS Flying Boat with Air AS Bombs 464 All
518 RTAF BKh10/Hawk III Fighter Needs RTAF Colors 482 All 394 When Art
519 XPK-24 (ASW Blimp) Blimp armed w AS & GP Bombs 496 All
520 ZPK-34 (ASW Blimp) Blimp armed w AS Torpedoes 496 All
521 C-49 [DC-3] XPT Medium Transport 312 All
522 C-60 Loadstar XPT Light Transport 254 All Needs new bitmap
523 C-47A Skytrain XPT Medium Transport 312 All Cargo variant Colors
524 C-47B Skytrain XPT Medium Transport 312 All High altitude variant
525 PBJ-1D Mitchell CV Med Bomber 460 99&105 carrier aircraft
526 B-29B Superfort UB Hvy Bomber w Uranium Bomb 322>5 All unarmed 1/month
527 B-29B Superfort IB Hvy Bomber w Implosion Bomb 322>5 All unarmed 2/month
528 B-29B Superfort PB Hvy Bomber w Pumpkin Bomb 322>5 All unarmed 3/month
532 C-74 Globemaster XPT Heavy Transport 261 All
533 B-24N Liberator Heavy Bomber 294 All

Slot # Game Name Notes Bitmap Scenarios

534 B-36A Peacemaker Heavy Bomber 255 99&105 Body too wide
535 B-42 Mixmaster Medium Bomber 367 99&105
536 C-82 Packet XPT Medium Transport 259 All
537 C-69 Constellation XPT Heavy Transport 250 All Remove turrets
538 P-50 Skyrocket Fighter Interceptor 381 99&105
539 C-97 Stratofreighter Heavy Transport 306 All 325 when art
540 C-99A Super XPT Super Heavy Transport 264 99&105
542 C-109 Liberator XPT Heavy Transport 315 All Needs w/o greenhouse
543 PB4Y-2 + 2xLoon ASM Heavy Bomber w 2xASMs 458 All Needs art w ASMs
544 B-17E + 2xLoon ASM Heavy Bomber w 2xASMs 286 All Needs art w ASMs
545 B-29A + 4xLoon ASM Heavy Bomber w 4xASMs 306 All Needs art w ASMs
548 RB-16C Fortress RC Recon Aircraft with radar 285 All
549 A-29A Hudson XPT Light Transport 277 All
552 F-7B Liberator RC Recon Acft w Cams & ECM 320 All Ultra Long Range
554 B-24D1 Librtr w 2xDT Heavy Bomber w Drop Tanks 292 All Needs art w Drop Tanks
555 B-29A w 4xFelix IR Heavy Bomber w IR Bombs 306 All VB-6 Felix IR Bombs
556 B-24J + 4xAzon RC Heavy Bomber w R/C Bombs 293 All VB-1 Axon R/C Bombs
557 B-24J + 4xRaxon RC Heavy Bomber w R/C Bombs 293 All VB-3 Razon R/C Bombs
558 B-24N + 4xFelix IR Heavy Bomber w IR Bombs 294 All VB-6 Felix IR
562 P-82C TwnMustang Night Fighter 365 All
563 C-45 BeechM18 XPT Light Transport 284 All Also F-2 version
571 P-47C/D Thunderbolt Fighter 350 All
572 B-29D Superfortress Super Heavy Bomber 306 All Needs Tall Tail
573 B-39 Superfortress Super Heavy Bomber 368 99&105

Slot # Game Name Notes Bitmap Scenarios

576 A-20A Havok Light Bomber 271 99
577 2xCG4+C47 Tug Glides and Tow-plane 481 All
578 P-65 Tigercat Fighter 471 99&105 F7F variant
579 B-30A Constellation Super Heavy Bomber 248 99&105


(in reply to el cid again)
Post #: 526
RE: RHS Thread: RHS CAF (Chinese) Aircraft - 7/21/2015 2:58:40 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
RHS Plane List 1 Slot Order [CAF Section]

Slot # Game Name Notes Bitmap Scen Notes

1 CAF Header
2 CAF A-28 Hudson Medium Bomber 1 All
3 CAF B-24M Liberator Heavy Bomber 2 All
4 CAF B-25D Mitchell Medium Bomber 3 All
5 CAF IL-4 [DB-3B] Medium Bomber 4 All
6 CNAC DC-2 XPT Civil Light Transport 5 All
7 CNAC DC-3 XPT Civil Medium Transport 6 All
8 CAF C-46A XPT Medium Transport 7 All
9 CAF F-5E RC Unarmed Recon Fighter 8 All MB
10 CAF I-16 Type 24 Fighter 9 All
11 CAF I-153 Chaika Biplane Fighter 10 99-105 "Seagull"
12 CAF H81-A3 Tomahawk Fighter 11 99-105 Flying Tigers
13 CAF Hawk 75 Fighter 12 All
14 CAF P-40E Kittyhawk Fighter 13 All
15 CAF P-40N Warhawk Fighter 14 All
16 CAF P-43A-1 Lancer Fighter 15 All
17 CAF P-66 Vanguard Fighter 16 All
18 CAF P-51D Mustang Fighter 17 All
19 CAF SB-2 Medium Bomber 18 All
131 Wapati IIa COOP Observation Bomber/Trainer 131 All
283 F-2 Beech 18 RC Recon Aircraft w Camera 284 All Also C-45 Ver
326 P-26A Fighter 327 Not 106 PAF also CAF Service
371 CAF O-2 Observation Bomber 366 All

Slot # Game Name Notes Bitmap Scen Notes

407 SOV TB-3 Heavy Bomber 409 Not 106 Also CAF
499 CAF Chu X-PO Fighter Bomber 12 All New map?
500 CAF CW-21 Demon Fighter Interceptor 20 All
501 CAF Henschel HS-123 Dive Bomber 482 All Needs new bitmap
502 CAF V-93S (O3U) Light Bomber 149 All Wrong colors
503 CAF Hawk II Fighter 394 Not 106
504 CAF Hawk III Fighter 394 Not 106
505 CNAC Lockheed Mod18 Light Transport 144 All
529 Eurasia Ju-52 Medium Transport 19 All
530 CAF RA-29 Hudson RC Recon Aircraft w Camera 0 All
563 C-45 BeechM18 XPT Light Transport 183 All Also F-2 version
564 CNAC BT-32 Condor Light Transport 479 All Note 1
567 CAF Wapati IIa COOP Observation Bomber/Training 131 All Needs CAF colors

Note 1: One Chiang Kai Shek flight and 6 unassigned CNAC freighters.


(in reply to el cid again)
Post #: 527
RE: RHS Thread: RHS FAA Aircraft - 7/21/2015 2:59:51 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
RHS Plane List 1 Slot Order [FAA Section]

Slot # Game Name Notes Bitmap Scenarios

20 FAA Fleet Air Arm Header
21 FAA Swordfish I AS CV Bomber w DC & Rockets 21 99-105 Needs art w/o torpedo
22 FAA Albacore I TB CV Torpedo Bomber 22 99-105
23 FAA Walrus II AS Flying Boat w DC 23 All
24 FAA Avenger I AS CV ASW Horizontal Bomber 25 All
25 FAA Avenger I TB CV Torpedo Bomber 25 All
26 FAA Avenger II AS CV ASW Horizontal Bomber 26 All
27 FAA Avenger III AS CV ASW Horizontal Bomber 27 All
28 FAA Barracuda II AS CV ASW Bomber 29 All
29 FAA Barracuda II DB CV Dive Bomber 29 All
30 FAA Barracuda III RB CV Recon/Level Bomber 30 All With Camera
31 FAA Barracuda III AS CV ASW Bomber 30 All
32 FAA Corsair I CV Fighter 31 All
33 FAA Spearfish CV Torpedo Bomber 25 All 40 When Art
34 FAA Corsair II CV Fighter 33 All
35 FAA Corsair IV CV Fighter 34 All
36 FAA Firefly F.IA RF CV Recon Fighter w Radar 36 All
37 FAA Firefly FR.I RF CV Recon Fighter 37 All
38 FAA Firefly NF.I NF CV Night Fighter 38 All
39 FAA Fulmar RCF CV Recon Fighter 39 All MB
40 FAA Fulmar NF CV Night Fighter 39 All MB
41 FAA Hellcat F.I CV Fighter 41 All
42 FAA Hellcat F.II CV Fighter 42 All

Slot # Game Name Notes Bitmap Scenarios Comments

43 FAA Hellcat NF.II CV Fighter 43 All
44 FAA Hellcat PR.II CV Recon Fighter 44 All
45 FAA Seafire FR.III CV Recon Fighter w 4Cameras 45 All
46 FAA Seafire LF.III CV Fighter 46 All
47 FAA Seafire F.XV CV Fighter 47 All
49 FAA Sea Hurricane CV Fighter 49 All
50 FAA Fairy Seafox Float Recon Aircraft 51 99-105
51 FAA Martlet II CV Fighter 52 All
52 FAA Wildcat IV CV Fighter 53 All
53 FAA Wildcat V CV Fighter 54 All
54 FAA Wildcat VI CV Fighter 55 All
55 FAA Fulmar RCN CV Recon Aircraft w Radar 39 All

(in reply to el cid again)
Post #: 528
RE: RHS Thread: RHS RAF/IAF Aircraft - 7/21/2015 3:00:57 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
RHS Plane List 1 Slot Order [RAF/IAF Section]

Slot # Game Name Notes Bitmap Scenarios

56 RAF/IAF Royal Air Force/Indian Air Force Header
57 RAF Audax I COOP Observation Bomber 57 All Also in CAF Service
58 RAF Beauftr VIf NF Night Fighter 58 99-105
59 RAF Beaufighter VIc Fighter Bomber 59 All
60 RAF Beaufighter TFB Torpedo Fighter Bomber 60 All
61 RAF Beaufort I Light Bomber 61 All
62 RAF Beaufort RC Recon Aircraft with Camera 62 All
63 RAF Blenheim I GP Light Bomber w GP Bombs 63 99-105
64 RAF Blenheim IF NF Night Fighter 64 99-105
65 RAF Blenheim IV GP Light Bomber w GP Bombs 65 All
66 RAF Blenheim V GP Light Bomber w GP Bombs 66 All
67 Not Beaufighter VIc Fighter Bomber 59 All
68 RAF Buffalo I Fighter 68 All
69 RAF Buffalo PR.I Recon Aircraft with Camera 69 99-105
70 RAF Blenheim IVF NF Night Fighter with Radar 65 All
71 RAF Catalina I AS Flying Boat w DC & Bombs 71 All
72 RAF Catalina IV AS Flying Boat w DC & Bombs 71 All
73 RAF Dakota III XPT Medium Transport 73 All
74 CW DC-2 XPT Light Transport 74 All Civil & Pressed
75 CW DC-3 XPT Medium Transport 75 All Civil & Pressed
76 RAF Hudson III (LR) Medium Bomber w LR Tanks 76 All
77 RAF Hudson XPT Light Transport w Turret 76 All Converted Bombers
78 RAF Hurricane I Tr Fighter (Tropicalized) 78 All

Slot # Game Name Notes Bitmap Scenarios Comments

79 RAF Hurricane IIaTr Fighter (Tropicalized) 79 All
80 RAF Hurricane IIbTr Fighter (Tropicalized) 80 All
81 RAF Hurricane IIcTr Fighter (Tropicalized) 81 All
82 RAF Hurricane IIdTr Fighter (Tropicalized) 82 All
83 RAF Hurricane PR.II Recon Aircraft with Camera 83 All
84 RAF Hurricane FR.IIbFB Recon Ftr Bmr with Camera 84 All
85 RAF Hurricane FR.IIcFB Recon Ftr Bmr with Camera 85 All
86 RAF Hurricane IV FB Fighter Bomber 86 All
87 RAF Lancaster B.1SP Heavy Bomber w 6t Bombs 87 All
88 RAF Lancaster FE Heavy Bomber 88 All Also RCAF svc
89 RAF Lincoln B.1 Heavy Bomber 178 All
90 RAF Lancaster P.R.I Recon Aircraft w 2 Cameras 87 All
91 RAF LIberator B.II Heavy Bomber 91 All
92 RAF LIberator B.III Heavy Bomber 92 All
93 RAF LIberator B.IV Heavy Bomber 93 All
94 RAF Liberator GR.II Heavy Bomber 94 All
95 RAF Liberator GR.II Heavy Bomber 95 All
96 CW Liberator C.VII Heavy Transport 96 All
97 RAF Lysander II COP Observation Bomber 97 All Also in CAF Service
98 RAF Lancaster ICB Heavy Bomber w ICB 88 All
99 RAF Mitchell PR.II Recon Aircraft with Camera 99 All
100 CW Liberator XPT C-87 Heavy Transport 96 All
101 RAF Mohawk IV Fighter 101 All
102 RAF Mosquito Hiball Light Bomber w Skip Bombs 108 All

Slot # Game Name Notes Bitmap Scenarios Comments

103 RAF Mosquito FB.VI Fighter Bomber 103 All
104 RAF Msqto NF.XVII Night Fighter 104 All
105 RAF Mosquito PR.IX Recon Aircraft w 2 Cameras 105 All Long Range
106 RAF Mosquito PR.XVI Recon Aircraft w 2 Cameras 106 All Long Range
107 RAF Mosquito PR.34 Recon Aircraft w 3D Camera 107 All Long Range
108 RAF Mosquito B.35 Light Bomber 108 All
109 RAF Mustang IV Fighter 109 All
110 RAF Swordfish I TB Torpedo Bomber 110 All
111 RAF Mosquito NF.II Night Fighter 104 All
112 RAF Spitfire PR.IV Recon Aircraft with Camera 112 All
113 RAF Spitfire Vc Tr Fighter (Tropicalized) 114 All
114 RAF Spitfire VIII Fighter 115 All
115 RAF Spitfire PR.XI Recon Aircraft with Camera 113 All
116 RAF Spitfire F.XIV Fighter 116 All
117 RAF Spitfire FR.XIV Recon Fighter 117 All
118 RAF Sunderland III Flying Boat with DC 118 All
119 RAF Sunderland GR.V Flying Boat w AS Torp & DC 119 All
120 RAF Sunderland II Flying Boat with DC 118 All
121 RAF Tempest F.V Fighter 121 All
122 RAF Manchester I Heavy Bomber 122 99&105
123 RAF Thunderbolt I Fighter 123 All
124 RAF Thunderbolt II Fighter 124 All
125 RAF Whirlwind Fighter Bomber 108 99&105 120 When Art
126 RAF Vengeance I DB Dive Bomber 126 All

Slot # Game Name Notes Bitmap Scenarios Comments

127 RAF Vengeance IV DB Dive Bomber 127 All
128 RAF Typhoon F.I Fighter 121 All
129 RAF Vildebeeste TB Torpedo Bomber 129 All
130 RAF Floatfire I Float Fighter 114 99&105 Needs floats added
131 Wapati IIa COOP Observation Bomber 131 All
132 RAF Whitley V Medium Bomber 132 99&105
133 RAF Wellington Ic Medium Bomber 133 All
134 RAF Welngtn VIII TB Medium Bomber w Torpedo 135 All
135 RAF Wellington X Medium Bomber 135 All
136 RAF Wlngtn XII AS Med Bmr w AS Torpedoes & DC 134 All
137 RAF Wlngtn XIII AS Medium Bomber 136 All
138 RAF Whitley VII AS Medium Bomber w DC 137 99&105
139 RAF Dakota II XPT Medium Transport 73 All Troop variant
140 RAF Kittyhawk III Fighter 101 99&105


(in reply to el cid again)
Post #: 529
RE: RHS Thread: RHS LVA/MLD (Dutch) Aircraft - 7/21/2015 3:03:12 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
RHS Plane List 1 Slot Order [LVA/KNILM/MLD Section]

Slot # Game Name Notes Bitmap Scenarios

141 KNIL/KNILM/MLD NEI Air Forces Header
142 LVA 139WH-3 GP Medium Bomber w GP Bombs 142 All
143 LVA B-339D Buffalo Fighter 143 All
144 LVA Loadstar XPT Light Transport 144 All
145 LVA CW-21B Demon Fighter Interceptor 145 All
146 LVA CW-22 Falcon Observation Bomber 146 All
147 MLD C.XI-W FR Float Recon Aircraft 147 99-105
148 MLD Do-24K AS Flying Boat w DC & Bombs 148 All
149 LVA FK-51 RC Recon Acft [Modified Trainer] 149 All
150 LVA 75A-7 Hawk Fighter 150 99-105
151 LVA Hur'cn IIB Tr Fighter (Tropicalized) 151 99-105 Note 12
152 LVA L-212 XPT Light Transport/Crew Trainer 152 All
153 MLD Catalina AS Flying Boat w DC & Bombs 153 All
154 MLD T.IVa TB Float Torpedo Bomber 154 99-105
155 LVA P-40E Warhawk Fighter 155 All
156 LVA DB-7B Boston Light Bomber 156 All
157 LVA B-25C Mitchell Medium Bomber 157 All
158 LVA P-51D Mustang Fighter 175 All
230 MLD OS2U-3 Float Recon 225 All
531 LVA P40N1 Warhawk Fighter 164 All
541 MLD PBY-5A Catalina Flying Boat with DC & Bombs 153 All
546 KNILM DC-2 Transport KLM Light Transport in NEI 74 All Wrong colors
547 KNILM DC-3 Transport KLM Medium Transport in NEI 75 All Wrong colors

Slot # Game Name Notes Bitmap Scenarios

569 LVA P-400 Airacobra Fighter Ground Attack 340 99&105 Wrong Colors
570 MLD DO 15 Val AS Flying Boat with DC 372 Not 106
571 LVA P-47D2 Fighter 350 99&105 Wrong colors

Note 1: When LVA or MLD or KNILM art is available, it will need to be assigned a new bitmap.
Note 2: Reduced armament to gain maneuverability; field conversion.


(in reply to el cid again)
Post #: 530
RE: RHS Thread: RHS RAAF Aircraft - 7/21/2015 3:04:16 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
RHS Plane List 1 Slot Order [RAAF Section]

Slot # Game Name Notes Bitmap Scenarios

159 RAAF RAAF Section Header
96 CW Liberator C.VII Heavy Transport 96 All
160 RAAF Anson I AS Light Bomber w DC 162 All
161 RAAF Liberator IV Heavy Bomber 163 All
162 AUS Anson I XPT Light Transport 162 All
163 RAAF Beaufighter Ic Fighter Bomber 165 All
164 RAAF Beaufighter VI Fighter Bomber 166 All
165 RAAF Beaufighter X Fighter Bomber 167 All
166 RAAF Beaufighter 21 Fighter Bomber 168 All
167 RAAF Demon Fighter & Advanced Trainer 57 All
168 RAAF Beaufort V RTP Torpedo Bomber w Camera 170 All
169 RAAF Beaufort VIII Light Bomber 171 All
170 AUS Beaufort IX XPT Light Transport 171 All
171 RAAF Boomerang I Fighter Bomber 173 All
172 RAAF Boomerang II Fighter Bomber 174 All
173 RAAF Boomerang RCN Recon Aircraft with 2 Cameras 174 All
174 RAAF Boston III Light Bomber 176 All
175 RAAF Boston V Light Bomber 177 All
176 QANTAS Catalina XPT Flying Boat Transport 182 All
177 RAAF B-339 Buffalo Fighter 179 99-105
178 RAAF Buffalo RC Recon Aircraft with Camera 180 99-105
179 AUS Dakota II XPT Medium Transport (C-53) 184 All
180 RAAF Catalina I AS Flying Boat w DC & Bombs 182 All

Slot # Game Name Notes Bitmap Scenarios Comments

181 AUS Dragon Mk2 XPT Light Transport 183 All
182 AUS Dakota III XPT Medium Transport (C-47A) 184 All Cargo Variant
183 AUS DC-2 XPT Light Transport 185 All
184 RAAF Do-34K-1 AS Flying Boat w DC & Bombs 186 All Ex NEI MLD
185 QANTAS Empire S.23 Flying Boat w Bombs 187 All Improvised armament
186 AUS Dakota III XPT Medium Transport (C-47B) 184 All High Altitude variant
187 RAAF Hudson I GP Medium Bomber w GP Bombs 189 All
188 RAAF Hudson III(LR) Medium Bomber w GP Bombs 190 All
189 AUS Hudson XPT Light Transport 191 All
190 RAAF Ventura V AS Medium Bomber w DC&Bombs 192 All
191 RAAF Ventura II AS Medium Bomber w DC&Bombs 192 99-105
192 RAAF Kittyhawk IA Fighter 194 All
193 RAAF Kittyhawk III Fighter 195 All
194 RAAF Kittyhawk IV Fighter 196 All
195 RAAF Lancaster FE Heavy Bomber 88 All
196 RAAF Lightning RC Recon Aircraft with Camera 198 All MB
197 AUS Loadstar XPT Light Transport 199 All
198 RAAF Liberatr GR.IV Heavy Bomber 163 All
199 RAAF Mitchell II Medium Bomber w GP Bombs 201 All
200 RAAF Mitchell III Medium Bomber 202 All
201 RAAF Lincoln B.I Heavy Bomber 178 All
202 RAAF Mosquito FR.40 Fighter Bomber 204 All
203 RAAF Mosquito PR.40 Recon Aircraft 205 All
204 RAAF Mosquito PR.41 Recon Aircraft 205 All

Slot # Game Name Notes Bitmap Scenarios Comments

205 RAAF Mustang IV Fighter 207 All
206 Not Used Not Used
207 RAAF Airacobra P-39 Fighter 209 All
208 RAAF Lancer P-43 RF Recon Fighter with Camera 210 All
209 RAAF Mariner XPT Transport Flying Boat 211 All
210 Not Used Not Used
211 RAAF Spitfire VcTrp Fighter (Tropicalized) 213 All
212 RAAF Spitfire VIII Fighter 214 All
213 RAAF Sndrlnd V AS Flying Boat w AS Torp & DC 216 All
214 RAAF Sndrlnd III AS Flying Boat with DC 216 All
215 RAAF Kingfisher FR Float Reconnaissance 221 All
216 RAAF Vengeance I Dive Bomber 218 All
217 RAAF Vengeance IV Dive Bomber 218 All
218 RAAF Wirraway CA-1 Fighter Bomber 220 All
219 GAW Ju-52 Medium Transport 19 All Wrong Colors
220 RAAF Seagull V AS Flying Boat w DC 222 All
221 RAAF Catalina IIIAS Flying Boat w DC & Bombs 223 All
222 RAAF Catalina IVAS Flying Boat w DC & Bombs 224 All
529 Ju-52 Medium Transport 19 All needs top
564 Curtiss Condor Light Transport 247 All Needs new art



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Post #: 531
RE: RHS Thread: RHS RCAF Aircraft - 7/21/2015 3:05:11 AM   
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RHS Plane List 1 Slot Order [RCAF Section]

Slot # Game Name Notes Bitmap Scenarios

223 RCAF Canadian Air Force Header
88 RAF/RCAF Lancstr B.1 Heavy Bomber w 2t Bombs 88 All
224 RCAF Beaufort I GP Light Bomber w GP Bombs 226 All
225 RCAF Lincoln B.1 Heavy Bomber 178 All
226 RCAF Bowlingbroke IV Light Bomber w GP Bombs 228 All
227 RCAF Canso AS Flying Boat w DC & Bombs 229 All
228 CAN Dakota XPT Medium Transport 230 All
229 RCAF Hurricane IIc Fighter 231 All
231 RCAF Kittyhawk I Fighter 233 All
232 RCAF Kittyhawk II Fighter 234 All
233 RCAF Kittyhawk III Fighter 235 All
234 RCAF Lancaster FE Heavy Bomber 89 All
235 RCAF Liberator V AS Heavy Bomber w DC & Bombs 237 All
236 RCAF Mitchell PR.II Recon Aircraft 99 All
237 RCAF Mosquito FB.26 Fighter Bomber 239 All
238 RCAF Empire S.23 Armed Flying Boat (Pressed) 187 All
239 RCAF Shark III FRTB Float Recon Torpedo Bomber 241 All
240 RCAF Stranraer AS Flying Boat w DC 242 99-105
241 RCAF Ventura V AS Medium Bomber w DC 243 All


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Post #: 532
RE: RHS Thread: RHS NZAF Aircraft - 7/21/2015 3:06:11 AM   
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RHS Plane List 1 Slot Order [RNZAF Section]

Slot # Game Name Notes Bitmap Scenarios

243 NZ Catalina I AS Flying Boat w DC & Bombs 245 All
244 NZ Dakota III XPT Medium Transport 246 All Cargo Variant
245 NZ Dominie Mk2 XPT Light Transport 247 All
246 NZ Dragon Mk2 XPT Light Transport 183 All Needs New Bitmap
247 NZ Corsair II Fighter 249 All
248 NZ Corsair IV Fighter 249 All
249 NZ Hudson III(LR) Long Range Medium Bomber 251 All
250 NZ Hudson XPT Light Transport 252 All
251 NZ Ventura V AS Medium Bomber with DC 253 All
252 NZ Loadstar XPT Light Transport 254 All
253 NZ Liberator Heavy Bomber 163 99 & 105 Unkept US Promise
254 NZ Kittyhawk IA Fighter 256 All
255 NZ Kittyhawk III Fighter 257 All
256 NZ Kittyhawk IV Fighter 258 All
257 Not Used Not Used
258 NZ Mustang IV Fighter 260 All
259 Not Used Not Used
260 NZ Dauntless I GPDB Dive Bomber 262 All
261 NZ Dauntless II DB Dive Bomber 263 All
262 Not Used Not Used
263 NZ Avenger TB Torpedo Bomber 265 All
264 NZ Singapore AS Flying Boat w DC & Bombs 267 99-105
265 NZ Vildebeeste IV AS Level Bomber with DC 268 99-105 Map w/o Torpedo

Slot # Game Name Notes Bitmap Scenarios

266 NZ Vincent I Light Bomber 269 All
267 NZ Walrus II AS Flying Boat w DC 222 All


(in reply to el cid again)
Post #: 533
RE: RHS Thread: RHS Soviet Aircraft - 7/21/2015 3:07:11 AM   
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RHS Plane List 1 Slot Order [Soviet Air Forces Section]

Slot # Game Name Notes Bitmap Scenarios

367 Soviet Air Forces Soviet Air Forces Header
368 SOV A-20G Havoc Light Bomber 369 All
369 SOV A-20C Havoc Light Bomber 369 All
370 SOV B-25J Mitchell Medium Bomber 371 All
371 CAF O-2 Observation Bomber 366 All
372 SOV Do J Wal XPT Light Flying Boat Transport 373 All
373 SOV I-15bis "Chato" Fighter 374 All "snub nose"
374 SOV I-153 Chaika Fighter 375 99-105 "seagull"
375 SOV I-16 Type 24 Fighter 376 All Moska = Fly
376 O-46 Recon Aircraft 324 99-105 PAF
377 SOV IL-2 Shturmovik Fighter Bomber 378 All
378 SOV IL-2m3 STRF FTR Fighter 379 All No bombs, just cannon
379 SOV IL-10 Sturmovik Fighter Bomber 380 All
380 Not Used Not Used
381 SOV IL-4 DB-3M Medium Bomber 384 All
382 SOV IL-4 DB-3T TB Medium Bomber with Torpedo 385 All
383 SOV IL-4 [Late] Medium Bomber 386 All
384 SOV TB-3/G-2 XPT Heavy Transport 387 All Former Heavy Bomber
385 SOV PS41/ANT35 XPT Light Transport 408 Not 106 SB-2 variant
386 SOV La-5FN Lavochka Fighter 388 All
387 SOV La-7 INT Fighter 389 All
388 SOV LaGG-3 Coffin Fighter 390 All
389 SOV Li-2VP/DC-3 XPT Medium Transport 406 All armed

Slot # Game Name Notes Bitmap Scenarios

390 SOV Li-2P/DC-3 XPT Medium Transport 392 All unarmed
391 SOV MBR-2bis AS Light Patrol Flying Boat 393 All
392 SOV Li-2R/DC-3 RC Recon Aircraft with Camera 392 All unarmed Note 1
393 SOV MiG-3 Fighter 395 All
394 SOV P-39Q Airacobra Fighter Ground Attack 396 All
395 SOV P-63A KingCobra Fighter Ground Attack 397 All
396 SOV MP-1bis XPT Light Transport Flying Boat 393 All Nds art w/o guns
397 SOV GST/PBN-1 AS Flying Boat w DC & Bombs 399 All
398 SOV Pe-3 NF Night Fighter 401 All
399 SOV Pe-2B "Peshka" Heavy Fighter 401 All Peshka = Pawn
400 SOV Pe-2R RC Recon Aircraft with Camera 402 All Peshka = Pawn
401 SOV Pe-2M Heavy Fighter 401 All Peshka = Pawn
402 SOV R-10 RC BMR Recon Bomber with Camera 404 All
403 SOV Yak-2 RC BMR Recon Bomber 2 3x Cameras 405 All
404 SOV Li-2VV DC-3 BMR Light Bomber 406 All DC-3 w turret
405 SOV Yak-4 RC BMR Recon Bomber 2 3x Cameras 405 All
406 SOV SB-2 Light Bomber 408 All
407 SOV TB-3 Heavy Bomber 409 99-105 Also CAF
408 SOV Tu-2S Medium Bomber 410 All
409 SOV Yak-3 INT Fighter Interceptor 412 All No Bombs
410 SOV Yak-7B Fighter 412 All
411 SOV Yak-9 INT Fighter Interceptor 413 All No Bombs
412 SOV Yak-9D INT Fighter Interceptor 414 All
413 SOV Yak-9R RC Recon Aircraft with Camera 415 All

Slot # Game Name Notes Bitmap Scenarios

414 SOV Yak-9T FB Fighter Bomber 416 All
415 SOV Yak-9U Int Fighter Interceptor 417 All No Bombs
416 SOV Pe-3bis NF Night Fighter 401 99&105
417 SOV Yak-9M NF Night Fighter 417 All

Note 1: Bulged windows behind cockpit for came

(in reply to el cid again)
Post #: 534
RE: RHS Thread: RHS JNAF Aircraft - 7/21/2015 3:09:44 AM   
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Joined: 10/10/2005
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RHS Plane List 1 Slot Order [JNAF Section]

600 A5M3a Claude CV Fighter 1 Odd
601 A5M4 Claude CV Fighter 2 All
602 A5M4-K Claude TRG CV Fighter Trainer 253 All
603 A6M2m21 Zero CV Fighter 4 All
604 A6M2 Sen Baku FB CV Fighter Bomber 5 All
605 A6M2-N Rufe FF Float Fighter 6 All
606 A5M4a Claude CV Fighter (20mm guns) 3 Odd Note 8
607 A6M2&5-K Claude TRG CV Fighter Trainer 8 All Limited in 102 & 104
608 A6M2-K TRG FB CV Fighter Bomber Trainer 7 All Limited in 102 & 104
609 A6M3m33 Zero CV Fighter 10 All
610 A6M3m32 Zero CV Fighter 11 All
611 A6M4m42 Zero CV Fighter 12 Odd
612 A6M5m52a Zero CV Fighter 13 All
613 A7M1 Sam CV Fighter 22 All
614 A6M5m52b Zero CV Fighter 15 All
615 A6M5d-S Zero NF CV Night Fighter 16 All
616 A6M5m52c Zero CV Fighter 17 All
617 A6M7 Zero FB CV Fighter 18 All
618 A6M4m43 High Altitude CV Fighter 12 Odd Note 10
619 A6M8 Zero CV Fighter 20 All
620 B5M1-Q Mabel AS CV Bomber w AS & Bombs 27 99&105
621 A7M2 Sam CV Fighter 22 All
622 A6M3KAI Zero CV Fighter w 30mm Guns 14 All

Slot # Game Name Notes Bitmap Scen Comments

623 B4Y1 Jean TB CV Torpedo Bomber 47 All
624 B4Y1-Q Jean AS CV Bomber w Air AS Bombs 24 99&105
625 B5M1 Mable CV Bomber 26 All
626 B5N1-Q Kate AS CV Bomber w AS & Bombs 30 99&105
627 B5N1/B5N1-K Kate TB CV Torpedo Bomber 28 All
628 B5N2 Kate TB CV Torpedo Bomber 29 All
629 B5N2-Q Kate AS CV Bmr w AS & Bombs 30 All
630 B6N1 Jill TB CV Torpedo Bomber 31 All
631 B6N2 Jill TB CV Torpedo Bomber 32 All
632 B6N2a Jill TB CV Torpedo Bomber 33 All
633 F1M2 Pete ASDB Float Recon w Air DC 69 All Note 3
634 E13A1-S Jake AS Float Recon w Air DC 62 All
635 B7A1 Grace TB CV Dive Torpedo Bomber 36 All Counterpart to 955
636 C3N1 Kate RC CV Recon Plane with Camera 34 Not 106
637 C5M2 Babs RC Recon Aircraft with Camera 38 All
638 C5M1 Babs RC Recon Aircraft with Camera 38 All
639 C6N1 Myrt RC CV Recon Aircraft with Camera 40 All
640 C6N1-S Myrt NF CV Night Fighter 41 All
641 C6N2 Myrt RC CV Recon Aircraft with Camera 40 All
642 D1A2 Susie TRG CV Dive Bomber Trainer 43 All Limited in 102 & 104
643 C6N3-S Myrt NF CV Night Fighter 41 All
644 D3A1 Val DB CV Dive Bomber 45 All Also 60 kg GP bombs
645 D3A2 Val DB CV Dive Bomber 46 All Also 60 kg GP bombs

Slot # Game Name Notes Bitmap Scen Comments

646 C7M2 Dinah RC Recon Aircraft with Camera 183 All
647 D3Y1-K Mojo TRG Dive Bomber Trainer 48 All
648 C6N1-B Myrt TB CV Torpedo Bomber 40 All Needs torpedo
649 D4Y1 Judy DB CV Dive Bomber 50 All Also 60 kg GP bombs
650 D4Y2 Judy DB CV Dive Bomber 51 All Also 60 kg GP bombs
651 D4Y3 Judy DB CV Dive Bomber 52 All Also 60 kg GP bombs
652 D4Y5 Judy DB CV Dive Bomber 53 All Also 60 kg GP bombs
653 D3A1-Q Val AS CV Bomber w AS & Bombs 45 99&105
654 H6K4-L Emily XPT Heavy Transport Flying Boat 89 Odd
655 D4Y1-C Judy RC CV Recon Aircraft with Camera 56 All
656 D4Y2-C Judy RC CV Recon Aircraft with Camera 57 All
657 D4Y2-S+ Judy NF CV Night Fighter with Radar 59 All
658 D4Y2-S Judy NF CV Night Fighter 59 All
659 E11A1 Laura FR Float Recon 68 99-105
660 E13A1 Jake FR Float Recon 61 All
661 E13A1b-S Jake AS Float Recon with Air AS Bombs 62 All Also has MAD
662 H8K3 Emily AS Flying Boat w AS & Bombs 88 All Also has radar
663 E14Y1 Glen FR Sub-borne Float Recon 64 All Submarine recon
664 E15K1 Norm FR Float Recon 65 All
665 E16A1 Paul FDB Float Dive Bomber 66 All
666 E7K1 Alf AS Float Recon with Air AS Bombs 67 All
667 E8N2 Dave FDB Float Dive Bomber 68 All
668 F1M1 Pete FDB Float Dive Bomber 69 All Note 3
669 G3M2-KAI Nell RC Recon Aircraft with Camera 111 All

Slot # Game Name Notes Bitmap Scen Comments

670 G3M2/G3M2-K Nell TB Torpedo Bomber/Trainer 71 All
671 G3M3 Nell TB Torpedo Bomber 72 All Long range
672 G3M3-Q Nell TB Med Bomber w Air AS Bombs 77 All
673 G4M1 Betty TB Torpedo Bomber 75 All
674 G4M2m22 Betty TB Torpedo Bomber 76 All
675 G4M2m22a Betty TB Torpedo Bomber 76 All
676 G4M3m34a Betty AS Med Bomber w Air AS Bombs 81 All
677 G4M3m34+MXY7 ASM Med Bomber w MXY7 ASM 78 All
678 G4M3m34 TB Torpedo Bomber 79 All
679 G6M-L2/G4M1-L XPT Medium Transport 80 All Long range
680 G5N2-L Liz XPT Heavy Transport 129 All
681 H6K2-L Mavis XPT Heavy Transport Flying Boat 82 All Long range
682 H6K4-L Mavis XPT Heavy Transport Flying Boat 83 All Long range
683 H6K4 Mavis AS Flying Boat w AS & Bombs 84 All
684 H6K5 Mavis AS Flying Boat w AS & Bombs 85 All
685 H5Y1 Ruby AS Flying Boat w AS & Bombs 90 All
686 H8K1 Emily AS Flying Boat w AS & Bombs 87 All
687 H8K2 Emily AS Flying Boat w AS & Bombs 88 All
688 H8K2-L Emily XPT Heavy Transport Flying Boat 89 All
689 H9A1 Apple TRG Flying Boat Trainer 86 All
690 J1N1-C Irving RC Recon Aircraft with Camera 91 All
691 J1N1-S Irving NF Night Fighter 92 All
692 J1N1-Sa Irving NF Night Fighter with Radar 93 All
693 C7M3 Dinah RC Recon Plane with Camera 182 99&105

Slot # Game Name Notes Bitmap Scen Comments

694 J2M2 Jack Fighter 95 All
695 J2M3 Jack Fighter 96 All
696 H8K1 Emily TP Flying Boat with Torpedoes 87 All Needs new bitmap
697 J2M5 Jack Fighter 98 All
698 K3M3-L Pine XPT CV Light Transport 108 Odd Some Civil Assigned
699 J7W1 Shinden Fighter 100 All
700 J2W2 Shinden [Jet] Fighter 99 All
701 J8M1 Shusei [RKT] Fighter 102 All Ultra Short Range
701 J8M1 Shusei [RKT] Fighter 102 All Ultra Short Range
702 D5N1-C Kitsuka RC Recon Aircraft with Camera 104 All
703 D5N1 Kitsuka DB JET Dive Bomber 104 All
704 K3M3 Pine TRG Crew Trainer 108 Limited in 102,104&106
705 K5Y1 Willow TRG Intermediate Trainer 106 Odd
706 K5Y2 Willow TRG Float Intermediate Trainer 68 Odd
707 K11W2 Birch TRG Crew Trainer 108 Limited in 102,104&106
708 K11W2 Birch AS Bomber with Air AS Bombs 108 All
709 L2D2 Tabby XPT Medium Transport 110 All DC-3 variant
710 L3Y2 Tina XPT Light Transport 111 All Some Civil Assigned
711 L1N1 Thora XPT Light Transport 39 All
712 M6A1 Seiran FTB Float Torpedo Bomber 113 All Submarine bomber
713 L3Y1 Tina XPT Light Transport 111 101-105 Civil = Army Assigned
714 N1K1a Rex FF Float Fighter 115 All
715 N1K1-J George Fighter 116 All
716 N1K2-Ja George Fighter 117 All

Slot # Game Name Notes Bitmap Scen Comments

717 N1K3-J George Fighter 117 All
718 N1K5-J George Fighter 119 All
719 N1K1-Jb George Fighter 116 All
720 N1K3-A George Fighter 117 All
721 P1Y1 Francis TB Torpedo Bomber 122 All
722 P1Y1+MXY7 ASM Med Bomber w MXY7 ASM 123 All More wing/payload
723 P1Y3 Francis Medium Bomber 125 All More wing/payload
724 P1Y2 Francis TB Torpedo Bomber 125 All
725 P1Y2-S Francis NF Night Fighter with Radar 126 All
726 P2M1 Peggy TB Torpedo Bomber 218 All
727 Q1W1 Lorna AS Light Bomber w Air AS Bombs 128 All Also has MAD
728 Q1W2 Lorna AS Light Bomber w Air AS Bombs 128 All Also has MAD
729 Q3W1 Nankai AS Light Bomber w Air AS Bombs 108 All
730 G4M2-KAI Betty RC Recon Aircraft with 2 Cameras 74 101-105 New map no markings
731 G3M2-Q Nell AS Med Bomber w Air AS Bombs 71 All
732 S1A1 Denko NF Night Fighter 133 All
733 G8N1 Rita+2xMXY7 Med Bomber + 2xMXY7m33 131 All
734 G4M2m22b Betty TB Torpedo Bomber 76 All
735 G5N3 Liz Heavy Bomber 130 Odd
736 G8N1 Rita Heavy Bomber 131 All
737 G7M1a Katana Med Bomber 35 Odd Note 5 4xEngines
738 G7M1a Katana TB Torpedo Bomber 21 inch torp 37 99&105 Note 5 4xEngines
745 L5N2/MC-23 XPT Medium Transport [Ki-49II KAI] 196 99&105
749 MC-20 I Topsy XPT Medium Transport 206 101-105

Slot # Game Name Notes Bitmap Scen Comments

750 MC-21 Sally XPT Medium Transport 151 All
751 MC-20 II Topsy XPT Medium Transport 206 All
844 L4M1 Topsy XPT Medium Transport [Ki-57 I] 205 99&105
851 L2D1/DC-3 XPT Medium Transport 110 All DC-3 variants
861 RTN E8N1 FR Float Recon 63 Not 106
852 G7M1b KAI Katana RC Recon Acft w 3D Cameras 35 Odd Note 5 4xEngines
876 G4H2 Trudy Heavy Bomber 114 Odd
877 G5N2 Liz Heavy Bomber 130 Not 106
880 Nakajima DC-2 See Army Section
881 FW-200 Trudy XPT Heavy Transport 109 All
882 G4H1 Trudy RB Medium Bomber w 2xCameras 109 Not 106
883 G8N1 Rita UB Hvy Bomber w Uranium Bomb 131 All
885 Ar-196A3 FR Float Recon 140 Not 106
886 A6N1 Mike [Me-109T] Fighter 208 99&105
887 B7A3 Grace TB CV Torpedo Bomber 36 All Counterpart to 957
888 C6N1-B Myrt TB CV Torpedo Bomber 33 99&105
889 J9M1 Stan Fighter 224 Odd
895 A7He1 Jerry[He-112] Fighter 251 Odd
896 F1M2 Pete FF Float Fighter 69 All Note 3
898 C3N2 Kate RC CV Recon Plane with Camera 34 99&105
899 A9He1 Ben [He100] Interceptor Fighter 237 99-105
900 A6M4-S Zero NF Carrier Night Fighter 10 99&105
901 G6He1 Grief HB Heavy Bomber w bombs 35 99&105
902 G6He1 Grief TB Heavy Bomber w torpedoes 37 99&105

Slot # Game Name Notes Bitmap Scen Comments

903 G6He2 Grief + 2xIGo1 Heavy Bomber w I-Go 1a ASM 35 99&105
904 L2D3-1 Tabby XPT Medium Transport 110 All
906 G7M1d KAI Katana RC Recon Acft w 3D Cameras 55 Odd Note 5 2xEngines
907 G7M2 Katana TB Heavy Torpedo Bmr w Radar 37 99&105 Note 6 4xEngines
908 K9W1 Cypress Primary Trainer 106 None Being Removed
910 A4N1-K Adam Carrier Fighter Trainer 258 Odd
911 A7M3m23 Sam CV Fighter 22 All
912 B7A2 Grace TB CV Torpedo Bomber 32 All Counterpart to 956
913 G8N1-L Rita XPT Heavy Transport 73 99 & 105
917 G10N1 Mt Fuji Very Heavy Bomber 132 99&105
918 G10N1-L Mt Fiji XPT Very Heavy Transport 132 99&105
921 D6N1 Toka Dive Bomber 244 99,105&106
922 D6N2 Toka Dive Bomber 244 99,105&106
926 Q2W1 Peggy AS ASW Patrol Bomber “Taiyo” 216 All JNAF Ki-67 variant
937 A7M3-J Sam Fighter (non CV) 23 Odd MB
938 P1Y1b Francis TB Torpedo Bomber 122 All
939 P1Y4 Francis Medium Bomber 125 Odd More wing, payload
940 P1Y5 Francis Medium Bomber 125 Odd More wing, payload
941 P1Y1-S Francis NF Night Fighter 126 All
942 P3Y1 Tenga w MXY7 Jet Bomber w MXY7 ASM 229 Odd
943 P1Y6 Francis Medium Bomber 125 Odd More wing, payload
944 P3Y3 Francis Heavy Bomber 130 Odd
945 H8K4 Emily AS Flying Boat with AS & Bombs 88 Odd
946 D5N1-K Kitsuka TRG Jet Trainer 104 All

Slot # Game Name Notes Bitmap Scen Comments

947 D5N2-J Kitsuka FB Jet Fighter Bomber 104 All
948 D5N-J Kitsuka FB Jet Fighter Bomber 104 All
950 J8M2 Syusui RKT Rocket Fighter 102 All
955 B7A1 Grace DB CV Dive Bomber 36 All Counterpart to 635*
956 B7A2 Grace DB CV Dive Bomber 36 All Counterpart to 912*
957 B7A3 Grace DB CV Dive Bomber 36 All Counterpart to 887*
958 A8N3a Tojo CV Interceptor Fighter 172 99&105 Note 9
959 A8N1b Tojo CV Interceptor Fighter 172 99&105 Note 9
960 L2D4-1 Tabby XPT Armed Medium Transport 110 All Needs top turret
961 G4H1-L Trudy XPT Armed Heavy Transport 109 99&105
964 D3A2 Val DB TRG CV Dive Bomber Trainer 46 All Limited in even Scen
965 B5N2-K Kate TRG CV Torpedo Bomber Trainer 29 Not 106 Limited in 102 & 104
966 B5N2-C Kate RCN CV Recon Aircraft w Radar 34 All
972 A6M1m11 Zero Fighter (non CV) 9 All
978 G7M1c Katana Med Bomber 55 99&105 Note 4 2 Engines
979 G7M1c Katana TB Torpedo Bomber 21 inch torp 58 99&105 Note 4 2 Engines



* For these planes art should show bomb vice torpedo.
Note 1: Slot 699 Bitmap 100 - side faces one direction - top faces opposite direction.
Note 2: The float fighter carries a smaller bomb load to a greater normal range, and no bomb load to extended range. The float dive bomber and float ASW dive bomber versions carry the full bomb load to the standard normal range, and no bomb load on recon or search missions. All these are historical roles for the Pete.
Note 3: The Japanese wisely did not like the coupled engines of the He-177, but chose alternate ways to get enough power. The third Mitsubishi design is designated G7M1c to indicate third iteration. It is a twin engine, He-177 like aircraft replacing coupled engines with more powerful single engines. That means production must wait for development of such engines. The First Mitsubishi design is designated G7M1a to indicate the first iteration. This is a four engine bomber with a substantially He-177 body, but using independent smaller engines available sooner. However, it suffers from the added drag and loss of maneuverability of a 4 engine configuration.
Note 4: The G7M1d recon variant is a two engine aircraft identical to the G7M1c except there is only a top turret and a tail stinger and equipped with a 3D camera. The G7M1c recon variant is four engine aircraft similarly armed with and equipped.
Note 7: The use of a, b, c and d in the designation of a Japanese aircraft follows a practice of post war Western historians. The actual official listings are ko, otsu, hei, tei, and so on (there are 42 total). This is the traditional order in which the Hiragana and Katagana are memorized. Scholars think this corresponds to the traditional order of letters in English. Hiragana and Katakana are the symbols for syllables in Japanese for native and foreign words respectively: the syllable is the same regardless of how it is written? Writing the full Romanji is too long for our purposes given field length.
Note 8: A5M4 fitted with the weapons and drop tank of the A5M1a.
Note 9: Ki-44 modified with arrester gear and Navy 20 mm guns. The JAAF planned a similar modification (but retaining Army guns) for use on the Akitsu Maru as a CVE (See Ki-44 IIIc).
Note 10: Uses a mechanically supercharged Ha-5 engine. This is similar to a turbo-supercharger, but uses a direct mechanical gear drive. Historically, this engine was not put into production (for the A6M4). Instead, a more powerful engine was chosen (for the A6M5). In Full RHS Scenarios (with odd numbers), players may chose to build either or both the A6M4 and/or A6M5. In Japan enhanced scenarios, higher priority results in the A6M4 being made 6 months sooner. In Simplified RHS Scenarios (with even numbers), neither the MS Ha-5 engine nor the A6M4 is present.



(in reply to el cid again)
Post #: 535
RE: RHS Thread: RHS JAAF Aircraft - 7/21/2015 3:12:08 AM   
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Joined: 10/10/2005
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RHS Plane List 1 Slot Order [JAAF & Axis Allied Section]

Slot # Game Name Notes Bitmap Scen Comments

711 L1N1 Thora XPT Light Transport 39 All
713 L3Y1 Tina XPT Light Transport 111 101-105 Civil = Army Assigned
740 Ka-1 (RW) RC/AS Observation & AS Autogyro 141 All Land, float or CV
741 Ki-10 Perry Fighter 19 All
742 Ki-9 Spruce TRG Primary Trainer 143 None Being Removed
743 Ki-17 Cedar TRG Intermediate Trainer 143 Odd
744 Ki-15 II Babs RC Recon Aircraft with Camera 145 All
745 MC-22 Helen XPT Medium Transport 196 99&105
746 Ki-21 Ic Sally Medium Bomber 147 All
747 Ki-21 IIa Sally Medium Bomber 148 All
748 Ki-21 IIb Sally Medium Bomber 148 All
752 Ki-27a/b Nate Fighter 153 All
753 Unit 731 LtAc BW Light Bomber with BW Bombs 202 Not 106
754 Ki-30 Ann DB Dive Bomber 155 All
755 Ki-32 Mary Light Bomber 156 All
756 Unit 731 Ki-36 BW Light Bomber with BW Bombs 158 Not 106 6xUji BW Bombs
757 Ki-36 Ida COOP Observation Bomber 158 All
758 Ki-34 Thora XPT Light Transport 39 All
759 Ki-43 Ia Oscar Fighter 160 All MB
760 Ki-43 Ib Oscar Fighter 161 All MB
761 Ki-43 Ic Oscar Fighter 162 All MB
761 Ki-43 Ic Oscar Fighter 162 All MB
762 Ki-43 IIb Oscar Fighter 163 All MB Note 5

Slot # Game Name Notes Bitmap Scen Comments

763 Ki-36 Ida AS Light Bomber w AS Bombs 158 99&105
764 Ki-43 IIIa Oscar Fighter 165 All MB
765 Ki-43 IIIb Oscar Fighter Interceptor 166 All MB
766 Ki-43 IIKAI Oscar Fighter 164 All MB Note 5
767 Ki-44 IIIb Fighter Interceptor 171 All MB
768 Ki-44 I Tojo Fighter Interceptor 168 All MB
769 Ki-44 IIa Tojo Fighter Interceptor 169 All MB
770 Ki-44 IIb Tojo Fighter Interceptor 170 All MB
771 Ki-44 IIc Tojo Fighter Interceptor 170 All MB
772 Ki-44 IIIb Tojo CV Fighter Interceptor 171 All MB
773 Ki-50 III Lorna ASDB ASW Dive Bomber 128 99&105
774 Ki-50 II Lorna ASDB ASW Dive Bomber 128 99&105
775 Ki-45 KAIa Nick FB Fighter Bomber 175 All
776 Ki-45 KAIb Nick FB Long Range Fighter 176 All
777 Ki-45 KAIc Nick FB Night Fighter 177 All
778 Ki-45 KAId Nick FB Long Range Fighter 178 All
779 Ki-45 II Nick FB Long Range Fighter 230 99&105
780 Ki-45 KAIc+ Nick FB Night Fighter with Radar 177 All
781 Ki-46 I Dinah RC Recon Aircraft with Camera 181 101-105
782 Ki-46 II Dinah RC Recon Aircraft with Camera 182 All
783 Ki-46 III Dinah RC Recon Aircraft with Camera 182 All
784 Ki-46 IV Dinah RC Recon Aircraft with Camera 182 All
785 Ki-46 IIIKAI Dnh NF Night Fighter with Radar 185 All
786 Ki-46 IIIKAI Dinah Long Range Fighter 184 All

Slot # Game Name Notes Bitmap Scen Comments

787 Ki-48 IIb Lily DB Dive Bomber 189 All
788 Ki-48 Ib Lily Light Bomber 190 All
789 Ki-48 IIa Lily Dive Bomber 189 All
790 Ki-48 IIc Lily+Igo1 Light Bomber w Igo I ASM 186 All
791 Ki-48 IIc Lily GPDB Dive Bomber 191 All 188 in 106 = Kk
792 Ki-49 IQ Helen AS Med Bomber w DC & Bombs 193 All
793 Ki-49 Ia Helen Medium Bomber 193 All
794 Ki-49 IIa Helen Medium Bomber 194 All
795 Ki-49 IIb Helen Medium Bomber 194 All
796 Ki-49 Helen XPT Armed Medium Transport 196 All
797 Ki-51b Sonia DB Dive Bomber 197 All
798 Ki-51c Sonia DB Dive Bomber 197 Not 106
799 Ki-49 III Helen GP Medium Bomber 195 All
800 Ki-54b Hickory TRG Crew Trainer 200 Limited in 102,104&106
801 Ki-54c Hickory XPT Light Transport 201 All CV capable in 105
802 Ki-55 Ida TRG Advanced Trainer 202 All
803 Ki-54d Hickory AS Light Bomber with DC 200 All CV capable in 105
804 Ki-56 Thalia XPT Light Transport 204 All Very good load
805 Ki-57 I Topsy XPT Medium Transport 205 All
806 Ki-57 II Topsy XPT Medium Transport 205 All
807 Ki-59 Theresa XPT Light Transport 207 All
808 2xKu-8 Gandor & Tug Tug & Gliders Combination 227 Not 105 Needs Side Bitmap
809 Ki-61 Ia Tony Fighter 209 All
810 Ki-61 Ib Tony Fighter 210 All

Slot # Game Name Notes Bitmap Scen Comments

811 Ki-61 Ic Tony Fighter 211 All
812 Ki-61 Id Tony Fighter 212 All
813 Ki-61 II KAIa Tony Fighter 213 All
814 Ki-65 Mike [Me-109] Fighter Interceptor 208 All
815 Ki-67 Ia Peggy Medium Bomber 215 All
816 Ki-67 Ib Peggy Med Bomber 215 All
817 Ki-109 I Peggy NF Very Heavy Night Fighter 217 All
818 Ki-67 I Peggy TP Torpedo Bomber 218 All
819 Ki-74 I a Patsy Long Range Light Bomber 219 All w 3D Camera
820 Ki-76 Stella AS Observation/AS Aircraft 220 All All Platforms STOL
821 Ki-71 Edna DB Dive Bomber 198 99-105
822 Ki-79a Nate FB TRG Fighter Bomber Trainer 222 All Remove bomb
823 Ki-80 I Helen Formation leader w ICB 127 99-105
824 Ki-83 Stan Fighter 223 All
825 Ki-84 Ia Frank Fighter 225 All
826 Ki-84 Ib Frank Fighter 226 All
827 Ki-84 Ic Frank Fighter 226 All
828 Ki-84 IIa Frank Fighter 228 All Wood Afterbody
829 Ki-91 Sandy Heavy Bomber 245 All
830 Ki-93 Ia Pat Fighter 230 All
831 Ki-93 Ib Pat FB Long Range Fighter 231 All
832 Ki-94 II Eric Fighter 232 All
833 Ki-97 Peggy XPT Medium Transport 217 All
834 Ki-95 Lee RC Recon Aircraft with Camera 234 All

Slot # Game Name Notes Bitmap Scen Comments

835 KI-96 Toryu Long Range Fighter 230 99&105
836 Ki-100 I Tony Fighter 235 All
837 Ki-100 II Tony Fighter 236 All
838 Ki-102a Randy High Altitude Heavy Fighter 238 All
839 Ki-102b Randy FB Fighter Bomber 239 All
840 Ki-102c Randy NF High Alt Night Fighter w Radar 241 All
841 Ki-203b Randy+Igo1 Fighter Bomber + Igo1b ASM 239 All
842 Ki-67 I Peggy+Igo1 Med Bomber + Igo1a ASM 216 All
843 Ki-72 Ida COOP Observation Bomber 158 99-105 Needs map w/o wheels
844 L4M1 Topsy See JNAF Section
845 AT-2 Thora XPT Light Transport [Civil Ki-34] 39 All
846 Type LO (Model 14) Light Transport [Lockheed 14] 204 All
847 Y-59 Hickory XPT Light Transport [Civil Ki-54c] 201 All
848 Ki-201 Karyu (Jet) Fighter 247 All
849 Ki-202 Shusei (RKT) Fighter 248 All
850 Ki-85 I Liz Heavy Bomber 78 Not 106
851 DC-3 Place Holder See Naval Aircraft 110 All DC-3 variants
852 G7M1 KAI Katana RC See Naval Aircraft 79 All
853 RTAF BKh11/Hawk 75 Fighter 153 Not 106
854 RTAF BJ1/V-93S Observation Bomber 144 Not 106
855 RTN WS-103 FR Float Recon 60 Not 106
856 RTAF BKh13/Ki-43Ic Fighter 233 Not 106
857 RTAF BTh3/B-10 GP Med Bomber with GP Bombs 152 Not 106
858 RTAF BKh12/Ki-27 Fighter 154 Not 106

Slot # Game Name Notes Bitmap Scen Comments

859 RTAF BKh13/Ki-43II Fighter 233 Not 106
860 RTAF BTh4/Ki-21 I Medium Bomber 150 Not 106
861 RTN E8N1 FR Float Recon 260 Not 106
862 RTAF Ki-79a TRG Fighter Trainer 221 99&105
863 RTAF BJ2/Ki-30 Dive Bomber 157 Not 106
864 RTAF BS1 (Frchld24) Observation Bomber 159 Not 106
865 RTAF BF6/Ki-36 Observation Bomber 159 Not 106
866 RTAF BTh6/Ki-49 Medium Bomber 192 Not 106
867 RTN E13A1 FR Float Recon 259 Not 106
868 RTAF BKh10/Hawk III Fighter 260 Not 106
869 RTAF BKh9/Hawk II Fighter 260 Not 106
870 RTAF BTh5/Ki-21 II Medium Bomber 150 Not 106
871 Ki-50 Ib Janice NF Night Fighter [Ju-88 C6] 49 99&105
872 Ki-50 Id Janice RC Recon Aircraft [Ju-88D2 w cam] 49 99&105
873 Ki-50 IIb Janice NF Night Fighter [Ju-88G7 w radar] 203 99&105
874 Ki-50 I Janice DB Dive Bomber [Ju-88A5] 49 99&105
875 Ki-50 Ic Janice TB Torpedo Bomber [Ju-88A17] 49 99&105
878 Ki-68 Liz Heavy Bomber 73 Not 106
879 CoCAF BR.20 Ruth Medium Bomber 249 Not 106
880 DC-2 Tess XPT Medium Transport 257 All
884 Ki-91 Sandy UB Hvy Bomber w Uranium Bomb 245 All
885 Ar-196A3 FR Float Recon 140 All
890 Ki-50 IId Janice RC Recon Acft [Ju-88H1 w 3xcam] 49 99&105
891 Ki-50 III Janice TB Torpedo Bomber [Ju-188 A2] 49 99&105 Bitmap w 2 torpedos

Slot # Game Name Notes Bitmap Scen Comments

892 Ki-50 IIb + AAM NF Night Fighter w Hs-298 AAM 203 99&105 Bitmap w 2 AAM
893 Ki-92 Celia XPT Armed Medium Transport 149 99&105
894 Ki-90 Trudy Heavy Bomber 114 99&105
897 Ki-52 Irene [Ju-87A] Dive Bomber 252 99&105
905 Axis I-16 Type 24 Fighter 240 All
909 Ki-99 Fred (FW190A5] Fighter 250 Not 106 One delivered 1943
914 Ki-115a Tsurugi Light Bomber 243 99,105&106
915 Ki-115b Tsurugi Light Bomber 243 99,105&106
916 Ki-119 Isaac Fighter Bomber 245 All
917 G10N1 Mt Fuji Very Heavy Bomber 132 99&105
918 G10N1-L Mt Fiji XPT Very Heavy Transport 132 99&105
919 Ki-108KAI High Altitude Fighter 238 All
920 Ki-47 Faye DB Dive Bomber 155 Odd
923 Ki-80 II Helen Formation leader w ICB 127 99 & 105 Use 194 top
924 Ki-80 III Helen Formation leader w ICB 127 99,105&106 Use 194 Top
925 Ki-110 Hickory XPT Light Transport 201 All Wood Construction
927 Ki-67 II Peggy Medium Bomber 215 All
928 Ki-67 II Peggy TP Torpedo Bomber 218 All
929 Ki-109 II Peggy NF Very Heavy Night Fighter 217 All
930 Ki-109 III Peggy NF Very Heavy Night Fighter 217 99&105 Ha-214 Engines IRL
931 Ki-67 Ic Medium Bomber 215 All
932 Ki-74 II Long Range Medium Bomber 219 All Ha-214 engines IRL
933 Ki-74 I b Long Range Medium Transport 219 All
934 Ki-116 Frank Fighter 225 All Lightweight Variant

Slot # Game Name Notes Bitmap Scen Comments

935 Ki-117 Frank High Altitude Fighter 255 ALL Ki-84N
936 Ki-84 II b Frank High Altitude Fighter 226 All Ki-84R Wood Aft
949 Ki-200 Syusui RKT Rocket Fighter 248 All
951 Ki-103 Stan High Altitude Heavy Fighter 223 Odd
952 Ki-83 III Frank High Altitude Fighter 256 All
953 Ki-66 Ia Angie Dive Bomber 178 Odd
954 Ki-66 Ib Angie Dive Bomber 178 Odd
962 Ki-129 Q Kate AS Light Bomber w AS Bombs/MAD 108 99s & 105
963 Ki-67 IIIQ Peggy AS Medium Bomber w AS Bombs 215 All
967 Ki-33 I Claude Fighter (non-CV, use 2 alpha) 254 Not 106
968 Ki-33 II Claude Escort Fighter (use 2 alpha) 254 99&105 Note 4
969 Ki-44 IIIc CV Fighter Interceptor 172 All MB
970 Ki-27 KAI Nate Fighter 153 All
971 Ki-45Q Nick ASW Fighter w MAD & DC 178 All
973 Ki-43 Id Oscar Fighter 162 99&105 MB Note 4
974 Ki-62 Fighter 213 99&105 MB 30 mm guns
975 Ki-43 Ie Oscar Fighter 162 99&105 MB Note 4
976 Ki-64 Rob Fighter Interceptor 214 99&105
977 Ki-64KAI Rob Fighter Interceptor 214 99&105
980 2xKu-8II Gliders & Tug Medium Gliders with Towplane 227 Not 105 Needs Side Bitmap
981 2xKu-7 Gliders & Tug Heavy Gliders with Towplane 227 Not 105

Note 1: The bitmap for 518 is identical to Axis bitmap 142, but this is an Allied bitmap.
Note 2: Not used.
Note 3: The use of a, b, c and d in the designation of a Japanese aircraft follows a practice of post war Western historians. The actual official listings are ko, otsu, hei, tei, and so on (there are 42 total). This is the traditional order in which the Hiragana and Katagana are memorized. Scholars think this corresponds to the traditional order of letters in English. Hiragana and Katakana are the symbols for syllables in Japanese for native and foreign words respectively: the syllable is the same regardless of how it is written? Writing the full Romanji is too long for our purposes given field length. More below.
Note 4: The Ki-33 II is a Ki-33 modified for a 160 liter drop tank and wing mounted 20 mm guns inspired by the A5M1a experiment. Unlike the A5M4a, the JAAF elected to use Army model 20 mm guns. While the Ki-33 is nominally inferior to the Ki-27 in maneuverability, the composite maneuverability formula and its superior speed results in a slightly higher rating in this treatment. The Ki-33 is, in fact, a lightweight A5M1 redesigned to be extremely maneuverable because of JAAF requirements. The Ki-43 Id is a Ki-43 Ic similarly inspired. It is the same mounting as was used on the Ki-43 IIIb. The Ki-43 Ie is a Ki-43 Id using the Supercharged Ha-5 Engine of the A6M4. The effect of the engine is simply to change the altitude rating of the fighter.
Note 5: Ki-43 IIb & II KAI rearmed with 20 mm guns inspired by Ki-43 Id in Note 4 above.
Note Kk = Kamakaze in scenario 106




< Message edited by el cid again -- 7/23/2015 12:54:28 AM >

(in reply to el cid again)
Post #: 536
RE: RHS Thread: Microupdate 7.263 (pwhex plus) - 7/22/2015 11:53:30 PM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
7.264 update
https://onedrive.live.com/redir?resid=30E506228938D79E!2716&authkey=!AMrDULsG2RJdsI8&ithint=file%2cmsi


Most of the new files in this microupdate are pwhexe.dat files being updated
to the current standard.

However, aircraft files (other than scenario 106) are also updated with
respect to two eratta:

1) The JO-2 (found only in 99 and 105) is now carrier capable. That is
the point of the Navy P-38 after all. But I failed to check the box and
someone noticed. [I guess people look at these files.]

2) The above made me check the TBD-1A float version created at the
same time. Sure enough - I failed to uncheck the carrier box
or to check the float capable box.

There is also a redefinition of location 260 - Hirosaki - which
now is Hirosaki & Aomori - that is - the location gained port
facilities. Changes made in the latest pwhexe.dat standard isolated
the West and North coasts of NW Japan from the sea - so now
it is possible to have the port in its proper location. Apparently
the original idea was to have no port and a land hex prevent
seeming to 'sail through the land' from the Sea of Japan to
the Pacific. Now the added blocked hexsides mean that one
may only approach from the East - which is a both hexside -
so the port is now open on the same bay as Ise & Tsu are.
I reviewed industry and starting stocks in the hex and found the
industry is correct. The stocks needed re-calculation because
the port rates fuel being present.

There will be mainly pwhexe updates in the near term. We hope to be
getting dedicated to RHS map panels in a few weeks. These will start
with the Winter season - the same season that starts the game. Then
other seasons will follow. I will try to write a program to switch the
pwhexe files and the art files together in that time frame.

I also have tentatively decided to extend the RHS map. Not, however,
using Andrew Brown's Extended Map System - which I always assumed
we would use. In fact, right now, if you press the R key and the Y key,
you can see the areas we will be adding in the map edge area. These
"roads" and "railroads" to not work at this time. I propose to make them
work. Possibly even in ongoing games. While official material stated
that the pwhexe.dat file would not be possible to change in AE as it
was in WITP, in fact we can change it. That being the case, probably
our extended map will work even for saved games. In any case, the
RHS map system will make a better transition in this map edge area,
and not have the few "black" areas with roads but no art. The main
effect is to improve Allied logistics flow and control of units on the
approaches to off map locations. A secondary effect may be that it
will be possible for the Allies to send supplies to the USSR by the
Indian Ocean/Iran route - the RR is shown in our pwhexe files.
[That RR is not quite complete in 1941, but it is complete in later files.
There is a road route even in 1941.] Not that many players will use this
- it is in my view wrong that it isn't possible to do it. However, Soviet
units may NOT enter other allied territory, and vice versa, due to how
hard code works: this route will never permit troop movement. A later
feature of the extended map is that we may add a Madagascar panel -
if we can make ways to enter and exit that mini-map work for both
sides.




< Message edited by el cid again -- 7/25/2015 6:39:04 AM >

(in reply to el cid again)
Post #: 537
RE: RHS Thread: Microupdate 7.263 (pwhex plus) - 7/25/2015 2:32:12 AM   
Vipersp

 

Posts: 144
Joined: 12/6/2014
Status: offline
Greetings Sid,

Glad to see the 190 in the new release!!
I noticed that the side art for the AG HTMS Pagan depicts a Yamato class ship and the top art for Axis I-16 is not showing properly;
Personaly I would like to see the top air art in the same style of the ones used by RA mod which IHMO added a nice flavor for air battles
But Iam ok with the stock ones for sure :)

Cheers

ViperSP

(in reply to el cid again)
Post #: 538
RE: RHS Thread: Microupdate 7.264 (air art plus) - 7/25/2015 5:38:20 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
https://onedrive.live.com/redir?resid=30E506228938D79E!2716&authkey=!AMrDULsG2RJdsI8&ithint=file%2cmsi

This update includes, as most will in the near future, updated pwhexe.dat files.
Right now we are doing the Japan Enhanced Fall seasons for out years. But
apart from doing also Spring and Monsoon, there is also a new Winter and
base (start of game) pwhexe.dat file (aka 41WINTERpwhexe.dat) - mainly to
clean up some mismatched hexsides in India and an undefined ice field in
Alaska (by Yakatat). These corrections will creep into all the others over time.
IF I am able to make off map hexes work - still other changes may fold in
for a few hexes. About this I am doubtful however: looking at Andrew Brown's
extended map files, it appears that map is only pseudo extended, and does not
actually work for all purposes and for both sides.

The heart of this update is a comprehensive if minor reworking of Axis air art.
That in turn led to changes in the aircraft files and the group files. I realized
that some missing art was within my competence to add - by route of modification
of existing art. I also theorized that some art might be found on the net - and
in one case I did: the MT-1 (Mansyu Transport 1) Hayabusa light transport was
able to be added as a type. This is a remarkable and successful small airliner
which we had been simulating with the K3M3 Transport version - which is very
similar. I was able to add the G3M2-KAI recon version (three squadrons surveyed
SE Asia by air before the war began) by removing insignia from other art. We had
unique Ki-71 and Ki-72 art - but in both cases the planes had retractable landing
gears which the artist did not realize: so I removed the fixed landing gear. Our
radar equipped Ju-88s (Ki-50s) gained Japanese insignia. I cleaned up the
Japanese insignia on one type (where someone had pasted it on surrounded by
a white square). The pointers were reversed on two types of B5M1s (not a typo,
this is not the Kate) - so the torpedo was on the wrong plane. I changed the pointers.
The RTN E13A1 Jake had two forms - I moved one unused type into the bitmap
we do use because it is better and used the unused bitmap for the G3M2-KAI.
The air art documentation also was updated - not just re these matters but also
in other respects where it was indicating needed work actually done already.

As well, several locations in Japan were reworked re starting stockpiles of resources,
oil, fuel and supplies. These are not always calculated on the basis of current
formulas - and generally are being somewhat reduced to insure Japan is more correctly modeled in terms of how long it has before stocks are exhausted. The
basic axiom is that each location has 10 days of local production (unless prevented
by damage or enemy occupation). Other rules define stocks where local industry demands it, where local ports import things, etc., and 1000 supply points per level of airfield and/or port. Major logistical centers get 100,000 additional supply points in
most cases.


(in reply to el cid again)
Post #: 539
RE: RHS Thread: Microupdate 7.263 (pwhex plus) - 7/25/2015 5:45:20 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
quote:

ORIGINAL: Vipersp

Greetings Sid,

Glad to see the 190 in the new release!!
I noticed that the side art for the AG HTMS Pagan depicts a Yamato class ship and the top art for Axis I-16 is not showing properly;
Personaly I would like to see the top air art in the same style of the ones used by RA mod which IHMO added a nice flavor for air battles
But Iam ok with the stock ones for sure :)

Cheers

ViperSP



The Yamato is the default ship art - it means the pointer is missing. Apart from typos,
sometimes the editor seems to zero out pointer fields. I will look at the class file.

The air art is a collection from several sources. Where it is very good, it was probably
reworked by Mifune, or created by him in the first place. He spends days (or months) on
single images - often just doing part of one. Some of it has origins in a common art project
for several mods (and probably other games using the AE format) found on the alternatewars.com
site. Some comes from stock. Some of it comes from WITP era RHS and was made by Cobra AUS.
Some of it comes from the internet - including the peculiar case of the Boeing 214 Clipper
side which is actually a photograph! And some of it has been modified by me - mainly using
existing art - but using an editor to correct problems (change German to Japanese insignia,
remove a landing gear, clean up bad pixels, etc). I have "created" new art - but not one
bit of it was doing what an artist does - drawing or painting etc. I find something to work
with and modify it until it is acceptable. Also, the Axis alpha was made by our new mapmaker -
because I did not know how to make one. After he did that, I figured out how to modify existing
alphas at will - so it looks like I create new ones - but actually I am just moving alpha's
around - or today - I modified one by my standard copy and paste technique. The point is,
the air art is something I manage as an editor, not create. It takes a lot of effort to make
new, original art - and I do not know how. I stand on the shoulders of giants - and use their
products - rather than create my own. I simply manage a gigantic collection - more or less twice
the size of stock - and it is of variable quality. If you (or anyone else) wants to spend
time making it more consistent or better in any sense - we would use it.

< Message edited by el cid again -- 7/25/2015 6:54:59 AM >

(in reply to Vipersp)
Post #: 540
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