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14. german Panzerdivision

 
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14. german Panzerdivision - 4/8/2012 10:40:42 AM   
Vorsteher


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I play Decision in the Ukraine 43 -44.
The german 14. Pzd. should come turn 8 together with the LAH.
But she has not come

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RE: 14. german Panzerdivision - 4/8/2012 7:38:11 PM   
Joel Billings


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It doesn't have an x,y location set. Look along the west edge of the map and hopefully it will be on one of the towns there.

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RE: 14. german Panzerdivision - 4/9/2012 6:13:35 AM   
marcpennington

 

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Personally, I hope those two divisions never show up... I might be influenced by being his opponent there though, especially as the scenario is such a cage fight...

Decision in the Ukraine is a fantastic scenario, maybe the best in WiTE yet, and very different in feel as a battle of grinding attrition versus the primarily mobile battles of most other scenarios. Still, I do think the scenario is (yet) another indication that the mud turn rules are way too severe for the Ukraine, where the rasputitsa was not that big a deal, and here grinds the front to a halt rather arbitrarily during a historical period when the Soviets were launching local offensives.

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RE: 14. german Panzerdivision - 4/9/2012 9:46:06 AM   
Vorsteher


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in the sc.builder, i see the division come in hex 0,0 ?
160 tanks and 45 marders don´t there

< Message edited by Vorsteher -- 4/9/2012 9:48:13 AM >


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RE: 14. german Panzerdivision - 4/9/2012 5:39:41 PM   
Joel Billings


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Reinforcements are supposed to come into the westernmost city/town under your control if they are not given a specific x,y. If the unit has not appeared on the west side of the map somewhere, then this is a bug which can be fixed in two ways (fix the code so the unit comes in correctly when 0,0 is set, or change the 0,0 for the unit in question to a valid hex). If we can confirm the unit didn't come in somewhere on the west side of the map, then this should be bugged.

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RE: 14. german Panzerdivision - 4/9/2012 5:52:57 PM   
Vorsteher


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think, here is the bug.



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RE: 14. german Panzerdivision - 4/9/2012 6:18:07 PM   
Denniss

 

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May it be possible this unit is treated as arriving out of map due to the limited map scenario ?

The unit may still be placed at the most western part of the map but not on the most western part of the active map.

< Message edited by Denniss -- 4/9/2012 6:34:59 PM >

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RE: 14. german Panzerdivision - 4/9/2012 6:49:08 PM   
Joel Billings


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There was a time where the only way reinforcements could come in was if a city on the west edge was converted to an Axis city, or a special Axis reinforcement location was created. This was not needed once the x,y could be set in the editor. So it's very possible this is just a data bug since it was left at 0,0, in which case we will correct it. I'm running a quick test now to verify the unit doesn't come in somewhere. As for your game, if the unit didn't come in, then no data fix will get it to appear, so you will have to play without that unit. Sorry about that, but thanks for the report.

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RE: 14. german Panzerdivision - 4/9/2012 6:59:30 PM   
elmo3

 

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OK this is a bug. If you hit "H" and search on 14th Panzer it finds a 10-0 unit but the unit window shows the OKH HQ instead of 14th Panzer. I'll add it to the bug list.

Edit - And I don't see 14th Pz attached to OKH in the OOB.

< Message edited by elmo3 -- 4/9/2012 7:03:50 PM >


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RE: 14. german Panzerdivision - 4/9/2012 7:01:22 PM   
Joel Billings


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Ok, I confirmed that that unit does not enter as it doesn't have an German nationality location to enter on. This should get on the bug list to be fixed. We should check all DttD scenarios to make sure no other units are in a similar situation. I noticed that there is a German HQ unit in the Kutusov scenario that probably has the same issue, and it's possible a few more may have gotten through by mistake. If the small map scenario doesn't have locations of the correct nationality on the playable map area, then the units need to have x,y locations specified for their arrival.

< Message edited by Joel Billings -- 4/9/2012 7:02:17 PM >


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RE: 14. german Panzerdivision - 4/9/2012 7:13:50 PM   
elmo3

 

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I also confirmed that Joel in the post just above yours. Added as BG0057.

< Message edited by elmo3 -- 4/9/2012 7:14:10 PM >


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RE: 14. german Panzerdivision - 4/9/2012 7:30:03 PM   
marcpennington

 

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Is there anyway to add these two divisions in manually into our current server game? I'm the Soviet side, so I'm obviously asking against self interest, but wouldn't feel fair otherwise.

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RE: 14. german Panzerdivision - 4/9/2012 8:31:13 PM   
elmo3

 

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L.A.H. is there just to the east of the OKH HQ. Not sure what other division you mean?

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We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

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Desert War 1940-42 beta tester

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RE: 14. german Panzerdivision - 4/9/2012 8:49:04 PM   
Joel Billings


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No easy way to add them in once the game started, no. Keep in mind the game was balanced with this unit MIA, so if anything, it will be harder for the Soviets once the bug is fixed, while the current situation is in theory "balanced". I know that doesn't make the German player who was expecting the reinforcement feel any better.

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All understanding comes after the fact.
-- Soren Kierkegaard

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Post #: 14
RE: 14. german Panzerdivision - 4/10/2012 1:56:13 AM   
marcpennington

 

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If the scenario was balanced without the panzer divisions in, I certainly understand, and for the record the scenario feels probably the most even fight of any of them I've tried, at least as of 12 turns in. Really impressed how well the WiTE system handles tight high density fights like the bridgeheads over the Dnepr, which has forced me to learn the intricacies of reserve rules, amphibious, airborne, artillery and ice flows among much else. This bodes especially well for Normandy and WiTW I think, which before now I was unsure how well the game system would model. Great job in other words.

That said, Vorsteher, I fully understand if you pull your hair out over this bug...

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