Canoerebel
Posts: 21100
Joined: 12/14/2002 From: Northwestern Georgia, USA Status: offline
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Panzerjagger Hortlund and I are preparing to square off in a match. The ground rules proposed by PH: Scenario 2 Turn cycle - 1 FOW - on Adv weather - on Allied damage control - on Player defined upgrades - on Historical first turn - off Dec 7th surprise - on Reliable USN torpedos - off Realistic R&D - off No unit withdrawals - off Reinforcements - extremely variable +/- 60 I countered with this suggestion: "Here's an observation on my part, which may or may not be valid. "I've played three Scenario Two PBEM matches - vs. Miller, vs. Q-Ball, and vs. Chezdajez. The former two were with PDU on and the latter with PDU off. It seems to me that PDU on gives Japan a huge bonus in airpower, while PDU off really hurts Japan. There's no good middle ground, so I think it makes for a better game to play with PDU on (as you suggest). "Since Japan gets a pretty killer airforce with PDU on, would you consider playing with realistic Allied torps OFF? This would give the Allies a bit of a bump in sub operations, though I don't think it's a huge deal. If you like that idea, start the game with those settings. If you don't like the idea, go ahead and start with the settings you proposed. I leave it to you and I am fine either way." PH agreed to my suggestion without further discussion. He is working on the first turn now. The game should begin in a day or two. My thoughts about my opponent and the match to follow later tonight or tomorrow or whenever I feel like it. About the title: This is a nod to the importance that logistics plays in AE, as many of you will have already deduced. I almost chose "Tales of the Tin Bucket Brigade," but that seemed a bit clunky. Then, "Pac Man Gobbles Dot Hexes" occurred, but that seemed inane. Then a couple of others crossed my mind, but those didn't seem to fit either.
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