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RE: Awesome In-Game Screens - 6/7/2012 6:53:19 PM   
Redmarkus5


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Rain that feels as though it's real... I just drove home through the rain with my daughter and I swear the view outside the car was only missing a few Marders to look exactly like this!




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RE: Awesome In-Game Screens - 6/7/2012 8:00:33 PM   
Redmarkus5


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What the infantry see...




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RE: Awesome In-Game Screens - 6/7/2012 8:06:51 PM   
Redmarkus5


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Catastrophic hit.




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RE: Awesome In-Game Screens - 6/7/2012 8:11:45 PM   
Redmarkus5


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The sole surviving crew member takes cover in a recently created shell crater. Note, every shell crater looks unique.




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RE: Awesome In-Game Screens - 6/7/2012 8:19:06 PM   
Redmarkus5


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A secondary explosion blows the adjacent corpse 6-8m away.




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RE: Awesome In-Game Screens - 6/7/2012 9:18:58 PM   
Redmarkus5


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"The only thing that is more melancholy than a battle won, is a battle lost." - Arthur Wellesley, 1st Duke of Wellington




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RE: Awesome In-Game Screens - 6/8/2012 7:03:09 PM   
Redmarkus5


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A T34 takes multiple flanking hits from a 37mm PAK and a Marder II but continues to operate. Note how the different hits are depicted.




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< Message edited by redmarkus4 -- 6/8/2012 7:42:58 PM >


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RE: Awesome In-Game Screens - 6/8/2012 7:06:19 PM   
Redmarkus5


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A T34 and a KV1 are taken in the flank by the Marder II. Note how the grass around the KV has been scorched by the explosions and resulting brew-up.




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RE: Awesome In-Game Screens - 6/8/2012 7:08:57 PM   
Redmarkus5


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The two penetrations on the KV.




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RE: Awesome In-Game Screens - 6/8/2012 7:10:45 PM   
Redmarkus5


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And the single hit on the T34...




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RE: Awesome In-Game Screens - 6/8/2012 7:14:51 PM   
Redmarkus5


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As the tracks in the soil show, the vehicle was reversing out of danger when it was hit, having seen the KV1 explode moments before. The body of the driver can be seen still inside the vehicle, while another crew member lies dead where he was shot after bailing out.




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RE: Awesome In-Game Screens - 6/8/2012 7:35:39 PM   
Redmarkus5


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New DLC campaign coming soon! http://graviteam.com/forum/index.php?topic=10335.msg22875#msg22875

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RE: Awesome In-Game Screens - 6/10/2012 5:08:13 AM   
bairdlander2


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"Sorry for shooting you comrade",I didnt know there was "freindly fire" in game.Nice




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RE: Awesome In-Game Screens - 6/10/2012 5:10:15 AM   
bairdlander2


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Cool how the armour skirts get blown off.The lone survivor on fire manages to throw a grenade.




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< Message edited by bairdlander -- 6/10/2012 5:11:37 AM >

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RE: Awesome In-Game Screens - 6/10/2012 5:24:01 AM   
budd


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4 burning crew members running around from russian tanks i blew up




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Post #: 45
RE: Awesome In-Game Screens - 6/10/2012 5:27:06 AM   
budd


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here the tanks they came from




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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to budd)
Post #: 46
RE: Awesome In-Game Screens - 6/10/2012 9:02:37 AM   
Redmarkus5


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Congrats Budd. Looks like you are really getting to grips with the game now.

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Post #: 47
RE: Awesome In-Game Screens - 6/10/2012 1:53:30 PM   
bairdlander2


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Runstedt is the commander of the tank?A relative perhaps?

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Post #: 48
RE: Awesome In-Game Screens - 6/10/2012 2:27:38 PM   
Redmarkus5


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quote:

ORIGINAL: bairdlander

Runstedt is the commander of the tank?A relative perhaps?


http://www.specialcamp11.co.uk/Leutnant%20Hans%20Gerd%20von%20Rundstedt.htm

Not the son, anyway...

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RE: Awesome In-Game Screens - 6/10/2012 3:26:00 PM   
icebox


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Took a shot from a russian T-34 down the barrel.


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RE: Awesome In-Game Screens - 6/10/2012 5:30:08 PM   
budd


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thx to your threads Redmarkus ...I'm playing the same operation over and over again, sometimes i'll restart battles of the same operation. I play, i read threads, consult manual ect. ect. The basics i've got down pretty well trying to learn the deeper stuff, it's been fun along the way.One thing i can attest too is the AI does different things just about every time you replay. I had to play a battle over 4 times, kept getting that 001 critical error thing [anybody know what causes it?]
each time the AI was in different areas and responded differently to my plans...nice. The shift key thing works great, set different orders per waypoint and they show up on the op map if you click that circle button, the one that shows the command range, hit it twice i believe. Do you guys have nite battles turned off? Just about all my battles have been at nite. I'm still trying out different things in video settings to get the most out of my new but not high end laptop. I'm getting better at the op map play, you sure were right about putting some thought into which battles you fight first, big difference. Have a question about the op map, when i hover my cursor over a flame symbol there's little x's over units, am i to understand that signals which units will be involved in that battle? Anyway keep the informative threads coming we can all learn and pass the info on....god knows they need a much better manual .. Thx again for making this game jump to the head of my gaming cue

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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

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Post #: 51
RE: Awesome In-Game Screens - 6/10/2012 10:00:16 PM   
Redmarkus5


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Hey Budd.

That's great to hear and I'm glad the threads were helpful.

Regarding the critical error message, I had never seen it before yesterday. It might have had something to do with installing the 7c patch and then forgetting to create a new profile and delete the old one, or it may have been my video settings. I did a full re-install and created a new profile and so far (touch wood) it hasn't happened again.

Thanks for the tip about turning the show command range button on. I'll give that a try.

Yes, I do believe that the red X signs show the units that will take part in the battle. Knowing that and selecting the best flame/battle to start with is the key to the game - if you can get it so that your best units destroy the strongest enemy units present during the first battle, then you are able to exploit that subsequently.

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Post #: 52
RE: Awesome In-Game Screens - 6/10/2012 11:30:20 PM   
budd


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thx i'll try deleting all my profiles and starting again see if that stops the error.

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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Redmarkus5)
Post #: 53
RE: Awesome In-Game Screens - 6/11/2012 8:22:31 AM   
Redmarkus5


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quote:

ORIGINAL: **budd**

thx i'll try deleting all my profiles and starting again see if that stops the error.


Let us know how it goes because Andrey at Graviteam suggested this solution, so we can let him know as well.

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RE: Awesome In-Game Screens - 6/11/2012 11:55:35 AM   
Redmarkus5


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My T34 spots an enemy Panzer. The AI then drops smoke rounds to veil its moves and the enemy tank is hidden from view. Sweet.




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RE: Awesome In-Game Screens - 6/11/2012 6:06:04 PM   
icebox


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Took 3 hits from my russian at gun while traveling down road. Later found abandoned in village with 1 dead crew member inside. Surviving crew was found hiding in village.




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RE: Awesome In-Game Screens - 6/11/2012 7:31:15 PM   
Redmarkus5


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Did they talk?

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RE: Awesome In-Game Screens - 6/11/2012 7:51:04 PM   
Redmarkus5


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Move to a hull down position and engage enemy armor from the flank whenever possible. Be prepared to shoot and scoot.




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RE: Awesome In-Game Screens - 6/11/2012 7:53:34 PM   
Redmarkus5


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A Soviet tank platoon makes the best use of the limited cover available.




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RE: Awesome In-Game Screens - 6/11/2012 7:55:32 PM   
Redmarkus5


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And with good effect!




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