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RE: Is there too much money in this game?

 
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RE: Is there too much money in this game? - 6/18/2012 1:18:08 PM   
Beag

 

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For a small developer indeed large changes are impossible IMO, too much tweaking needed. But what increase should be done then? Increase overall costs of resources, decrease resource avilability, increase resource amounts for more advanced components...?

(in reply to jpwrunyan)
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RE: Is there too much money in this game? - 6/18/2012 10:08:45 PM   
Registered55

 

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six pages now, be nice to know how "Erik" feels on this, or any official thoughts on this discussion from matrix..... is this entire thread in vain or not?

personally i think we can do this ourselves... a few extra mod options is all we need, or make the ones available already, have the ability to go in the negative range!!!

just give us that and we're set to go, and of course if we break the economy because we're modding crazy numbers then we're to blame of course.

now that would be very easy todo.... VERY EASY, to easy in fact, making me pause and think perhaps there's a reason why we don't already have these options..... i still think that the AI will not function to well if resources and money wasn't very abundant in availability, which if this is the case...... not good. (I really do hope that i am WRONG)




< Message edited by Registered55 -- 6/18/2012 10:15:53 PM >

(in reply to Beag)
Post #: 152
RE: Is there too much money in this game? - 6/19/2012 8:28:46 AM   
jpwrunyan


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I agree. I am not mod-crazy but just externalizing component configs would allow me to test some of my assertions. And from the devs perspective they could crowdsource a lot of improvements and testing.

Offloading internal configurations into external files loaded at runtime is tedious work, but it also doesnt require any advanced knowledge like ai decision logic does. Of course, on our end it will increase the load time of the game. And there might be weird bugs if you load a game after modding certain elements (like if you made life support values less and loaded a game with ships that are now oversized). But still.

And as long as this thread continues it will only emphasize the desire for these changes. Thats a good thing. Its not like we have devolved into discussing our favorite star trek episodes which is usually what 6 page threads on other forums are. And Id like to think we are par for the course on forum flames.

(in reply to Registered55)
Post #: 153
RE: Is there too much money in this game? - 6/19/2012 3:21:11 PM   
unclean

 

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quote:

ORIGINAL: Registered55
personally i think we can do this ourselves... a few extra mod options is all we need, or make the ones available already, have the ability to go in the negative range!!!

That would be really cool, I suspect that since the too much money/resources thing has been an issue since ROTS that the devs have a good reason for not messing with it too much, like it would break the AI on some galaxy settings or something. But no harm done of it's just modding right?

And oddly this seems like one of the few games where less money would actually help the AI more than hinder it.

(in reply to Registered55)
Post #: 154
RE: Is there too much money in this game? - 6/19/2012 7:06:50 PM   
Beag

 

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Joined: 5/23/2012
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Well that the AI can get huge sums of cash as well, is a fact. It does depend on wars and such, but any AI that manages to get 8 colonies or more, can usually buy tech for hefty prices (which means large reserves); got 300k from a tech from ackdarians who had 10 colonies. It does bother me a bit, with such reserves they should do some crash research.

Let´s hope the devs open up more files for modding.

(in reply to unclean)
Post #: 155
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