el cid again
Posts: 16922
Joined: 10/10/2005 Status: offline
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Subject: Re: RHS Comprehensive Update 6.06 Comprehensive Update 6.06 https://1drv.ms/u/s!Ap7XOIkiBuUwha4tGHbAfCvtPzNqnQ?e=7m8AVn First of all, the good news. Mifune is productive again and here we present a new Axis Aircraft Filmstrip. I proposed that we take the armed version of the Soviet DC-3 and prune its top turret to use for the Japanese L2D4 armed transport. This Mifune was able to do, but he slightly shrank the turret for technical reasons. Next, working on a problem with the Ki-42 (He-111) side (I managed to delete it from the filmstrip between when we added it and now), we noticed a problem with the Ki-90 (Ju-90). So I took out the windows (it was apparently transport art). Mifune decided to add a tail gun. He did - with glazing as well. We also restored the Ki-42. Both Ki-42 and Ki-90 are available only in Japan Enhanced Scenarios 125 & 129. Working on the review of Axis aircraft, I noticed issues with bomb filters. So I went back over them all. I changed the weapons we associate with City Bombing (filter code 1, the second to last code added). The full list of bomb filter codes is: 1 = City Bombing 2 = Naval Attack (normal) 4 = Alternate Naval Attack (torpedo or missile) 8 = Ground Attack 16 = Port Attack 32 = Airfield Attack 64 = ASW Attack Next, updated versions of aircraft documentation have been added. I just figured out we can make an RHS/AE Manual (similar to the original WITP RHS Manual) simply by putting a table of contents in front of RHS documents and putting them in a single document. Possibly with live links from table of contents to the documents. Here the focus is on properly listing which aircraft type is in which RHS scenario as well as which plane slot and art bitmap it is associated with. The data work, apart from various eratta detected during testing and plane work, was on insuring we have the best possible data for weapons and sensors, the best upgrade path, and the correct art bitmap pointer for each type of Axis aircraft. We need to do the same thing for Allied aircraft after that. Another thing we did was redefine air to air rockets and air to air missiles in a way that code understand's. This work mainly involved aircraft, device and air group files. Location files, class files, ship files and leader files were also included because of various eratta which may have been worked in at the time they were reported or detected.
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