Shadow Tiger
Posts: 61
Joined: 2/18/2012 Status: offline
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quote:
ORIGINAL: Erik Rutins quote:
ORIGINAL: onomastikon May I ask: Are you saying that the suggestion to have ship design work dynamically according to Settings rules, much as Shadow Tiger and others outlined here, has been noticed, found to be worthwhile, and might be implemented at a much later date (e.g. in an update in summer, for example)? Or are you saying that it has been noticed but deemed too time-consuming ever to be implemented? Sorry, I was not able to read in-between the lines very well. Thanks much! We noticed those, found them for the most part to be excellent suggestions, but the time to develop something like that is too much for this update. We will be making some improvements along those lines, but we can't do the whole thing. We would definitely like to implement something close to that in a more complete form in the future. Regards, - Erik Late to the party, but I just wanted to jump in and say Thank You for adding this stuff in. Doing the overall approach in the policy screen was pure genius. Solved most of what we were after on a global scale. The one thing I'd like to see is a way to set policy based on ship class (private as well as state, including stations, etc) so we can have specialized ship roles outside the norm. One example would be no carriers normally, except one class that's designed specifically for fighters. It would also allow some of the other ideas like max ship size for each class.
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