Missouri_Rebel
Posts: 3065
Joined: 6/19/2006 From: Southern Missouri Status: offline
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This AAR was specifically written for those that are new to Conflict of Heroes (CoH) in mind and assumes the reader has very little or no knowledge of the CoH system. Those more familiar with CoH may find this AAR too simplistic, although it will undoubtedly serve to reveal things that are relevant to all players. Matrix Games CoH mirrors the original boardgame almost to the last detail while adding things never available before such as optional Fog of War (FoW), User Generated Battles, Online Play and, of course, Automatic Bookkeeping. Keep in mind that the version I am playing in this AAR is Beta and its components may not be final. I'll be playing the Partisans scenario as the Germans. Partisans is the smallest scenario released with the game and takes about 20 minutes to play in single player mode and slightly longer in multi-player. For sake of clarity I'll be playing with Fog of War turned off and, as an option, I'll be using counters instead of sprites. I've played this scenario many times and have always thought the Germans to be a tad stronger than the Soviets, and with the FoW turned off, I fully expect to win. The scenario briefing states that both sides will be fighting for a single Victory Hex and that both sides will be getting reinforcements. The Soviets will gain additional Rifle Squads on round 2 and the Germans will receive a Pioneer Squad on round 3. Located on the bottom left of the Startup Screen is the Firefight Map. This map is for informational purposes only and displays things such as the terrain, Victory Hexes, and initial unit placements as well as where reinforcements will come into play and on which turn. The German Player can place their units anywhere in the white area shown on the left of the map once play begins. Soviet units will begin the game in the red areas shown. Reinforcements will arrive on the turns noted and the units will be placed in the reinforcement area prior to resolving that turn. Once again, the player may place reinforcement units in any hex within the designated area. You can access the Firefight Map at any time in-game by clicking the appropriate button in the toolbar.
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